Icon
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Name
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Might Value
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Description
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Adventurers with Ability
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Wyrmprints with Ability
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Dragons with Ability
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Weapons with Ability
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Force Strike +10%
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20
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Increases force strike damage by 10%.
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Force Strike +20%
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40
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Increases force strike damage by 20%.
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Force Strike +30%
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60
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Increases force strike damage by 30%.
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Force Strike +40%
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80
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Increases force strike damage by 40%.
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Force Strike +50%
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100
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Increases force strike damage by 50%.
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Force Strike +55%
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110
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Increases force strike damage by 55%.
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Force Strike +5%
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0
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Increases force strike damage by 5%.
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Force Strike +8%
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0
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Increases force strike damage by 8%.
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Force Strike +15%
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0
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Increases force strike damage by 15%.
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Impulse Slash
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110
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Grants the user a unique force strike and increases force strike damage by 50%. When the user is not electrified, the user's force strikes will consume up to 5% of the "Thunderous Impulse" skill's skill gauge. When the user is electrified, the skill gauge will not be consumed, and force strike damage will be increased by an additional 10%.
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Force Strike Damage & Charge Rate I
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80
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Increases force strike damage by 20% and charge rate by 15%.
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Force Strike Damage & Charge Rate II
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100
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Increases force strike damage by 25% and charge rate by 20%.
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(Water) Compounding Skill Damage I
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80
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If the user is attuned to Water: increases the damage of the next attack skill by 40% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
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(Water) Compounding Skill Damage II
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100
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If the user is attuned to Water: increases the damage of the next attack skill by 50% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
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(Shadow) Skillful Trickery I
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80
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If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 120% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 120%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
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(Shadow) Skillful Trickery II
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110
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If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 180% at the start of quests. Every 25-hit combo will increase the damage dealt by an additional skill by 180%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
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(Shadow) Ending Shapeshift = Skillful Trickery I
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0
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If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 120% when the user's shapeshift is undone.
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(Shadow) Ending Shapeshift = Skillful Trickery II
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0
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If the user is attuned to Shadow: increases the damage dealt by the user's next eight skills by 180% when the user's shapeshift is undone.
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Skill Damage +5%
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10
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Increases attack skill damage by 5%.
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Skill Damage +10%
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20
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Increases attack skill damage by 10%.
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Skill Damage +15%
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40
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Increases attack skill damage by 15%.
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Skill Damage +20%
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60
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Increases attack skill damage by 20%.
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Skill Damage +25%
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80
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Increases attack skill damage by 25%.
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Skill Damage +30%
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100
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Increases attack skill damage by 30%.
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(Lance) Skill Damage +30%
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60
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If the user wields a Lance: increases attack skill damage by 30%.
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(Lance) Skill Damage +35%
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80
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If the user wields a Lance: increases attack skill damage by 35%.
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Skill Damage +10%
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0
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Increases attack skill damage by 10%.
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(Wind) Flurry Skill +50%
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0
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If the user is attuned to Wind: increases attack skill damage by 50% when the combo count is 15 or higher.
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(Wind) Flurry Skill +55%
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0
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If the user is attuned to Wind: increases attack skill damage by 55% when the combo count is 15 or higher.
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(Bow) Skill Damage +30%
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60
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If the user wields a Bow: increases attack skill damage by 30%.
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(Wind) Flurry Skill +60%
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0
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If the user is attuned to Wind: increases attack skill damage by 60% when the combo count is 15 or higher.
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(Bow) Skill Damage +35%
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80
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If the user wields a Bow: increases attack skill damage by 35%.
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(Wind) Flurry Skill +65%
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0
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If the user is attuned to Wind: increases attack skill damage by 65% when the combo count is 15 or higher.
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(Wind) Flurry Skill +70%
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0
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If the user is attuned to Wind: increases attack skill damage by 70% when the combo count is 15 or higher.
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(Lance) Skill Damage +40%
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100
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If the user wields a Lance: increases attack skill damage by 40%.
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(Sword) Skill Damage +40%
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100
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If the user wields a Sword: increases attack skill damage by 40%.
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(Bow) Skill Damage +40%
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100
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If the user wields a Bow: increases attack skill damage by 40%.
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Full HP = Skill Damage +25%
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40
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Increases attack skill damage by 25% when HP is full.
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Full HP = Skill Damage +30%
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60
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Increases attack skill damage by 30% when HP is full.
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Full HP = Skill Damage +35%
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80
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Increases attack skill damage by 35% when HP is full.
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Full HP = Skill Damage +40%
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100
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Increases attack skill damage by 40% when HP is full.
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Striker's Skill +6%
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60
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Increases skill damage by 6% for every three enemies defeated with force strikes (up to five times per quest).
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Striker's Skill +8%
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80
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Increases skill damage by 8% for every three enemies defeated with force strikes (up to five times per quest).
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HP 70% = Skill Damage +20%
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40
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Increases attack skill damage by 20% when HP is 70% or above.
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HP 70% = Skill Damage +25%
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60
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Increases attack skill damage by 25% when HP is 70% or above.
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HP 70% = Skill Damage +30%
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80
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Increases attack skill damage by 30% when HP is 70% or above.
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HP 70% = Skill Damage +35%
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100
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Increases attack skill damage by 35% when HP is 70% or above.
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(Sword) Skill Damage +30%
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60
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If the user wields a Sword: increases attack skill damage by 30%.
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(Sword) Skill Damage +35%
|
80
|
If the user wields a Sword: increases attack skill damage by 35%.
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(Flame) Skill Damage +70%
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60
|
If the user is attuned to Flame: increases attack skill damage by 70%.
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(Flame) Skill Damage +90%
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70
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If the user is attuned to Flame: increases attack skill damage by 90%.
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(Shadow) Skill Damage +70%
|
60
|
If the user is attuned to Shadow: increases attack skill damage by 70%.
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(Shadow) Skill Damage +90%
|
70
|
If the user is attuned to Shadow: increases attack skill damage by 90%.
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(Flame) Skill Damage +70%
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0
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If the user is attuned to Flame: increases attack skill damage by 70%.
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(Flame) Skill Damage +90%
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0
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If the user is attuned to Flame: increases attack skill damage by 90%.
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(Water) Compounding Skill Damage I
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0
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If the user is attuned to Water: increases the damage of the next attack skill by 40% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
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(Water) Compounding Skill Damage II
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0
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If the user is attuned to Water: increases the damage of the next attack skill by 42% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
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(Water) Compounding Skill Damage III
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0
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If the user is attuned to Water: increases the damage of the next attack skill by 44% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
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(Water) Compounding Skill Damage IV
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0
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If the user is attuned to Water: increases the damage of the next attack skill by 46% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
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(Water) Compounding Skill Damage V
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0
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If the user is attuned to Water: increases the damage of the next attack skill by 50% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
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(Shadow) Skillful Trickery I
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200
|
If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 120% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 120%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
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(Shadow) Skillful Trickery II
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200
|
If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 135% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 135%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
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(Shadow) Skillful Trickery III
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200
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If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 150% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 150%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
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(Shadow) Skillful Trickery IV
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200
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If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 165% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 165%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
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(Shadow) Skillful Trickery V
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200
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If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 180% at the start of quests. Every 25-hit combo will increase the damage dealt by an additional skill by 180%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
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(Shadow) Ending Shapeshift = Skillful Trickery I
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0
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If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 120% when the user's shapeshift is undone.
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(Shadow) Ending Shapeshift = Skillful Trickery II
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0
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If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 135% when the user's shapeshift is undone.
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(Shadow) Ending Shapeshift = Skillful Trickery III
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0
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If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 150% when the user's shapeshift is undone.
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(Shadow) Ending Shapeshift = Skillful Trickery IV
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0
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If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 165% when the user's shapeshift is undone.
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(Shadow) Ending Shapeshift = Skillful Trickery V
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0
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If the user is attuned to Shadow: increases the damage dealt by the user's next eight skills by 180% when the user's shapeshift is undone.
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(Water) Skill Damage +70%
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0
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If the user is attuned to Water: increases attack skill damage by 70%.
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(Water) Skill Damage +90%
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0
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If the user is attuned to Water: increases attack skill damage by 90%.
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(Wind) Skill Damage +70%
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0
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If the user is attuned to Wind: increases attack skill damage by 70%.
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(Wind) Skill Damage +90%
|
0
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If the user is attuned to Wind: increases attack skill damage by 90%.
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(Shadow) Skill Damage +70%
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0
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If the user is attuned to Shadow: increases attack skill damage by 70%.
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(Shadow) Skill Damage +90%
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0
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If the user is attuned to Shadow: increases attack skill damage by 90%.
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(Axe) Skill Damage +30%
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60
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If the user wields an Axe: increases attack skill damage by 30%.
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(Axe) Skill Damage +35%
|
80
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If the user wields an Axe: increases attack skill damage by 35%.
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(Axe) Skill Damage +40%
|
100
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If the user wields an Axe: increases attack skill damage by 40%.
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(Water) Skill Damage +70%
|
60
|
If the user is attuned to Water: increases attack skill damage by 70%.
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(Water) Skill Damage +90%
|
70
|
If the user is attuned to Water: increases attack skill damage by 90%.
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(Dagger) Skill Damage +30%
|
60
|
If the user wields a Dagger: increases attack skill damage by 30%.
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(Dagger) Skill Damage +35%
|
80
|
If the user wields a Dagger: increases attack skill damage by 35%.
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(Dagger) Skill Damage +40%
|
100
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If the user wields a Dagger: increases attack skill damage by 40%.
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(Wind) Skill Damage +70%
|
60
|
If the user is attuned to Wind: increases attack skill damage by 70%.
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(Wind) Skill Damage +90%
|
70
|
If the user is attuned to Wind: increases attack skill damage by 90%.
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(Wand) Skill Damage +30%
|
60
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If the user wields a Wand: increases attack skill damage by 30%.
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(Wand) Skill Damage +35%
|
80
|
If the user wields a Wand: increases attack skill damage by 35%.
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(Wand) Skill Damage +40%
|
100
|
If the user wields a Wand: increases attack skill damage by 40%.
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Skill Damage +35%
|
120
|
Increases attack skill damage by 35%.
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HP 70% = Skill Damage +40%
|
120
|
Increases attack skill damage by 40% when HP is 70% or above.
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Full HP = Skill Damage +45%
|
120
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Increases attack skill damage by 45% when HP is full.
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Dragon's Skill I
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40
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Each shapeshift increases attack skill damage by 4% (up to three times per quest).
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Dragon's Skill II
|
60
|
Each shapeshift increases attack skill damage by 6% (up to three times per quest).
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Dragon's Skill III
|
80
|
Each shapeshift increases attack skill damage by 8% (up to three times per quest).
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Ascending Skill +5%
|
40
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Increases skill damage by 5% for the remainder of the quest every time the user uses a skill (up to three times per quest).
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Ascending Skill +6%
|
50
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Increases skill damage by 6% for the remainder of the quest every time the user uses a skill (up to three times per quest).
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(Flame) Skill Damage +50%
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60
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If the user is attuned to Flame: increases attack skill damage by 50%.
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(Shadow) Skill Damage +50%
|
60
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If the user is attuned to Shadow: increases attack skill damage by 50%.
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(Flame) Ending Shapeshift = Skill Gauges +50%
|
0
|
If the user is attuned to Flame: fills 50% of skill gauges when the user's shapeshift is undone.
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(Flame) Ending Shapeshift = Skill Gauges +100%
|
0
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If the user is attuned to Flame: fills 100% of skill gauges when the user's shapeshift is undone.
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Broken Punisher +10%
|
20
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Increases damage to enemies in break state by 10%.
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Broken Punisher +15%
|
40
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Increases damage to enemies in break state by 15%.
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Broken Punisher +20%
|
60
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Increases damage to enemies in break state by 20%.
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Broken Punisher +25%
|
80
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Increases damage to enemies in break state by 25%.
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Broken Punisher +30%
|
100
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Increases damage to enemies in break state by 30%.
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(Wind) Broken Punisher +15%
|
20
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If the user is attuned to Wind: increases damage to enemies in break state by 15%.
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(Wind) Broken Punisher +20%
|
40
|
If the user is attuned to Wind: increases damage to enemies in break state by 20%.
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Broken Punisher +10%
|
0
|
Increases damage to enemies in break state by 10%.
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(Wind) Broken Punisher +25%
|
50
|
If the user is attuned to Wind: increases damage to enemies in break state by 25%.
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(Water) Broken Punisher +10%
|
20
|
If the user is attuned to Water: increases damage to enemies in break state by 10%.
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(Water) Broken Punisher +15%
|
40
|
If the user is attuned to Water: increases damage to enemies in break state by 15%.
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Broken Punisher +35%
|
120
|
Increases damage to enemies in break state by 35%.
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Overdrive Punisher +3%
|
20
|
Increases damage to enemies in overdrive state by 3%.
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Overdrive Punisher +5%
|
40
|
Increases damage to enemies in overdrive state by 5%.
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Overdrive Punisher +8%
|
60
|
Increases damage to enemies in overdrive state by 8%.
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Overdrive Punisher +10%
|
80
|
Increases damage to enemies in overdrive state by 10%.
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Overdrive Punisher +13%
|
100
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Increases damage to enemies in overdrive state by 13%.
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(Water) Overdrive Punisher +40%
|
5
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If the user is attuned to Water: increases damage to enemies in overdrive state by 40%.
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(Water) Overdrive Punisher +60%
|
15
|
If the user is attuned to Water: increases damage to enemies in overdrive state by 60%.
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Overdrive Punisher +4%
|
30
|
Increases damage to enemies in overdrive state by 4%.
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(Light) Overdrive Punisher +20%
|
5
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If the user is attuned to Light: increases damage to enemies in overdrive state by 20%.
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(Light) Overdrive Punisher +25%
|
15
|
If the user is attuned to Light: increases damage to enemies in overdrive state by 25%.
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(Water) Overdrive Punisher +40%
|
0
|
If the user is attuned to Water: increases damage to enemies in overdrive state by 40%.
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(Water) Overdrive Punisher +60%
|
0
|
If the user is attuned to Water: increases damage to enemies in overdrive state by 60%.
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(Light) Overdrive Punisher +20%
|
0
|
If the user is attuned to Light: increases damage to enemies in overdrive state by 20%.
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(Light) Overdrive Punisher +25%
|
0
|
If the user is attuned to Light: increases damage to enemies in overdrive state by 25%.
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Overdrive Punisher +15%
|
120
|
Increases damage to enemies in overdrive state by 15%.
