Beginner's Guide

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The following is a Beginner's Guide to help new players get started with Dragalia Lost.

Introduction[edit | edit source]

Welcome to Dragalia Lost! Dragalia Lost is a beat 'em up role-playing gacha game created by Nintendo and Cygames. In it, you control a prince named Euden and his allies, moving and attacking enemies from a bird's-eye view with skills and powerful Dragons.

The Menus[edit | edit source]

Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menus around the edges of the screen will be explained briefly. For more details, refer to the Basics page.

Home[edit | edit source]

First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus.

  • Events will take you to the screen where you can select the daily farm quests and events.
  • You can hold the Home button to take you to your current story chapter.
  • The Notices menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers.
  • Tapping the "pinned list" icon opens the Endeavors menu. Here you can collect rewards for completed endeavors.
  • The Shop is opened by tapping the wooden sign. Here you can buy items using Rupies, Wyrmite, or Diamantium. You can also purchase Diamantium using real-world money.
  • Your Alliances chat is opened by tapping the two crossed swords over a shield icon. You can check in daily for a reward of Icon Resource Rupies.png Rupies, Icon Resource Mana.png Mana, and 100601.png Honey.

Quests[edit | edit source]

This menu has a list of all active event quests, including Campaign Quests and Event Quests, and where you go to start quests.

  • The Join Co-op button on the main menu here will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID.
  • The Treasure Trade button gives you quick access to the Shop's Treasure Trade section, where you can trade quest rewards for useful items.

Upgrade[edit | edit source]

This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints.

  • The Adventurers button will take you to the page where you can level up your adventurers, or promote them to a higher rarity if applicable.
  • Mana Circles are another upgrade for Adventurers. Here you'll be able to unlock Mana Circle nodes for Adventurers, which will boost their performance.
  • Weapons will open up the page where you can level up or unbind your Weapons.
  • Crafting will access the Smithy menu. Here, you can craft or enhance Weapons by using crafting materials and Rupies.
  • Wyrmprints allows you to level up or upgrade your Wyrmprints.
  • Lastly, Dragons will open the page where you can level up and unbind Dragons.

Teams[edit | edit source]

On this page, you can assemble your party. You can have up to 54 different parties, divided into 9 groups of 6.

  • Edit Teams allows you to change your party. Here, you can select up to 4 adventurers to assemble your party. You can also equip them with a weapon, up to two wyrmprints, a dragon, and set up their shared skills by tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well.
  • Tapping the Optimize button will open the optimization menu. Here you can let the game form a party for you based on the parameters you select. However, be aware that manually-constructed teams tend to be better.
  • Collection allows you to view all of your collected adventurers, dragons, weapons and wyrmprints. You'll also be able to sell the latter three on this screen.

It is important to note that:

  • An adventurer, and all of their variants, cannot be used twice in one party.
    • For example, you cannot have 100001 01 r04.png The Prince occupying two party slots; if this is attempted, the adventurer simply swaps positions with the spot.
    • For another example, you cannot have 100010 04 r05.png Gala Mym and 100010 07 r05.png Halloween Mym in the same party, even though they are separate adventurers, as they're technically both Myms; if this is attempted, you'll be prompted to switch out the existing adventurer instead.
  • The exact same wyrmprint, weapon, or dragon cannot be used twice in one party, but it can be active or equipped simultaneously in different parties. If you have multiple copies of wyrmprints, weapons, or dragons, though, you can use them in the same party.
    • For example, if you only have 1 copy of 400110 01.png Resounding Rendition, then you can't equip it on 2 adventurers in Team A. However, you can equip it once on Team A, and once again on Team B.
    • If you have 2 copies of Resounding Rendition, then you can equip it on 2 adventurers in Team A.
  • The exact same wyrmprint kind also cannot be used in both wyrmprint slots of a single adventurer.
    • For example, you cannot equip an adventurer with two copies of 400110 01.png Resounding Rendition, even if you had two separate copies of it.

Castle[edit | edit source]

Here, you'll be able to access your Castle Grounds and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds.

  • Castle Grounds will take you to the castle grounds screen. Here, you can manage your buildings and restore stamina with 100605.png Honey Tea.
  • Dragon's Roost takes you to a page where you can bond with your dragons via giving them gifts.
  • Adventurer Stories, Dragon Stories and Castle Stories will take you to the respective stories page where you'll be able to learn more about your Adventurers and Dragons.

Summon[edit | edit source]

This is the page where you can spend either Icon Wyrmite.png Wyrmite, Icon Diamantium.png Diamantium, 10101.png Summon Vouchers, 10102.png Tenfold Summon Vouchers, or free summons to summon characters. For more information, refer to the Summoning page.

