This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information.
The following is a Beginner's Guide to help new players get started with Dragalia Lost.
- 1 Introduction
- 2 The Menus
- 3 Progression
- 4 Combat
- 5 Videos
Introduction[edit | edit source]
Welcome to Dragalia Lost! Dragalia Lost is a beat 'em up role-playing gacha game created by Nintendo and Cygames. In it, you control a prince named Euden and his allies, moving and attacking enemies from a bird's-eye view with skills and powerful Dragons.
The Menus[edit | edit source]
Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menus around the edges of the screen will be explained briefly. For more details, refer to the Basics page.
Home[edit | edit source]
First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus.
- Events will take you to the screen where you can select the daily farm quests and events.
- You can hold the Home button to take you to your current story chapter.
- The Notices menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers.
- Tapping the "pinned list" icon opens the Endeavors menu. Here you can collect rewards for completed endeavors.
- The Shop is opened by tapping the wooden sign. Here you can buy items using Rupies, Wyrmite, or Diamantium. You can also purchase Diamantium using real-world money.
- Your Alliances chat is opened by tapping the two crossed swords over a shield icon. You can check in daily for a reward of rupies, mana, and honey.
Quests[edit | edit source]
This menu has a list of all active event quests, including Campaign Quests and Event Quests, and where you go to start quests. The Join Co-op button on the main menu here will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID.
Upgrade[edit | edit source]
This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints.
- The Adventurers button will take you to the page where you can level up your units, or promote them to a higher rarity if applicable.
- Mana Circles are another upgrade for Adventurers. Here you'll be able to unlock Mana Circle nodes for Adventurers which will boost their performance.
- Weapons will open up the page where you can level up or unbind your Weapons.
- Crafting will access the Smithy menu. Here, you can craft or enhance Weapons by using crafting materials and Rupies.
- Wyrmprints allows you to level up or upgrade your Wyrmprints.
- Lastly, Dragons will open the page where you can level up and unbind Dragons.
Teams[edit | edit source]
On this page, you can assemble your party. You can have up to 9 different parties. It is important to note that an Adventurer, Wyrmprint, Weapon or Dragon cannot be used twice in one party, but it can be active or equipped simultaneously in different parties. If you have multiple copies of Wyrmprints, Weapons, or Dragons however you can use them each in the same party.
- Edit Teams allows you to change your party. Here, you can select up to 4 Adventurers to assemble your party. You can also equip them with a Weapon, Wyrmprint and Dragon by tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well.
- Tapping the Optimize button will open the optimization menu. Here you can let the game form a party for based on the parameters you select.
- Collection allows you to view all of your collected Adventurers, Dragons, Weapons and Wyrmprints. You'll also be able to sell the latter three on this screen.
Castle[edit | edit source]
Here, you'll be able to access your Castle Grounds and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds.
- Castle Grounds will take you to the castle grounds screen. here, you can manage your buildings.
- Dragon's Roost takes you to a page where you can bond with your dragons via giving them gifts.
- Adventurer Stories, Dragon Stories and Castle Stories will take you to the respective stories page where you'll be able to learn more about your Adventurers and Dragons.
Summon[edit | edit source]
This is the page where you can spend either Wyrmite or Diamantium to summon characters. For more information, refer to the Summoning page.
Goodie Box (Wrapped present icon in the top right)[edit | edit source]
This is where you go to claim various goodies, including the daily Alliance check-in reward, daily and weekly event quest bonus chests, gifts from the creators, quest completion endeavor wyrmite, first clear rewards, and excess weapon and dragon drops.
More (Green book icon in the top right)[edit | edit source]
This menu contains various miscellaneous features, such as your player profile, settings, account management and the Dragalia Lost comics.
Progression[edit | edit source]
Early Game[edit | edit source]
Once you completed the tutorial and, if you've rerolled, are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters:
- Clearing Chapter 1 unlocks most of the options in the Upgrade page, with the exception of the Weapons and Crafting page.
- The Castle Grounds and Dragon's Roost options are also unlocked after clearing Chapter 1.
- The Event and Co-op menus will be unlocked after clearing Chapter 2: 2-1.
- Weapons and Crafting will be unlocked after clearing Chapter 2.
- The Dragon Trial quests are accessible after clearing Chapter 3.
- Imperial Onslaught unlocks after clearing Chapter 6.
- Void Battles unlock after clearing Chapter 7.
- Augments are unlocked after clearing Chapter 9.
Since all these things are essential in progressing through the game, clearing the story should be your main priority.
To do this, you'll have to set up a party, consisting of 4 Adventurers. It's advised to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system that significantly affects your combat performance. Once you've settled on which members to use, you can equip them with Weapons, Wyrmprints and Dragons.
As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any Stamina and/or Getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers or look for help in Co-op.
While progressing, don't forget to upgrade your Castle Grounds.
Upon clearing the final battle in Chapter 6, you'll have access to all the important farm quests. Your priorities at this point should be increasing the strength of your units and upgrading the facilities in your Castle Grounds.