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(Light) Chariot Rider I
|
200
|
If the user is attuned to Light: increases strength by 30%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
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(Light) Chariot Rider II
|
200
|
If the user is attuned to Light: increases strength by 35%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
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|
|
|
|
(Light) Chariot Rider III
|
200
|
If the user is attuned to Light: increases strength by 40%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
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|
|
|
|
|
(Light) Chariot Rider IV
|
200
|
If the user is attuned to Light: increases strength by 45%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
|
|
|
|
|
|
(Light) Chariot Rider V
|
200
|
If the user is attuned to Light: increases strength by 50%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
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|
|
|
|
|
Sylvan Strength I
|
70
|
Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 25-hit combo.
|
|
|
|
|
|
Sylvan Strength II
|
100
|
Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 20-hit combo.
|
|
|
|
|
|
Flamewyrm's Nature I
|
70
|
Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her strength will increase by 15% for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
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|
|
|
|
|
Flamewyrm's Nature II
|
100
|
Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, her strength will increase by 15% for the remainder of the quest, and the skill Flames of Passion will be powered up for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
|
|
|
|
|
|
Obsessive Love I
|
80
|
When the "Obsession" effect is active, increases strength by 20%, and decreases defense by 20%.
|
|
|
|
|
|
Obsessive Love II
|
100
|
When the "Obsession" effect is active, increases strength by 30%, and decreases defense by 20%.
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|
|
|
|
|
System Overload
|
60
|
Increases strength by 20% but decreases defense by 50% when HP is 30% or below.
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|
|
|
|
|
Chicken at Heart III
|
110
|
Increases strength by 20% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%. Also, every time the Deadly Joyride skill hits enemies three times, the user's defense will be reduced by 10% for five seconds, but their attack skill damage will be increased by 5%. This skill damage buff can stack up to an increase of 100%, but all stacks will be lost upon using an attack skill.
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|
|
|
|
|
Chicken at Heart I
|
60
|
Increases strength by 15% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%.
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|
|
|
|
|
Chicken at Heart II
|
80
|
Increases strength by 20% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%.
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|
|
|
|
|
Belle Bestower
|
120
|
Increases strength and defense by 13% when HP is 70% or above.
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|
|
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|
|
(Shadow) HP Below 30% = Strength & Defense I
|
0
|
If the user is attuned to Shadow: increases strength by 20% and defense by 75% when HP is 30% or below.
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength & Defense II
|
0
|
If the user is attuned to Shadow: increases strength by 40% and defense by 100% when HP is 30% or below.
|
|
|
|
|
|
The Beast Within
|
60
|
When the "Loathsome Power" effect is active, increases strength by 20%, and increases defense by 50%.
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength & Defense I
|
20
|
If the user is attuned to Shadow: increases strength by 20% and defense by 75% when HP is 30% or below.
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength & Defense II
|
30
|
If the user is attuned to Shadow: increases strength by 40% and defense by 100% when HP is 30% or below.
|
|
|
|
|
|
Rightful King
|
80
|
If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir.
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|
|
|
|
|
Wild Noble
|
120
|
Increases force strike damage by 30%. Using Wild Strike grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack, and will be consumed on use.
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|
|
|
|
|
Divine Ethos I
|
80
|
Increases strength by 5%, and increases the potency of recovery skills by 10% for 10 seconds after using Twilight Crown.
Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 10% (12%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use.
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|
|
|
|
|
Divine Ethos II
|
100
|
Increases strength by 8%, and increases the potency of recovery skills by 15% for 10 seconds after using Twilight Crown.
Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 12% (14%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use.
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|
|
|
|
|
Rampaging Boar II
|
100
|
Grants the user a unique force strike that deals 20% more damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike.
|
|
|
|
|
|
Rampaging Boar I
|
80
|
Grants the user a unique force strike that deals 20% more damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike.
|
|
|
|
|
|
Perfection Embodied I
|
80
|
Buffs the user's standard attacks, force strikes, and the "Perfect Order" skill based on the number of Perfect Escort stacks they have. In addition, they will be immune to knockback, and all elementally-attuned damage they take will be reduced by 8% as long as they have at least one stack, but they will lose one stack each time they take damage.
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|
|
|
|
|
Perfection Embodied II
|
100
|
Buffs the user's standard attacks, force strikes, and the "Perfect Order" skill based on the number of Perfect Escort stacks they have. In addition, they will be immune to knockback, and all elementally-attuned damage they take will be reduced by 10% as long as they have at least one stack, but they will lose one stack each time they take damage.
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|
|
|
|
|
Passionate Dancer
|
110
|
Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also activates "Passionate Dancer" every time one of the user's attacks is a critical hit. When this effect is active, the user's next force strike will inflict frostbite, dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. This effect cannot stack, and will be consumed on use. After activating, Passionate Dancer will not activate again for 10 seconds.
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|
|
|
|
|
Determination I
|
80
|
Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each.
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|
|
|
|
|
Determination II
|
100
|
Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each.
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|
|
|
|
|
(Shadow) Strength & Shapeshift Prep I
|
0
|
If the user is attuned to Shadow: increases strength by 40% and fills 10% of the dragon gauge at the start of quests.
|
|
|
|
|
|
(Shadow) Strength & Shapeshift Prep II
|
0
|
If the user is attuned to Shadow: increases strength by 45% and fills 20% of the dragon gauge at the start of quests.
|
|
|
|
|
|
(Shadow) Strength & Shapeshift Prep III
|
0
|
If the user is attuned to Shadow: increases strength by 50% and fills 30% of the dragon gauge at the start of quests.
|
|
|
|
|
|
(Shadow) Strength & Shapeshift Prep IV
|
0
|
If the user is attuned to Shadow: increases strength by 55% and fills 40% of the dragon gauge at the start of quests.
|
|
|
|
|
|
(Shadow) Strength & Shapeshift Prep V
|
0
|
If the user is attuned to Shadow: increases strength by 60% and fills 50% of the dragon gauge at the start of quests.
|
|
|
|
|
|
Resplendent Scion I
|
80
|
When shapeshifting, the user will transform into Cat Sìth regardless of what dragon they are equipped with. When their shapeshift is undone, the user's inspiration level will be increased by three stages.
|
|
|
|
|
|
Resplendent Scion II
|
100
|
When shapeshifting, the user will transform into Cat Sìth regardless of what dragon they are equipped with. When their shapeshift is undone, the user will become inspired.
|
|
|
|
|
|
Sparrow Spiker I
|
80
|
Increases defense by 3%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. This effect cannot stack, and will be consumed on use.
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|
|
|
|
|
Sparrow Spiker II
|
100
|
Increases defense by 5%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. This effect cannot stack, and will be consumed on use.
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|
|
|
|
|
(Flame) Attack Rate & Critical Rate I
|
0
|
If the user is attuned to Flame: increases attack rate by 10% and critical rate by 30%.
|
|
|
|
|
|
(Flame) Attack Rate & Critical Rate II
|
0
|
If the user is attuned to Flame: increases attack rate by 12% and critical rate by 35%.
|
|
|
|
|
|
(Flame) Attack Rate & Critical Rate III
|
0
|
If the user is attuned to Flame: increases attack rate by 14% and critical rate by 40%.
|
|
|
|
|
|
(Flame) Attack Rate & Critical Rate IV
|
0
|
If the user is attuned to Flame: increases attack rate by 17% and critical rate by 45%.
|
|
|
|
|
|
(Flame) Attack Rate & Critical Rate V
|
0
|
If the user is attuned to Flame: increases attack rate by 20% and critical rate by 50%.
|
|
|
|
|
|
The Loving Hand
|
120
|
Increases force strike damage by 40% and skill gauge fill rate by 8%. Also immediately readies the Guardian's Grace skill for use when the user's HP drops to 30%. After activating, this effect will not activate again for 60 seconds.
|
|
|
|
|
|
Full HP = Strength & Paralyzing Edge I
|
110
|
Increases strength by 15% and the chances of inflicting paralysis by 60% when HP is full.
|
|
|
|
|
|
Scarlet Warrior
|
110
|
Increases force strike damage by 40%. Using Scarlet Geyser grants the user the "Scarlet Warrior" effect. When this effect is active, the user's next force strike will deal 1 hit of 844.8% flame damage. Foes with reduced defense will take 1 hit of 1098.24% flame damage instead. This effect cannot stack, and will be consumed on use.
|
|
|
|
|
|
Food is the Source of All Life ☆ I
|
80
|
The user's strength is increased by 15% for 10 seconds when their HP is restored. After activating, this ability will not activate again for 20 seconds.
|
|
|
|
|
|
Food is the Source of All Life ☆ II
|
100
|
The user's strength is increased by 20% for 10 seconds when their HP is restored. After activating, this ability will not activate again for 20 seconds.
|
|
|
|
|
|
Perpetually Peckish Pecorine I
|
80
|
Grants the user a gourmand gauge. The gourmand gauge fills when the user's second skill is used. When the gauge is completely filled, it grants the user a unique force strike and begins to gradually deplete over 13 seconds. The user's second skill will not fill the gourmand gauge while it is being depleted, and once it is depleted, the user's force strike will revert to its initial effect. The gourmand gauge will not deplete while the user is using a skill or shapeshifted.
|
|
|
|
|
|
Perpetually Peckish Pecorine II
|
100
|
Grants the user a gourmand gauge. The gourmand gauge fills when the user's second skill is used. When the gauge is completely filled, it grants the user a unique force strike and begins to gradually deplete over 20 seconds. The user's second skill will not fill the gourmand gauge while it is being depleted, and once it is depleted, the user's force strike will revert to its initial effect. The gourmand gauge will not deplete while the user is using a skill or shapeshifted.
|
|
|
|
|
|
Conquering Scion I
|
80
|
When shapeshifting, Leonidas will transform into Mars regardless of what dragon he is equipped with.
|
|
|
|
|
|
Conquering Scion II
|
100
|
When shapeshifting, Leonidas will transform into Mars regardless of what dragon he is equipped with. When the "Draconian Grace Lv. 5" effect is active, Leonidas's shapeshift time will be halved, but the amount of the dragon gauge consumed by shapeshifting will also be halved. If Leonidas shapeshifts while this effect is active, Draconian Grace Lv. 5 will be consumed when his shapeshift is undone.
|
|
|
|
|
|
(Water) Unyielding Offense +2%
|
60
|
If the user is attuned to Water: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
|
|
|
|
|
(Water) Unyielding Offense +4%
|
80
|
If the user is attuned to Water: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
|
|
|
|
|
Bog = Team Strength +15%
|
100
|
Buffs the entire team's strength by 15% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds.
|
|
|
|
|
|
Primed Strength +15%
|
100
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Light) Unyielding Offense +2%
|
60
|
If the user is attuned to Light: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
|
|
|
|
|
(Light) Unyielding Offense +4%
|
80
|
If the user is attuned to Light: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
|
|
|
|
|
(Wind) Strength +35%
|
65
|
If the user is attuned to Wind: increases strength by 35%.
|
|
|
|
|
|
Dragon's Claws I
|
60
|
Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 4% in total. On second shapeshift strength is increased by 10% in total. On third shapeshift strength is increased by 20% in total.
|
|
|
|
|
|
Dragon's Claws II
|
80
|
Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 5% in total. On second shapeshift strength is increased by 13% in total. On third shapeshift strength is increased by 25% in total.
|
|
|
|
|
|
Dragon's Claws III
|
100
|
Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 6% in total. On second shapeshift strength is increased by 15% in total. On third shapeshift strength is increased by 30% in total.
|
|
|
|
|
|
Born Ruler
|
110
|
Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also increases strength by a further 5% while the user has the "Born Ruler" effect.
|
|
|
|
|
|
(Wind) Strength +50%
|
85
|
If the user is attuned to Wind: increases strength by 50%.
|
|
|
|
|
|
Skill 2 Filled = Strength +20%
|
80
|
Increases the user's strength by 20% while their second skill is available for use.
|
|
|
|
|
|
Skill 2 Filled = Strength +30%
|
100
|
Increases the user's strength by 30% while their second skill is available for use.
|
|
|
|
|
|
(Flame) Strength +10%
|
20
|
If the user is attuned to Flame: increases strength by 10%.
|
|
|
|
|
|
(Flame) Strength +15%
|
30
|
If the user is attuned to Flame: increases strength by 15%.
|
|
|
|
|
|
(Flame) Strength +20%
|
40
|
If the user is attuned to Flame: increases strength by 20%.
|
|
|
|
|
|
(Flame) Strength +30%
|
60
|
If the user is attuned to Flame: increases strength by 30%.
|
|
|
|
|
|
(Flame) Strength +40%
|
70
|
If the user is attuned to Flame: increases strength by 40%.
|
|
|
|
|
|
(Flame) Strength +45%
|
80
|
If the user is attuned to Flame: increases strength by 45%.
|
|
|
|
|
|
(Flame) Strength +60%
|
100
|
If the user is attuned to Flame: increases strength by 60%.
|
|
|
|
|
|
(Water) Strength +10%
|
20
|
If the user is attuned to Water: increases strength by 10%.
|
|
|
|
|
|
(Water) Strength +15%
|
30
|
If the user is attuned to Water: increases strength by 15%.
|
|
|
|
|
|
(Water) Strength +20%
|
40
|
If the user is attuned to Water: increases strength by 20%.
|
|
|
|
|
|
(Water) Strength +30%
|
60
|
If the user is attuned to Water: increases strength by 30%.
|
|
|
|
|
|
(Water) Strength +40%
|
70
|
If the user is attuned to Water: increases strength by 40%.
|
|
|
|
|
|
(Water) Strength +45%
|
80
|
If the user is attuned to Water: increases strength by 45%.
|
|
|
|
|
|
(Water) Strength +60%
|
100
|
If the user is attuned to Water: increases strength by 60%.
|
|
|
|
|
|
(Wind) Strength +10%
|
20
|
If the user is attuned to Wind: increases strength by 10%.
|
|
|
|
|
|
(Wind) Strength +15%
|
30
|
If the user is attuned to Wind: increases strength by 15%.
|
|
|
|
|
|
(Wind) Strength +20%
|
40
|
If the user is attuned to Wind: increases strength by 20%.
|
|
|
|
|
|
(Wind) Strength +30%
|
60
|
If the user is attuned to Wind: increases strength by 30%.
|
|
|
|
|
|
(Wind) Strength +40%
|
70
|
If the user is attuned to Wind: increases strength by 40%.
|
|
|
|
|
|
(Wind) Strength +45%
|
80
|
If the user is attuned to Wind: increases strength by 45%.
|
|
|
|
|
|
(Wind) Strength +60%
|
100
|
If the user is attuned to Wind: increases strength by 60%.
|
|
|
|
|
|
(Light) Strength +10%
|
20
|
If the user is attuned to Light: increases strength by 10%.
|
|
|
|
|
|
(Light) Strength +15%
|
30
|
If the user is attuned to Light: increases strength by 15%.
|
|
|
|
|
|
(Light) Strength +20%
|
40
|
If the user is attuned to Light: increases strength by 20%.
