Abilities (Mobile)

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Event Perk Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1100001.png Phraeganoth's Bane +15% 0 Increases damage to Phraeganoth by 15%.
Icon Ability 1100001.png Phraeganoth's Bane +20% 0 Increases damage to Phraeganoth by 20%.
Icon Ability 1100001.png Phraeganoth's Bane +25% 0 Increases damage to Phraeganoth by 25%.
Icon Ability 1100001.png Hypnos's Bane +30% 0 Increases damage to Hypnos by 30%.
Icon Ability 1100001.png Hypnos's Bane +35% 0 Increases damage to Hypnos by 35%.
Icon Ability 1110001.png Tent Canvas +35% 0 Increases tent canvas intake for clearing quests by 35%.
Icon Ability 1110001.png Tent Canvas +60% 0 Increases tent canvas intake for clearing quests by 60%.
Icon Ability 1110001.png Snack-o'-Lanterns +25% 0 Increases Snack-o'-Lantern intake for clearing quests by 25%.
Icon Ability 1110001.png Snack-o'-Lanterns +50% 0 Increases Snack-o'-Lantern intake for clearing quests by 50%.
Icon Ability 1110001.png Windwhistle Grass +25% 0 Increases windwhistle grass intake for clearing quests by 25%.
Icon Ability 1110001.png Windwhistle Grass +50% 0 Increases windwhistle grass intake for clearing quests by 50%.
Icon Ability 1110001.png Windwhistle Grass +75% 0 Increases wind whistle grass intake for clearing quests by 75%.
Icon Ability 1110001.png Astral Ornament +25% 0 Increases astral ornaments intake for clearing quests by 25%.
Icon Ability 1110001.png Astral Ornament +50% 0 Increases astral ornaments intake for clearing quests by 50%.
Icon Ability 1110001.png Astral Ornament +75% 0 Increases astral ornaments intake for clearing quests by 75%.
Icon Ability 1110001.png Tent Canvas +25% 0 Increases tent canvas intake for clearing quests by 25%.
Icon Ability 1110001.png Tent Canvas +50% 0 Increases tent canvas intake for clearing quests by 50%.
Icon Ability 1110001.png Tent Canvas +75% 0 Increases tent canvas intake for clearing quests by 75%.
Icon Ability 1110001.png Papier-Mâché +25% 0 Increases papier-mâché intake for clearing quests by 25%.
Icon Ability 1110001.png Papier-Mâché +50% 0 Increases papier-mâché intake for clearing quests by 50%.
Icon Ability 1110001.png Papier-Mâché +75% 0 Increases papier-mâché intake for clearing quests by 75%.
Icon Ability 1110001.png Motivational Logs +25% 0 Increases motivational log intake for clearing quests by 25%.
Icon Ability 1110001.png Motivational Logs +35% 0 Increases motivational log intake for clearing quests by 35%.
Icon Ability 1110001.png Motivational Logs +50% 0 Increases motivational log intake for clearing quests by 50%.
Icon Ability 1110001.png Windwhistle Grass +60% 0 Increases windwhistle grass intake for clearing quests by 60%.
Icon Ability 1110001.png Windwhistle Grass +35% 0 Increases windwhistle grass intake for clearing quests by 35%.
Icon Ability 1110001.png Arcane Tomes +25% 0 Increases arcane tome intake for clearing quests by 25%.
Icon Ability 1110001.png Arcane Tomes +50% 0 Increases arcane tome intake for clearing quests by 50%.
Icon Ability 1110001.png Arcane Tomes +75% 0 Increases arcane tome intake for clearing quests by 75%.
Icon Ability 1110001.png Glam Shells +25% 0 Increases glam shell intake for clearing quests by 25%.
Icon Ability 1110001.png Glam Shells +35% 0 Increases glam shell intake for clearing quests by 35%.
Icon Ability 1110001.png Glam Shells +50% 0 Increases glam shell intake for clearing quests by 50%.
Icon Ability 1110001.png Snack-o'-Lanterns +35% 0 Increases Snack-o'-Lantern intake for clearing quests by 35%.
Icon Ability 1110001.png Arcane Tomes +35% 0 Increases arcane tome intake for clearing quests by 35%.
Icon Ability 1110001.png Arcane Tomes +60% 0 Increases arcane tome intake for clearing quests by 60%.
Icon Ability 1110001.png Astral Ornament +35% 0 Increases astral ornament intake for clearing quests by 35%.
Icon Ability 1110001.png Astral Ornament +60% 0 Increases astral ornament intake for clearing quests by 60%.
Icon Ability 1110001.png Chef's Special +25% 0 Increases chef's special intake for clearing quests by 25%.
Icon Ability 1110001.png Chef's Special +35% 0 Increases chef's special intake for clearing quests by 35%.
Icon Ability 1110001.png Chef's Special +50% 0 Increases chef's special intake for clearing quests by 50%.
Icon Ability 1110001.png Papier-Mâché +60% 0 Increases papier-mâché intake for clearing quests by 60%.
Icon Ability 1110001.png Papier-Mâché +35% 0 Increases papier-mâché intake for clearing quests by 35%.
Icon Ability 1120001.png Tricker Treats +25% 0 Increases Tricker Treat intake for clearing quests by 25%.
Icon Ability 1120001.png Tricker Treats +50% 0 Increases Tricker Treat intake for clearing quests by 50%.
Icon Ability 1120001.png Tricker Treats +100% 0 Increases Tricker Treat intake for clearing quests by 100%.
Icon Ability 1120001.png Tricker Treats +35% 0 Increases Tricker Treat intake for clearing quests by 35%.
Icon Ability 1120001.png Tricker Treats +75% 0 Increases Tricker Treat intake for clearing quests by 75%.
Icon Ability 1120002.png Divine Gales +25% 0 Increases divine gale intake for clearing quests by 25%.
Icon Ability 1120002.png Divine Gales +50% 0 Increases divine gale intake for clearing quests by 50%.
Icon Ability 1120002.png Divine Gales +100% 0 Increases divine gale intake for clearing quests by 100%.
Icon Ability 1120002.png Divine Gales +150% 0 Increases divine gale intake for clearing quests by 150%.
Icon Ability 1120002.png Divine Gales +125% 0 Increases divine gale intake for clearing quests by 125%.
Icon Ability 1120002.png Divine Gales +35% 0 Increases divine gale intake for clearing quests by 35%.
Icon Ability 1120003.png Holiday Cheer +25% 0 Increases Holiday Cheer intake for clearing quests by 25%.
Icon Ability 1120003.png Holiday Cheer +50% 0 Increases Holiday Cheer intake for clearing quests by 50%.
Icon Ability 1120003.png Holiday Cheer +100% 0 Increases Holiday Cheer intake for clearing quests by 100%.
Icon Ability 1120003.png Holiday Cheer +150% 0 Increases Holiday Cheer intake for clearing quests by 150%.
Icon Ability 1120003.png Holiday Cheer +125% 0 Increases holiday cheer intake for clearing quests by 125%.
Icon Ability 1120003.png Holiday Cheer +35% 0 Increases holiday cheer intake for clearing quests by 35%.
Icon Ability 1120004.png Renown +35% 0 Increases renown intake for clearing quests by 35%.
Icon Ability 1120004.png Renown +125% 0 Increases renown intake for clearing quests by 125%.
Icon Ability 1120004.png Renown +25% 0 Increases renown intake for clearing quests by 25%.
Icon Ability 1120004.png Renown +50% 0 Increases renown intake for clearing quests by 50%.
Icon Ability 1120004.png Renown +100% 0 Increases renown intake for clearing quests by 100%.
Icon Ability 1120004.png Renown +150% 0 Increases renown intake for clearing quests by 150%.
Icon Ability 1120005.png Forbidden Knowledge +25% 0 Increases forbidden knowledge intake for clearing quests by 25%.
Icon Ability 1120005.png Forbidden Knowledge +50% 0 Increases forbidden knowledge intake for clearing quests by 50%.
Icon Ability 1120005.png Forbidden Knowledge +100% 0 Increases forbidden knowledge intake for clearing quests by 100%.
Icon Ability 1120005.png Forbidden Knowledge +150% 0 Increases forbidden knowledge intake for clearing quests by 150%.
Icon Ability 1120005.png Forbidden Knowledge +35% 0 Increases forbidden knowledge intake for clearing quests by 35%.
Icon Ability 1120005.png Forbidden Knowledge +125% 0 Increases forbidden knowledge intake for clearing quests by 125%.
Icon Ability 1120005.png Forbidden Knowledge +75% 0 Increases forbidden knowledge intake for clearing quests by 75%.
Icon Ability 1120006.png Eggsploration Points +25% 0 Increases eggsploration point intake for clearing quests by 25%.
Icon Ability 1120006.png Eggsploration Points +50% 0 Increases eggsploration point intake for clearing quests by 50%.
Icon Ability 1120006.png Eggsploration Points +100% 0 Increases eggsploration point intake for clearing quests by 100%.
Icon Ability 1120006.png Eggsploration Points +150% 0 Increases eggsploration point intake for clearing quests by 150%.
Icon Ability 1120006.png Eggsploration Points +125% 0 Increases eggsploration point intake for clearing quests by 125%.
Icon Ability 1120006.png Eggsploration Points +75% 0 Increases eggsploration point intake for clearing quests by 75%.
Icon Ability 1120006.png Eggsploration Points +35% 0 Increases eggsploration point intake for clearing quests by 35%.
Icon Ability 1120007.png Valor +10% 0 Increases valor intake for clearing quests by 10%.
Icon Ability 1120007.png Valor +15% 0 Increases valor intake for clearing quests by 15%.
Icon Ability 1120007.png Valor +20% 0 Increases valor intake for clearing quests by 20%.
Icon Ability 1120007.png Valor +30% 0 Increases valor intake for clearing quests by 30%.
Icon Ability 1120007.png Valor +40% 0 Increases valor intake for clearing quests by 40%.
Icon Ability 1120007.png Valor +45% 0 Increases valor intake for clearing quests by 45%.
Icon Ability 1120007.png Valor +60% 0 Increases valor intake for clearing quests by 60%.
Icon Ability 1120008.png Mettle +25% 0 Increases mettle intake for clearing quests by 25%.
Icon Ability 1120008.png Mettle +35% 0 Increases mettle intake for clearing quests by 35%.
Icon Ability 1120008.png Mettle +50% 0 Increases mettle intake for clearing quests by 50%.
Icon Ability 1120008.png Mettle +75% 0 Increases mettle intake for clearing quests by 75%.
Icon Ability 1120008.png Mettle +100% 0 Increases mettle intake for clearing quests by 100%.
Icon Ability 1120008.png Mettle +125% 0 Increases mettle intake for clearing quests by 125%.
Icon Ability 1120008.png Mettle +150% 0 Increases mettle intake for clearing quests by 150%.