Halidom Progression[edit | edit source]
The priority order for upgrading Facilities in your Halidom should be:
- Upgrading your Smithy to unlock more weapons for crafting. Since this requires upgrading your castle, which requires a certain facility level, you should prioritize the fastest and cheapest facilities to upgrade during this time to raise your facility level as quickly as possible. The smithy maxes at level 9, which requires a level 7 Halidom.
- Upgrading Adventurer Facilities. These will increase the strength of your units. Altars (acquired via increasing your player level) and Slime Statues (acquired through Treasure Trade for Void Battles) are slightly more important than Dojos (acquired by clearing Chapter 6) as increasing the strength of an entire mono-element team has more impact than increasing the strength of a single weapon type.
- Upgrading Dragon Facilities. This will also increase your strength, but has a much smaller impact than the Adventurer Facilities.
- Everything else. The production facilities generate some passive income, but that is a very small amount compared to what you get from actively farming.
Midgame[edit | edit source]
Once you've cleared the story, you should have a party that's generally around level 25~30. Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu.
To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score.
- Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each Adventurer's Mana Circle requirements by tapping the node you want to unlock.
- Crafting and Enhancing weapons. Making new and better weapons for your Adventurers to wield is another big contributor to improving your might. Keep in mind that upgrading your smithy unlocks better weapons to craft and enhance.
- Leveling units. You can level your units by using them on quests or spending crystals on them. If you want to go all out, unlock your Main Character's 3rd passive. It gives a 10% boost to Player EXP, allowing your account to level up faster. This also works in co-op even if he's not your leader, so long as he is in your party.
- Lastly, leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers.
As such, running quests that obtain the materials necessary for upgrading Mana Circle, Crafting/Enhancing, and upgrading facilties should be prioritized. Aim to get your characters at least either an elemental 3* weapon (Don't unbind it), or a T2 4* weapon.
General advice for spending resources at this point are:
- Start with one adventurer of each element, since in co-op you only need to bring one unit.
- Do not promote from 4* to 5* or unlock the fifth mana circle since both of those actions require limited resources that cannot be easily acquired, and all content before endgame can be cleared without doing them.
- You should keep multiple 4* dragons with the strength ability, as those are fairly easy to max unbind and are better than 5* dragons that aren't MUB.
- Do not use Sunlight Stones to unbind 5* dragons until you absolutely need them (generally for endgame content) as Sunlight Stones are extremely rare. The same advice also holds for using Damascus Ingots on weapons.
- Wyrmprints require increasingly more exp per level as the level increases, so it is more efficient to not immediately max level them to 100 (for MUB 5* wyrmprints) as required exp above 70 is exorbitant compared to the stat gains, and instead level up more wyrmprints
- Eldwater early on is best spent on buying appropriate wyrmprints from the Wyrmprint Shop. Please refer to the Wyrmprints Guide for advice on which wyrmprints to purchase.
Daily Bonus[edit | edit source]
Many event quests have one or two bonus chests for your first runs per day. Make sure to do all of them on the highest difficulty available even if you are focusing your farming on a specific quest.
Endgame[edit | edit source]
Disclaimer: what is currently endgame might not be the actual endgame for the game since the game is relatively new. Guide will be updated if anything changes.
At this point, your main squad should be nearing their maximum potential. At the very least you'll have the first 3 tiers on their Mana Circle fully unlocked, and any Story dragons have been fully unbound. The total team might exceeds 10k, unlocking all the farmable content in the game. Your smithy will likely be level 7 by this stage, allowing you to craft 5* weapons. Although this might seem tempting, it is best to not rush into crafting 5* weapons until you have access to at least the T2 5* weapons (Smithy level 8).
Your goal at this stage is to being raising more adventurers so you can contribute in raid battles where you have to bring your entire party. It also allows for more flexibility when doing the High Dragon trials.
Combat[edit | edit source]
There are two main components to the combat system: the mechanics and the controls.
Combat Mechanics[edit | edit source]
Elemental Advantage[edit | edit source]
Elemental advantage refers to the damage multipliers that apply when one element is fighting another element and is an important consideration in team building. By default, this multiplier is +50% when you are attacking with advantage, and -50% when attacking with a disadvantage. Because this basically means a character with advantage does 3x the damage of a a character with disadvantage, it's very important to work towards having at least 1 character per element. Light and Dark always work in advantage of the player (A Light adventurer will take 50% less damage from, and deal 50% more to dark enemies). For a full table of multipliers, see the Elements page.
Afflictions[edit | edit source]
The player and enemies can apply a number of different afflictions. Some of them are inflicted primarily by enemies of a specific element, while others can be applied by all of them. Aside from having their own effect, being afflicted also means that you cannot transform into your dragon. Certain abilities can cleanse afflictions, and certain characters have a chance of not being affected by the affliction.
- Poison: You will receive periodic damage.
- Burned: You will receive periodic damage. Mainly inflicted by Fire enemies.
- Freeze: You can't move or attack. Can be removed by having an ally hit you. Mainly inflicted by Water enemies.
- Paralysis: You will receive periodic damage, stopping your movement and action each time. Mainly inflicted by Light enemies.