|
|
|
|
|
|
(Light) Strength +30%
|
60
|
If the user is attuned to Light: increases strength by 30%.
|
|
|
|
|
|
(Light) Strength +40%
|
70
|
If the user is attuned to Light: increases strength by 40%.
|
|
|
|
|
|
(Light) Strength +45%
|
80
|
If the user is attuned to Light: increases strength by 45%.
|
|
|
|
|
|
(Light) Strength +60%
|
100
|
If the user is attuned to Light: increases strength by 60%.
|
|
|
|
|
|
(Shadow) Strength +10%
|
20
|
If the user is attuned to Shadow: increases strength by 10%.
|
|
|
|
|
|
(Shadow) Strength +15%
|
30
|
If the user is attuned to Shadow: increases strength by 15%.
|
|
|
|
|
|
(Shadow) Strength +20%
|
40
|
If the user is attuned to Shadow: increases strength by 20%.
|
|
|
|
|
|
(Shadow) Strength +30%
|
60
|
If the user is attuned to Shadow: increases strength by 30%.
|
|
|
|
|
|
(Shadow) Strength +40%
|
70
|
If the user is attuned to Shadow: increases strength by 40%.
|
|
|
|
|
|
(Shadow) Strength +45%
|
80
|
If the user is attuned to Shadow: increases strength by 45%.
|
|
|
|
|
|
(Shadow) Strength +60%
|
100
|
If the user is attuned to Shadow: increases strength by 60%.
|
|
|
|
|
|
Strength +8%
|
0
|
Increases strength by 8%.
|
|
|
|
|
|
Dragon Damage +10%
|
0
|
Adds 10% to the modifier applied to damage when in dragon form.
|
|
|
|
|
|
Dragon Damage +18%
|
0
|
Adds 18% to the modifier applied to damage when in dragon form.
|
|
|
|
|
|
Dragon Damage +30%
|
0
|
Adds 30% to the modifier applied to damage when in dragon form.
|
|
|
|
|
|
HP Below 50% = Strength +15%
|
80
|
Increases strength by 15% when HP is 50% or below.
|
|
|
|
|
|
Dragon Damage +14%
|
70
|
Adds 14% to the modifier applied to damage when in dragon form.
|
|
|
|
|
|
(Water) Strength +65%
|
0
|
If the user is attuned to Water: increases strength by 65%.
|
|
|
|
|
|
(Water) Strength +70%
|
0
|
If the user is attuned to Water: increases strength by 70%.
|
|
|
|
|
|
(Light) Emissary of the Box of Hope I
|
0
|
If the user is attuned to Light: increases strength by 10% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
|
|
|
|
|
|
(Light) Emissary of the Box of Hope II
|
0
|
If the user is attuned to Light: increases strength by 12% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
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|
(Light) Emissary of the Box of Hope III
|
0
|
If the user is attuned to Light: increases strength by 14% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
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|
(Light) Emissary of the Box of Hope IV
|
0
|
If the user is attuned to Light: increases strength by 16% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
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|
(Light) Emissary of the Box of Hope V
|
0
|
If the user is attuned to Light: increases strength by 20% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
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|
(Wind) Strength +65%
|
0
|
If the user is attuned to Wind: increases strength by 65%.
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|
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|
|
(Wind) Strength +70%
|
0
|
If the user is attuned to Wind: increases strength by 70%.
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|
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|
Strength +150%
|
0
|
Increases strength by 150%.
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|
(Flame) Strength +65%
|
0
|
If the user is attuned to Flame: increases strength by 65%.
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|
(Flame) Strength +70%
|
0
|
If the user is attuned to Flame: increases strength by 70%.
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|
Blindness = Team Strength +8%
|
60
|
Buffs the entire team's strength by 8% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds.
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|
Blindness = Team Strength +10%
|
80
|
Buffs the entire team's strength by 10% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds.
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|
HP 70% = Strength +3%
|
20
|
Increases strength by 3% when HP is 70% or above.
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|
HP 70% = Strength +5%
|
40
|
Increases strength by 5% when HP is 70% or above.
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|
HP 70% = Strength +8%
|
60
|
Increases strength by 8% when HP is 70% or above.
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|
HP 70% = Strength +10%
|
80
|
Increases strength by 10% when HP is 70% or above.
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|
HP 70% = Strength +13%
|
100
|
Increases strength by 13% when HP is 70% or above.
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|
Full HP = Strength +5%
|
20
|
Increases strength by 5% when HP is full.
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|
Full HP = Strength +8%
|
40
|
Increases strength by 8% when HP is full.
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|
Full HP = Strength +10%
|
60
|
Increases strength by 10% when HP is full.
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|
|
Full HP = Strength +13%
|
80
|
Increases strength by 13% when HP is full.
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|
Full HP = Strength +15%
|
100
|
Increases strength by 15% when HP is full.
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|
Full HP = Strength +20%
|
110
|
Increases strength by 20% when HP is full.
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|
Flurry Strength +10%
|
40
|
Increases strength by 10% when the combo count is 15 or higher.
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|
Flurry Strength +13%
|
60
|
Increases strength by 13% when the combo count is 15 or higher.
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|
Flurry Strength +15%
|
80
|
Increases strength by 15% when the combo count is 15 or higher.
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|
Flurry Strength +20%
|
100
|
Increases strength by 20% when the combo count is 15 or higher.
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|
Strength Doublebuff +3%
|
20
|
Increases strength by 3% for 15 seconds each time a defense up buff is received.
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|
Strength Doublebuff +5%
|
40
|
Increases strength by 5% for 15 seconds each time a defense up buff is received.
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|
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|
Strength Doublebuff +8%
|
60
|
Increases strength by 8% for 15 seconds each time a defense up buff is received.
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|
Strength Doublebuff +10%
|
80
|
Increases strength by 10% for 15 seconds each time a defense up buff is received.
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|
Strength Doublebuff +13%
|
100
|
Increases strength by 13% for 15 seconds each time a defense up buff is received.
|
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|
Strength Doublebuff +15%
|
110
|
Increases strength by 15% for 15 seconds each time a defense up buff is received.
|
|
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|
Striker's Strength +3%
|
40
|
Increases strength by 3% for every three enemies defeated with force strikes (up to five times per quest).
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|
Striker's Strength +4%
|
60
|
Increases strength by 4% for every three enemies defeated with force strikes (up to five times per quest).
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|
Striker's Strength +5%
|
80
|
Increases strength by 5% for every three enemies defeated with force strikes (up to five times per quest).
|
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|
Striker's Strength +6%
|
100
|
Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest).
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|
Striker's Strength +7%
|
110
|
Increases strength by 7% for every three enemies defeated with force strikes (up to five times per quest).
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|
Slayer's Strength +2%
|
20
|
Increases strength by 2% for every five enemies defeated (up to five times per quest).
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Slayer's Strength +3%
|
40
|
Increases strength by 3% for every five enemies defeated (up to five times per quest).
|
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|
Slayer's Strength +4%
|
60
|
Increases strength by 4% for every five enemies defeated (up to five times per quest).
|
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|
Slayer's Strength +5%
|
80
|
Increases strength by 5% for every five enemies defeated (up to five times per quest).
|
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|
Slayer's Strength +6%
|
100
|
Increases strength by 6% for every five enemies defeated (up to five times per quest).
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|
Last Offense +20%
|
40
|
Buffs strength by 20% for 15 seconds when HP drops to 30% (once per quest).
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|
Last Offense +30%
|
60
|
Buffs strength by 30% for 15 seconds when HP drops to 30% (once per quest).
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|
Last Offense +40%
|
80
|
Buffs strength by 40% for 15 seconds when HP drops to 30% (once per quest).
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|
Last Offense +50%
|
100
|
Buffs strength by 50% for 15 seconds when HP drops to 30% (once per quest).
|
|
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|
|
Energized: Strength +15%
|
80
|
Increases strength by 15% for 15 seconds each time the user is energized.
|
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|
|
Energized: Strength +20%
|
100
|
Increases strength by 20% for 15 seconds each time the user is energized.
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|
|
Energized: Strength +25%
|
110
|
Increases strength by 25% for 15 seconds each time the user is energized.
|
|
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|
|
Dragon Damage +18%
|
80
|
Adds 18% to the modifier applied to damage when in dragon form.
|
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|
HP 70% = Strength +6%
|
50
|
Increases strength by 6% when HP is 70% or above.
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|
|
Paralysis = User Strength +10%
|
60
|
Buffs the user's strength by 10% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
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|
|
Paralysis = User Strength +15%
|
80
|
Buffs the user's strength by 15% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
|
|
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|
|
(Flame) HP 70% = Strength +5%
|
40
|
If the user is attuned to Flame: increases strength by 5% when HP is 70% or above.
|
|
|
|
|
|
(Flame) Full HP = Strength +8%
|
40
|
If the user is attuned to Flame: increases strength by 8% when HP is full.
|
|
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|
|
|
Sleep = Team Strength +10%
|
60
|
Buffs the entire team's strength by 10% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds.
|
|
|
|
|
|
Sleep = Team Strength +15%
|
80
|
Buffs the entire team's strength by 15% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds.
|
|
|
|
|
|
(Water) Slayer's Strength +3%
|
40
|
If the user is attuned to Water: increases strength by 3% for every five enemies defeated (up to five times per quest).
|
|
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|
|
Primed Strength +8%
|
80
|
Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
|
|
|
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|
|
Primed Strength +10%
|
100
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Wind) Strength & Critical Damage I
|
70
|
If the user is attuned to Wind: increases strength by 30% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Wind) Strength & Critical Damage II
|
100
|
If the user is attuned to Wind: increases strength by 45% and adds 55% to the modifier applied to critical damage.
|
|
|
|
|
|
(Flame) Strength & Critical Damage I
|
70
|
If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Flame) Strength & Critical Damage II
|
100
|
If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage.
|
|
|
|
|
|
(Flame) Strength +10%
|
0
|
If the user is attuned to Flame: increases strength by 10%.
|
|
|
|
|
|
(Flame) Strength +11%
|
0
|
If the user is attuned to Flame: increases strength by 11%.
|
|
|
|
|
|
(Flame) Strength +12%
|
0
|
If the user is attuned to Flame: increases strength by 12%.
|
|
|
|
|
|
(Flame) Strength +13%
|
0
|
If the user is attuned to Flame: increases strength by 13%.
|
|
|
|
|
|
(Flame) Strength +14%
|
0
|
If the user is attuned to Flame: increases strength by 14%.
|
|
|
|
|
|
(Flame) Strength +15%
|
0
|
If the user is attuned to Flame: increases strength by 15%.
|
|
|
|
|
|
(Flame) Strength +16%
|
0
|
If the user is attuned to Flame: increases strength by 16%.
|
|
|
|
|
|
(Flame) Strength +17%
|
0
|
If the user is attuned to Flame: increases strength by 17%.
|
|
|
|
|
|
(Flame) Strength +18%
|
0
|
If the user is attuned to Flame: increases strength by 18%.
|
|
|
|
|
|
(Flame) Strength +20%
|
0
|
If the user is attuned to Flame: increases strength by 20%.
|
|
|
|
|
|
(Flame) Strength +25%
|
0
|
If the user is attuned to Flame: increases strength by 25%.
|
|
|
|
|
|
(Flame) Strength +30%
|
0
|
If the user is attuned to Flame: increases strength by 30%.
|
|
|
|
|
|
(Flame) Strength +33%
|
0
|
If the user is attuned to Flame: increases strength by 33%.
|
|
|
|
|
|
(Flame) Strength +35%
|
0
|
If the user is attuned to Flame: increases strength by 35%.
|
|
|
|
|
|
(Flame) Strength +36%
|
0
|
If the user is attuned to Flame: increases strength by 36%.
|
|
|
|
|
|
(Flame) Strength +37%
|
0
|
If the user is attuned to Flame: increases strength by 37%.
|
|
|
|
|
|
(Flame) Strength +38%
|
0
|
If the user is attuned to Flame: increases strength by 38%.
|
|
|
|
|
|
(Flame) Strength +39%
|
0
|
If the user is attuned to Flame: increases strength by 39%.
|
|
|
|
|
|
(Flame) Strength +40%
|
0
|
If the user is attuned to Flame: increases strength by 40%.
|
|
|
|
|
|
(Flame) Strength +41%
|
0
|
If the user is attuned to Flame: increases strength by 41%.
|
|
|
|
|
|
(Flame) Strength +42%
|
0
|
If the user is attuned to Flame: increases strength by 42%.
|
|
|
|
|
|
(Flame) Strength +45%
|
0
|
If the user is attuned to Flame: increases strength by 45%.
|
|
|
|
|
|
(Flame) Strength +50%
|
0
|
If the user is attuned to Flame: increases strength by 50%.
|
|
|
|
|
|
(Flame) Strength +55%
|
0
|
If the user is attuned to Flame: increases strength by 55%.
|
|
|
|
|
|
(Flame) Strength +60%
|
0
|
If the user is attuned to Flame: increases strength by 60%.
|
|
|
|
|
|
(Flame) Strength & Critical Damage I
|
0
|
If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Flame) Strength & Critical Damage II
|
0
|
If the user is attuned to Flame: increases strength by 33% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Flame) Strength & Critical Damage III
|
0
|
If the user is attuned to Flame: increases strength by 36% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Flame) Strength & Critical Damage IV
|
0
|
If the user is attuned to Flame: increases strength by 39% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Flame) Strength & Critical Damage V
|
0
|
If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage.
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage I
|
0
|
If the user is attuned to Flame: increases strength by 45% and force strike damage by 50%.
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage II
|
0
|
If the user is attuned to Flame: increases strength by 47% and force strike damage by 50%.
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage III
|
0
|
If the user is attuned to Flame: increases strength by 49% and force strike damage by 50%.
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage IV
|
0
|
If the user is attuned to Flame: increases strength by 52% and force strike damage by 50%.
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage V
|
0
|
If the user is attuned to Flame: increases strength by 55% and force strike damage by 60%.
|
|
|
|
|
|
(Flame) Strength I & HP 50% = Strength +20%
|
200
|
If the user is attuned to Flame: increases strength by 40%, and increases strength by an additional 20% when HP is 50% or above.
|
|
|
|
|
|
(Flame) Strength II & HP 50% = Strength +20%
|
200
|
If the user is attuned to Flame: increases strength by 45%, and increases strength by an additional 20% when HP is 50% or above.
|
|
|
|
|
|
(Flame) Strength III & HP 50% = Strength +20%
|
200
|
If the user is attuned to Flame: increases strength by 50%, and increases strength by an additional 20% when HP is 50% or above.
|
|
|
|
|
|
(Flame) Strength IV & HP 50% = Strength +20%
|
200
|
If the user is attuned to Flame: increases strength by 55%, and increases strength by an additional 20% when HP is 50% or above.
|
|
|
|
|
|
(Flame) Strength V & HP 50% = Strength +20%
|
200
|
If the user is attuned to Flame: increases strength by 70%, and increases strength by an additional 20% when HP is 50% or above.
|
|
|
|
|
|
(Shadow) HP 30% = Strength +35%
|
0
|
If the user is attuned to Shadow: increases strength by 35% when HP is 30% or above.
|
|
|
|
|
|
(Shadow) HP 30% = Strength +38%
|
0
|
If the user is attuned to Shadow: increases strength by 38% when HP is 30% or above.
|
|
|
|
|
|
(Shadow) HP 30% = Strength +41%
|
0
|
If the user is attuned to Shadow: increases strength by 41% when HP is 30% or above.
|
|
|
|
|
|
(Shadow) HP 30% = Strength +45%
|
0
|
If the user is attuned to Shadow: increases strength by 45% when HP is 30% or above.
|
|
|
|
|
|
(Shadow) HP 30% = Strength +50%
|
0
|
If the user is attuned to Shadow: increases strength by 50% when HP is 30% or above.