Icon Ability 1120009.png Hype +25% 0 Increases hype intake for clearing quests by 25%.
Icon Ability 1120009.png Hype +35% 0 Increases hype intake for clearing quests by 35%.
Icon Ability 1120009.png Hype +50% 0 Increases hype intake for clearing quests by 50%.
Icon Ability 1120009.png Hype +75% 0 Increases hype intake for clearing quests by 75%.
Icon Ability 1120009.png Hype +100% 0 Increases hype intake for clearing quests by 100%.
Icon Ability 1120009.png Hype +125% 0 Increases hype intake for clearing quests by 125%.
Icon Ability 1120009.png Hype +150% 0 Increases hype intake for clearing quests by 150%.
Icon Ability 1120010.png Zest +25% 0 Increases zest intake for clearing quests by 25%.
Icon Ability 1120010.png Zest +35% 0 Increases zest intake for clearing quests by 35%.
Icon Ability 1120010.png Zest +50% 0 Increases zest intake for clearing quests by 50%.
Icon Ability 1120010.png Zest +75% 0 Increases zest intake for clearing quests by 75%.
Icon Ability 1120010.png Zest +100% 0 Increases zest intake for clearing quests by 100%.
Icon Ability 1120010.png Zest +125% 0 Increases zest intake for clearing quests by 125%.
Icon Ability 1120010.png Zest +150% 0 Increases zest intake for clearing quests by 150%.
Icon Ability 1120011.png Resolve +30% 0 Increases resolve intake for clearing quests by 30%.
Icon Ability 1120011.png Resolve +45% 0 Increases resolve intake for clearing quests by 45%.
Icon Ability 1120011.png Resolve +60% 0 Increases resolve intake for clearing quests by 60%.

Affliction Resistance Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1030001.png Poison Res +15% 10 Reduces susceptibility to poison by 15%.
Icon Ability 1030001.png Poison Res +20% 20 Reduces susceptibility to poison by 20%.
Icon Ability 1030001.png Poison Res +25% 40 Reduces susceptibility to poison by 25%.
Icon Ability 1030001.png Poison Res +50% 60 Reduces susceptibility to poison by 50%.
Icon Ability 1030001.png Poison Res +100% 100 Reduces susceptibility to poison by 100%.
Icon Ability 1030022.png Sacred Shield I 80 Reduces susceptibility to poison and curses by 50%.
Icon Ability 1030022.png Sacred Shield II 100 Reduces susceptibility to poison and curses by 100%.
Icon Ability 1030002.png Burn Res +15% 10 Reduces susceptibility to burning by 15%.
Icon Ability 1030002.png Burn Res +20% 20 Reduces susceptibility to burning by 20%.
Icon Ability 1030002.png Burn Res +25% 40 Reduces susceptibility to burning by 25%.
Icon Ability 1030002.png Burn Res +50% 60 Reduces susceptibility to burning by 50%.
Icon Ability 1030002.png Burn Res +100% 100 Reduces susceptibility to burning by 100%.
Icon Ability 1030023.png Heaven's Shield I 80 Reduces susceptibility to burning and stun by 50%.
Icon Ability 1030023.png Heaven's Shield II 100 Reduces susceptibility to burning and stun by 100%.
Icon Ability 1030033.png Potent Burn Res +100% 120 Reduces susceptibility to burning by 100%. When the user is hit by an attack that would have inflicted burning on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030003.png Freeze Res +15% 10 Reduces susceptibility to freezing by 15%.
Icon Ability 1030003.png Freeze Res +20% 20 Reduces susceptibility to freezing by 20%.
Icon Ability 1030003.png Freeze Res +25% 40 Reduces susceptibility to freezing by 25%.
Icon Ability 1030003.png Freeze Res +50% 60 Reduces susceptibility to freezing by 50%.
Icon Ability 1030003.png Freeze Res +75% 80 Reduces susceptibility to freezing by 75%.
Icon Ability 1030003.png Freeze Res +100% 100 Reduces susceptibility to freezing by 100%.
Icon Ability 1030003.png Freeze Res +40% 50 Reduces susceptibility to freezing by 40%.
Icon Ability 1030016.png Relentless Spirit I 70 Reduces susceptibility to freeze and bog by 50%.
Icon Ability 1030016.png Relentless Spirit II 100 Reduces susceptibility to freeze and bog by 100%.
Icon Ability 1030032.png Potent Freeze Res +100% 120 Reduces susceptibility to freeze by 100%. When the user is hit by an attack that would have inflicted freeze on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030032.png Potent Freeze Res +50% 100 Reduces susceptibility to freeze by 50%. When the user is hit by an attack that would have inflicted freeze on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030004.png Paralysis Res +15% 10 Reduces susceptibility to paralysis by 15%.
Icon Ability 1030004.png Paralysis Res +20% 20 Reduces susceptibility to paralysis by 20%.
Icon Ability 1030004.png Paralysis Res +25% 40 Reduces susceptibility to paralysis by 25%.
Icon Ability 1030004.png Paralysis Res +50% 60 Reduces susceptibility to paralysis by 50%.
Icon Ability 1030004.png Paralysis Res +100% 100 Reduces susceptibility to paralysis by 100%.
Icon Ability 1030004.png (Shadow) Paralysis Res +25% 80 If the user is attuned to Shadow: reduces susceptibility to paralysis by 25%.
Icon Ability 1030004.png (Shadow) Paralysis Res +40% 100 If the user is attuned to Shadow: reduces susceptibility to paralysis by 40%.
Icon Ability 1030004.png (Shadow) Paralysis Res +50% 100 If the user is attuned to Shadow: reduces susceptibility to paralysis by 50%.
Icon Ability 1030004.png (Shadow) Paralysis Res +75% 100 If the user is attuned to Shadow: reduces susceptibility to paralysis by 75%.
Icon Ability 1030004.png (Shadow) Paralysis Res +65% 100 If the user is attuned to Shadow: reduces susceptibility to paralysis by 65%.
Icon Ability 1030019.png Perpetual Protection I 80 Reduces susceptibility to blindness and paralysis by 50%.
Icon Ability 1030019.png Perpetual Protection II 100 Reduces susceptibility to blindness and paralysis by 100%.
Icon Ability 1030019.png Guardian Shadow I 80 Reduces susceptibility to blindness and paralysis by 50%.
Icon Ability 1030019.png Guardian Shadow II 100 Reduces susceptibility to blindness and paralysis by 100%.
Icon Ability 1030028.png Potent Paralysis Res +100% 120 Reduces susceptibility to paralysis by 100%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030028.png Potent Paralysis Res +50% 120 Reduces susceptibility to paralysis by 50%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030005.png Blindness Res +15% 10 Reduces susceptibility to blindness by 15%.
Icon Ability 1030005.png Blindness Res +20% 20 Reduces susceptibility to blindness by 20%.
Icon Ability 1030005.png Blindness Res +25% 40 Reduces susceptibility to blindness by 25%.
Icon Ability 1030005.png Blindness Res +50% 60 Reduces susceptibility to blindness by 50%.
Icon Ability 1030005.png Blindness Res +100% 100 Reduces susceptibility to blindness by 100%.
Icon Ability 1030035.png Potent Blindness Res +50% 120 Reduces susceptibility to blindness by 50%. When the user is hit by an attack that would have blinded them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030035.png Potent Blindness Res +100% 120 Reduces susceptibility to blindness by 100%. When the user is hit by an attack that would have blinded them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030006.png Stun Res +15% 10 Reduces susceptibility to stun by 15%.
Icon Ability 1030006.png Stun Res +20% 20 Reduces susceptibility to stun by 20%.
Icon Ability 1030006.png Stun Res +25% 40 Reduces susceptibility to stun by 25%.
Icon Ability 1030006.png Stun Res +50% 60 Reduces susceptibility to stun by 50%.
Icon Ability 1030006.png Stun Res +100% 100 Reduces susceptibility to stun by 100%.
Icon Ability 1030011.png Woodland Blessing I 70 Reduces susceptibility to stun and sleep by 50%.
Icon Ability 1030011.png Woodland Blessing II 100 Reduces susceptibility to stun and sleep by 100%.
Icon Ability 1030017.png Flamewyrm's Defiance I 70 Reduces susceptibility to stun by 50%. When Mym is hit by an attack that would have stunned her, the skill gauge for the Dragon Claw skill fills by 25%. After activating, this gauge-filling effect will not activate again for 15 seconds.
Icon Ability 1030017.png Flamewyrm's Defiance II 100 Reduces susceptibility to stun by 100%. When Mym is hit by an attack that would have stunned her, the skill gauge for the Dragon Claw skill fills by 50%. After activating, this gauge-filling effect will not activate again for 15 seconds.
Icon Ability 1030026.png Potent Stun Res +50% 100 Reduces susceptibility to stun by 50%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030026.png Potent Stun Res +100% 120 Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030007.png Curse Res +15% 10 Reduces susceptibility to curses by 15%.
Icon Ability 1030007.png Curse Res +20% 20 Reduces susceptibility to curses by 20%.
Icon Ability 1030007.png Curse Res +25% 40 Reduces susceptibility to curses by 25%.
Icon Ability 1030007.png Curse Res +50% 60 Reduces susceptibility to curses by 50%.
Icon Ability 1030007.png Curse Res +100% 100 Reduces susceptibility to curses by 100%.
Icon Ability 1030007.png Curse Res +60% 70 Reduces susceptibility to curses by 60%.
Icon Ability 1030007.png (Light) Curse Res +25% 40 If the user is attuned to Light: reduces susceptibility to curses by 25%.
Icon Ability 1030007.png (Light) Curse Res +40% 50 If the user is attuned to Light: reduces susceptibility to curses by 40%.
Icon Ability 1030007.png Curse Res +55% 65 Reduces susceptibility to curses by 55%.
Icon Ability 1030007.png (Light) Curse Res +35% 45 If the user is attuned to Light: reduces susceptibility to curses by 35%.
Icon Ability 1030029.png Potent Curse Res +100% 120 Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030030.png Unforgettable Promise I 80 Reduces susceptibility to curses by 50%. When the user is hit by an attack that would have cursed them, their critical rate is increased by 10% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030030.png Unforgettable Promise II 100 Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their critical rate is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030009.png Bog Res +15% 10 Reduces susceptibility to bog by 15%.
Icon Ability 1030009.png Bog Res +20% 20 Reduces susceptibility to bog by 20%.
Icon Ability 1030009.png Bog Res +25% 40 Reduces susceptibility to bog by 25%.
Icon Ability 1030009.png Bog Res +50% 60 Reduces susceptibility to bog by 50%.
Icon Ability 1030009.png Bog Res +75% 80 Reduces susceptibility to bog by 75%.
Icon Ability 1030009.png Bog Res +100% 100 Reduces susceptibility to bog by 100%.
