Buff Zone

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Icon Skill 044.png Buff Zones place a lingering field that enhances the combat performance of Adventurers that stand inside it.

  • Buff Zones are NOT affected by Buff Time or Buff Skill Time.
  • Up to 4 Buff Zones can exist at a time. If a 5th Buff Zone is placed, the oldest Buff Zone is removed.
  • On basic visual settings, Buff Zones will display as a simple green shape.

Inducers

Skills that induce Buff Zone

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 044.png Dazzling DancefloorLv. 1: Creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it by 7.3% every 0.9 seconds. [30 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it by 9.1% every 0.9 seconds. [30 SP]
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Icon Skill 044.png Fiend BanquetLv. 1: Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds.

This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three.
One: Increases skill damage by 8%.
Two: Increases skill damage by 8% and critical rate by 8%.
Three: Increases skill damage by 8%, critical rate by 8%, and strength by 5%.

This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. [10000 SP]

Lv. 2: Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds.

This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three.
One: Increases skill damage by 10%.
Two: Increases skill damage by 10% and critical rate by 10%.
Three: Increases skill damage by 10%, critical rate by 10%, and strength by 5%.

This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. [10000 SP]
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Icon Skill 044.png Hocus Pocus!Lv. 1: Restores HP to all allies with 45% Recovery Potency, and creates a buff zone that lasts for 10 seconds and increases the skill damage of adventurers inside it by 20%. [30 SP]

Lv. 2: Restores HP to all allies with 51% Recovery Potency, and creates a buff zone that lasts for 10 seconds and increases the skill damage of adventurers inside it by 30%. [30 SP]
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Icon Skill 011.png Lucky MalletLv. 1: Deals 1 hit of 1260% light damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and increases the attack rate of adventurers inside it by 20%. [30 SP]

Lv. 2: Deals 1 hit of 1400% light damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and increases the attack rate of adventurers inside it by 20%. [30 SP]
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Icon Skill 044.png Operatic ShantyLv. 1: Creates a buff zone that lasts for 10 seconds and increases the critical rate of adventurers inside it by 10%. [8610 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds and increases the critical rate of adventurers inside it by 15%. [8610 SP]
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Icon Skill 044.png Rising CircletLv. 1: Deals 1 hit of 1340% light damage to surrounding enemies, and creates a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 10%. [3817 SP]

Lv. 2: Deals 1 hit of 1488% light damage to surrounding enemies, and creates a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 15%. [3817 SP]

Lv. 3: Deals 1 hit of 1652% light damage to surrounding enemies, and creates a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. [3817 SP]
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Icon Skill 044.png Sacred UnionLv. 1: Deals 1 hit of 1203% wind damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and gradually heals the HP of adventurers inside it with 16% Recovery Potency every 3 seconds. [2902 SP]

Lv. 2: Deals 1 hit of 1338% wind damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and gradually heals the HP of adventurers inside it with 18% Recovery Potency every 3 seconds. [2902 SP]

Lv. 3: Deals 1 hit of 1485% wind damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and gradually heals the HP of adventurers inside it with 20% Recovery Potency every 3 seconds. [2902 SP]
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Icon Skill 044.png Signature TacticsLv. 1: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 2%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 5%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]
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Icon Skill 044.png Victoria StrategyLv. 1: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 15%. During Sigil Released, this skill also reduces light damage taken by the entire team by 10% for 10 seconds. This damage reduction effect will not stack. [3000 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 20%. During Sigil Released, this skill also reduces light damage taken by the entire team by 15% for 10 seconds. This damage reduction effect will not stack. [3000 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack. [3000 SP]
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Icon Skill 044.png Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP]

Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP]
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Abilities that induce Buff Zone

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010015.png Magical Modification I 80 - - -
Icon Ability 1010015.png Magical Modification II 100 - - -
Icon Ability 1010089.png Yuletide Tactics I 80 - - -
Icon Ability 1010089.png Yuletide Tactics II 100 - - -

Co-Abilities that induce Buff Zone

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Adventurers with Co-Ability
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Chain Co-Abilities that induce Buff Zone

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Adventurers with Chain Co-Ability
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Resists

Abilities that resist Buff Zone

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Punishers

Skills with Additional Effects against Buff Zone-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 190.png Chuting StarsLv. 1: Deals 1 hit of 2250% shadow damage to the target and nearby enemies, and deals additional hits to enemies in buff zones created by both the user and other adventurers. Damage dealt by those hits is 1 hit of 450% damage per buff zone that the enemy is standing in. [6017 SP]

Lv. 2: Deals 1 hit of 2500% shadow damage to the target and nearby enemies, and deals additional hits to enemies in buff zones created by both the user and other adventurers. Damage dealt by those hits is 1 hit of 500% damage per buff zone that the enemy is standing in. [6017 SP]
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Icon Skill 151.png Magnus ApocalypseLv. 1: Deals 1 hit of 900% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 48 seconds if the attack connects.

During Sigil Released, this skill instead deals 1 hit of 900% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies.

If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [7500 SP]

Lv. 2: Deals 1 hit of 1000% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 60 seconds if the attack connects.

During Sigil Released, this skill instead deals 1 hit of 1000% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies.

If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [7500 SP]
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Abilities with Additional Effects against Buff Zone-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Co-Abilities with Additional Effects against Buff Zone-Afflicted Foes

Name Might Adventurers with Co-Ability
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Chain Co-Abilities with Additional Effects against Buff Zone-Afflicted Foes

Name Adventurers with Chain Co-Ability
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Chain Effects

Skills with Effects that activate upon Receiving Buff Zone

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 020.png Grand ConcertoLv. 1: Deals 6 hits of 176% shadow damage to enemies directly ahead. When the user is in a buff zone created by them or another adventurer, it will instead deal 5 hits of 211.2% shadow damage, the area of effect of this skill will be increased, and 10% will be added to the modifier applied to the user's critical damage for the remainder of the quest. [30 SP]

Lv. 2: Deals 6 hits of 220% shadow damage to enemies directly ahead. When the user is in a buff zone created by them or another adventurer, it will instead deal 5 hits of 264% shadow damage, the area of effect of this skill will be increased, and 15% will be added to the modifier applied to the user's critical damage for the remainder of the quest. [30 SP]
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Abilities with Effects that activate upon Receiving Buff Zone

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1020011.png Poised Obliteration +20% 80 - - -
Icon Ability 1020011.png Poised Obliteration +30% 100 - - -
Icon Ability 1010011.png Holiday Aid I 80 - - -
Icon Ability 1010011.png Holiday Aid II 100 - - -

Co-Abilities with Effects that activate upon Receiving Buff Zone

Name Might Adventurers with Co-Ability
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Chain Co-Abilities with Effects that activate upon Receiving Buff Zone

Name Adventurers with Chain Co-Ability
Icon Ability 1020002.png (Shadow) Poised Strength +9%
Icon Ability 1020002.png (Shadow) Poised Strength +8%
Icon Ability 1020002.png (Shadow) Poised Strength +7%
Icon Ability 1020002.png (Shadow) Poised Strength +6%
Icon Ability 1020002.png (Shadow) Poised Strength +13%
Icon Ability 1080004.png (Shadow) Poised Light Res +7%
Icon Ability 1080004.png (Shadow) Poised Light Res +6%
Icon Ability 1080004.png (Shadow) Poised Light Res +5%
Icon Ability 1080004.png (Shadow) Poised Light Res +4%
Icon Ability 1080004.png (Shadow) Poised Light Res +3%


Misc Buff Zone effects

  • 210135 01.png Giovanni's standard attack string will create a buff zone on the third attack.