Goodie Box (Wrapped present icon in the top right)[edit | edit source]

This is where you go to claim various goodies, including:

  • daily Alliance check-in reward
  • daily and weekly event quest bonus chests Daily Icon.png
  • Developer's Gifts
  • quest completion endeavor Icon Wyrmite.png Wyrmite
  • first clear rewards
  • excess weapon and dragon drops.

More (Green book icon in the top right)[edit | edit source]

This menu contains various miscellaneous features, such as your player profile, settings, account management and the Dragalia Lost comics.

Progression[edit | edit source]

Tutorial and Starting Adventurers[edit | edit source]

While the game is downloading, you'll be shown some character previews and can mark which one you like. This choice is not binding, at least not right now - but you will actually be able to choose a 5 Icon Rarity 5.png adventurer later.

During the tutorial, you will be gifted the following 3 Icon Rarity 3.png adventurers. They're not particularly strong, but should be able to fill out your roster for the time being.

Choose Your Starter![edit | edit source]

After this, you will be prompted to perform a Tenfold summon, and then you will be asked to choose a starting 5 Icon Rarity 5.png adventurer. The choices can be divided into the following categories. It is generally recommended that you pick either 110267 01 r05.png Hawk or 110022 01 r05.png Xander for the best long-term value, but note that Hawk is somewhat dead weight until we properly upgrade him later.

Bad early on, but amazing at endgame

Consistently good performance from earlygame to endgame

Bad early on, but good at endgame

Good early on, but not used much at endgame

Overall poor performance

Early Game[edit | edit source]

Advancing the Main Campaign[edit | edit source]

Once you completed the tutorial and, if you've rerolled, are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters:

Main Campaign chapter Unlocks
Chapter 1
  • most of the options in the Upgrade page, with the exception of the Weapons and Crafting page.
  • The Castle Grounds and Dragon's Roost options
  • new dragon: 210001 01.png Midgardsormr
Chapter 2: 2-1
  • Event and Co-op menus
Chapter 2
  • Weapons and Crafting
  • new dragon: 210003 01.png Mercury
Chapter 3
  • Dragon Trial quests (Icon Element Wind.png Wind, Icon Element Water.png Water, and Icon Element Flame.png Flame)
  • new dragon: 210002 01.png Brunhilda
Chapter 4
  • second equip slot for Wyrmprints
  • Dragon Trial quest (Icon Element Light.png Light)
  • new dragon: 210004 01.png Jupiter
Chapter 5
  • Dragon Trial quest (Icon Element Shadow.png Shadow)
  • Hard difficulty for the Main Campaign
  • new dragon: 210005 01.png Zodiark
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 14

Several of the things from chapters 1-7 are essential in progressing through the game, so clearing the story to that extent should be your main priority. Later chapters can be revisited once you're stronger.

To do this, you'll have to set up a party, consisting of 4 adventurers. It's advised to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system that significantly affects your combat performance. Once you've settled on which members to use, you can equip them with weapons, wyrmprints, and dragons. Below is a sample team:

As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any stamina and/or getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers or look for help in co-op.

While progressing, don't forget to upgrade your Castle Grounds.

Upon clearing the final battle in Chapter 7, you'll have access to all the important farm quests. Your priorities at this point should be increasing the strength of your units and upgrading the facilities in your Castle Grounds.

The Royal Regimen[edit | edit source]

The Royal Regimen

The Royal Regimen is a set of tutorial-like endeavors that guide you through progression all the way to endgame. It also gives rewards such as 10301.png 5★ Summon Voucher (Adventurer) and 10302.png 5★ Summon Voucher (Dragon), to help expand your roster of units. Be sure to check in on it whenever you can.

Halidom Progression[edit | edit source]

The buildings in your halidom aren't just for show - they can increase your adventurers' stats and, in the case of the Smithy, allow you to craft better weapons.