Icon Ability 1030009.png Bog Res +40% 50 Reduces susceptibility to bog by 40%.
Icon Ability 1030009.png Bog Res +55% 65 Reduces susceptibility to bog by 55%.
Icon Ability 1030009.png Bog Res +60% 70 Reduces susceptibility to bog by 60%.
Icon Ability 1030009.png (Wind) Bog Res +35% 45 If the user is attuned to Wind: reduces susceptibility to bog by 35%.
Icon Ability 1030009.png (Wind) Bog Res +25% 40 If the user is attuned to Wind: reduces susceptibility to bog by 25%.
Icon Ability 1030009.png (Wind) Bog Res +40% 50 If the user is attuned to Wind: reduces susceptibility to bog by 40%.
Icon Ability 1030031.png Potent Bog Res +100% 120 Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030010.png Sleep Res +15% 10 Reduces susceptibility to sleep by 15%.
Icon Ability 1030010.png Sleep Res +20% 20 Reduces susceptibility to sleep by 20%.
Icon Ability 1030010.png Sleep Res +25% 40 Reduces susceptibility to sleep by 25%.
Icon Ability 1030010.png Sleep Res +50% 60 Reduces susceptibility to sleep by 50%.
Icon Ability 1030010.png Sleep Res +75% 80 Reduces susceptibility to sleep by 75%.
Icon Ability 1030010.png Sleep Res +100% 100 Reduces susceptibility to sleep by 100%.
Icon Ability 1030010.png Sleep Res +40% 50 Reduces susceptibility to sleep by 40%.
Icon Ability 1030027.png Potent Sleep Res +50% 100 Reduces susceptibility to sleep by 50%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
Icon Ability 1030027.png Potent Sleep Res +100% 120 Reduces susceptibility to sleep by 100%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

Affliction Rate Boosting Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1020002.png Flurry Freezer I 40 When the combo count is 15 or higher, grants a 6-second buff that gives standard attacks a 10% chance of inflicting freeze for 3-6 seconds.

Elemental Resistance Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1080001.png Flame Res +3% 20 Reduces flame damage taken by 3%.
Icon Ability 1080001.png Flame Res +5% 40 Reduces flame damage taken by 5%.
Icon Ability 1080001.png Flame Res +8% 60 Reduces flame damage taken by 8%.
Icon Ability 1080001.png Flame Res +10% 80 Reduces flame damage taken by 10%.
Icon Ability 1080001.png Flame Res +4% 30 Reduces flame damage taken by 4%.
Icon Ability 1080002.png Water Res +3% 20 Reduces water damage taken by 3%.
Icon Ability 1080002.png Water Res +5% 40 Reduces water damage taken by 5%.
Icon Ability 1080002.png Water Res +8% 60 Reduces water damage taken by 8%.
Icon Ability 1080002.png Water Res +4% 30 Reduces water damage taken by 4%.
Icon Ability 1080003.png Wind Res +3% 20 Reduces wind damage taken by 3%.
Icon Ability 1080003.png Wind Res +5% 40 Reduces wind damage taken by 5%.
Icon Ability 1080003.png Wind Res +8% 60 Reduces wind damage taken by 8%.
Icon Ability 1080003.png Wind Res +10% 80 Reduces wind damage taken by 10%.
Icon Ability 1080003.png Wind Res +4% 30 Reduces wind damage taken by 4%.
Icon Ability 1080004.png Light Res +3% 20 Reduces light damage taken by 3%.
Icon Ability 1080004.png Light Res +5% 40 Reduces light damage taken by 5%.
Icon Ability 1080004.png Light Res +8% 60 Reduces light damage taken by 8%.
Icon Ability 1080004.png Light Res +10% 80 Reduces light damage taken by 10%.
Icon Ability 1080004.png Light Res +13% 100 Reduces light damage taken by 13%.
Icon Ability 1080004.png Light Res +4% 30 Reduces light damage taken by 4%.
Icon Ability 1080005.png Shadow Res +3% 20 Reduces shadow damage taken by 3%.
Icon Ability 1080005.png Shadow Res +5% 40 Reduces shadow damage taken by 5%.
Icon Ability 1080005.png Shadow Res +8% 60 Reduces shadow damage taken by 8%.
Icon Ability 1080005.png Shadow Res +10% 80 Reduces shadow damage taken by 10%.
Icon Ability 1080005.png Shadow Res +4% 30 Reduces shadow damage taken by 4%.

Class Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1060001.png Thaumian's Bane +20% 60 Increases damage to thaumians by 20%.
Icon Ability 1060001.png Thaumian's Bane +25% 80 Increases damage to thaumians by 25%.
Icon Ability 1060001.png Thaumian's Bane +30% 100 Increases damage to thaumians by 30%.
Icon Ability 1060001.png (Light) Thaumian's Bane +10% 20 If the user is attuned to Wind: increases damage to thaumians by 10%.
Icon Ability 1060001.png (Light) Thaumian's Bane +15% 40 If the user is attuned to Light: increases damage to thaumians by 15%.
Icon Ability 1060001.png (Shadow) Thaumian's Bane +10% 20 If the user is attuned to Shadow: increases damage to thaumians by 10%.
Icon Ability 1060001.png (Shadow) Thaumian's Bane +15% 40 If the user is attuned to Shadow: increases damage to thaumians by 15%.
Icon Ability 1060001.png Thaumian's Bane +10% 20 Increases damage to thaumians by 10%.
Icon Ability 1060001.png (Flame) Thaumian's Bane +10% 20 If the user is attuned to Flame: increases damage to thaumians by 10%.
Icon Ability 1060001.png (Flame) Thaumian's Bane +15% 40 If the user is attuned to Flame: increases damage to thaumians by 15%.
Icon Ability 1060001.png (Water) Thaumian's Bane +10% 20 If the user is attuned to Water: increases damage to thaumians by 10%.
Icon Ability 1060001.png (Water) Thaumian's Bane +15% 40 If the user is attuned to Water: increases damage to thaumians by 15%.
Icon Ability 1060001.png Thaumian's Bane +35% 120 Increases damage to thaumians by 35%.
Icon Ability 1060001.png (Wind) Thaumian's Bane +10% 20 If the user is attuned to Wind: increases damage to thaumians by 10%.
Icon Ability 1060001.png (Wind) Thaumian's Bane +15% 40 If the user is attuned to Wind: increases damage to thaumians by 15%.
Icon Ability 1060002.png (Water) Physian's Bane +10% 20 If the user is attuned to Water: increases damage to physians by 10%.
Icon Ability 1060002.png (Water) Physian's Bane +15% 40 If the user is attuned to Water: increases damage to physians by 15%.
Icon Ability 1060002.png Physian's Bane +20% 60 Increases damage to physians by 20%.
Icon Ability 1060002.png Physian's Bane +25% 80 Increases damage to physians by 25%.
Icon Ability 1060002.png Physian's Bane +30% 100 Increases damage to physians by 30%.
Icon Ability 1060002.png (Wind) Physian's Bane +10% 20 If the user is attuned to Wind: increases damage to physians by 10%.
Icon Ability 1060002.png (Wind) Physian's Bane +15% 40 If the user is attuned to Wind: increases damage to physians by 15%.
Icon Ability 1060002.png (Shadow) Physian's Bane +10% 20 If the user is attuned to Shadow: increases damage to physians by 10%.
Icon Ability 1060002.png (Shadow) Physian's Bane +15% 40 If the user is attuned to Shadow: increases damage to physians by 15%.
Icon Ability 1060002.png Physian's Bane +10% 20 Increases damage to physians by 10%.
Icon Ability 1060002.png (Flame) Physian's Bane +10% 20 If the user is attuned to Flame: increases damage to physians by 10%.
Icon Ability 1060002.png (Flame) Physian's Bane +15% 40 If the user is attuned to Flame: increases damage to physians by 15%.
Icon Ability 1060002.png (Light) Physian's Bane +10% 20 If the user is attuned to Light: increases damage to physians by 10%.
Icon Ability 1060002.png (Light) Physian's Bane +15% 40 If the user is attuned to Light: increases damage to physians by 15%.
Icon Ability 1060003.png Demihuman's Bane +20% 60 Increases damage to demihumans by 20%.
Icon Ability 1060003.png Demihuman's Bane +25% 80 Increases damage to demihumans by 25%.
Icon Ability 1060004.png Therion's Bane +15% 40 Increases damage to therions by 15%.
Icon Ability 1060004.png Therion's Bane +20% 60 Increases damage to therions by 20%.
Icon Ability 1060004.png Therion's Bane +25% 80 Increases damage to therions by 25%.
Icon Ability 1060004.png (Wind) Therion's Bane +15% 40 If the user is attuned to Wind: increases damage to therions by 15%.
Icon Ability 1060004.png Therion's Bane +35% 120 Increases damage to therions by 35%.
Icon Ability 1060005.png (Water) Undead's Bane +10% 20 If the user is attuned to Water: increases damage to undead by 10%.
Icon Ability 1060005.png (Water) Undead's Bane +15% 40 If the user is attuned to Water: increases damage to undead by 15%.
Icon Ability 1060005.png (Wind) Undead's Bane +10% 20 If the user is attuned to Wind: increases damage to undead by 10%.
Icon Ability 1060005.png (Wind) Undead's Bane +15% 40 If the user is attuned to Wind: increases damage to undead by 15%.
Icon Ability 1060005.png (Shadow) Undead's Bane +10% 20 If the user is attuned to Shadow: increases damage to undead by 10%.
Icon Ability 1060005.png (Shadow) Undead's Bane +15% 40 If the user is attuned to Shadow: increases damage to undead by 15%.
Icon Ability 1060005.png (Flame) Undead's Bane +10% 20 If the user is attuned to Flame: increases damage to undead by 10%.
Icon Ability 1060005.png (Flame) Undead's Bane +15% 40 If the user is attuned to Flame: increases damage to undead by 15%.
Icon Ability 1060005.png Undead's Bane +10% 20 Increases damage to undead by 10%.
Icon Ability 1060005.png (Light) Undead's Bane +10% 20 If the user is attuned to Light: increases damage to undead by 10%.
Icon Ability 1060005.png (Light) Undead's Bane +15% 40 If the user is attuned to Light: increases damage to undead by 15%.
Icon Ability 1060006.png Demon's Bane +20% 60 Increases damage to demons by 20%.
Icon Ability 1060006.png Demon's Bane +25% 80 Increases damage to demons by 25%.
Icon Ability 1050005.png Undead Res +20% 80 Decreases damage from undead by 20%.
Icon Ability 1050005.png Undead Res +15% 60 Decreases damage from undead by 15%.

Attack Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010001.png Force Strike +10% 20 Increases force strike damage by 10%.
Icon Ability 1010001.png Force Strike +20% 40 Increases force strike damage by 20%.