- Blind: Your attacks mostly miss, but still adds skill points to charging skills. Mainly inflicted by Shadow and Light enemies.
- Stun: You can't move or attack.
- Cursed: You will be unable to use skills. Mainly inflicted by Shadow enemies.
- Bogged: Halves your movement speed and roll distance while increasing received damage. Mainly inflicted by Water enemies.
- Sleep: You can't move or attack. Mainly inflicted by Wind enemies.
Modes[edit | edit source]
Bosses will have a yellow bar called the Mode bar beneath their Health bar. If a boss has a mode bar, it has 3 states it can be in: Normal, Overdrive and Break.
- Normal: Bosses start the battle in this state. Dealing damage will fill their mode bar until it is full. Once filled, the boss enters Overdrive mode.
- Overdrive: A light blue effect will appear around the boss. The boss gains a damage and defense buff, and will usually use new, stronger attacks while in Overdrive mode. Dealing damage to the boss will deplete the mode bar until it is empty, at which point it will enter Break Mode. Force Strikes deal bonus damage towards the mode gauge bar, making them ideal for depleting the mode bar more quickly and forcing the transition to break state.
- Break: The boss gets a dark blue hue, remains still, and has reduced defense, taking increased damage. After a set amount of time specific to that boss, it returns to Normal mode and the cycle repeats.
Skills[edit | edit source]
Skills are active abilities that can be used by adventurers and dragons during combat once they are charged. How fast they charge is based on Skill Points (SP). This is a hidden mechanic, meaning it can't be seen during combat. Each skill needs a set amount of SP required for the skill to become available. Hitting enemies with attacks will gain SP. The amount gained is not based on damage output, but rather on the hits that land. Each weapon has a combo, ranging between 5 and 7 moves. Later hits in the combo gain more SP. Force Strikes and dash attacks also give SP.
When a skill is activated, an animation will play, causing the unit to become temporarily immune to red marker attacks. This is referred to by the player base as "i-frames", short for invincibility frames. Note that purple marker attacks will still damage the unit and even cause it to exit the skill animation. Knowing how to time i-frames is key for higher level gameplay mechanics.
When clearing missions solo, you have the option to bring a Helper into battle. This allows you to use the helper's skill once during combat. If the helper is a friend's unit, you can use their skill three times instead.
Dragon Shapeshifting[edit | edit source]
In a similar fashion to skills, Dragons require their bar to be filled up before the adventurer can shapeshift. To fill the bar, you have to damage the boss or collect dragon jewels obtained from defeating enemies or breaking dragon statues. Once the bar is filled, you can transform, receiving i-frames during the transformation. In dragon mode you'll get access to their skill once per transform. While in Dragon mode, damage you take will not reduce your HP, but instead will reduce the time you stay in Dragon mode. Giving gifts to dragons at the Dragon's Roost will extend the duration of shapeshifting. Once you transform back into the adventurer, you can't transform for a short period of time.
The bar can be filled up to hold a maximum of two transformations.
Attack Indicators and I-Frames[edit | edit source]
Certain enemies like bosses will "telegraph" certain attacks. These attacks are identified by colored areas that are either red/orange or purple. Once the colored areas are filled up or colored in, the attack will commence. Red/orange/yellow attacks can be avoided through I-Frames, while purple attacks will hit regardless.
I-Frames, short for invincibility frames, is the term to describe the invincible state a character is in while using a skill or transforming into a Dragon. During the use of a skill or transformation, enemy attacks will not harm the user. The exception to this is during purple attacks which have the potential to disrupt or cancel the skill or transformation currently being used. I-Frames also apply to any of your AI characters currently participating in the quest.
Controls[edit | edit source]
Moving[edit | edit source]
Dragalia Lost doesn't use conventional joystick controls. Instead, it uses a free joystick with the pivot center on where you touched the screen. You can then control your character as if it were a regular joystick.
However, if you change directions whilst your finger is far away from the pivot point, the game will move the pivot to where your finger currently is. You can change the angle in which the joystick will turn in either 180 or 90 degrees or disable both of them completely in the latest update.
Attacking[edit | edit source]
Tapping the screen once will let your character perform a regular attack. When the character is done attacking, tapping again will perform another attack. This will combo off of the previous attack. Each weapon class has unique combo sequences.
To use a skill or transform, press the corresponding button on the bottom of the screen. Dragon transformation can be done by tapping the dragon portrait above your character portrait.
Dodging[edit | edit source]
To dodge, you can quickly swipe in a direction to make your character roll to that direction. Rolls also give I-Frames.
Force Strikes[edit | edit source]
Pressing and holding down your finger without moving will make your characters charge up their Force Strike. After a brief period of charging, your character can unleash the charge. The range and area of effect of the strike depends on the weapon.
Force strikes can break the shields on Guarded enemies, and they deplete the Overdrive gauge bar faster than regular attacks.
[edit | edit source]
In the top right of the screen, a minimap is displayed. Tapping the minimap will enlarge it and make it appear in the middle of the screen. Tapping the minimap circle again will minimize the map to its first state.
You can pinch the screen to zoom out.