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might I
|
0
|
If the user is attuned to Shadow: increases strength by 45%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might II
|
0
|
If the user is attuned to Shadow: increases strength by 47%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might III
|
0
|
If the user is attuned to Shadow: increases strength by 49%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might IV
|
0
|
If the user is attuned to Shadow: increases strength by 52%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might V
|
0
|
If the user is attuned to Shadow: increases strength by 55%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse I
|
0
|
Increases strength by 45%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse II
|
0
|
Increases strength by 46%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse III
|
0
|
Increases strength by 47%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse IV
|
0
|
Increases strength by 48%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse V
|
0
|
Increases strength by 50%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +30%
|
0
|
If the user is attuned to Shadow: increases strength by 30% when HP is 30% or below.
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +32%
|
0
|
If the user is attuned to Shadow: increases strength by 32% when HP is 30% or below.
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +34%
|
0
|
If the user is attuned to Shadow: increases strength by 34% when HP is 30% or below.
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +36%
|
0
|
If the user is attuned to Shadow: increases strength by 36% when HP is 30% or below.
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +40%
|
0
|
If the user is attuned to Shadow: increases strength by 40% when HP is 30% or below.
|
|
|
|
|
|
(Wind) Primed Strength +10%
|
0
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Wind-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Wind) Primed Strength +15%
|
0
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Wind-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Light) Flurry Strength +20%
|
200
|
If the user is attuned to Light: increases strength by 20% when the combo count is 15 or higher.
|
|
|
|
|
|
(Light) Flurry Strength +25%
|
200
|
If the user is attuned to Light: increases strength by 25% when the combo count is 15 or higher.
|
|
|
|
|
|
(Flame) Primed Strength +10%
|
0
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Flame-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Flame) Primed Strength +15%
|
0
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Flame-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Water) Primed Strength +10%
|
0
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Water-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Water) Primed Strength +15%
|
0
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Water-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Water) Strength +10%
|
0
|
If the user is attuned to Water: increases strength by 10%.
|
|
|
|
|
|
(Water) Strength +11%
|
0
|
If the user is attuned to Water: increases strength by 11%.
|
|
|
|
|
|
(Water) Strength +12%
|
0
|
If the user is attuned to Water: increases strength by 12%.
|
|
|
|
|
|
(Water) Strength +13%
|
0
|
If the user is attuned to Water: increases strength by 13%.
|
|
|
|
|
|
(Water) Strength +14%
|
0
|
If the user is attuned to Water: increases strength by 14%.
|
|
|
|
|
|
(Water) Strength +15%
|
0
|
If the user is attuned to Water: increases strength by 15%.
|
|
|
|
|
|
(Water) Strength +16%
|
0
|
If the user is attuned to Water: increases strength by 16%.
|
|
|
|
|
|
(Water) Strength +20%
|
0
|
If the user is attuned to Water: increases strength by 20%.
|
|
|
|
|
|
(Water) Strength +30%
|
0
|
If the user is attuned to Water: increases strength by 30%.
|
|
|
|
|
|
(Water) Strength +33%
|
0
|
If the user is attuned to Water: increases strength by 33%.
|
|
|
|
|
|
(Water) Strength +35%
|
0
|
If the user is attuned to Water: increases strength by 35%.
|
|
|
|
|
|
(Water) Strength +36%
|
0
|
If the user is attuned to Water: increases strength by 36%.
|
|
|
|
|
|
(Water) Strength +37%
|
0
|
If the user is attuned to Water: increases strength by 37%.
|
|
|
|
|
|
(Water) Strength +39%
|
0
|
If the user is attuned to Water: increases strength by 39%.
|
|
|
|
|
|
(Water) Strength +40%
|
0
|
If the user is attuned to Water: increases strength by 40%.
|
|
|
|
|
|
(Water) Strength +41%
|
0
|
If the user is attuned to Water: increases strength by 41%.
|
|
|
|
|
|
(Water) Strength +42%
|
0
|
If the user is attuned to Water: increases strength by 42%.
|
|
|
|
|
|
(Water) Strength +43%
|
0
|
If the user is attuned to Water: increases strength by 43%.
|
|
|
|
|
|
(Water) Strength +45%
|
0
|
If the user is attuned to Water: increases strength by 45%.
|
|
|
|
|
|
(Water) Strength +50%
|
0
|
If the user is attuned to Water: increases strength by 50%.
|
|
|
|
|
|
(Water) Strength +55%
|
0
|
If the user is attuned to Water: increases strength by 55%.
|
|
|
|
|
|
(Water) Strength +60%
|
0
|
If the user is attuned to Water: increases strength by 60%.
|
|
|
|
|
|
(Water) Strength & Critical Damage I
|
0
|
If the user is attuned to Water: increases strength by 30% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Water) Strength & Critical Damage II
|
0
|
If the user is attuned to Water: increases strength by 33% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Water) Strength & Critical Damage III
|
0
|
If the user is attuned to Water: increases strength by 36% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Water) Strength & Critical Damage IV
|
0
|
If the user is attuned to Water: increases strength by 39% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Water) Strength & Critical Damage V
|
0
|
If the user is attuned to Water: increases strength by 45% and adds 55% to the modifier applied to critical damage.
|
|
|
|
|
|
(Wind) Strength +10%
|
0
|
If the user is attuned to Wind: increases strength by 10%.
|
|
|
|
|
|
(Wind) Strength +11%
|
0
|
If the user is attuned to Wind: increases strength by 11%.
|
|
|
|
|
|
(Wind) Strength +12%
|
0
|
If the user is attuned to Wind: increases strength by 12%.
|
|
|
|
|
|
(Wind) Strength +13%
|
0
|
If the user is attuned to Wind: increases strength by 13%.
|
|
|
|
|
|
(Wind) Strength +14%
|
0
|
If the user is attuned to Wind: increases strength by 14%.
|
|
|
|
|
|
(Wind) Strength +15%
|
0
|
If the user is attuned to Wind: increases strength by 15%.
|
|
|
|
|
|
(Wind) Strength +16%
|
0
|
If the user is attuned to Wind: increases strength by 16%.
|
|
|
|
|
|
(Wind) Strength +20%
|
0
|
If the user is attuned to Wind: increases strength by 20%.
|
|
|
|
|
|
(Wind) Strength +25%
|
0
|
If the user is attuned to Wind: increases strength by 25%.
|
|
|
|
|
|
(Wind) Strength +30%
|
0
|
If the user is attuned to Wind: increases strength by 30%.
|
|
|
|
|
|
(Wind) Strength +33%
|
0
|
If the user is attuned to Wind: increases strength by 33%.
|
|
|
|
|
|
(Wind) Strength +35%
|
0
|
If the user is attuned to Wind: increases strength by 35%.
|
|
|
|
|
|
(Wind) Strength +36%
|
0
|
If the user is attuned to Wind: increases strength by 36%.
|
|
|
|
|
|
(Wind) Strength +37%
|
0
|
If the user is attuned to Wind: increases strength by 37%.
|
|
|
|
|
|
(Wind) Strength +38%
|
0
|
If the user is attuned to Wind: increases strength by 38%.
|
|
|
|
|
|
(Wind) Strength +39%
|
0
|
If the user is attuned to Wind: increases strength by 39%.
|
|
|
|
|
|
(Wind) Strength +40%
|
0
|
If the user is attuned to Wind: increases strength by 40%.
|
|
|
|
|
|
(Wind) Strength +41%
|
0
|
If the user is attuned to Wind: increases strength by 41%.
|
|
|
|
|
|
(Wind) Strength +42%
|
0
|
If the user is attuned to Wind: increases strength by 42%.
|
|
|
|
|
|
(Wind) Strength +44%
|
0
|
If the user is attuned to Wind: increases strength by 44%.
|
|
|
|
|
|
(Wind) Strength +45%
|
0
|
If the user is attuned to Wind: increases strength by 45%.
|
|
|
|
|
|
(Wind) Strength +50%
|
0
|
If the user is attuned to Wind: increases strength by 50%.
|
|
|
|
|
|
(Wind) Strength +55%
|
0
|
If the user is attuned to Wind: increases strength by 55%.
|
|
|
|
|
|
(Wind) Strength +60%
|
0
|
If the user is attuned to Wind: increases strength by 60%.
|
|
|
|
|
|
(Wind) Strength & Critical Damage I
|
0
|
If the user is attuned to Wind: increases strength by 30% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Wind) Strength & Critical Damage II
|
0
|
If the user is attuned to Wind: increases strength by 33% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Wind) Strength & Critical Damage III
|
0
|
If the user is attuned to Wind: increases strength by 36% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Wind) Strength & Critical Damage IV
|
0
|
If the user is attuned to Wind: increases strength by 39% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Wind) Strength & Critical Damage V
|
0
|
If the user is attuned to Wind: increases strength by 45% and adds 55% to the modifier applied to critical damage.
|
|
|
|
|
|
(Light) Strength +10%
|
0
|
If the user is attuned to Light: increases strength by 10%.
|
|
|
|
|
|
(Light) Strength +11%
|
0
|
If the user is attuned to Light: increases strength by 11%.
|
|
|
|
|
|
(Light) Strength +12%
|
0
|
If the user is attuned to Light: increases strength by 12%.
|
|
|
|
|
|
(Light) Strength +13%
|
0
|
If the user is attuned to Light: increases strength by 13%.
|
|
|
|
|
|
(Light) Strength +15%
|
0
|
If the user is attuned to Light: increases strength by 15%.
|
|
|
|
|
|
(Light) Strength +30%
|
0
|
If the user is attuned to Light: increases strength by 30%.
|
|
|
|
|
|
(Light) Strength +32%
|
0
|
If the user is attuned to Light: increases strength by 32%.
|
|
|
|
|
|
(Light) Strength +33%
|
0
|
If the user is attuned to Light: increases strength by 33%.
|
|
|
|
|
|
(Light) Strength +34%
|
0
|
If the user is attuned to Light: increases strength by 34%.
|
|
|
|
|
|
(Light) Strength +35%
|
0
|
If the user is attuned to Light: increases strength by 35%.
|
|
|
|
|
|
(Light) Strength +36%
|
0
|
If the user is attuned to Light: increases strength by 36%.
|
|
|
|
|
|
(Light) Strength +37%
|
0
|
If the user is attuned to Light: increases strength by 37%.
|
|
|
|
|
|
(Light) Strength +38%
|
0
|
If the user is attuned to Light: increases strength by 38%.
|
|
|
|
|
|
(Light) Strength +39%
|
0
|
If the user is attuned to Light: increases strength by 39%.
|
|
|
|
|
|
(Light) Strength +40%
|
0
|
If the user is attuned to Light: increases strength by 40%.
|
|
|
|
|
|
(Light) Strength +41%
|
0
|
If the user is attuned to Light: increases strength by 41%.
|
|
|
|
|
|
(Light) Strength +45%
|
0
|
If the user is attuned to Light: increases strength by 45%.
|
|
|
|
|
|
(Light) Strength +47%
|
0
|
If the user is attuned to Light: increases strength by 47%.
|
|
|
|
|
|
(Light) Strength +49%
|
0
|
If the user is attuned to Light: increases strength by 49%.
|
|
|
|
|
|
(Light) Strength +50%
|
0
|
If the user is attuned to Light: increases strength by 50%.
|
|
|
|
|
|
(Light) Strength +52%
|
0
|
If the user is attuned to Light: increases strength by 52%.
|
|
|
|
|
|
(Light) Strength +55%
|
0
|
If the user is attuned to Light: increases strength by 55%.
|
|
|
|
|
|
(Light) Strength +60%
|
0
|
If the user is attuned to Light: increases strength by 60%.
|
|
|
|
|
|
(Shadow) Strength +10%
|
0
|
If the user is attuned to Shadow: increases strength by 10%.
|
|
|
|
|
|
(Shadow) Strength +11%
|
0
|
If the user is attuned to Shadow: increases strength by 11%.
|
|
|
|
|
|
(Shadow) Strength +12%
|
0
|
If the user is attuned to Shadow: increases strength by 12%.
|
|
|
|
|
|
(Shadow) Strength +13%
|
0
|
If the user is attuned to Shadow: increases strength by 13%.
|
|
|
|
|
|
(Shadow) Strength +14%
|
0
|
If the user is attuned to Shadow: increases strength by 14%.
|
|
|
|
|
|
(Shadow) Strength +15%
|
0
|
If the user is attuned to Shadow: increases strength by 15%.
|
|
|
|
|
|
(Shadow) Strength +16%
|
0
|
If the user is attuned to Shadow: increases strength by 16%.
|
|
|
|
|
|
(Shadow) Strength +17%
|
0
|
If the user is attuned to Shadow: increases strength by 17%.
|
|
|
|
|
|
(Shadow) Strength +18%
|
0
|
If the user is attuned to Shadow: increases strength by 18%.
|
|
|
|
|
|
(Shadow) Strength +20%
|
0
|
If the user is attuned to Shadow: increases strength by 20%.
|
|
|
|
|
|
(Shadow) Strength +25%
|
0
|
If the user is attuned to Shadow: increases strength by 25%.
|
|
|
|
|
|
(Shadow) Strength +30%
|
0
|
If the user is attuned to Shadow: increases strength by 30%.
|
|
|
|
|
|
(Shadow) Strength +32%
|
0
|
If the user is attuned to Shadow: increases strength by 32%.
|
|
|
|
|
|
(Shadow) Strength +33%
|
0
|
If the user is attuned to Shadow: increases strength by 33%.
|
|
|
|
|
|
(Shadow) Strength +34%
|
0
|
If the user is attuned to Shadow: increases strength by 34%.
|
|
|
|
|
|
(Shadow) Strength +35%
|
0
|
If the user is attuned to Shadow: increases strength by 35%.
|
|
|
|
|
|
(Shadow) Strength +36%
|
0
|
If the user is attuned to Shadow: increases strength by 36%.