Here are some basics to consider:

  • Facility Level - this is the sum of the levels of all facilities you own (not counting decorations). This is used in the requirements for upgrading the TW02 100101 IMG 01.png Halidom itself (the blue-roofed castle), which will give you more room to work with and unlock more levels for the TW02 101401 IMG 01 01.png Smithy.
  • Smithwyrms - these are the small dragons with hammers that actually upgrade your facilities. Due to this, the amount of buildings you can upgrade at once is limited by not just your materials, but the amount of Smithwyrms that aren't already busy. You'll start off with just 2, but have the option to purchase a 3rd, 4th, and 5th with your Icon Wyrmite.png Wyrmite. While you would normally use this currency for summoning, it is recommended that you buy all 3 additional smithwyrms to aid your progression. It's a good investment (you only have to pay it once ever), and is equal to only about 11.25 summons' worth of currency:
Smithwyrm # Cost
3 Icon Wyrmite.png Wyrmite x250
4 Icon Wyrmite.png Wyrmite x400
5 (max) Icon Wyrmite.png Wyrmite x700
Total Icon Wyrmite.png Wyrmite x1,350

The priority order for upgrading Facilities in your Halidom should be:

  1. Upgrading your TW02 101401 IMG 01 01.png Smithy to unlock more weapons for crafting. Since this requires upgrading your castle, which requires a certain facility level, you should prioritize the fastest and cheapest facilities to upgrade during this time to raise your facility level as quickly as possible. The smithy maxes at level 9, which requires a level 7 TW02 100101 IMG 01.png Halidom.
  2. Upgrading Adventurer Facilities. These will increase the strength of your adventurers. Altars (acquired via increasing your player level) and Slime Statues (acquired through Treasure Trade for Void Battles) are slightly more important than Dojos (acquired by clearing Chapter 6) as increasing the strength of an entire mono-element team has more impact than increasing the strength of a single weapon type. Altars and Slimes are also significantly cheaper to build, so they're a good target for increasing your facility level quickly.
  3. Upgrading Dragon Facilities. This will also increase your strength, but has a much smaller impact than the Adventurer Facilities.
    • Although upgrading the Dracoliths will eventually result in massive increases in dragon damage dealt, the amount of resources required to obtain the maximum boost is extremely high, and you usually get better value investing time, stamina, and getherwings elsewhere.
  4. Everything else. The production facilities generate some passive income, but that is a very small amount compared to what you get from actively farming.

Midgame[edit | edit source]

Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu.

To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score.

  1. Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each adventurer's mana circle requirements by tapping the node you want to unlock.
  2. Crafting and Enhancing Weapons. Making new and better weapons for your Adventurers to wield is another big contributor to improving your might. Keep in mind that upgrading your Smithy unlocks better weapons to craft and enhance.
  3. Leveling Adventurers. You can level your adventurers by using them in quests or spending 101001003.png Gold Crystals on them. The Crystal method is much faster, and you can get a good supply of them from running Avenue to Power. Leveling an adventurer to 60/70/80 will take you 146/240/341 crystals, and each run of Master Avenue to Power gives you around 20 crystals.
  4. Leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers. Dragons can be leveled with dragonfruit from Avenue to Power, while wyrmprints require holy/blessed/consecrated water, which are usually obtained in a significant amount from events only.

As such, running quests that obtain the materials necessary for upgrading Mana Circles, Crafting/Enhancing, and upgrading facilties should be prioritized. Aim to get your characters at least either an elemental 3 Icon Rarity 3.png weapon (Don't unbind it), or a Tier-2 4 Icon Rarity 4.png weapon.

Resource Management[edit | edit source]

General advice for spending resources at this point are:

Adventurers[edit | edit source]
  • Start with one adventurer of each element, since in most forms of co-op, you only need to bring one strong adventurer.
    • You can start working on single-element teams (only flame adventurers, only shadow adventurers, etc) after you've gotten one adventurer to 30 or 40 mana circles and max level.
  • Do not promote adventurers from 4 Icon Rarity 4.png to 5 Icon Rarity 5.png or unlock the fifth mana circle floor (nodes 41+), since both of those actions require limited resources that cannot be easily acquired, and all content before endgame can be cleared with just 40 mana circle nodes (40MC) anyway.
Dragons[edit | edit source]
  • You should keep multiple 4 Icon Rarity 4.png dragons with the strength ability, as those are fairly easy to max unbind (MUB) and are better than the majority of 5 Icon Rarity 5.png dragons that aren't MUB.
    • These strength dragons are: 210007 01.png Ifrit, 210058 01.png Vodyanoy, 210050 01.png Roc, 210013 01.png Lindworm, and 210014 01.png Juggernaut
    • The 5 Icon Rarity 5.png dragons that have a tendency to be stronger than 4 Icon Rarity 4.png dragons, even when they are 0UB, are: 200009 01.png Gala Mars, 210116 01.png Ariel, 210110 01.png Daikokuten, 210123 01.png Fatalis, 210115 01.png Andromeda (on low HP adventurers), and 200017 01.png Gala Cat Sìth.
    • 4 Icon Rarity 4.png dragons that have an HP ability will instead have lower value, as only healers would want these, outside of some very specific solo compositions. Therefore, you don't need to keep more than 1 MUB copy of any HP dragon.
  • Do not use 111002001.png Sunlight Stones to unbind 5 Icon Rarity 5.png dragons until you absolutely need them (generally for endgame content) as Sunlight Stones are extremely rare. The same advice also holds for using 112002001.png Damascus Ingots on weapons.
    • Even when you do use these stones, don't unbind a 5 Icon Rarity 5.png dragon unless you can MUB it - the ability (which is the most important part of a dragon) only upgrades at MUB, and any unbinds less than MUB just give you a small amount of stats.
  • The game gives you an option to use dragons as EXP fodder for other dragons. However, please do not do this, as the exchange rate is terrible - a single dragon only gives you about as much exp as a single dragonfruit. And you can get 20-ish dragonfruits from just a single run of Avenue to Power.
  • If you're running out of dragon space, you can sell any that you don't want. To do that, go to "Teams" -> "Collection" -> "Dragons" -> "Part Ways". Here you can exhange dragons for Icon Resource Eldwater.png Eldwater. It is recommended that you keep at least 1 of every dragon species for building bonds in the Dragon's Roost - maxing a species' bond at lv30 gives you a 201011001.png Sunlight Ore, and 10 of these make a 111002001.png Sunlight Stone, a precious resource.
Wyrmprints[edit | edit source]
  • Icon Resource Eldwater.png Eldwater early on is best spent on buying appropriate wyrmprints from the Wyrmprint Shop. Please refer to the Wyrmprints Guide for advice on which wyrmprints to purchase.
  • Wyrmprints require increasingly more exp per level as the level increases, so it is more efficient to not immediately max level them to 100 (for MUB 5* wyrmprints) as required exp above 70 is exorbitant compared to the stat gains. Instead, level up a variety of wyrmprints.
    • Note that 113001003.png Consecrated Water, the resource for leveling prints, cannot be farmed normally - you're generally going to depend on events to get more. Due to this, be careful of which prints you actually invest in.

Daily, Weekly, and Monthly tasks[edit | edit source]

Daily BonusDaily Icon.png[edit | edit source]

Many event quests have one or two bonus chests for your first runs per day. Make sure to do all of them on the highest difficulty available even if you are focusing your farming on a specific quest.

Weekly BonusDaily Icon.png[edit | edit source]

Endgame quests have chests similar to the daily ones, but they operate on a weekly schedule instead. Don't sweat it if you can't do these yet - but once you can, make sure to do your weeklies for those extra materials.

Monthly Treasure Trades[edit | edit source]

Every month, certain quests will have Treasure Trade shops where you can redeem useful items. The amount you can trade is limited, but it gets reset on the 1st of every month. Make sure to pick these up when you can.

Void Battles[edit | edit source]
Void Battles

Void Battles is a series of boss fights that let you craft weapons with special abilities. You can then use those abilities to fight other Void bosses and counter the bosses' effects. However, these weapons have the caveat of having lower stats than normal - a 5 Icon Rarity 5.png Void weapon has the stats of a 4 Icon Rarity 4.png normal weapon. The exception to this are Chimeratech weapons, which have extremely high stats for 5 Icon Rarity 5.png weapons. (We'll discuss those later.)

Clearing Void Battles will earn you 201014001.png Void Leafs and 201014002.png Void Seeds, which you can trade for various rewards in the Treasure Trade. This Treasure Trade shop will reset every month.

  • 201014001.png Void Leafs can be traded for rare materials such as 104003002.png Champion's Testaments and 111001001.png Moonlight Stones. The total amount of leaves needed to clean out the shop each month is 1,095, and ideally you do want to buy everything. But if you can't for some reason, then you can skip the Dragonfruit and Whetstones.
    • Buying out the Icon Resource Rupies.png Rupies and Icon Resource Mana.png Mana will open up infinite-trade options for them.
  • 201014002.png Void Seeds can be traded for:
    • Slime Statues, which are similar to elemental Altars in that they boost your stats and can be upgraded
    • Fafnir dragons: 210089 01.png Bronze Fafnir, 210090 01.png Silver Fafnir, and 210091 01.png Gold Fafnir. Gold Fafnirs are the most useful, since they can increase the Icon Resource Rupies.png Rupies you gain from quests. You should still pick up 1 each of the Bronze/Silver for your Dragon's Roost, though.
    • 1 Void Seed can trade for 80 Void Leaves, and then those leaves can be sold for rupies. The exchange rate is fantastic as well - 1 Void Seed trades into 480,000 Icon Resource Rupies.png Rupies after you sell the 80 leaves (assuming the infinite-trade option), making this a fantastic value if you need some quick cash.
Astral Raids[edit | edit source]
Astral Raids

Astral Raids are rematch fights with Raid bosses from older Raid Events. These tend to happen during weekends when a regular Raid Event isn't running. You can enter by using 26 10101.png Astral Pieces, which you've likely picked up during your adventures.

