We are conducting a survey for the November State of the Dragalia Lost Wiki. We would love to have your feedback!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information.
This page provides an overview about various mechanics and features in Dragalia Lost.
Player Level[edit | edit source]
The Player Level is the level associated with one's account. When completing any quest, experience points are awarded toward the player level. Increasing player level has many benefits, including restoring stamina and getherwings, higher stamina limit, higher friend limit, and improved facilities. The amount of experience gained per quest can be boosted by the skill Player EXP. These effects do not stack; the highest buff takes priority.
Resources[edit | edit source]
There are two types of resources: Stamina and Getherwings.
Stamina is used to play solo quests. The stamina spent on a quest will be consumed at the end of the quest if it is completed successfully (failing a quest does not consume stamina). The stamina bar increases with player level, and it refills at a rate of one point per six minutes up to its limit. However, gaining player levels, using restore items such as Quality Honey, and making purchases with Wyrmite or Diamantium can exceed that limit up to a maximum of 999 stamina.
Getherwings are used to participate in co-op quests. Like stamina, the getherwings spent on a quest will be refunded if the quest fails. However, unlike stamina, getherwings do not increase with the player level, and they refill at a rate of one per hour up to 12 getherwings. Gaining player levels, using restore items such as Ethon Ashes, and making purchases with Wyrmite or Diamantium can exceed that limit up to a maximum of 99 getherwings.
Currency[edit | edit source]
There are several types of in-game currency which used for a number of things, such as Summoning, Crafting, and other uses.
Mana and Rupies can be earned within the game by completing quests. Wyrmite and Eldwater can be earned from Endeavors. Eldwater can also be gained by summoning duplicate characters, or selling 3 or higher Wyrmprints and Dragons. Diamantium must be purchased through the store.
Summoning[edit | edit source]
Summoning is one of the key mechanics of Dragalia Lost. To obtain new Adventurers, Wyrmprints, and Dragons, players are required to summon through the Summoning menu using Wyrmite, Diamantium, or Summon Tickets.
Inside the Summon Menu, players will be able to access special 'Summoning Showcases' which features Adventurers, Dragons, and Wyrmprints that will have a higher chance to be summoned than usual. All non-event/non-limited Adventurers, Dragons, and Wyrmprints that are 3 , 4 , and 5 rarity can be attained this way.
Inside most Summoning Showcases, there are 3 different options to choose from to start a summon: Daily Deal, Single Summon, and Tenfold Summon.
Adventurers[edit | edit source]
Adventurers are characters that players use to complete quests. Adventurers are attributed a weapon type and element, which determine their attack style, and their damage and durability against other elements. Each specific adventurer has a static set of skills and abilities that cannot be changed. Players can equip adventurers with weapons, dragons, and wyrmprints to boost their stats and potentially grant special skills and abilities.
Adventurers level up by gaining experience through completing quests, and from crystal items such as Gold Crystals. Their max level is determined solely by rarity, and all Adventurers can be promoted to the highest rarity. Players can only have one copy of an adventurer, so duplicates gained through Summoning are instantly converted to Eldwater.
Teams[edit | edit source]
Teams are groups of up to 4 Adventurers that can be sent on quests. In the Team section of the Main Menu, players can create up to 9 unique teams that can be used in quests. Each adventurer can be equipped with a weapon, a dragon, and a wyrmprint through the menu UI. Teams allow custom loadouts each adventurer, so a single adventurer can be used on multiple teams with different sets of equipment, but each piece of equipment can only be used once per team. There is also a feature inside the team menu to optimize teambuilding, which will automatically create a full team of 4 adventurers with full loadouts. Teams can be switched instantly by tapping on the diamond shaped icon for teams on the top left.
Promotion[edit | edit source]
- The Eldwater cost to promote characters is:
Eldwater can be obtained from:
- Selling Dragons (Unbinds are added to the unit's sale value, e.g. max-unbound Midgardsormr sells for 500 Eldwater):
- Selling Wyrmprints (Unbinds are added to the unit's sale value, e.g. max-unbound The Order's Messenger Owl sells for 50 Eldwater):
Stats[edit | edit source]
There are various stats used by adventurers which can be granted and increased by equipped weapons, dragons, wyrmprints, skills, and abilities. A large proportion of these stats cannot be seen on the Adventurer's stat breakdowns in the game, but nonetheless will increase their damage and durability. Some stats have an effect on an adventurer's skills, or their skills granted while shapeshifted.
Basic stats which can be found on all Adventurer's and equipped items are HP and Strength. HP directly increases a character Health Pool, and Strength affects damage done by basic attacks and abilities.
Equipment[edit | edit source]
Weapons[edit | edit source]
Weapons are wielded by adventurers to boost their stats and potentially provide extra skills in combat. Each adventurer has a default 1 weapon that provides no bonuses or skills. 2 weapons are obtained in quests by opening chests and defeating enemies. Once the Smithy facility is unlocked in Halidom, 3 , 4 , and 5 weapons can be crafted through the Upgrade Menu. Weapons can also be upgraded to higher tiers, which provides an extra skill and higher stats to Adventurers. The highest tier of weapons gain an elemental type, and if they are used by an Adventurer of the same element, the weapon will grant an extra 50% HP and Strength worth of its stats.
Wyrmprints[edit | edit source]
Wyrmprints are items that can be equipped by Adventurers, providing Health, Strength, and Might. Every Wyrmprint will also provide at least one Ability to the equipped Adventurer. Wyrmprints can be unbound to increase their maximum possible level by using a second copy of the same Wyrmprint. When a Wyrmprint is fully unbound, the Abilities provided by the Wyrmprint will be upgraded to a higher tier, providing greater bonuses.
Because the Health and Strength provided by Wyrmprints are fairly low, and they gain very little per level, most of the value of the Wyrmprints comes from the Abilities they provide. Finding Wyrmprints that provide skills that benefit the playstyle of Adventurers is recommended.
Dragons[edit | edit source]
Dragons are creatures that can be equipped to Adventurers, providing Health and Strength and Might. Dragons also have Abilities that can provide extra stats to Adventurers as long as they are a specific Elemental type. E.g.: Ezelith can gain 40% more Strength by equipping Agni due to his (Flame) Strength +40% ability. In addition to these abilities, Dragons will also grant an extra 50% of their Health and Strength stats to adventurers of the same elemental type.
During missions, Adventurers can shapeshift into the equipped dragon for a brief period of time after filling up their Dragon Gauge. While in this shapeshifted form, the Adventurer will gain a new basic attack and a usable Skill which can have a variety of effects depending on the dragon. In their shapeshifted form, Adventurers have no health bar, but instead have a yellow duration bar that decreases over time and while taking damage. When the duration bar runs out, the Adventurer will return to their normal state and the Dragon Gauge will go on cooldown.