|
|
|
|
|
|
(Shadow) Strength +37%
|
0
|
If the user is attuned to Shadow: increases strength by 37%.
|
|
|
|
|
|
(Shadow) Strength +38%
|
0
|
If the user is attuned to Shadow: increases strength by 38%.
|
|
|
|
|
|
(Shadow) Strength +39%
|
0
|
If the user is attuned to Shadow: increases strength by 39%.
|
|
|
|
|
|
(Shadow) Strength +40%
|
0
|
If the user is attuned to Shadow: increases strength by 40%.
|
|
|
|
|
|
(Shadow) Strength +41%
|
0
|
If the user is attuned to Shadow: increases strength by 41%.
|
|
|
|
|
|
(Shadow) Strength +45%
|
0
|
If the user is attuned to Shadow: increases strength by 45%.
|
|
|
|
|
|
(Shadow) Strength +47%
|
0
|
If the user is attuned to Shadow: increases strength by 47%.
|
|
|
|
|
|
(Shadow) Strength +49%
|
0
|
If the user is attuned to Shadow: increases strength by 49%.
|
|
|
|
|
|
(Shadow) Strength +50%
|
0
|
If the user is attuned to Shadow: increases strength by 50%.
|
|
|
|
|
|
(Shadow) Strength +52%
|
0
|
If the user is attuned to Shadow: increases strength by 52%.
|
|
|
|
|
|
(Shadow) Strength +55%
|
0
|
If the user is attuned to Shadow: increases strength by 55%.
|
|
|
|
|
|
(Shadow) Strength +60%
|
0
|
If the user is attuned to Shadow: increases strength by 60%.
|
|
|
|
|
|
(Wind) Slayer's Strength +3%
|
40
|
If the user is attuned to Wind: increases strength by 3% for every five enemies defeated (up to five times per quest).
|
|
|
|
|
|
(Wind) Slayer's Strength +4%
|
60
|
If the user is attuned to Wind: increases strength by 4% for every five enemies defeated (up to five times per quest).
|
|
|
|
|
|
Bog = Team Strength +8%
|
80
|
Buffs the entire team's strength by 8% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds.
|
|
|
|
|
|
Bog = Team Strength +10%
|
100
|
Buffs the entire team's strength by 10% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds.
|
|
|
|
|
|
Dragon Damage +8%
|
50
|
Adds 8% to the modifier applied to damage when in dragon form.
|
|
|
|
|
|
(Flame) Strength +35%
|
65
|
If the user is attuned to Flame: increases strength by 35%.
|
|
|
|
|
|
(Flame) Strength +50%
|
85
|
If the user is attuned to Flame: increases strength by 50%.
|
|
|
|
|
|
(Shadow) HP 30% = Strength +35%
|
35
|
If the user is attuned to Shadow: increases strength by 35% when HP is 30% or above.
|
|
|
|
|
|
Primed Strength +5%
|
60
|
Increases the strength of the adventurer you are currently controlling by 5% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Light) HP 50% = Strength +7%
|
40
|
If the user is attuned to Light: increases strength by 7% when HP is 50% or above.
|
|
|
|
|
|
(Light) HP 70% = Strength +5%
|
40
|
If the user is attuned to Light: increases strength by 5% when HP is 70% or above.
|
|
|
|
|
|
(Light) HP 70% = Strength +8%
|
60
|
If the user is attuned to Light: increases strength by 8% when HP is 70% or above.
|
|
|
|
|
|
(Shadow) HP 30% = Strength +50%
|
50
|
If the user is attuned to Shadow: increases strength by 50% when HP is 30% or above.
|
|
|
|
|
|
Resilient Offense +8%
|
80
|
Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
|
|
|
|
|
|
Resilient Offense +10%
|
100
|
Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might I
|
70
|
If the user is attuned to Shadow: increases strength by 45%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might II
|
100
|
If the user is attuned to Shadow: increases strength by 55%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
|
|
|
|
|
Draconic Dream I
|
80
|
Increases defense while shapeshifted by 80%. When the "Dream Boost" effect is active, adds 15% to the modifier applied to damage when in dragon form.
|
|
|
|
|
|
Draconic Dream II
|
100
|
Increases defense while shapeshifted by 100%. When the "Dream Boost" effect is active, adds 20% to the modifier applied to damage when in dragon form.
|
|
|
|
|
|
(Wind) Primed Strength +10%
|
10
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are wind-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Wind) Primed Strength +15%
|
15
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are wind-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
Resilient Offense +5%
|
40
|
Increases strength by 5% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
|
|
|
|
|
|
Resilient Offense +8%
|
60
|
Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
|
|
|
|
|
|
Resilient Offense +10%
|
80
|
Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
|
|
|
|
|
|
(Flame) Primed Strength +10%
|
10
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are flame-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Flame) Primed Strength +15%
|
15
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are flame-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Flame) Slayer's Strength +3%
|
40
|
If the user is attuned to Flame: increases strength by 3% for every five enemies defeated (up to five times per quest).
|
|
|
|
|
|
(Flame) Slayer's Strength +4%
|
60
|
If the user is attuned to Flame: increases strength by 4% for every five enemies defeated (up to five times per quest).
|
|
|
|
|
|
(Flame) HP 70% = Strength +8%
|
60
|
If the user is attuned to Flame: increases strength by 8% when HP is 70% or above.
|
|
|
|
|
|
(Water) Primed Strength +10%
|
10
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are water-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Water) Primed Strength +15%
|
15
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are water-attuned. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
(Water) Strength +35%
|
65
|
If the user is attuned to Water: increases strength by 35%.
|
|
|
|
|
|
(Light) Strength +35%
|
65
|
If the user is attuned to Light: increases strength by 35%.
|
|
|
|
|
|
(Light) Strength +50%
|
85
|
If the user is attuned to Light: increases strength by 50%.
|
|
|
|
|
|
(Light) Whirlwind Strength +40%
|
10
|
If the user is attuned to Light: increases strength by 40% when the combo count is 30 or higher.
|
|
|
|
|
|
(Light) Whirlwind Strength +50%
|
15
|
If the user is attuned to Light: increases strength by 50% when the combo count is 30 or higher.
|
|
|
|
|
|
(Flame) Unyielding Offense +2%
|
60
|
If the user is attuned to Flame: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
|
|
|
|
|
(Flame) Unyielding Offense +4%
|
80
|
If the user is attuned to Flame: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
|
|
|
|
|
Dauntless Strength +15%
|
80
|
Increases strength by 15% for every 15 seconds that pass without the user being knocked back by an enemy. This buff can stack up to three times. All stacks will be lost upon being knocked back by an enemy.
|
|
|
|
|
|
Dauntless Strength +20%
|
100
|
Increases strength by 20% for every 15 seconds that pass without the user being knocked back by an enemy. This buff can stack up to three times. All stacks will be lost upon being knocked back by an enemy.
|
|
|
|
|
|
(Light) Slayer's Strength +3%
|
40
|
If the user is attuned to Light: increases strength by 3% for every five enemies defeated (up to five times per quest).
|
|
|
|
|
|
(Light) Slayer's Strength +4%
|
60
|
If the user is attuned to Light: increases strength by 4% for every five enemies defeated (up to five times per quest).
|
|
|
|
|
|
(Shadow) Slayer's Strength +3%
|
40
|
If the user is attuned to Shadow: increases strength by 3% for every five enemies defeated (up to five times per quest).
|
|
|
|
|
|
(Shadow) Slayer's Strength +4%
|
60
|
If the user is attuned to Shadow: increases strength by 4% for every five enemies defeated (up to five times per quest).
|
|
|
|
|
|
Slayer's Flurry Strength I
|
120
|
Increases strength by 6% for every five enemies defeated (up to five times per quest), and increases strength by 8% when the combo count is 15 or higher.
|
|
|
|
|
|
(Water) Slayer's Strength +4%
|
60
|
If the user is attuned to Water: increases strength by 4% for every five enemies defeated (up to five times per quest).
|
|
|
|
|
|
(Light) Strength +55%
|
90
|
If the user is attuned to Light: increases strength by 55%.
|
|
|
|
|
|
(Light) Whirlwind Strength +20%
|
5
|
If the user is attuned to Light: increases strength by 20% when the combo count is 15 or higher.
|
|
|
|
|
|
(Light) Whirlwind Strength +25%
|
10
|
If the user is attuned to Light: increases strength by 25% when the combo count is 15 or higher.
|
|
|
|
|
|
Dragon Damage +6%
|
40
|
Adds 6% to the modifier applied to damage when in dragon form.
|
|
|
|
|
|
Dragon's Claws IV
|
120
|
Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 25% in total. On third shapeshift strength is increased by 40% in total.
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse I
|
30
|
Increases strength by 45%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse II
|
40
|
Increases strength by 50%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
|
|
|
|
|
HP 70% = Strength +15%
|
120
|
Increases strength by 15% when HP is 70% or above.
|
|
|
|
|
|
(Water) HP 70% = Strength +5%
|
40
|
If the user is attuned to Water: increases strength by 5% when HP is 70% or above.
|
|
|
|
|
|
Resilient Offense +15%
|
120
|
Increases strength by 15% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
|
|
|
|
|
|
(Shadow) Strength +35%
|
65
|
If the user is attuned to Shadow: increases strength by 35%.
|
|
|
|
|
|
(Shadow) Strength +50%
|
85
|
If the user is attuned to Shadow: increases strength by 50%.
|
|
|
|
|
|
Last Offense +60%
|
120
|
Buffs strength by 60% for 15 seconds when HP drops to 30% (once per quest).
|
|
|
|
|
|
Dragon Damage +4%
|
30
|
Adds 4% to the modifier applied to damage when in dragon form.
|
|
|
|
|
|
(Shadow) Strength +25%
|
50
|
If the user is attuned to Shadow: increases strength by 25%.
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage I
|
60
|
If the user is attuned to Flame: increases strength by 45% and force strike damage by 50%.
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage II
|
70
|
If the user is attuned to Flame: increases strength by 55% and force strike damage by 60%.
|
|
|
|
|
|
Poison = Team Strength +8%
|
80
|
Buffs the entire team's strength by 8% for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for five seconds.
|
|
|
|
|
|
Poison = Team Strength +10%
|
100
|
Buffs the entire team's strength by 10% for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for five seconds.
|
|
|
|
|
|
(Water) Strength & Critical Damage I
|
70
|
If the user is attuned to Water: increases strength by 30% and adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Water) Strength & Critical Damage II
|
100
|
If the user is attuned to Water: increases strength by 45% and adds 55% to the modifier applied to critical damage.
|
|
|
|
|
|
(Shadow) Unyielding Offense +2%
|
60
|
If the user is attuned to Shadow: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
|
|
|
|
|
(Shadow) Unyielding Offense +4%
|
80
|
If the user is attuned to Shadow: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
|
|
|
|
|
Dragon Damage +10%
|
60
|
Adds 10% to the modifier applied to damage when in dragon form.
|
|
|
|
|
|
(Water) HP 70% = Strength +8%
|
60
|
If the user is attuned to Water: increases strength by 8% when HP is 70% or above.
|
|
|
|
|
|
Standard Attack Damage
|
100
|
Increases the power of standard attacks.
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +30%
|
20
|
If the user is attuned to Shadow: increases strength by 30% when HP is 30% or below.
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +40%
|
30
|
If the user is attuned to Shadow: increases strength by 40% when HP is 30% or below.
|
|
|
|
|
|
(Wind) Unyielding Offense +2%
|
60
|
If the user is attuned to Wind: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
|
|
|
|
|
(Wind) Unyielding Offense +4%
|
80
|
If the user is attuned to Wind: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
|
|
|
|
|
(Wind) HP 70% = Strength +5%
|
40
|
If the user is attuned to Wind: increases strength by 5% when HP is 70% or above.
|
|
|
|
|
|
(Wind) HP 70% = Strength +8%
|
60
|
If the user is attuned to Wind: increases strength by 8% when HP is 70% or above.
|
|
|
|
|
|
Assailant's Strength +8%
|
60
|
Increases damage to enemies with less than 70% of their maximum HP remaining by 8%.
|
|
|
|
|
|
Strength +130%
|
0
|
Increases strength by 130%.
|
|
|
|
|
|
HP & Strength +23%
|
53
|
Increases strength and HP by 23%.
|
|
|
|
|
|
HP & Strength +26%
|
55
|
Increases strength and HP by 26%.
|
|
|
|
|
|
HP & Strength +35%
|
80
|
Increases strength and HP by 35%.
|
|
|
|
|
|
(Flame) HP & Strength +5%
|
20
|
If the user is attuned to Flame: increases strength and HP by 5%.
|
|
|
|
|
|
(Flame) HP & Strength +8%
|
30
|
If the user is attuned to Flame: increases strength and HP by 8%.
|
|
|
|
|
|
(Flame) HP & Strength +10%
|
50
|
If the user is attuned to Flame: increases strength and HP by 10%.
|
|
|
|
|
|
(Flame) HP & Strength +15%
|
60
|
If the user is attuned to Flame: increases strength and HP by 15%.
|
|
|
|
|
|
(Flame) HP & Strength +20%
|
70
|
If the user is attuned to Flame: increases strength and HP by 20%.
|
|
|
|
|
|
(Flame) HP & Strength +30%
|
100
|
If the user is attuned to Flame: increases strength and HP by 30%.
|
|
|
|
|
|
(Water) HP & Strength +5%
|
20
|
If the user is attuned to Water: increases strength and HP by 5%.
|
|
|
|
|
|
(Water) HP & Strength +8%
|
30
|
If the user is attuned to Water: increases strength and HP by 8%.
|
|
|
|
|
|
(Water) HP & Strength +10%
|
50
|
If the user is attuned to Water: increases strength and HP by 10%.
|
|
|
|
|
|
(Water) HP & Strength +15%
|
60
|
If the user is attuned to Water: increases strength and HP by 15%.
|
|
|
|
|
|
(Water) HP & Strength +20%
|
70
|
If the user is attuned to Water: increases strength and HP by 20%.
|
|
|
|
|
|
(Water) HP & Strength +30%
|
100
|
If the user is attuned to Water: increases strength and HP by 30%.
|
|
|
|
|
|
(Wind) HP & Strength +5%
|
20
|
If the user is attuned to Wind: increases strength and HP by 5%.
|
|
|
|
|
|
(Wind) HP & Strength +8%
|
30
|
If the user is attuned to Wind: increases strength and HP by 8%.
|
|
|
|
|
|
(Wind) HP & Strength +10%
|
50
|
If the user is attuned to Wind: increases strength and HP by 10%.
|
|
|
|
|
|
(Wind) HP & Strength +15%
|
60
|
If the user is attuned to Wind: increases strength and HP by 15%.
|
|
|
|
|
|
(Wind) HP & Strength +20%
|
70
|
If the user is attuned to Wind: increases strength and HP by 20%.