The main attraction for these fights is Augments, which can be applied to an Adventurer or Wyrmprint to increase their stats (you gain the ability to use these after Main Campaign Chapter 9). 1 Augment equals +1 to HP or Strength, and you can have +100 in each stat on each Adventurer and Wyrmprint, for a potential total of +600 stats on a single adventurer (200 on Adventurer, 200 on wyrmprint A, 200 on wyrmprint B).

In addition to dropping augments directly, Astrals drop 201016001.png Astral Shards, which can be traded in the shop for an extra 10 of each Augment type every month - it's not a lot, but it's a nice bonus. You can also redeem the shards for insignia and tablets, though those aren't really worth it.

The Mercurial Gauntlet[edit | edit source]
The Mercurial Gauntlet

The Mercurial Gauntlet is a sandbag-type mode for you to test your damage against a stationary target. The more times you beat this boss, the higher the level will go. The higher your level, the more rewards you qualify for in the Victor's Trove.

The Victor's Trove is a large amount of Icon Resource Mana.png Mana, Icon Resource Rupies.png Rupies, Icon Resource Eldwater.png Eldwater, and 202004004.png Twinkling Sand that you can redeem on the 15th of every month. While the ability to redeem this technically "resets" every month, you don't need to replay lower Mercurial Gauntlet levels each month - your progress is preserved. So you could theoreticlaly make some progress, then not touch MG for a while, and still rake in the rewards.

Several of the earlier floors are fairly easy to manage. You'll want to make some progress in it asap, even if it's only a little bit, so you can qualify for the monthly rewards.

Here are some tips:

  • The boss does a "clap" every 15 seconds, and if you use a skill at that moment, you and your entire team will be protected from damage for 1 second. This is called "invincibility framing", or "i-framing".
    • You can also use Helper Skills to i-frame. These recharge about every 13 seconds after use, so the timing works out well. Bringing a buffer helper such as 100002 01 r04.png Elisanne is highly recommended.
  • Don't bring a healer - you don't actually need one for the first 50 levels of each element's Mercurial Gauntlet! With proper i-framing, you will never take any damage.
  • If you have 210040 01.png High Mercury, 210079 01.png Peng Lai, or 210017 01.png Leviathan, transform into that dragon when the boss Breaks so you can deal Bog. Bog increases damage dealt by 50%, and Bogging on Break lets you get in a lot more damage.
  • Don't be afraid to use off-element characters! 100002 01 r04.png Elisanne for instance can improve your dps a lot with her buffs, even if your team isn't water.
  • Use affliction punishing! If you deal a status such as Burn or Poison into a boss, and you have punisher effects on your skills or wyrmprints, you can get in a lot more damage.
    • Make sure to reapply the affliction as soon as overdrive starts, as overdrive will remove all existing afflictions.

Weapon Progression[edit | edit source]

Now we come to the meat of the game's progression: Weapons. There are hundreds of these things and they can get very confusing, so we'll focus on a small subset for now: Chimeratech weapons.

Chimeratech weapons are crafted from the Chimera bosses, which can be found in Void Battles. These weapons are the strongest things you can get before dipping into the endgame. They're so strong that you don't even have to match element - a flame chimeratech sword works great even on non-flame sword adventurers.

But it's not so simple as to just walk in and fight the Chimeras, though - there's some prep work needed. For simplicity of explanation, let's say you want to make a Icon Element Flame.png Flame-attuned Chimeratech Icon Weapon Sword.png Sword.

  1. (optional) Defeat the Eolian Phantom Enemy Icon.png Eolian Phantom, and use its materials to craft a Icon Element Water.png Water weapon with
    Icon Ability 1100001.png (Water) Volcanic Chimera's Bane
    Lv. 1: If the user is attuned to Water: increases damage to the Volcanic Chimera by 20%.