Icon Ability 1010001.png Force Strike +30% 60 Increases force strike damage by 30%.
Icon Ability 1010001.png Force Strike +40% 80 Increases force strike damage by 40%.
Icon Ability 1010001.png Force Strike +50% 100 Increases force strike damage by 50%.
Icon Ability 1010001.png Force Strike Damage & Charge Rate I 80 Increases force strike damage by 20% and charge rate by 15%.
Icon Ability 1010001.png Force Strike Damage & Charge Rate II 100 Increases force strike damage by 25% and charge rate by 20%.
Icon Ability 1010002.png Skill Damage +5% 10 Increases attack skill damage by 5%.
Icon Ability 1010002.png Skill Damage +10% 20 Increases attack skill damage by 10%.
Icon Ability 1010002.png Skill Damage +15% 40 Increases attack skill damage by 15%.
Icon Ability 1010002.png Skill Damage +20% 60 Increases attack skill damage by 20%.
Icon Ability 1010002.png Skill Damage +25% 80 Increases attack skill damage by 25%.
Icon Ability 1010002.png Skill Damage +30% 100 Increases attack skill damage by 30%.
Icon Ability 1010002.png (Lance) Skill Damage +30% 60 If the user wields a Lance: increases attack skill damage by 30%.
Icon Ability 1010002.png (Lance) Skill Damage +35% 80 If the user wields a Lance: increases attack skill damage by 35%.
Icon Ability 1010002.png (Bow) Skill Damage +30% 60 If the user wields a Bow: increases attack skill damage by 30%.
Icon Ability 1010002.png (Bow) Skill Damage +35% 80 If the user wields a Bow: increases attack skill damage by 35%.
Icon Ability 1010002.png (Lance) Skill Damage +40% 100 If the user wields a Lance: increases attack skill damage by 40%.
Icon Ability 1010002.png (Sword) Skill Damage +40% 100 If the user wields a Sword: increases attack skill damage by 40%.
Icon Ability 1010002.png (Bow) Skill Damage +40% 100 If the user wields a Bow: increases attack skill damage by 40%.
Icon Ability 1010002.png Full HP = Skill Damage +25% 40 Increases attack skill damage by 25% when HP is full.
Icon Ability 1010002.png Full HP = Skill Damage +30% 60 Increases attack skill damage by 30% when HP is full.
Icon Ability 1010002.png Full HP = Skill Damage +35% 80 Increases attack skill damage by 35% when HP is full.
Icon Ability 1010002.png Full HP = Skill Damage +40% 100 Increases attack skill damage by 40% when HP is full.
Icon Ability 1010002.png Striker's Skill +6% 60 Increases skill damage by 6% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1010002.png Striker's Skill +8% 80 Increases skill damage by 8% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1010002.png HP 70% = Skill Damage +20% 40 Increases attack skill damage by 20% when HP is 70% or above.
Icon Ability 1010002.png HP 70% = Skill Damage +25% 60 Increases attack skill damage by 25% when HP is 70% or above.
Icon Ability 1010002.png HP 70% = Skill Damage +30% 80 Increases attack skill damage by 30% when HP is 70% or above.
Icon Ability 1010002.png HP 70% = Skill Damage +35% 100 Increases attack skill damage by 35% when HP is 70% or above.
Icon Ability 1010002.png (Sword) Skill Damage +30% 60 If the user wields a Sword: increases attack skill damage by 30%.
Icon Ability 1010002.png (Sword) Skill Damage +35% 80 If the user wields a Sword: increases attack skill damage by 35%.
Icon Ability 1010002.png (Flame) Skill Damage +70% 60 If the user is attuned to Flame: increases attack skill damage by 70%.
Icon Ability 1010002.png (Flame) Skill Damage +90% 70 If the user is attuned to Flame: increases attack skill damage by 90%.
Icon Ability 1010002.png (Shadow) Skill Damage +70% 60 If the user is attuned to Shadow: increases attack skill damage by 70%.
Icon Ability 1010002.png (Shadow) Skill Damage +90% 70 If the user is attuned to Shadow: increases attack skill damage by 90%.
Icon Ability 1010002.png (Axe) Skill Damage +30% 60 If the user wields an Axe: increases attack skill damage by 30%.
Icon Ability 1010002.png (Axe) Skill Damage +35% 80 If the user wields an Axe: increases attack skill damage by 35%.
Icon Ability 1010002.png (Axe) Skill Damage +40% 100 If the user wields an Axe: increases attack skill damage by 40%.
Icon Ability 1010002.png (Water) Skill Damage +70% 60 If the user is attuned to Water: increases attack skill damage by 70%.
Icon Ability 1010002.png (Water) Skill Damage +90% 70 If the user is attuned to Water: increases attack skill damage by 90%.
Icon Ability 1010002.png (Dagger) Skill Damage +30% 60 If the user wields a Dagger: increases attack skill damage by 30%.
Icon Ability 1010002.png (Dagger) Skill Damage +35% 80 If the user wields a Dagger: increases attack skill damage by 35%.
Icon Ability 1010002.png (Dagger) Skill Damage +40% 100 If the user wields a Dagger: increases attack skill damage by 40%.
Icon Ability 1010002.png (Wind) Skill Damage +70% 60 If the user is attuned to Wind: increases attack skill damage by 70%.
Icon Ability 1010002.png (Wind) Skill Damage +90% 70 If the user is attuned to Wind: increases attack skill damage by 90%.
Icon Ability 1010002.png (Wand) Skill Damage +30% 60 If the user wields a Wand: increases attack skill damage by 30%.
Icon Ability 1010002.png (Wand) Skill Damage +35% 80 If the user wields a Wand: increases attack skill damage by 35%.
Icon Ability 1010002.png (Wand) Skill Damage +40% 100 If the user wields a Wand: increases attack skill damage by 40%.
Icon Ability 1010002.png Skill Damage +35% 120 Increases attack skill damage by 35%.
Icon Ability 1010002.png HP 70% = Skill Damage +40% 120 Increases attack skill damage by 40% when HP is 70% or above.
Icon Ability 1010002.png Full HP = Skill Damage +45% 120 Increases attack skill damage by 45% when HP is full.
Icon Ability 1010002.png Dragon's Skill I 40 Each shapeshift increases attack skill damage by 4% (up to three times per quest).
Icon Ability 1010002.png Dragon's Skill II 60 Each shapeshift increases attack skill damage by 6% (up to three times per quest).
Icon Ability 1010002.png Dragon's Skill III 80 Each shapeshift increases attack skill damage by 8% (up to three times per quest).
Icon Ability 1010002.png (Flame) Skill Damage +50% 60 If the user is attuned to Flame: increases attack skill damage by 50%.
Icon Ability 1010002.png (Shadow) Skill Damage +50% 60 If the user is attuned to Shadow: increases attack skill damage by 50%.
Icon Ability 1010007.png (Flame) Ending Shapeshift = Skill Gauges +50% 0 If the user is attuned to Flame: fills 50% of skill gauges when the user's shapeshift is undone.
Icon Ability 1010007.png (Flame) Ending Shapeshift = Skill Gauges +100% 0 If the user is attuned to Flame: fills 100% of skill gauges when the user's shapeshift is undone.
Icon Ability 1010009.png Broken Punisher +10% 20 Increases damage to enemies in break state by 10%.
Icon Ability 1010009.png Broken Punisher +15% 40 Increases damage to enemies in break state by 15%.
Icon Ability 1010009.png Broken Punisher +20% 60 Increases damage to enemies in break state by 20%.
Icon Ability 1010009.png Broken Punisher +25% 80 Increases damage to enemies in break state by 25%.
Icon Ability 1010009.png Broken Punisher +30% 100 Increases damage to enemies in break state by 30%.
Icon Ability 1010009.png (Wind) Broken Punisher +15% 20 If the user is attuned to Wind: increases damage to enemies in break state by 15%.
Icon Ability 1010009.png (Wind) Broken Punisher +20% 40 If the user is attuned to Wind: increases damage to enemies in break state by 20%.
Icon Ability 1010009.png (Wind) Broken Punisher +25% 50 If the user is attuned to Wind: increases damage to enemies in break state by 25%.
Icon Ability 1010009.png (Water) Broken Punisher +10% 20 If the user is attuned to Water: increases damage to enemies in break state by 10%.
Icon Ability 1010009.png (Water) Broken Punisher +15% 40 If the user is attuned to Water: increases damage to enemies in break state by 15%.
Icon Ability 1010009.png Broken Punisher +35% 120 Increases damage to enemies in break state by 35%.
Icon Ability 1010010.png Overdrive Punisher +3% 20 Increases damage to enemies in overdrive state by 3%.
Icon Ability 1010010.png Overdrive Punisher +5% 40 Increases damage to enemies in overdrive state by 5%.
Icon Ability 1010010.png Overdrive Punisher +8% 60 Increases damage to enemies in overdrive state by 8%.
Icon Ability 1010010.png Overdrive Punisher +10% 80 Increases damage to enemies in overdrive state by 10%.
Icon Ability 1010010.png Overdrive Punisher +13% 100 Increases damage to enemies in overdrive state by 13%.
Icon Ability 1010010.png (Water) Overdrive Punisher +40% 5 If the user is attuned to Water: increases damage to enemies in overdrive state by 40%.
Icon Ability 1010010.png (Water) Overdrive Punisher +60% 15 If the user is attuned to Water: increases damage to enemies in overdrive state by 60%.
Icon Ability 1010010.png Overdrive Punisher +4% 30 Increases damage to enemies in overdrive state by 4%.
Icon Ability 1010010.png (Light) Overdrive Punisher +20% 5 If the user is attuned to Light: increases damage to enemies in overdrive state by 20%.
Icon Ability 1010010.png (Light) Overdrive Punisher +25% 15 If the user is attuned to Light: increases damage to enemies in overdrive state by 25%.
Icon Ability 1010010.png Overdrive Punisher +15% 120 Increases damage to enemies in overdrive state by 15%.
Icon Ability 1010013.png Sylvan Strength I 70 Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 25-hit combo.
Icon Ability 1010013.png Sylvan Strength II 100 Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 20-hit combo.
Icon Ability 1010014.png Flamewyrm's Nature I 70 Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her strength will increase by 15% for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
Icon Ability 1010014.png Flamewyrm's Nature II 100 Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, her strength will increase by 15% for the remainder of the quest, and the skill Flames of Passion will be powered up for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
Icon Ability 1010024.png Obsessive Love I 80 When the "Obsession" effect is active, increases strength by 20%, and decreases defense by 20%.
Icon Ability 1010024.png Obsessive Love II 100 When the "Obsession" effect is active, increases strength by 30%, and decreases defense by 20%.
Icon Ability 1010024.png System Overload 60 Increases strength by 20% but decreases defense by 50% when HP is 30% or below.
Icon Ability 1010025.png Chicken at Heart I 60 Increases strength by 15% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%.