|
|
|
|
|
|
(Wind) HP & Strength +30%
|
100
|
If the user is attuned to Wind: increases strength and HP by 30%.
|
|
|
|
|
|
(Light) HP & Strength +5%
|
20
|
If the user is attuned to Light: increases strength and HP by 5%.
|
|
|
|
|
|
(Light) HP & Strength +8%
|
30
|
If the user is attuned to Light: increases strength and HP by 8%.
|
|
|
|
|
|
(Light) HP & Strength +10%
|
50
|
If the user is attuned to Light: increases strength and HP by 10%.
|
|
|
|
|
|
(Light) HP & Strength +15%
|
60
|
If the user is attuned to Light: increases strength and HP by 15%.
|
|
|
|
|
|
(Light) HP & Strength +20%
|
70
|
If the user is attuned to Light: increases strength and HP by 20%.
|
|
|
|
|
|
(Light) HP & Strength +30%
|
100
|
If the user is attuned to Light: increases strength and HP by 30%.
|
|
|
|
|
|
(Shadow) HP & Strength +5%
|
20
|
If the user is attuned to Shadow: increases strength and HP by 5%.
|
|
|
|
|
|
(Shadow) HP & Strength +8%
|
30
|
If the user is attuned to Shadow: increases strength and HP by 8%.
|
|
|
|
|
|
(Shadow) HP & Strength +10%
|
50
|
If the user is attuned to Shadow: increases strength and HP by 10%.
|
|
|
|
|
|
(Shadow) HP & Strength +15%
|
60
|
If the user is attuned to Shadow: increases strength and HP by 15%.
|
|
|
|
|
|
(Shadow) HP & Strength +20%
|
70
|
If the user is attuned to Shadow: increases strength and HP by 20%.
|
|
|
|
|
|
(Shadow) HP & Strength +30%
|
100
|
If the user is attuned to Shadow: increases strength and HP by 30%.
|
|
|
|
|
|
(Flame) HP & Strength +5%
|
0
|
If the user is attuned to Flame: increases strength and HP by 5%.
|
|
|
|
|
|
(Flame) HP & Strength +6%
|
0
|
If the user is attuned to Flame: increases strength and HP by 6%.
|
|
|
|
|
|
(Flame) HP & Strength +7%
|
0
|
If the user is attuned to Flame: increases strength and HP by 7%.
|
|
|
|
|
|
(Flame) HP & Strength +8%
|
0
|
If the user is attuned to Flame: increases strength and HP by 8%.
|
|
|
|
|
|
(Flame) HP & Strength +10%
|
0
|
If the user is attuned to Flame: increases strength and HP by 10%.
|
|
|
|
|
|
(Flame) HP & Strength +20%
|
0
|
If the user is attuned to Flame: increases strength and HP by 20%.
|
|
|
|
|
|
(Flame) HP & Strength +23%
|
0
|
If the user is attuned to Flame: increases strength and HP by 23%.
|
|
|
|
|
|
(Flame) HP & Strength +26%
|
0
|
If the user is attuned to Flame: increases strength and HP by 26%.
|
|
|
|
|
|
(Flame) HP & Strength +30%
|
0
|
If the user is attuned to Flame: increases strength and HP by 30%.
|
|
|
|
|
|
(Flame) HP & Strength +35%
|
0
|
If the user is attuned to Flame: increases strength and HP by 35%.
|
|
|
|
|
|
HP & Strength +30%
|
0
|
Increases strength and HP by 30%.
|
|
|
|
|
|
(Water) HP & Strength +5%
|
0
|
If the user is attuned to Water: increases strength and HP by 5%.
|
|
|
|
|
|
(Water) HP & Strength +6%
|
0
|
If the user is attuned to Water: increases strength and HP by 6%.
|
|
|
|
|
|
(Water) HP & Strength +7%
|
0
|
If the user is attuned to Water: increases strength and HP by 7%.
|
|
|
|
|
|
(Water) HP & Strength +8%
|
0
|
If the user is attuned to Water: increases strength and HP by 8%.
|
|
|
|
|
|
(Water) HP & Strength +10%
|
0
|
If the user is attuned to Water: increases strength and HP by 10%.
|
|
|
|
|
|
(Water) HP & Strength +15%
|
0
|
If the user is attuned to Water: increases strength and HP by 15%.
|
|
|
|
|
|
(Water) HP & Strength +16%
|
0
|
If the user is attuned to Water: increases strength and HP by 16%.
|
|
|
|
|
|
(Water) HP & Strength +17%
|
0
|
If the user is attuned to Water: increases strength and HP by 17%.
|
|
|
|
|
|
(Water) HP & Strength +18%
|
0
|
If the user is attuned to Water: increases strength and HP by 18%.
|
|
|
|
|
|
(Water) HP & Strength +20%
|
0
|
If the user is attuned to Water: increases strength and HP by 20%.
|
|
|
|
|
|
(Water) HP & Strength +23%
|
0
|
If the user is attuned to Water: increases strength and HP by 23%.
|
|
|
|
|
|
(Water) HP & Strength +26%
|
0
|
If the user is attuned to Water: increases strength and HP by 26%.
|
|
|
|
|
|
(Water) HP & Strength +30%
|
0
|
If the user is attuned to Water: increases strength and HP by 30%.
|
|
|
|
|
|
(Water) HP & Strength +35%
|
0
|
If the user is attuned to Water: increases strength and HP by 35%.
|
|
|
|
|
|
(Wind) HP & Strength +5%
|
0
|
If the user is attuned to Wind: increases strength and HP by 5%.
|
|
|
|
|
|
(Wind) HP & Strength +6%
|
0
|
If the user is attuned to Wind: increases strength and HP by 6%.
|
|
|
|
|
|
(Wind) HP & Strength +7%
|
0
|
If the user is attuned to Wind: increases strength and HP by 7%.
|
|
|
|
|
|
(Wind) HP & Strength +8%
|
0
|
If the user is attuned to Wind: increases strength and HP by 8%.
|
|
|
|
|
|
(Wind) HP & Strength +9%
|
0
|
If the user is attuned to Wind: increases strength and HP by 9%.
|
|
|
|
|
|
(Wind) HP & Strength +10%
|
0
|
If the user is attuned to Wind: increases strength and HP by 10%.
|
|
|
|
|
|
(Wind) HP & Strength +13%
|
0
|
If the user is attuned to Wind: increases strength and HP by 13%.
|
|
|
|
|
|
(Wind) HP & Strength +15%
|
0
|
If the user is attuned to Wind: increases strength and HP by 15%.
|
|
|
|
|
|
(Wind) HP & Strength +20%
|
0
|
If the user is attuned to Wind: increases strength and HP by 20%.
|
|
|
|
|
|
(Wind) HP & Strength +23%
|
0
|
If the user is attuned to Wind: increases strength and HP by 23%.
|
|
|
|
|
|
(Wind) HP & Strength +26%
|
0
|
If the user is attuned to Wind: increases strength and HP by 26%.
|
|
|
|
|
|
(Wind) HP & Strength +30%
|
0
|
If the user is attuned to Wind: increases strength and HP by 30%.
|
|
|
|
|
|
(Wind) HP & Strength +35%
|
0
|
If the user is attuned to Wind: increases strength and HP by 35%.
|
|
|
|
|
|
(Light) HP & Strength +5%
|
0
|
If the user is attuned to Light: increases strength and HP by 5%.
|
|
|
|
|
|
(Light) HP & Strength +6%
|
0
|
If the user is attuned to Light: increases strength and HP by 6%.
|
|
|
|
|
|
(Light) HP & Strength +7%
|
0
|
If the user is attuned to Light: increases strength and HP by 7%.
|
|
|
|
|
|
(Light) HP & Strength +8%
|
0
|
If the user is attuned to Light: increases strength and HP by 8%.
|
|
|
|
|
|
(Light) HP & Strength +9%
|
0
|
If the user is attuned to Light: increases strength and HP by 9%.
|
|
|
|
|
|
(Light) HP & Strength +10%
|
0
|
If the user is attuned to Light: increases strength and HP by 10%.
|
|
|
|
|
|
(Light) HP & Strength +13%
|
0
|
If the user is attuned to Light: increases strength and HP by 13%.
|
|
|
|
|
|
(Light) HP & Strength +15%
|
0
|
If the user is attuned to Light: increases strength and HP by 15%.
|
|
|
|
|
|
(Light) HP & Strength +16%
|
0
|
If the user is attuned to Light: increases strength and HP by 16%.
|
|
|
|
|
|
(Light) HP & Strength +17%
|
0
|
If the user is attuned to Light: increases strength and HP by 17%.
|
|
|
|
|
|
(Light) HP & Strength +18%
|
0
|
If the user is attuned to Light: increases strength and HP by 18%.
|
|
|
|
|
|
(Light) HP & Strength +20%
|
0
|
If the user is attuned to Light: increases strength and HP by 20%.
|
|
|
|
|
|
(Light) HP & Strength +23%
|
0
|
If the user is attuned to Light: increases strength and HP by 23%.
|
|
|
|
|
|
(Light) HP & Strength +26%
|
0
|
If the user is attuned to Light: increases strength and HP by 26%.
|
|
|
|
|
|
(Light) HP & Strength +30%
|
0
|
If the user is attuned to Light: increases strength and HP by 30%.
|
|
|
|
|
|
(Light) HP & Strength +35%
|
0
|
If the user is attuned to Light: increases strength and HP by 35%.
|
|
|
|
|
|
(Shadow) HP & Strength +5%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 5%.
|
|
|
|
|
|
(Shadow) HP & Strength +6%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 6%.
|
|
|
|
|
|
(Shadow) HP & Strength +7%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 7%.
|
|
|
|
|
|
(Shadow) HP & Strength +8%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 8%.
|
|
|
|
|
|
(Shadow) HP & Strength +9%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 9%.
|
|
|
|
|
|
(Shadow) HP & Strength +10%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 10%.
|
|
|
|
|
|
(Shadow) HP & Strength +13%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 13%.
|
|
|
|
|
|
(Shadow) HP & Strength +15%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 15%.
|
|
|
|
|
|
(Shadow) HP & Strength +16%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 16%.
|
|
|
|
|
|
(Shadow) HP & Strength +17%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 17%.
|
|
|
|
|
|
(Shadow) HP & Strength +18%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 18%.
|
|
|
|
|
|
(Shadow) HP & Strength +20%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 20%.
|
|
|
|
|
|
(Shadow) HP & Strength +23%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 23%.
|
|
|
|
|
|
(Shadow) HP & Strength +25%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 25%.
|
|
|
|
|
|
(Shadow) HP & Strength +26%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 26%.
|
|
|
|
|
|
(Shadow) HP & Strength +30%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 30%.
|
|
|
|
|
|
(Shadow) HP & Strength +35%
|
0
|
If the user is attuned to Shadow: increases strength and HP by 35%.
|
|
|
|
|
|
HP & Strength +20%
|
0
|
Increases strength and HP by 20%.
|
|
|
|
|
|
HP & Strength +22%
|
0
|
Increases strength and HP by 22%.
|
|
|
|
|
|
HP & Strength +24%
|
0
|
Increases strength and HP by 24%.
|
|
|
|
|
|
HP & Strength +27%
|
0
|
Increases strength and HP by 27%.
|
|
|
|
|
|
HP & Strength +30%
|
60
|
Increases strength and HP by 30%.
|
|
|
|
|
|
Last Devastation +10%
|
60
|
Increases critical rate by 10% for 15 seconds when HP drops to 30% (once per quest).
|
|
|
|
|
|
Last Devastation +20%
|
80
|
Increases critical rate by 20% for 15 seconds when HP drops to 30% (once per quest).
|
|
|
|
|
|
Last Devastation +30%
|
100
|
Increases critical rate by 30% for 15 seconds when HP drops to 30% (once per quest).
|
|
|
|
|
|
Critical Damage +8%
|
20
|
Adds 8% to the modifier applied to critical damage.
|
|
|
|
|
|
Critical Damage +10%
|
40
|
Adds 10% to the modifier applied to critical damage.
|
|
|
|
|
|
Critical Damage +13%
|
60
|
Adds 13% to the modifier applied to critical damage.
|
|
|
|
|
|
Critical Damage +15%
|
80
|
Adds 15% to the modifier applied to critical damage.
|
|
|
|
|
|
Critical Damage +20%
|
100
|
Adds 20% to the modifier applied to critical damage.
|
|
|
|
|
|
(Light) Critical Damage +50%
|
40
|
If the user is attuned to Light: adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Light) Critical Damage +70%
|
60
|
If the user is attuned to Light: adds 70% to the modifier applied to critical damage.
|
|
|
|
|
|
Poised Obliteration +20%
|
80
|
Adds 20% to the modifier applied to critical damage when the user is in a buff zone.
|
|
|
|
|
|
Poised Obliteration +30%
|
100
|
Adds 30% to the modifier applied to critical damage when the user is in a buff zone.
|
|
|
|
|
|
Poison = Critical Damage I
|
60
|
Adds 22% to the modifier applied to critical damage for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
Poison = Critical Damage II
|
80
|
Adds 25% to the modifier applied to critical damage for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
Poison = Critical Damage III
|
100
|
Adds 30% to the modifier applied to critical damage for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
15 Hits = Critical Damage +10%
|
120
|
Adds 10% to the modifier applied to critical damage for 20 seconds for every 15-hit combo.
|
|
|
|
|
|
(Manacaster) Critical Damage +10%
|
40
|
If the user wields a Manacaster: adds 10% to the modifier applied to critical damage.
|
|
|
|
|
|
(Manacaster) Critical Damage +15%
|
60
|
If the user wields a Manacaster: adds 15% to the modifier applied to critical damage.
|
|
|
|
|
|
(Manacaster) Critical Damage +17%
|
80
|
If the user wields a Manacaster: adds 17% to the modifier applied to critical damage.
|
|
|
|
|
|
Barrage Obliteration +7%
|
110
|
Adds 7% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest).
|
|
|
|
|
|
HP 70% = Critical Damage +15%
|
60
|
Adds 15% to the modifier applied to critical damage when HP is 70% or above.
|
|
|
|
|
|
Barrage Obliteration +5%
|
60
|
Adds 5% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest).
|
|
|
|
|
|
Barrage Obliteration +6%
|
80
|
Adds 6% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest).
|
|
|
|
|
|
(Shadow) Critical Damage +20%
|
0
|
If the user is attuned to Shadow: adds 20% to the modifier applied to critical damage.
|
|
|
|
|
|
(Shadow) Critical Damage +25%
|
0
|
If the user is attuned to Shadow: adds 25% to the modifier applied to critical damage.
|
|
|
|
|
|
(Shadow) Critical Damage +30%
|
0
|
If the user is attuned to Shadow: adds 30% to the modifier applied to critical damage.