    Lv. 2: If the user is attuned to Water: increases damage to the Volcanic Chimera by 30%.
    . You can actually skip this step if you're geared enough to kill the Chimera without it, and/or if you're fighting the Chimera in co-op.
  2. Defeat the Smoldering Manticore Enemy Icon.png Smoldering Manticore, and use its materials to craft a tier-3 5 Icon Rarity 5.png Icon Element Flame.png Flame-attuned Icon Weapon Sword.png Sword (301079 01 50101.png Flaming Savagetail). We're not actually going to use this sword (even though it says 5 Icon Rarity 5.png, its stats are actually only that of a 4 Icon Rarity 4.png). Instead, we had to make this to unlock the Flame Chimera Sword's recipe.
  3. Defeat the Volcanic Chimera Enemy Icon.png Volcanic Chimera on Expert difficulty, and use its materials to craft a tier-2 5 Icon Rarity 5.png Icon Element Flame.png Flame-attuned Icon Weapon Sword.png Sword (301132 01 50102.png Chimeratech Commander). If you can't beat Expert or don't have it unlocked, crafting the tier-1 version of the weapon (301132 01 50101.png Chimeratech Officer) from Standard is fine until you can do Expert.

Repeat this process to gear out your teams with as many Chimeratech weapons as possible.

Endgame[edit | edit source]

The current endgame of Dragalia Lost consists of co-op boss fights - namely, the Advanced Dragon Trials (also called the High Dragon Trials, or HDTs) and The Agito Uprising.

Preparation[edit | edit source]

This is where you want your gear to be as decked out as possible. And since this is co-op, that means you're mostly building single adventurers instead of full teams.

You'll know you're here when you've hit the following milestones for the character you're bringing to co-op:

  • level 35+ Altars of your adventurer's element
  • level 31+ Dojos of your adventurer's weapon type
  • max-level Slime Statues and Event Compendium facilities
  • matching-element Chimeratech Tier-2 weapons at minimum (you should already have these if you've been following this guide so far)
  • max-unbound wyrmprints that play to your adventurer's strengths
  • max-unbound 5 Icon Rarity 5.png dragon that plays to your adventurer's strengths
  • max augments on adventurer and wyrmprints
  • 50 mana circle nodes (49 bare minimum, missing only the 201007001.png Damascus Crystal node for slightly lower base stats, or up to 70, if your adventurer has access to the Mana Spiral)
  • (optional) the two +10 HP augments on weapon and dragon
  • (optional) co-ability upgrades on backline adventurers
  • (optional) additional shared skills from non-story adventurers that may be purchased
Mana Spiral[edit | edit source]

The Mana Spiral is an extension of the Mana Circle that is only available to certain adventurers (usually older ones). The Mana Spiral contains 20 nodes that must be unlocked in a set order, and brings the total amount of nodes available from 50 to 70. It also raises the maximum level cap from 80 to 100. While spiral quality can vary, generally speaking it will bring the adventurer up to par with, or even make them better than, adventurers around the spiral's release date.

If you picked 110267 01 r05.png Hawk, 110053 01 r05.png Nefaria, 110011 01 r05.png Ezelith, or 110021 01 r05.png Xainfried earlier, now is their time to shine - the Mana Spiral is the tool that will bring them from zero to hero.

High Dragon Trials[edit | edit source]

Advanced/High Dragon Trials

High Dragon Trials (HDT) operate on a cycle - beating a boss of one element lets you craft a weapon to beat another boss. For example, beating High Midgardsormr lets you craft a Wind weapon that you can use against High Mercury.

  • Standard difficulty is a one-and-done affair. The rewards aren't great - you don't even get most of the stuff you need for weapons. However, you have to do this first in order to unlock Expert and Master. Your Chimeratech weapons should work fine for this quest.
  • Expert difficulty is the main attraction. Here you can farm Tails, which you can use to make weapons. The fights are essentially the same as Standard, though the boss has much more HP and deals more damage. Chimeratech works fine here until you can make a High Dragon tier-1 weapon (HD1 for short). Once you have an HD1, the Bane ability on it makes it better against HDT than your Chimeratech. Outside of HDT though, your Chimeratech will still be better by raw stats.
    • Recommended order of Expert fights (wind/water/flame cycle): Icon Element Wind.png High Midgardsormr (HMS) -> Icon Element Water.png High Mercury (HMC) -> Icon Element Flame.png High Brunhilda (HBH)
    • Recommended order of Expert fights (light/shadow cycle): Icon Element Light.png High Jupiter (HJP) -> Icon Element Shadow.png High Zodiark (HZD)
  • Master Difficulty is where you can farm Horns, which can be used to upgrade your High Dragon weapons to tier-2 (HD2 for short). This time the fights add extra attacks and shuffle up the mechanics, so you'll need to learn new approaches to the battle. Weapon-wise, it is expected that you enter with a max-unbound HD1 at minimum, or even a 0ub HD2 if you can get one.
    • Recommended order of Master fights (wind/water/flame cycle): Icon Element Flame.png High Brunhilda (HBH) -> Icon Element Wind.png High Midgardsormr (HMS) -> Icon Element Water.png High Mercury (HMC)
    • Recommended order of Master fights (light/shadow cycle): Icon Element Light.png High Jupiter (HJP) -> Icon Element Shadow.png High Zodiark (HZD)

Something to note: due to the ease of farming Icon Element Shadow.png Shadow weapons off of Kai Yan in the Agito Uprising (see section below), you don't need to bother with Icon Element Shadow.png High Zodiark at all - Kai Yan's weapons are better and much easier to get.