Icon Ability 1010025.png Chicken at Heart II 80 Increases strength by 20% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%.
Icon Ability 1010039.png The Beast Within 60 When the "Loathsome Power" effect is active, increases strength by 20%, and increases defense by 50%.
Icon Ability 1010039.png (Shadow) HP Below 30% = Strength & Defense I 20 If the user is attuned to Shadow: increases strength by 20% and defense by 75% when HP is 30% or below.
Icon Ability 1010039.png (Shadow) HP Below 30% = Strength & Defense II 30 If the user is attuned to Shadow: increases strength by 40% and defense by 100% when HP is 30% or below.
Icon Ability 1010040.png Rightful King 80 If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir.
Icon Ability 1010048.png Wild Noble 120 Increases force strike damage by 30%. Using Wild Strike grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack, and will be consumed on use.
Icon Ability 1020002.png (Wind) Strength +35% 65 If the user is attuned to Wind: increases strength by 35%.
Icon Ability 1020002.png Dragon's Claws I 60 Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 4% in total. On second shapeshift strength is increased by 10% in total. On third shapeshift strength is increased by 20% in total.
Icon Ability 1020002.png Dragon's Claws II 80 Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 5% in total. On second shapeshift strength is increased by 13% in total. On third shapeshift strength is increased by 25% in total.
Icon Ability 1020002.png Dragon's Claws III 100 Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 6% in total. On second shapeshift strength is increased by 15% in total. On third shapeshift strength is increased by 30% in total.
Icon Ability 1020002.png (Wind) Strength +50% 85 If the user is attuned to Wind: increases strength by 50%.
Icon Ability 1020002.png (Flame) Strength +10% 20 If the user is attuned to Flame: increases strength by 10%.
Icon Ability 1020002.png (Flame) Strength +15% 30 If the user is attuned to Flame: increases strength by 15%.
Icon Ability 1020002.png (Flame) Strength +20% 40 If the user is attuned to Flame: increases strength by 20%.
Icon Ability 1020002.png (Flame) Strength +30% 60 If the user is attuned to Flame: increases strength by 30%.
Icon Ability 1020002.png (Flame) Strength +40% 70 If the user is attuned to Flame: increases strength by 40%.
Icon Ability 1020002.png (Flame) Strength +45% 80 If the user is attuned to Flame: increases strength by 45%.
Icon Ability 1020002.png (Flame) Strength +60% 100 If the user is attuned to Flame: increases strength by 60%.
Icon Ability 1020002.png (Water) Strength +10% 20 If the user is attuned to Water: increases strength by 10%.
Icon Ability 1020002.png (Water) Strength +15% 30 If the user is attuned to Water: increases strength by 15%.
Icon Ability 1020002.png (Water) Strength +20% 40 If the user is attuned to Water: increases strength by 20%.
Icon Ability 1020002.png (Water) Strength +30% 60 If the user is attuned to Water: increases strength by 30%.
Icon Ability 1020002.png (Water) Strength +40% 70 If the user is attuned to Water: increases strength by 40%.
Icon Ability 1020002.png (Water) Strength +45% 80 If the user is attuned to Water: increases strength by 45%.
Icon Ability 1020002.png (Water) Strength +60% 100 If the user is attuned to Water: increases strength by 60%.
Icon Ability 1020002.png (Wind) Strength +10% 20 If the user is attuned to Wind: increases strength by 10%.
Icon Ability 1020002.png (Wind) Strength +15% 30 If the user is attuned to Wind: increases strength by 15%.
Icon Ability 1020002.png (Wind) Strength +20% 40 If the user is attuned to Wind: increases strength by 20%.
Icon Ability 1020002.png (Wind) Strength +30% 60 If the user is attuned to Wind: increases strength by 30%.
Icon Ability 1020002.png (Wind) Strength +40% 70 If the user is attuned to Wind: increases strength by 40%.
Icon Ability 1020002.png (Wind) Strength +45% 80 If the user is attuned to Wind: increases strength by 45%.
Icon Ability 1020002.png (Wind) Strength +60% 100 If the user is attuned to Wind: increases strength by 60%.
Icon Ability 1020002.png (Light) Strength +10% 20 If the user is attuned to Light: increases strength by 10%.
Icon Ability 1020002.png (Light) Strength +15% 30 If the user is attuned to Light: increases strength by 15%.
Icon Ability 1020002.png (Light) Strength +20% 40 If the user is attuned to Light: increases strength by 20%.
Icon Ability 1020002.png (Light) Strength +30% 60 If the user is attuned to Light: increases strength by 30%.
Icon Ability 1020002.png (Light) Strength +40% 70 If the user is attuned to Light: increases strength by 40%.
Icon Ability 1020002.png (Light) Strength +45% 80 If the user is attuned to Light: increases strength by 45%.
Icon Ability 1020002.png (Light) Strength +60% 100 If the user is attuned to Light: increases strength by 60%.
Icon Ability 1020002.png (Shadow) Strength +10% 20 If the user is attuned to Shadow: increases strength by 10%.
Icon Ability 1020002.png (Shadow) Strength +15% 30 If the user is attuned to Shadow: increases strength by 15%.
Icon Ability 1020002.png (Shadow) Strength +20% 40 If the user is attuned to Shadow: increases strength by 20%.
Icon Ability 1020002.png (Shadow) Strength +30% 60 If the user is attuned to Shadow: increases strength by 30%.
Icon Ability 1020002.png (Shadow) Strength +40% 70 If the user is attuned to Shadow: increases strength by 40%.
Icon Ability 1020002.png (Shadow) Strength +45% 80 If the user is attuned to Shadow: increases strength by 45%.
Icon Ability 1020002.png (Shadow) Strength +60% 100 If the user is attuned to Shadow: increases strength by 60%.
Icon Ability 1020002.png HP Below 50% = Strength +15% 80 Increases strength by 15% when HP is 50% or below.
Icon Ability 1020002.png Dragon Damage +14% 70 Adds 14% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png Blindness = Team Strength +8% 60 Buffs the entire team's strength by 8% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Blindness = Team Strength +10% 80 Buffs the entire team's strength by 10% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png HP 70% = Strength +3% 20 Increases strength by 3% when HP is 70% or above.
Icon Ability 1020002.png HP 70% = Strength +5% 40 Increases strength by 5% when HP is 70% or above.
Icon Ability 1020002.png HP 70% = Strength +8% 60 Increases strength by 8% when HP is 70% or above.
Icon Ability 1020002.png HP 70% = Strength +10% 80 Increases strength by 10% when HP is 70% or above.
Icon Ability 1020002.png HP 70% = Strength +13% 100 Increases strength by 13% when HP is 70% or above.
Icon Ability 1020002.png Full HP = Strength +5% 20 Increases strength by 5% when HP is full.
Icon Ability 1020002.png Full HP = Strength +8% 40 Increases strength by 8% when HP is full.
Icon Ability 1020002.png Full HP = Strength +10% 60 Increases strength by 10% when HP is full.
Icon Ability 1020002.png Full HP = Strength +13% 80 Increases strength by 13% when HP is full.
Icon Ability 1020002.png Full HP = Strength +15% 100 Increases strength by 15% when HP is full.
Icon Ability 1020002.png Flurry Strength +10% 40 Increases strength by 10% when the combo count is 15 or higher.
Icon Ability 1020002.png Flurry Strength +13% 60 Increases strength by 13% when the combo count is 15 or higher.
Icon Ability 1020002.png Flurry Strength +15% 80 Increases strength by 15% when the combo count is 15 or higher.
Icon Ability 1020002.png Flurry Strength +20% 100 Increases strength by 20% when the combo count is 15 or higher.
Icon Ability 1020002.png Strength Doublebuff +3% 20 Increases strength by 3% for 15 seconds each time a defense up buff is received.
Icon Ability 1020002.png Strength Doublebuff +5% 40 Increases strength by 5% for 15 seconds each time a defense up buff is received.
Icon Ability 1020002.png Strength Doublebuff +8% 60 Increases strength by 8% for 15 seconds each time a defense up buff is received.
Icon Ability 1020002.png Strength Doublebuff +10% 80 Increases strength by 10% for 15 seconds each time a defense up buff is received.
Icon Ability 1020002.png Strength Doublebuff +13% 100 Increases strength by 13% for 15 seconds each time a defense up buff is received.
Icon Ability 1020002.png Striker's Strength +3% 40 Increases strength by 3% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1020002.png Striker's Strength +4% 60 Increases strength by 4% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1020002.png Striker's Strength +5% 80 Increases strength by 5% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1020002.png Striker's Strength +6% 100 Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1020002.png Slayer's Strength +2% 20 Increases strength by 2% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Slayer's Strength +3% 40 Increases strength by 3% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Slayer's Strength +4% 60 Increases strength by 4% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Slayer's Strength +5% 80 Increases strength by 5% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Slayer's Strength +6% 100 Increases strength by 6% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Last Offense +20% 40 Buffs strength by 20% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020002.png Last Offense +30% 60 Buffs strength by 30% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020002.png Last Offense +40% 80 Buffs strength by 40% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020002.png Last Offense +50% 100 Buffs strength by 50% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020002.png Energized: Strength +15% 80 Increases strength by 15% for 15 seconds each time the user is energized.
Icon Ability 1020002.png Energized: Strength +20% 100 Increases strength by 20% for 15 seconds each time the user is energized.
Icon Ability 1020002.png Dragon Damage +18% 80 Adds 18% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png HP 70% = Strength +6% 50 Increases strength by 6% when HP is 70% or above.
Icon Ability 1020002.png Paralysis = User Strength +10% 60 Buffs the user's strength by 10% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Paralysis = User Strength +15% 80 Buffs the user's strength by 15% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png (Flame) HP 70% = Strength +5% 40 If the user is attuned to Flame: increases strength by 5% when HP is 70% or above.
Icon Ability 1020002.png (Flame) Full HP = Strength +8% 40 If the user is attuned to Flame: increases strength by 8% when HP is full.
Icon Ability 1020002.png Sleep = Team Strength +10% 60 Buffs the entire team's strength by 10% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Sleep = Team Strength +15% 80 Buffs the entire team's strength by 15% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png (Water) Slayer's Strength +3% 40 If the user is attuned to Water: increases strength by 3% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Primed Strength +8% 80 Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020002.png Primed Strength +10% 100 Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020002.png (Wind) Strength & Critical Damage I 70 If the user is attuned to Wind: increases strength by 30% and adds 50% to the modifier applied to critical damage.
Icon Ability 1020002.png (Wind) Strength & Critical Damage II 100 If the user is attuned to Wind: increases strength by 45% and adds 55% to the modifier applied to critical damage.
Icon Ability 1020002.png (Flame) Strength & Critical Damage I 70 If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage.
Icon Ability 1020002.png (Flame) Strength & Critical Damage II 100 If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage.