|
|
|
|
|
|
(Shadow) Critical Damage +35%
|
0
|
If the user is attuned to Shadow: adds 35% to the modifier applied to critical damage.
|
|
|
|
|
|
(Shadow) Critical Damage +40%
|
0
|
If the user is attuned to Shadow: adds 40% to the modifier applied to critical damage.
|
|
|
|
|
|
(Light) Critical Damage +50%
|
0
|
If the user is attuned to Light: adds 50% to the modifier applied to critical damage.
|
|
|
|
|
|
(Light) Critical Damage +55%
|
0
|
If the user is attuned to Light: adds 55% to the modifier applied to critical damage.
|
|
|
|
|
|
(Light) Critical Damage +60%
|
0
|
If the user is attuned to Light: adds 60% to the modifier applied to critical damage.
|
|
|
|
|
|
(Light) Critical Damage +65%
|
0
|
If the user is attuned to Light: adds 65% to the modifier applied to critical damage.
|
|
|
|
|
|
(Light) Critical Damage +70%
|
0
|
If the user is attuned to Light: adds 70% to the modifier applied to critical damage.
|
|
|
|
|
|
Full HP = Critical Damage +15%
|
40
|
Adds 15% to the modifier applied to critical damage when HP is full.
|
|
|
|
|
|
Full HP = Critical Damage +17%
|
50
|
Adds 17% to the modifier applied to critical damage when HP is full.
|
|
|
|
|
|
Full HP = Critical Damage +22%
|
60
|
Adds 22% to the modifier applied to critical damage when HP is full.
|
|
|
|
|
|
HP 70% = Critical Damage +17%
|
70
|
Adds 17% to the modifier applied to critical damage when HP is 70% or above.
|
|
|
|
|
|
HP 70% = Critical Damage +22%
|
80
|
Adds 22% to the modifier applied to critical damage when HP is 70% or above.
|
|
|
|
|
|
(Wind) Critical Damage +10%
|
40
|
If the user is attuned to Wind: adds 10% to the modifier applied to critical damage.
|
|
|
|
|
|
(Wind) Critical Damage +13%
|
60
|
If the user is attuned to Wind: adds 13% to the modifier applied to critical damage.
|
|
|
|
|
|
(Wind) Critical Damage +15%
|
80
|
If the user is attuned to Wind: adds 15% to the modifier applied to critical damage.
|
|
|
|
|
|
(Shadow) Critical Damage +20%
|
20
|
If the user is attuned to Shadow: adds 20% to the modifier applied to critical damage.
|
|
|
|
|
|
(Shadow) Critical Damage +40%
|
30
|
If the user is attuned to Shadow: adds 40% to the modifier applied to critical damage.
|
|
|
|
|
|
HP 70% = Critical Damage +12%
|
60
|
Adds 12% to the modifier applied to critical damage when HP is 70% or above.
|
|
|
|
|
|
Critical Damage +30%
|
120
|
Adds 30% to the modifier applied to critical damage.
|
|
|
|
|
|
Critical Damage Doublebuff +8%
|
60
|
Adds 8% to the modifier applied to critical damage for 15 seconds each time a defense up buff is received.
|
|
|
|
|
|
Critical Damage Doublebuff +10%
|
80
|
Adds 10% to the modifier applied to critical damage for 15 seconds each time a defense up buff is received.
|
|
|
|
|
|
Critical Damage Doublebuff +15%
|
100
|
Adds 15% to the modifier applied to critical damage for 15 seconds each time a defense up buff is received.
|
|
|
|
|
|
25 Hits = Critical Damage +10%
|
80
|
Adds 10% to the modifier applied to critical damage for 20 seconds for every 25-hit combo.
|
|
|
|
|
|
20 Hits = Critical Damage +10%
|
100
|
Adds 10% to the modifier applied to critical damage for 20 seconds for every 20-hit combo.
|
|
|
|
|
|
HP 70% = Attack Rate I
|
80
|
Increases attack rate by 10% when HP is 70% or above.
|
|
|
|
|
|
HP 70% = Attack Rate II
|
100
|
Increases attack rate by 20% when HP is 70% or above.
|
|
|
|
|
|
(Wind) Dauntless Rampart I
|
0
|
If the user is attuned to Wind: grants them a one-use divergent shield that nullifies damage less than 30% of the user's maximum HP every 15 seconds that pass without the user being knocked back by an enemy. Divergent shields can stack with ordinary shields. Also, the user's strength is increased by 30% while this shield is active.
|
|
|
|
|
|
(Wind) Dauntless Rampart II
|
0
|
If the user is attuned to Wind: grants them a one-use divergent shield that nullifies damage less than 40% of the user's maximum HP every 15 seconds that pass without the user being knocked back by an enemy. Divergent shields can stack with ordinary shields. Also, the user's strength is increased by 30% while this shield is active.
|
|
|
|
|
|
(Wind) Dauntless Rampart I
|
5
|
If the user is attuned to Wind: grants them a one-use divergent shield that nullifies damage less than 30% of the user's maximum HP every 15 seconds that pass without the user being knocked back by an enemy. Divergent shields can stack with ordinary shields. Also, the user's strength is increased by 30% while this shield is active.
|
|
|
|
|
|
(Wind) Dauntless Rampart II
|
15
|
If the user is attuned to Wind: grants them a one-use divergent shield that nullifies damage less than 40% of the user's maximum HP every 15 seconds that pass without the user being knocked back by an enemy. Divergent shields can stack with ordinary shields. Also, the user's strength is increased by 30% while this shield is active.
|
|
|
|
|
|
(Flame) Strength & Wind Res I
|
70
|
If the user is attuned to Flame: increases strength by 35% and adds 15% to wind resistance.
|
|
|
|
|
|
(Flame) Strength & Wind Res II
|
100
|
If the user is attuned to Flame: increases strength by 50% and adds 15% to wind resistance.
|
|
|
|
|
|
(Flame) Strength & Wind Res I
|
0
|
If the user is attuned to Flame: increases strength by 35%, and adds 15% to wind resistance.
|
|
|
|
|
|
(Flame) Strength & Wind Res II
|
0
|
If the user is attuned to Flame: increases strength by 38%, and adds 15% to wind resistance.
|
|
|
|
|
|
(Flame) Strength & Wind Res III
|
0
|
If the user is attuned to Flame: increases strength by 41%, and adds 15% to wind resistance.
|
|
|
|
|
|
(Flame) Strength & Wind Res IV
|
0
|
If the user is attuned to Flame: increases strength by 45%, and adds 15% to wind resistance.
|
|
|
|
|
|
(Flame) Strength & Wind Res V
|
0
|
If the user is attuned to Flame: increases strength by 50%, and adds 15% to wind resistance.
|
|
|
|
|
|
(Light) Strength & Shadow Res I
|
0
|
If the user is attuned to Light: increases strength by 35%, and adds 15% to shadow resistance.
|
|
|
|
|
|
(Light) Strength & Shadow Res II
|
0
|
If the user is attuned to Light: increases strength by 38%, and adds 15% to shadow resistance.
|
|
|
|
|
|
(Light) Strength & Shadow Res III
|
0
|
If the user is attuned to Light: increases strength by 41%, and adds 15% to shadow resistance.
|
|
|
|
|
|
(Light) Strength & Shadow Res IV
|
0
|
If the user is attuned to Light: increases strength by 45%, and adds 15% to shadow resistance.
|
|
|
|
|
|
(Light) Strength & Shadow Res V
|
0
|
If the user is attuned to Light: increases strength by 50%, and adds 15% to shadow resistance.
|
|
|
|
|
|
(Light) Strength & Shadow Res I
|
70
|
If the user is attuned to Light: increases strength by 35% and adds 15% to shadow resistance.
|
|
|
|
|
|
(Light) Strength & Shadow Res II
|
100
|
If the user is attuned to Light: increases strength by 50% and adds 15% to shadow resistance.
|
|
|
|
|
|
(Wind) Strength & Water Res I
|
70
|
If the user is attuned to Wind: increases strength by 35%, and adds 15% to water resistance.
|
|
|
|
|
|
(Wind) Strength & Water Res II
|
100
|
If the user is attuned to Wind: increases strength by 50%, and adds 15% to water resistance.
|
|
|
|
|
|
Electrically Charged III
|
100
|
Increases strength by 30% and attack rate by 10% when electrified.
|
|
|
|
|
|
Electrically Charged I
|
80
|
Increases strength by 20% when electrified.
|
|
|
|
|
|
Electrically Charged II
|
100
|
Increases strength by 25% when electrified.
|
|
|
|
|
|
Last Burst I
|
70
|
Buffs strength by 40% for 10 seconds when HP drops to 30% (once per quest).
|
|
|
|
|
|
Last Burst II
|
100
|
Buffs strength by 50% for 10 seconds when HP drops to 30% (once per quest).
|
|
|
|
|
|
Last Burst III
|
120
|
Increases strength by 40% for 10 seconds and increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (once per quest).
|
|
|
|
|
|
Last Bravery I
|
70
|
Increases the entire team's strength by 20% and defense by 30% for 15 seconds when the user's HP drops to 30% (once per quest).
|
|
|
|
|
|
Last Bravery II
|
100
|
Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (once per quest).
|
|
|
|
|
|
Last Bravery III
|
120
|
Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (twice per quest). After activating, this ability will not activate again for 15 seconds.
|
|
|
|
|
|
Last Destruction I
|
70
|
Increases the damage of the next attack skill used by each team member by 30% when the user's HP drops to 30% (once per quest).
|
|
|
|
|
|
Last Destruction II
|
100
|
Increases the damage of the next attack skill used by each team member by 40% when the user's HP drops to 30% (once per quest).
|
|
|
|
|
|
Last Destruction III
|
120
|
Increases the damage of the next attack skill used by each team member by 10% and the user's attack skills by 30% for the remainder of the quest when the user's HP drops to 30% (once per quest).
|
|
|
|
|
|
(Shadow) Strength & Critical Rate I
|
0
|
If the user is attuned to Shadow: increases strength by 30% and critical rate by 15%.
|
|
|
|
|
|
(Shadow) Strength & Critical Rate II
|
0
|
If the user is attuned to Shadow: increases strength by 33% and critical rate by 15%.
|
|
|
|
|
|
(Shadow) Strength & Critical Rate III
|
0
|
If the user is attuned to Shadow: increases strength by 36% and critical rate by 15%.
|
|
|
|
|
|
(Shadow) Strength & Critical Rate IV
|
0
|
If the user is attuned to Shadow: increases strength by 39% and critical rate by 15%.
|
|
|
|
|
|
(Shadow) Strength & Critical Rate V
|
0
|
If the user is attuned to Shadow: increases strength by 45% and critical rate by 20%.
|
|
|
|
|
|
Energy = Strength & Critical Rate II
|
80
|
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%.
|
|
|
|
|
|
Energy = Strength & Critical Rate III
|
100
|
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +20% and critical rate +8%.
|
|
|
|
|
|
Dragonyule Blessing I
|
70
|
If the user is attuned to Water: increases strength by 30% and critical rate by 15%.
|
|
|
|
|
|
Dragonyule Blessing II
|
100
|
If the user is attuned to Water: increases strength by 45% and critical rate by 20%.
|
|
|
|
|
|
Dragonyule Blessing I
|
0
|
If the user is attuned to Water: increases strength by 30%, and critical rate by 15%.
|
|
|
|
|
|
Dragonyule Blessing II
|
0
|
If the user is attuned to Water: increases strength by 33%, and critical rate by 15%.
|
|
|
|
|
|
Dragonyule Blessing III
|
0
|
If the user is attuned to Water: increases strength by 36%, and critical rate by 15%.
|
|
|
|
|
|
Dragonyule Blessing IV
|
0
|
If the user is attuned to Water: increases strength by 39%, and critical rate by 15%.
|
|
|
|
|
|
Dragonyule Blessing V
|
0
|
If the user is attuned to Water: increases strength by 45%, and critical rate by 20%.
|
|
|
|
|
|
Energy = Strength & Critical Rate VII
|
100
|
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +40% and critical rate +15%.
|
|
|
|
|
|
HP Below 30% = Strength & Attack Rate II
|
80
|
Increases strength by 15% and attack rate by 10% when HP is 30% or below.
|
|
|
|
|
|
HP Below 30% = Strength & Attack Rate III
|
100
|
Increases strength by 20% and attack rate by 10% when HP is 30% or below.
|
|
|
|
|
|
Ruthless Ignition I
|
80
|
Increases damage to scorchrent enemies by 20% and damage to enemies in overdrive state by 10%.
|
|
|
|
|
|
Ruthless Ignition II
|
100
|
Increases damage to scorchrent enemies by 30% and damage to enemies in overdrive state by 10%.
|
|
|
|
|
|
Great Sword Expertise +1
|
80
|
Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has three increasingly powerful charge levels and deals 20% more damage to enemies in break state. In addition, they are immune to knockback while charging their force strike.
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Great Sword Expertise +2
|
100
|
Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has three increasingly powerful charge levels and deals 20% more damage to enemies in break state. In addition, they are immune to knockback while charging their force strike.
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Lance Expertise +1
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80
|
Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has two charge levels. After the first level is charged, damage taken from enemy attacks will be reduced by 35% and, when damaged by certain enemy attacks, the user will immediately release their force strike at its current charge level. Once their force strike is fully charged, it will reduce enemy defense by 8% for 15 seconds. This debuff will not stack.
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Lance Expertise +2
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100
|
Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has two charge levels. After the first level is charged, damage taken from enemy attacks will be reduced by 35% and, when damaged by certain enemy attacks, the user will immediately release their force strike at its current charge level. Once their force strike is fully charged, it will reduce enemy defense by 8% for 15 seconds. This debuff will not stack.
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Bow Expertise +1
|
80
|
Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has four increasingly powerful charge levels and movement is possible while charging. In addition, it will reduce enemy strength by 15% for 10 seconds. This debuff will not stack.
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Bow Expertise +2
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100
|
Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has four increasingly powerful charge levels and movement is possible while charging. In addition, it will reduce enemy strength by 15% for 10 seconds. This debuff will not stack.
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Poisoned Punisher +10%
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20
|
Increases damage to poisoned enemies by 10%.
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Poisoned Punisher +15%
|
40
|
Increases damage to poisoned enemies by 15%.
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Poisoned Punisher +20%
|
60
|
Increases damage to poisoned enemies by 20%.
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Poisoned Punisher +25%
|
80
|
Increases damage to poisoned enemies by 25%.
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Poisoned Punisher +30%
|
100
|
Increases damage to poisoned enemies by 30%.
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(Wind) Poisoned Punisher +15%
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5
|
If the user is attuned to Wind: increases damage to poisoned enemies by 15%.
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(Wind) Poisoned Punisher +20%
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15
|
If the user is attuned to Wind: increases damage to poisoned enemies by 20%.