The Agito Uprising[edit | edit source]

Main article: The Agito Uprising
The Agito Uprising

The Agito Uprising operates a bit differently from HDT. Instead of making a weapon to fight another boss, you can get weapons to fight the same boss. For example, Volk (a wind boss in Volk's Wrath) will give you Flame weapons that you can use against him to farm more. Due to this, it can sometimes be difficult to "break in" to a fight since you'll want a strong weapon to get started.

  • Standard difficulty of all Agito fights is fairly manageable - your Chimeratech weapon should work fine.
    • As a reward for your first clear, you will receive enough Silver Masks and Gold Masks to make a 0-unbound 6 Icon Rarity 6.png Agito weapon. However, you should be careful - this weapon is not necessarily going to be your ticket into Expert difficulty, especially for the more recent Ciella's Wrath and Ayaha & Otoha's Wrath. A High Dragon tier-2 weapon (HD2), max-unbound using 112002001.png Damascus Ingots, will usually be better. Due to this, it is usually advised that you redeem the Agito Tree from the Shop's Treasure Trade instead, to boost your stats.
      • Shadow is the one exception to this. Kai Yan's weapons grant Attack Rate Up on their skill, which is ridiculously powerful and makes it beat out the HD2 even at 0UB. Additionally, Expert Kai Yan is 100% doable with the 0UB 6 Icon Rarity 6.png weapon. For that reason, you should make the Kai Yan weapon first before you get the tree.
  • Expert difficulty is where it gets tricky. If you are a damage-dealing adventurer (or DPS), it is expected that you bring a High Dragon tier-2 weapon (HD2) to these fights in public co-op. If you are instead playing a support role such as a healer or buffer, or are playing with exceptionally strong adventurers (especially in pre-made rooms), then you can squeak by with a max-unbound Chimeratech tier 2 instead - however, be aware that some fights may prefer more damage instead of allowing supportive adventurers in.
  • Master difficulty is the tip top of the current endgame. You'll want a max-unbound 6 Icon Rarity 6.png weapon, farmed from Expert, in order to enter.

Combat[edit | edit source]

There are two main components to the combat system: the mechanics and the controls.

Combat Mechanics[edit | edit source]

Elemental Advantage[edit | edit source]

Elemental advantage refers to the damage multipliers that apply when one element is fighting another element and is an important consideration in team building. By default, this multiplier is +50% when you are attacking with advantage, and -50% when attacking with a disadvantage. Because this basically means a character with advantage does 3x the damage of a a character with disadvantage, it's very important to work towards having at least 1 character per element. Light and Dark always work in advantage of the player (A Light adventurer will take 50% less damage from, and deal 50% more to dark enemies). For a full table of multipliers, see the Elements page.

Afflictions[edit | edit source]

The player and enemies can apply a number of different afflictions. Some of them are inflicted primarily by enemies of a specific element, while others can be applied by all of them. Aside from having their own effect, being afflicted also means that you cannot transform into your dragon. Certain abilities can cleanse afflictions, and certain characters have a chance of not being affected by the affliction.

  • Poison: You will receive periodic damage.
  • Burned: You will receive periodic damage. Mainly inflicted by Fire enemies.
  • Freeze: You can't move or attack. Can be removed by having an ally hit you. Mainly inflicted by Water enemies.
  • Paralysis: You will receive periodic damage, stopping your movement and action each time. Mainly inflicted by Light enemies.
  • Blind: Your attacks mostly miss, but still adds skill points to charging skills. Mainly inflicted by Shadow and Light enemies.
  • Stun: You can't move or attack.
  • Cursed: You will be unable to use skills. Mainly inflicted by Shadow enemies.
  • Bogged: Halves your movement speed and roll distance while increasing received damage. Mainly inflicted by Water enemies.
  • Sleep: You can't move or attack. Mainly inflicted by Wind enemies.

Modes[edit | edit source]

Bosses will have a yellow bar called the Mode bar beneath their Health bar. If a boss has a mode bar, it has 3 states it can be in: Normal, Overdrive and Break.