Icon Ability 1020002.png (Wind) Slayer's Strength +3% 40 If the user is attuned to Wind: increases strength by 3% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png (Wind) Slayer's Strength +4% 60 If the user is attuned to Wind: increases strength by 4% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Bog = Team Strength +8% 80 Buffs the entire team's strength by 8% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Bog = Team Strength +10% 100 Buffs the entire team's strength by 10% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Dragon Damage +8% 50 Adds 8% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png (Flame) Strength +35% 65 If the user is attuned to Flame: increases strength by 35%.
Icon Ability 1020002.png (Flame) Strength +50% 85 If the user is attuned to Flame: increases strength by 50%.
Icon Ability 1020002.png (Shadow) HP 30% = Strength +35% 35 If the user is attuned to Shadow: increases strength by 35% when HP is 30% or above.
Icon Ability 1020002.png Primed Strength +5% 60 Increases the strength of the adventurer you are currently controlling by 5% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020002.png (Light) HP 50% = Strength +7% 40 If the user is attuned to Light: increases strength by 7% when HP is 50% or above.
Icon Ability 1020002.png (Light) HP 70% = Strength +5% 40 If the user is attuned to Light: increases strength by 5% when HP is 70% or above.
Icon Ability 1020002.png (Light) HP 70% = Strength +8% 60 If the user is attuned to Light: increases strength by 8% when HP is 70% or above.
Icon Ability 1020002.png (Shadow) HP 30% = Strength +50% 50 If the user is attuned to Shadow: increases strength by 50% when HP is 30% or above.
Icon Ability 1020002.png Resilient Offense +8% 80 Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
Icon Ability 1020002.png Resilient Offense +10% 100 Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
Icon Ability 1020002.png (Shadow) Strength & Dragon's Might I 70 If the user is attuned to Shadow: increases strength by 45%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
Icon Ability 1020002.png (Shadow) Strength & Dragon's Might II 100 If the user is attuned to Shadow: increases strength by 55%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
Icon Ability 1020002.png Draconic Dream I 80 Increases defense while shapeshifted by 80%. When the "Dream Boost" effect is active, adds 15% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png Draconic Dream II 100 Increases defense while shapeshifted by 100%. When the "Dream Boost" effect is active, adds 20% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png (Wind) Primed Strength +10% 10 Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are wind-attuned. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020002.png (Wind) Primed Strength +15% 15 Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are wind-attuned. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020002.png Resilient Offense +5% 40 Increases strength by 5% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
Icon Ability 1020002.png Resilient Offense +8% 60 Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
Icon Ability 1020002.png Resilient Offense +10% 80 Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
Icon Ability 1020002.png (Flame) Primed Strength +10% 10 Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are flame-attuned. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020002.png (Flame) Primed Strength +15% 15 Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are flame-attuned. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020002.png (Flame) Slayer's Strength +3% 40 If the user is attuned to Flame: increases strength by 3% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png (Flame) Slayer's Strength +4% 60 If the user is attuned to Flame: increases strength by 4% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png (Flame) HP 70% = Strength +8% 60 If the user is attuned to Flame: increases strength by 8% when HP is 70% or above.
Icon Ability 1020002.png (Water) Primed Strength +10% 10 Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are water-attuned. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020002.png (Water) Primed Strength +15% 15 Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are water-attuned. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020002.png (Water) Strength +35% 65 If the user is attuned to Water: increases strength by 35%.
Icon Ability 1020002.png (Light) Strength +35% 65 If the user is attuned to Light: increases strength by 35%.
Icon Ability 1020002.png (Light) Strength +50% 85 If the user is attuned to Light: increases strength by 50%.
Icon Ability 1020002.png (Light) Whirlwind Strength +40% 10 If the user is attuned to Light: increases strength by 40% when the combo count is 30 or higher.
Icon Ability 1020002.png (Light) Whirlwind Strength +50% 15 If the user is attuned to Light: increases strength by 50% when the combo count is 30 or higher.
Icon Ability 1020002.png (Flame) Unyielding Offense +2% 60 If the user is attuned to Flame: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
Icon Ability 1020002.png (Flame) Unyielding Offense +4% 80 If the user is attuned to Flame: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
Icon Ability 1020002.png Dauntless Strength +15% 80 Increases strength by 15% for every 15 seconds that pass without the user being knocked back by an enemy. This buff can stack up to three times. All stacks will be lost upon being knocked back by an enemy.
Icon Ability 1020002.png Dauntless Strength +20% 100 Increases strength by 20% for every 15 seconds that pass without the user being knocked back by an enemy. This buff can stack up to three times. All stacks will be lost upon being knocked back by an enemy.
Icon Ability 1020002.png (Light) Slayer's Strength +3% 40 If the user is attuned to Light: increases strength by 3% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png (Light) Slayer's Strength +4% 60 If the user is attuned to Light: increases strength by 4% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png (Shadow) Slayer's Strength +3% 40 If the user is attuned to Shadow: increases strength by 3% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png (Shadow) Slayer's Strength +4% 60 If the user is attuned to Shadow: increases strength by 4% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Slayer's Flurry Strength I 120 Increases strength by 6% for every five enemies defeated (up to five times per quest), and increases strength by 8% when the combo count is 15 or higher.
Icon Ability 1020002.png (Water) Slayer's Strength +4% 60 If the user is attuned to Water: increases strength by 4% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png (Light) Strength +55% 90 If the user is attuned to Light: increases strength by 55%.
Icon Ability 1020002.png (Light) Whirlwind Strength +20% 5 If the user is attuned to Light: increases strength by 20% when the combo count is 15 or higher.
Icon Ability 1020002.png (Light) Whirlwind Strength +25% 10 If the user is attuned to Light: increases strength by 25% when the combo count is 15 or higher.
Icon Ability 1020002.png Dragon Damage +6% 40 Adds 6% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png Dragon's Claws IV 120 Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 25% in total. On third shapeshift strength is increased by 40% in total.
Icon Ability 1020002.png Strength & Ending Shapeshift = Curse I 30 Increases strength by 45%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
Icon Ability 1020002.png Strength & Ending Shapeshift = Curse II 40 Increases strength by 50%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
Icon Ability 1020002.png HP 70% = Strength +15% 120 Increases strength by 15% when HP is 70% or above.
Icon Ability 1020002.png (Water) HP 70% = Strength +5% 40 If the user is attuned to Water: increases strength by 5% when HP is 70% or above.
Icon Ability 1020002.png Resilient Offense +15% 120 Increases strength by 15% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
Icon Ability 1020002.png (Shadow) Strength +35% 65 If the user is attuned to Shadow: increases strength by 35%.
Icon Ability 1020002.png (Shadow) Strength +50% 85 If the user is attuned to Shadow: increases strength by 50%.
Icon Ability 1020002.png Last Offense +60% 120 Buffs strength by 60% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020002.png Dragon Damage +4% 30 Adds 4% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png (Shadow) Strength +25% 50 If the user is attuned to Shadow: increases strength by 25%.
Icon Ability 1020002.png (Flame) Strength & Force Strike Damage I 60 If the user is attuned to Flame: increases strength by 45% and force strike damage by 50%.
Icon Ability 1020002.png (Flame) Strength & Force Strike Damage II 70 If the user is attuned to Flame: increases strength by 55% and force strike damage by 60%.
Icon Ability 1020002.png Poison = Team Strength +8% 80 Buffs the entire team's strength by 8% for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Poison = Team Strength +10% 100 Buffs the entire team's strength by 10% for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png (Water) Strength & Critical Damage I 70 If the user is attuned to Water: increases strength by 30% and adds 50% to the modifier applied to critical damage.
Icon Ability 1020002.png (Water) Strength & Critical Damage II 100 If the user is attuned to Water: increases strength by 45% and adds 55% to the modifier applied to critical damage.
Icon Ability 1020002.png (Shadow) Unyielding Offense +2% 60 If the user is attuned to Shadow: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
Icon Ability 1020002.png (Shadow) Unyielding Offense +4% 80 If the user is attuned to Shadow: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
Icon Ability 1020002.png Dragon Damage +10% 60 Adds 10% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png (Flame) Strength I & HP 50% = Strength +20% 80 If the user is attuned to Flame: increases strength by 40%, and increases strength by an additional 20% when HP is 50% or above.
Icon Ability 1020002.png (Flame) Strength II & HP 50% = Strength +20% 110 If the user is attuned to Flame: increases strength by 70%, and increases strength by an additional 20% when HP is 50% or above.
Icon Ability 1020002.png (Water) HP 70% = Strength +8% 40 If the user is attuned to Water: increases strength by 8% when HP is 70% or above.
Icon Ability 1020002.png Standard Attack Damage 100 Increases the power of standard attacks.
Icon Ability 1020002.png (Shadow) HP Below 30% = Strength +30% 20 If the user is attuned to Shadow: increases strength by 30% when HP is 30% or below.
Icon Ability 1020002.png (Shadow) HP Below 30% = Strength +40% 30 If the user is attuned to Shadow: increases strength by 40% when HP is 30% or below.
Icon Ability 1020002.png (Wind) Unyielding Offense +2% 60 If the user is attuned to Wind: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
Icon Ability 1020002.png (Wind) Unyielding Offense +4% 80 If the user is attuned to Wind: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
Icon Ability 1020002.png (Wind) HP 70% = Strength +5% 40 If the user is attuned to Wind: increases strength by 5% when HP is 70% or above.
Icon Ability 1020002.png (Wind) HP 70% = Strength +8% 60 If the user is attuned to Wind: increases strength by 8% when HP is 70% or above.
Icon Ability 1020002.png Strength +130% 0 Increases strength by 130%.
Icon Ability 1020006.png (Flame) HP & Strength +5% 20 If the user is attuned to Flame: increases strength and HP by 5%.
Icon Ability 1020006.png (Flame) HP & Strength +8% 30 If the user is attuned to Flame: increases strength and HP by 8%.
Icon Ability 1020006.png (Flame) HP & Strength +10% 50 If the user is attuned to Flame: increases strength and HP by 10%.
Icon Ability 1020006.png (Flame) HP & Strength +15% 60 If the user is attuned to Flame: increases strength and HP by 15%.
Icon Ability 1020006.png (Flame) HP & Strength +20% 70 If the user is attuned to Flame: increases strength and HP by 20%.
Icon Ability 1020006.png (Flame) HP & Strength +30% 100 If the user is attuned to Flame: increases strength and HP by 30%.
Icon Ability 1020006.png (Water) HP & Strength +5% 20 If the user is attuned to Water: increases strength and HP by 5%.
Icon Ability 1020006.png (Water) HP & Strength +8% 30 If the user is attuned to Water: increases strength and HP by 8%.
Icon Ability 1020006.png (Water) HP & Strength +10% 50 If the user is attuned to Water: increases strength and HP by 10%.