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(Wind) Poisoned Punisher +15%
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0
|
If the user is attuned to Wind: increases damage to poisoned enemies by 15%.
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(Wind) Poisoned Punisher +20%
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0
|
If the user is attuned to Wind: increases damage to poisoned enemies by 20%.
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(Shadow) Poisoned Punisher +15%
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0
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If the user is attuned to Shadow: increases damage to poisoned enemies by 15%.
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(Shadow) Poisoned Punisher +20%
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0
|
If the user is attuned to Shadow: increases damage to poisoned enemies by 20%.
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(Shadow) Poisoned Punisher +15%
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5
|
If the user is attuned to Shadow: increases damage to poisoned enemies by 15%.
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(Shadow) Poisoned Punisher +20%
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15
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If the user is attuned to Shadow: increases damage to poisoned enemies by 20%.
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Burning Punisher +30%
|
90
|
Increases damage to burning enemies by 30%.
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Burning Punisher +25%
|
80
|
Increases damage to burning enemies by 25%.
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(Flame) Burning Punisher +15%
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0
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If the user is attuned to Flame: increases damage to burning enemies by 15%.
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(Flame) Burning Punisher +20%
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0
|
If the user is attuned to Flame: increases damage to burning enemies by 20%.
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(Flame) Burning Punisher +15%
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5
|
If the user is attuned to Flame: increases damage to burning enemies by 15%.
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(Flame) Burning Punisher +20%
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15
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If the user is attuned to Flame: increases damage to burning enemies by 20%.
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Burning Punisher +30% (Coin)
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0
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Increases damage to burning enemies by 30%.
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Burning Punisher +20%
|
70
|
Increases damage to burning enemies by 20%.
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Paralyzed Punisher +10%
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20
|
Increases damage to paralyzed enemies by 10%.
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Paralyzed Punisher +15%
|
40
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Increases damage to paralyzed enemies by 15%.
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Paralyzed Punisher +20%
|
60
|
Increases damage to paralyzed enemies by 20%.
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Paralyzed Punisher +25%
|
80
|
Increases damage to paralyzed enemies by 25%.
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Paralyzed Punisher +30%
|
100
|
Increases damage to paralyzed enemies by 30%.
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Paralyzed Punisher +35%
|
110
|
Increases damage to paralyzed enemies by 35%.
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(Light) Paralyzed Punisher +15%
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0
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If the user is attuned to Light: increases damage to paralyzed enemies by 15%.
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(Light) Paralyzed Punisher +20%
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0
|
If the user is attuned to Light: increases damage to paralyzed enemies by 20%.
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(Light) Paralyzed Punisher +15%
|
5
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If the user is attuned to Light: increases damage to paralyzed enemies by 15%.
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(Light) Paralyzed Punisher +20%
|
15
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If the user is attuned to Light: increases damage to paralyzed enemies by 20%.
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(Light) Paralyzed Punisher +10%
|
5
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If the user is attuned to Light: increases damage to paralyzed enemies by 10%.
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Blinded Punisher +10%
|
20
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Increases damage to blinded enemies by 10%.
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Blinded Punisher +20%
|
60
|
Increases damage to blinded enemies by 20%.
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Blinded Punisher +25%
|
80
|
Increases damage to blinded enemies by 25%.
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Blinded Punisher +30%
|
100
|
Increases damage to blinded enemies by 30%.
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(Flame) Blinded Punisher +10%
|
20
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If the user is attuned to Flame: increases damage to blinded enemies by 10%.
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(Flame) Blinded Punisher +15%
|
40
|
If the user is attuned to Flame: increases damage to blinded enemies by 15%.
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(Wind) Blinded Punisher +10%
|
20
|
If the user is attuned to Wind: increases damage to blinded enemies by 10%.
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(Wind) Blinded Punisher +15%
|
40
|
If the user is attuned to Wind: increases damage to blinded enemies by 15%.
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(Shadow) Blinded Punisher +10%
|
20
|
If the user is attuned to Shadow: increases damage to blinded enemies by 10%.
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(Shadow) Blinded Punisher +15%
|
40
|
If the user is attuned to Shadow: increases damage to blinded enemies by 15%.
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Stunned Punisher +5%
|
10
|
Increases damage to stunned enemies by 5%.
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Stunned Punisher +10%
|
20
|
Increases damage to stunned enemies by 10%.
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Stunned Punisher +15%
|
40
|
Increases damage to stunned enemies by 15%.
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Stunned Punisher +20%
|
60
|
Increases damage to stunned enemies by 20%.
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Stunned Punisher +25%
|
80
|
Increases damage to stunned enemies by 25%.
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Stunned Punisher +30%
|
100
|
Increases damage to stunned enemies by 30%.
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(Light) Stunned Punisher +15%
|
40
|
If the user is attuned to Light: increases damage to stunned enemies by 15%.
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Sleeping Punisher +10%
|
20
|
Increases damage to sleeping enemies by 10%.
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Sleeping Punisher +15%
|
40
|
Increases damage to sleeping enemies by 15%.
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Sleeping Punisher +20%
|
60
|
Increases damage to sleeping enemies by 20%.
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Poisoned & Blinded Punisher I
|
120
|
Increases damage to poisoned enemies by 30% and blinded enemies by 40%.
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Frostbitten Punisher +25%
|
80
|
Increases damage to frostbitten enemies by 25%.
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Frostbitten Punisher +30%
|
100
|
Increases damage to frostbitten enemies by 30%.
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Frostbitten Punisher +10%
|
20
|
Increases damage to frostbitten enemies by 10%.
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Frostbitten Punisher +15%
|
40
|
Increases damage to frostbitten enemies by 15%.
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Frostbitten Punisher +20%
|
60
|
Increases damage to frostbitten enemies by 20%.
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Poisoned & Stunned Punisher I
|
120
|
Increases damage to poisoned enemies by 30% and stunned enemies by 40%.
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Reduced Defense Punisher +10%
|
50
|
Increases damage to enemies with reduced defense by 10%.
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Reduced Defense Punisher +15%
|
60
|
Increases damage to enemies with reduced defense by 15%.
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Reduced Defense Punisher +25%
|
80
|
Increases damage to enemies with reduced defense by 25%.
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Reduced Defense Punisher +30%
|
100
|
Increases damage to enemies with reduced defense by 30%.
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Shadowblighted Punisher +25%
|
80
|
Increases damage to shadowblighted enemies by 25%.
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Shadowblighted Punisher +30%
|
100
|
Increases damage to shadowblighted enemies by 30%.
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Shadowblighted Punisher +15%
|
60
|
Increases damage to shadowblighted enemies by 15%.
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Shadowblighted Punisher +20%
|
80
|
Increases damage to shadowblighted enemies by 20%.
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Shadowblighted Punisher +25%
|
100
|
Increases damage to shadowblighted enemies by 25%.
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Stormlashed Punisher +25%
|
80
|
Increases damage to stormlashed enemies by 25%.
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Stormlashed Punisher +30%
|
100
|
Increases damage to stormlashed enemies by 30%.
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Scorchrent Punisher +15%
|
60
|
Increases damage to scorchrent enemies by 15%.
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Scorchrent Punisher +20%
|
80
|
Increases damage to scorchrent enemies by 20%.
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Scorchrent Punisher +25%
|
100
|
Increases damage to scorchrent enemies by 25%.
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Smoldering Spirit I
|
200
|
If the user is attuned to Flame: using a force strike for three or more seconds, including both charge and attack time, adds 25% to the modifier applied to damage against wind-attuned enemies for 30 seconds. This increase will not stack, and, after activating, this ability will not activate again for 15 seconds.
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Smoldering Spirit II
|
200
|
If the user is attuned to Flame: using a force strike for three or more seconds, including both charge and attack time, adds 30% to the modifier applied to damage against wind-attuned enemies for 30 seconds. This increase will not stack, and, after activating, this ability will not activate again for 15 seconds.
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(Water) Fury of the Seas I
|
200
|
If the user is attuned to Water: adds 25% to the modifier applied to damage against flame-attuned enemies for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds.
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(Water) Fury of the Seas II
|
200
|
If the user is attuned to Water: adds 30% to the modifier applied to damage against flame-attuned enemies for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds.
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|
(Wind) Wrath of the Plains I
|
200
|
If the user is attuned to Wind: adds 25% to the modifier applied to damage against water-attuned enemies for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds.
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|
(Wind) Wrath of the Plains II
|
200
|
If the user is attuned to Wind: adds 30% to the modifier applied to damage against water-attuned enemies for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds.
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(Water) High Brunhilda's Bane +30%
|
100
|
If the user is attuned to Water: increases damage to High Brunhilda by 30%.
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(Wind) High Mercury's Bane +30%
|
100
|
If the user is attuned to Wind: increases damage to High Mercury by 30%.
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(Shadow) High Jupiter's Bane +30%
|
100
|
If the user is attuned to Shadow: increases damage to High Jupiter by 30%.
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(Light) High Zodiark's Bane +30%
|
100
|
If the user is attuned to Light: increases damage to High Zodiark by 30%.
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Wily Machine's Bane +40%
|
0
|
Increases damage to Wily Machine 2 by 40%.
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Wily Machine's Bane +50%
|
0
|
Increases damage to Wily Machine 2 by 50%.
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Wily Machine's Bane +60%
|
0
|
Increases damage to Wily Machine 2 by 60%.
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Brainwashed Brunhilda's Bane +40%
|
0
|
Increases damage to Brainwashed Brunhilda by 40%.
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Brainwashed Brunhilda's Bane +50%
|
0
|
Increases damage to Brainwashed Brunhilda by 50%.
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Brainwashed Brunhilda's Bane +60%
|
0
|
Increases damage to Brainwashed Brunhilda by 60%.
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Brainwashed Mercury's Bane +40%
|
0
|
Increases damage to Brainwashed Mercury by 40%.
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Brainwashed Mercury's Bane +50%
|
0
|
Increases damage to Brainwashed Mercury by 50%.
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Brainwashed Mercury's Bane +60%
|
0
|
Increases damage to Brainwashed Mercury by 60%.
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Brainwashed Jupiter's Bane +40%
|
0
|
Increases damage to Brainwashed Jupiter by 40%.
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Brainwashed Jupiter's Bane +50%
|
0
|
Increases damage to Brainwashed Jupiter by 50%.
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Brainwashed Jupiter's Bane +60%
|
0
|
Increases damage to Brainwashed Jupiter by 60%.
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Brainwashed Zodiark's Bane +40%
|
0
|
Increases damage to Brainwashed Zodiark by 40%.
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Brainwashed Zodiark's Bane +50%
|
0
|
Increases damage to Brainwashed Zodiark by 50%.
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Brainwashed Zodiark's Bane +60%
|
0
|
Increases damage to Brainwashed Zodiark by 60%.
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(Flame) Fatalis's Bane +15%
|
100
|
If the user is attuned to Flame: increases damage to Fatalis by 15%.
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Monster's Bane +30%
|
100
|
Increases damage to Rathalos, Dreadking Rathalos, and Fatalis by 30%.
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Bleeding Punisher +2%
|
30
|
Increases damage to bleeding enemies by 2%.
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Bleeding Punisher +4%
|
50
|
Increases damage to bleeding enemies by 4%.
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Bleeding Punisher +3%
|
40
|
Increases damage to bleeding enemies by 3%.
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Bleeding Punisher +5%
|
60
|
Increases damage to bleeding enemies by 5%.
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|
Bleeding Punisher +8%
|
80
|
Increases damage to bleeding enemies by 8%.
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Bleeding Punisher +10%
|
100
|
Increases damage to bleeding enemies by 10%.
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(Flame) High Midgardsormr's Bane +30%
|
100
|
If the user is attuned to Flame: increases damage to High Midgardsormr by 30%.
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(Flame) High Midgardsormr's Bane +30%
|
100
|
If the user is attuned to Flame: increases damage to High Midgardsormr by 30%.
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(Flame) Astral's Bane +60%
|
40
|
If the user is attuned to Flame: increases damage to wind-attuned astrals by 60%.
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(Flame) Tempest Chimera's Bane +20%
|
40
|
If the user is attuned to Flame: increases damage to the Tempest Chimera by 20%.
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|
(Flame) Tempest Chimera's Bane +30%
|
60
|
If the user is attuned to Flame: increases damage to the Tempest Chimera by 30%.
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|
(Water) High Brunhilda's Bane +30%
|
100
|
If the user is attuned to Water: increases damage to High Brunhilda by 30%.
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|
(Water) Astral's Bane +60%
|
40
|
If the user is attuned to Water: increases damage to flame-attuned astrals by 60%.
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|
(Water) Volcanic Chimera's Bane +20%
|
40
|
If the user is attuned to Water: increases damage to the Volcanic Chimera by 20%.
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|
(Water) Volcanic Chimera's Bane +30%
|
60
|
If the user is attuned to Water: increases damage to the Volcanic Chimera by 30%.
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|
(Wind) High Mercury's Bane +30%
|
100
|
If the user is attuned to Wind: increases damage to High Mercury by 30%.
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|
|
(Wind) Astral's Bane +60%
|
40
|
If the user is attuned to Wind: increases damage to water-attuned astrals by 60%.
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|
(Wind) Tidal Chimera's Bane +20%
|
40
|
If the user is attuned to Wind: increases damage to the Tidal Chimera by 20%.
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|
|
|
(Wind) Tidal Chimera's Bane +30%
|
60
|
If the user is attuned to Wind: increases damage to the Tidal Chimera by 30%.
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|
|
(Light) High Zodiark's Bane +30%
|
100
|
If the user is attuned to Light: increases damage to High Zodiark by 30%.
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|
|
(Light) Astral's Bane +60%
|
40
|
If the user is attuned to Light: increases damage to shadow-attuned astrals by 60%.
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|
|
(Light) Ebon Chimera's Bane +20%
|
40
|
If the user is attuned to Light: increases damage to the Ebon Chimera by 20%.
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|
|
|
|
|
(Light) Ebon Chimera's Bane +30%
|
60
|
If the user is attuned to Light: increases damage to the Ebon Chimera by 30%.
|
|
|
|
|
|
(Shadow) Luminous Chimera's Bane +20%
|
40
|
If the user is attuned to Shadow: increases damage to the Luminous Chimera by 20%.
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|
|
|
|
(Shadow) Luminous Chimera's Bane +30%
|
60
|
If the user is attuned to Shadow: increases damage to the Luminous Chimera by 30%.
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|
|
|
|
|
(Shadow) High Jupiter's Bane +30%
|
100
|
If the user is attuned to Shadow: increases damage to High Jupiter by 30%.
|
|
|
|
|
|
(Shadow) Astral's Bane +60%
|
40
|
If the user is attuned to Shadow: increases damage to light-attuned astrals by 60%.
|
|
|
|
|