  • Normal: Bosses start the battle in this state. Dealing damage will fill their mode bar until it is full. Once filled, the boss enters Overdrive mode.
  • Overdrive: A light blue effect will appear around the boss. The boss gains a damage and defense buff, and will usually use new, stronger attacks while in Overdrive mode. Dealing damage to the boss will deplete the mode bar until it is empty, at which point it will enter Break Mode. Force Strikes deal bonus damage towards the mode gauge bar, making them ideal for depleting the mode bar more quickly and forcing the transition to break state.
  • Break: The boss gets a dark blue hue, remains still, and has reduced defense, taking increased damage. After a set amount of time specific to that boss, it returns to Normal mode and the cycle repeats.

Skills[edit | edit source]

See: Skills

Skills are active abilities that can be used by adventurers and dragons during combat once they are charged. How fast they charge is based on Skill Points (SP). This is a hidden mechanic, meaning it can't be seen during combat. Each skill needs a set amount of SP required for the skill to become available. Hitting enemies with attacks will gain SP. The amount gained is not based on damage output, but rather on the hits that land. Each weapon has a combo, ranging between 5 and 7 moves. Later hits in the combo gain more SP. Force Strikes and dash attacks also give SP.

When a skill is activated, an animation will play, causing the adventurer to become temporarily immune to red marker attacks. This is referred to by the player base as "i-frames", short for invincibility frames. Note that purple marker attacks will still damage the adventurer and even cause it to exit the skill animation. Knowing how to time i-frames is key for higher level gameplay mechanics.

When clearing missions solo, you have the option to bring a Helper into battle. This allows you to use the helper's skill once during combat. If the helper is a friend's adventurer, you can use their skill three times instead.

Dragon Shapeshifting[edit | edit source]

In a similar fashion to skills, Dragons require their bar to be filled up before the adventurer can shapeshift. To fill the bar, you have to damage the boss or collect dragon jewels obtained from defeating enemies or breaking dragon statues. Once the bar is filled, you can transform, receiving i-frames during the transformation. In dragon mode you'll get access to their skill once per transform. While in Dragon mode, damage you take will not reduce your HP, but instead will reduce the time you stay in Dragon mode. Giving gifts to dragons at the Dragon's Roost will extend the duration of shapeshifting. Once you transform back into the adventurer, you can't transform for a short period of time.

The bar can be filled up to hold a maximum of two transformations.

Attack Indicators and I-Frames[edit | edit source]

Certain enemies like bosses will "telegraph" certain attacks. These attacks are identified by colored areas that are either red/orange or purple. Once the colored areas are filled up or colored in, the attack will commence. Red/orange/yellow attacks can be avoided through I-Frames, while purple attacks will hit regardless.

I-Frames, short for invincibility frames, is the term to describe the invincible state a character is in while using a skill or transforming into a Dragon. During the use of a skill or transformation, enemy attacks will not harm the user. The exception to this is during purple attacks which have the potential to disrupt or cancel the skill or transformation currently being used. I-Frames also apply to any of your AI characters currently participating in the quest.

Controls[edit | edit source]

Moving[edit | edit source]

Dragalia Lost doesn't use conventional joystick controls. Instead, it uses a free joystick with the pivot center on where you touched the screen. You can then control your character as if it were a regular joystick.

However, if you change directions whilst your finger is far away from the pivot point, the game will move the pivot to where your finger currently is. You can change the angle in which the joystick will turn in either 180 or 90 degrees or disable both of them completely in the latest update.

Attacking[edit | edit source]

Tapping the screen once will let your character perform a regular attack. When the character is done attacking, tapping again will perform another attack. This will combo off of the previous attack. Each weapon class has unique combo sequences.

To use a skill or transform, press the corresponding button on the bottom of the screen. Dragon transformation can be done by tapping the dragon portrait above your character portrait.

Dodging[edit | edit source]

To dodge, you can quickly swipe in a direction to make your character roll to that direction. Rolls also give I-Frames.

Force Strikes[edit | edit source]

Pressing and holding down your finger without moving will make your characters charge up their Force Strike. After a brief period of charging, your character can unleash the charge. The range and area of effect of the strike depends on the weapon.

Force strikes can break the shields on Guarded enemies, and they deplete the Overdrive gauge bar faster than regular attacks.

Navigation[edit | edit source]

In the top right of the screen, a minimap is displayed. Tapping the minimap will enlarge it and make it appear in the middle of the screen. Tapping the minimap circle again will minimize the map to its first state.

You can pinch the screen to zoom out.