Icon Ability 1020006.png (Water) HP & Strength +15% 60 If the user is attuned to Water: increases strength and HP by 15%.
Icon Ability 1020006.png (Water) HP & Strength +20% 70 If the user is attuned to Water: increases strength and HP by 20%.
Icon Ability 1020006.png (Water) HP & Strength +30% 100 If the user is attuned to Water: increases strength and HP by 30%.
Icon Ability 1020006.png (Wind) HP & Strength +5% 20 If the user is attuned to Wind: increases strength and HP by 5%.
Icon Ability 1020006.png (Wind) HP & Strength +8% 30 If the user is attuned to Wind: increases strength and HP by 8%.
Icon Ability 1020006.png (Wind) HP & Strength +10% 50 If the user is attuned to Wind: increases strength and HP by 10%.
Icon Ability 1020006.png (Wind) HP & Strength +15% 60 If the user is attuned to Wind: increases strength and HP by 15%.
Icon Ability 1020006.png (Wind) HP & Strength +20% 70 If the user is attuned to Wind: increases strength and HP by 20%.
Icon Ability 1020006.png (Wind) HP & Strength +30% 100 If the user is attuned to Wind: increases strength and HP by 30%.
Icon Ability 1020006.png (Light) HP & Strength +5% 20 If the user is attuned to Light: increases strength and HP by 5%.
Icon Ability 1020006.png (Light) HP & Strength +8% 30 If the user is attuned to Light: increases strength and HP by 8%.
Icon Ability 1020006.png (Light) HP & Strength +10% 50 If the user is attuned to Light: increases strength and HP by 10%.
Icon Ability 1020006.png (Light) HP & Strength +15% 60 If the user is attuned to Light: increases strength and HP by 15%.
Icon Ability 1020006.png (Light) HP & Strength +20% 70 If the user is attuned to Light: increases strength and HP by 20%.
Icon Ability 1020006.png (Light) HP & Strength +30% 100 If the user is attuned to Light: increases strength and HP by 30%.
Icon Ability 1020006.png (Shadow) HP & Strength +5% 20 If the user is attuned to Shadow: increases strength and HP by 5%.
Icon Ability 1020006.png (Shadow) HP & Strength +8% 30 If the user is attuned to Shadow: increases strength and HP by 8%.
Icon Ability 1020006.png (Shadow) HP & Strength +10% 50 If the user is attuned to Shadow: increases strength and HP by 10%.
Icon Ability 1020006.png (Shadow) HP & Strength +15% 60 If the user is attuned to Shadow: increases strength and HP by 15%.
Icon Ability 1020006.png (Shadow) HP & Strength +20% 70 If the user is attuned to Shadow: increases strength and HP by 20%.
Icon Ability 1020006.png (Shadow) HP & Strength +30% 100 If the user is attuned to Shadow: increases strength and HP by 30%.
Icon Ability 1020006.png HP & Strength +20% 50 Increases strength and HP by 20%.
Icon Ability 1020006.png HP & Strength +30% 60 Increases strength and HP by 30%.
Icon Ability 1020010.png Last Devastation +10% 60 Increases critical rate by 10% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020010.png Last Devastation +20% 80 Increases critical rate by 20% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020010.png Last Devastation +30% 100 Increases critical rate by 30% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020011.png Critical Damage +8% 20 Adds 8% to the modifier applied to critical damage.
Icon Ability 1020011.png Critical Damage +10% 40 Adds 10% to the modifier applied to critical damage.
Icon Ability 1020011.png Critical Damage +13% 60 Adds 13% to the modifier applied to critical damage.
Icon Ability 1020011.png Critical Damage +15% 80 Adds 15% to the modifier applied to critical damage.
Icon Ability 1020011.png Critical Damage +20% 100 Adds 20% to the modifier applied to critical damage.
Icon Ability 1020011.png (Light) Critical Damage +50% 40 If the user is attuned to Light: adds 50% to the modifier applied to critical damage.
Icon Ability 1020011.png (Light) Critical Damage +70% 60 If the user is attuned to Light: adds 70% to the modifier applied to critical damage.
Icon Ability 1020011.png HP 70% = Critical Damage +15% 60 Adds 15% to the modifier applied to critical damage when HP is 70% or above.
Icon Ability 1020011.png Barrage Obliteration +5% 60 Adds 5% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest).
Icon Ability 1020011.png Barrage Obliteration +6% 80 Adds 6% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest).
Icon Ability 1020011.png Full HP = Critical Damage +15% 40 Adds 15% to the modifier applied to critical damage when HP is full.
Icon Ability 1020011.png Full HP = Critical Damage +17% 50 Adds 17% to the modifier applied to critical damage when HP is full.
Icon Ability 1020011.png Full HP = Critical Damage +22% 60 Adds 22% to the modifier applied to critical damage when HP is full.
Icon Ability 1020011.png HP 70% = Critical Damage +17% 70 Adds 17% to the modifier applied to critical damage when HP is 70% or above.
Icon Ability 1020011.png HP 70% = Critical Damage +22% 80 Adds 22% to the modifier applied to critical damage when HP is 70% or above.
Icon Ability 1020011.png (Wind) Critical Damage +10% 40 If the user is attuned to Wind: adds 10% to the modifier applied to critical damage.
Icon Ability 1020011.png (Wind) Critical Damage +13% 60 If the user is attuned to Wind: adds 13% to the modifier applied to critical damage.
Icon Ability 1020011.png (Wind) Critical Damage +15% 80 If the user is attuned to Wind: adds 15% to the modifier applied to critical damage.
Icon Ability 1020011.png (Shadow) Critical Damage +20% 20 If the user is attuned to Shadow: adds 20% to the modifier applied to critical damage.
Icon Ability 1020011.png (Shadow) Critical Damage +40% 30 If the user is attuned to Shadow: adds 40% to the modifier applied to critical damage.
Icon Ability 1020011.png HP 70% = Critical Damage +12% 60 Adds 12% to the modifier applied to critical damage when HP is 70% or above.
Icon Ability 1020011.png Critical Damage +30% 120 Adds 30% to the modifier applied to critical damage.
Icon Ability 1020011.png Critical Damage Doublebuff +8% 60 Adds 8% to the modifier applied to critical damage for 15 seconds each time a defense up buff is received.
Icon Ability 1020011.png Critical Damage Doublebuff +10% 80 Adds 10% to the modifier applied to critical damage for 15 seconds each time a defense up buff is received.
Icon Ability 1020011.png Critical Damage Doublebuff +15% 100 Adds 15% to the modifier applied to critical damage for 15 seconds each time a defense up buff is received.
Icon Ability 1020011.png 25 Hits = Critical Damage +10% 80 Adds 10% to the modifier applied to critical damage for 20 seconds for every 25-hit combo.
Icon Ability 1020011.png 20 Hits = Critical Damage +10% 100 Adds 10% to the modifier applied to critical damage for 20 seconds for every 20-hit combo.
Icon Ability 1020022.png (Wind) Dauntless Rampart I 5 If the user is attuned to Wind: grants them a one-use divergent shield that nullifies damage less than 30% of the user's maximum HP every 15 seconds that pass without the user being knocked back by an enemy. Divergent shields can stack with ordinary shields. Also, the user's strength is increased by 30% while this shield is active.
Icon Ability 1020022.png (Wind) Dauntless Rampart II 15 If the user is attuned to Wind: grants them a one-use divergent shield that nullifies damage less than 40% of the user's maximum HP every 15 seconds that pass without the user being knocked back by an enemy. Divergent shields can stack with ordinary shields. Also, the user's strength is increased by 30% while this shield is active.
Icon Ability 1020023.png (Flame) Strength & Wind Res I 70 If the user is attuned to Flame: increases strength by 35% and adds 15% to wind resistance.
Icon Ability 1020023.png (Flame) Strength & Wind Res II 100 If the user is attuned to Flame: increases strength by 50% and adds 15% to wind resistance.
Icon Ability 1020023.png (Light) Strength & Shadow Res I 70 If the user is attuned to Light: increases strength by 35% and adds 15% to shadow resistance.
Icon Ability 1020023.png (Light) Strength & Shadow Res II 100 If the user is attuned to Light: increases strength by 50% and adds 15% to shadow resistance.
Icon Ability 1020023.png (Wind) Strength & Water Res I 70 If the user is attuned to Wind: increases strength by 35%, and adds 15% to water resistance.
Icon Ability 1020023.png (Wind) Strength & Water Res II 100 If the user is attuned to Wind: increases strength by 50%, and adds 15% to water resistance.
Icon Ability 1020024.png Electrically Charged I 80 Increases strength by 20% when electrified.
Icon Ability 1020024.png Electrically Charged II 100 Increases strength by 25% when electrified.
Icon Ability 1020025.png Last Burst I 70 Buffs strength by 40% for 10 seconds when HP drops to 30% (once per quest).
Icon Ability 1020025.png Last Burst II 100 Buffs strength by 50% for 10 seconds when HP drops to 30% (once per quest).
Icon Ability 1020025.png Last Burst III 120 Increases strength by 40% for 10 seconds and increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (once per quest).
Icon Ability 1020027.png Last Bravery I 70 Increases the entire team's strength by 20% and defense by 30% for 15 seconds when the user's HP drops to 30% (once per quest).
Icon Ability 1020027.png Last Bravery II 100 Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (once per quest).
Icon Ability 1020027.png Last Bravery III 120 Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (twice per quest). After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020028.png Last Destruction I 70 Increases the damage of the next attack skill used by each team member by 30% when the user's HP drops to 30% (once per quest).
Icon Ability 1020028.png Last Destruction II 100 Increases the damage of the next attack skill used by each team member by 40% when the user's HP drops to 30% (once per quest).
Icon Ability 1020028.png Last Destruction III 120 Increases the damage of the next attack skill used by each team member by 10% and the user's attack skills by 30% for the remainder of the quest when the user's HP drops to 30% (once per quest).
Icon Ability 1020029.png Energy = Strength & Critical Rate II 80 Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%.
Icon Ability 1020029.png Energy = Strength & Critical Rate III 100 Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +20% and critical rate +8%.
Icon Ability 1020029.png Dragonyule Blessing I 70 If the user is attuned to Water: increases strength by 30% and critical rate by 15%.
Icon Ability 1020029.png Dragonyule Blessing II 100 If the user is attuned to Water: increases strength by 45% and critical rate by 20%.
Icon Ability 1020029.png Energy = Strength & Critical Rate VII 100 Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +40% and critical rate +15%.
Icon Ability 1020030.png HP Below 30% = Strength & Attack Rate II 80 Increases strength by 15% and attack rate by 10% when HP is 30% or below.
Icon Ability 1020030.png HP Below 30% = Strength & Attack Rate III 100 Increases strength by 20% and attack rate by 10% when HP is 30% or below.
Icon Ability 1020033.png Great Sword Expertise +1 80 Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has three increasingly powerful charge levels and deals 20% more damage to enemies in break state. In addition, they are immune to knockback while charging their force strike.
Icon Ability 1020033.png Great Sword Expertise +2 100 Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has three increasingly powerful charge levels and deals 20% more damage to enemies in break state. In addition, they are immune to knockback while charging their force strike.
Icon Ability 1020034.png Lance Expertise +1 80 Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has two charge levels. After the first level is charged, damage taken from enemy attacks will be reduced by 35% and, when damaged by certain enemy attacks, the user will immediately release their force strike at its current charge level. Once their force strike is fully charged, it will reduce enemy defense by 5% for 15 seconds. This debuff will not stack.
Icon Ability 1020034.png Lance Expertise +2 100 Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has two charge levels. After the first level is charged, damage taken from enemy attacks will be reduced by 35% and, when damaged by certain enemy attacks, the user will immediately release their force strike at its current charge level. Once their force strike is fully charged, it will reduce enemy defense by 5% for 15 seconds. This debuff will not stack.
Icon Ability 1020035.png Bow Expertise +1 80 Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has four increasingly powerful charge levels and movement is possible while charging. In addition, it will reduce enemy strength by 15% for 10 seconds. This debuff will not stack.
Icon Ability 1020035.png Bow Expertise +2 100 Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has four increasingly powerful charge levels and movement is possible while charging. In addition, it will reduce enemy strength by 15% for 10 seconds. This debuff will not stack.
Icon Ability 1070001.png Poisoned Punisher +10% 20 Increases damage to poisoned enemies by 10%.
Icon Ability 1070001.png Poisoned Punisher +15% 40 Increases damage to poisoned enemies by 15%.
Icon Ability 1070001.png Poisoned Punisher +20% 60 Increases damage to poisoned enemies by 20%.
Icon Ability 1070001.png Poisoned Punisher +25% 80 Increases damage to poisoned enemies by 25%.
Icon Ability 1070001.png Poisoned Punisher +30% 100 Increases damage to poisoned enemies by 30%.
Icon Ability 1070001.png (Wind) Poisoned Punisher +15% 5 If the user is attuned to Wind: increases damage to poisoned enemies by 15%.
Icon Ability 1070001.png (Wind) Poisoned Punisher +20% 15 If the user is attuned to Wind: increases damage to poisoned enemies by 20%.
Icon Ability 1070001.png (Shadow) Poisoned Punisher +15% 5 If the user is attuned to Shadow: increases damage to poisoned enemies by 15%.
Icon Ability 1070001.png (Shadow) Poisoned Punisher +20% 15 If the user is attuned to Shadow: increases damage to poisoned enemies by 20%.
Icon Ability 1070002.png Burning Punisher +30% 90 Increases damage to burning enemies by 30%.
Icon Ability 1070002.png Burning Punisher +25% 80 Increases damage to burning enemies by 25%.
Icon Ability 1070002.png (Flame) Burning Punisher +15% 5 If the user is attuned to Flame: increases damage to burning enemies by 15%.
Icon Ability 1070002.png (Flame) Burning Punisher +20% 15 If the user is attuned to Flame: increases damage to burning enemies by 20%.
Icon Ability 1070004.png Paralyzed Punisher +10% 20 Increases damage to paralyzed enemies by 10%.
Icon Ability 1070004.png Paralyzed Punisher +15% 40 Increases damage to paralyzed enemies by 15%.
Icon Ability 1070004.png Paralyzed Punisher +20% 60 Increases damage to paralyzed enemies by 20%.
Icon Ability 1070004.png Paralyzed Punisher +25% 80 Increases damage to paralyzed enemies by 25%.
Icon Ability 1070004.png Paralyzed Punisher +30% 100 Increases damage to paralyzed enemies by 30%.
Icon Ability 1070004.png (Light) Paralyzed Punisher +15% 5 If the user is attuned to Light: increases damage to paralyzed enemies by 15%.
Icon Ability 1070004.png (Light) Paralyzed Punisher +20% 15 If the user is attuned to Light: increases damage to paralyzed enemies by 20%.
Icon Ability 1070004.png (Light) Paralyzed Punisher +10% 5 If the user is attuned to Light: increases damage to paralyzed enemies by 10%.
Icon Ability 1070005.png Blinded Punisher +10% 20 Increases damage to blinded enemies by 10%.
Icon Ability 1070005.png Blinded Punisher +20% 60 Increases damage to blinded enemies by 20%.
Icon Ability 1070005.png Blinded Punisher +25% 80 Increases damage to blinded enemies by 25%.
Icon Ability 1070005.png Blinded Punisher +30% 100 Increases damage to blinded enemies by 30%.
Icon Ability 1070005.png (Flame) Blinded Punisher +10% 20 If the user is attuned to Flame: increases damage to blinded enemies by 10%.
Icon Ability 1070005.png (Flame) Blinded Punisher +15% 40 If the user is attuned to Flame: increases damage to blinded enemies by 15%.
Icon Ability 1070005.png (Wind) Blinded Punisher +10% 20 If the user is attuned to Wind: increases damage to blinded enemies by 10%.
Icon Ability 1070005.png (Wind) Blinded Punisher +15% 40 If the user is attuned to Wind: increases damage to blinded enemies by 15%.
Icon Ability 1070005.png (Shadow) Blinded Punisher +10% 20 If the user is attuned to Shadow: increases damage to blinded enemies by 10%.
Icon Ability 1070005.png (Shadow) Blinded Punisher +15% 40 If the user is attuned to Shadow: increases damage to blinded enemies by 15%.
Icon Ability 1070006.png Stunned Punisher +20% 60 Increases damage to stunned enemies by 20%.
Icon Ability 1070006.png Stunned Punisher +25% 80 Increases damage to stunned enemies by 25%.
Icon Ability 1070006.png Stunned Punisher +30% 100 Increases damage to stunned enemies by 30%.
Icon Ability 1070006.png (Light) Stunned Punisher +15% 40 If the user is attuned to Light: increases damage to stunned enemies by 15%.
Icon Ability 1070010.png Sleeping Punisher +20% 60 Increases damage to sleeping enemies by 20%.
Icon Ability 1070012.png Poisoned & Blinded Punisher I 120 Increases damage to poisoned enemies by 30% and blinded enemies by 40%.
Icon Ability 1070013.png Frostbitten Punisher +25% 80 Increases damage to frostbitten enemies by 25%.
Icon Ability 1070013.png Frostbitten Punisher +30% 100 Increases damage to frostbitten enemies by 30%.
Icon Ability 1070013.png Frostbitten Punisher +10% 20 Increases damage to frostbitten enemies by 10%.
Icon Ability 1070013.png Frostbitten Punisher +15% 40 Increases damage to frostbitten enemies by 15%.
Icon Ability 1070013.png Frostbitten Punisher +20% 60 Increases damage to frostbitten enemies by 20%.
Icon Ability 1070014.png Poisoned & Stunned Punisher I 120 Increases damage to poisoned enemies by 30% and stunned enemies by 40%.
Icon Ability 1070015.png Reduced Defense Punisher +25% 80 Increases damage to enemies with reduced defense by 25%.
Icon Ability 1070015.png Reduced Defense Punisher +30% 100 Increases damage to enemies with reduced defense by 30%.
Icon Ability 1100001.png (Water) High Brunhilda's Bane +30% 100 If the user is attuned to Water: increases damage to High Brunhilda by 30%.
Icon Ability 1100001.png (Flame) High Midgardsormr's Bane +30% 100 If the user is attuned to Flame: increases damage to High Midgardsormr by 30%.
Icon Ability 1100001.png (Wind) High Mercury's Bane +30% 100 If the user is attuned to Wind: increases damage to High Mercury by 30%.
Icon Ability 1100001.png (Shadow) High Jupiter's Bane +30% 100 If the user is attuned to Shadow: increases damage to High Jupiter by 30%.
Icon Ability 1100001.png (Light) High Zodiark's Bane +30% 100 If the user is attuned to Light: increases damage to High Zodiark by 30%.
Icon Ability 1100001.png Wily Machine's Bane +40% 0 Increases damage to Wily Machine 2 by 40%.
Icon Ability 1100001.png Wily Machine's Bane +50% 0 Increases damage to Wily Machine 2 by 50%.
Icon Ability 1100001.png Wily Machine's Bane +60% 0 Increases damage to Wily Machine 2 by 60%.
Icon Ability 1100001.png Brainwashed Brunhilda's Bane +40% 0 Increases damage to Brainwashed Brunhilda by 40%.
Icon Ability 1100001.png Brainwashed Brunhilda's Bane +50% 0 Increases damage to Brainwashed Brunhilda by 50%.
Icon Ability 1100001.png Brainwashed Brunhilda's Bane +60% 0 Increases damage to Brainwashed Brunhilda by 60%.
Icon Ability 1100001.png Brainwashed Mercury's Bane +40% 0 Increases damage to Brainwashed Mercury by 40%.
Icon Ability 1100001.png Brainwashed Mercury's Bane +50% 0 Increases damage to Brainwashed Mercury by 50%.
Icon Ability 1100001.png Brainwashed Mercury's Bane +60% 0 Increases damage to Brainwashed Mercury by 60%.
Icon Ability 1100001.png Brainwashed Jupiter's Bane +40% 0 Increases damage to Brainwashed Jupiter by 40%.
Icon Ability 1100001.png Brainwashed Jupiter's Bane +50% 0 Increases damage to Brainwashed Jupiter by 50%.
Icon Ability 1100001.png Brainwashed Jupiter's Bane +60% 0 Increases damage to Brainwashed Jupiter by 60%.
Icon Ability 1100001.png Brainwashed Zodiark's Bane +40% 0 Increases damage to Brainwashed Zodiark by 40%.
Icon Ability 1100001.png Brainwashed Zodiark's Bane +50% 0 Increases damage to Brainwashed Zodiark by 50%.
Icon Ability 1100001.png Brainwashed Zodiark's Bane +60% 0 Increases damage to Brainwashed Zodiark by 60%.
Icon Ability 1100001.png (Flame) High Midgardsormr's Bane +30% 100 If the user is attuned to Flame: increases damage to High Midgardsormr by 30%.
Icon Ability 1100001.png (Water) High Brunhilda's Bane +30% 100 If the user is attuned to Water: increases damage to High Brunhilda by 30%.
Icon Ability 1100001.png (Wind) High Mercury's Bane +30% 100 If the user is attuned to Wind: increases damage to High Mercury by 30%.
Icon Ability 1100001.png (Light) High Zodiark's Bane +30% 100 If the user is attuned to Light: increases damage to High Zodiark by 30%.
Icon Ability 1100001.png (Shadow) High Jupiter's Bane +30% 100 If the user is attuned to Shadow: increases damage to High Jupiter by 30%.
Icon Ability 1100001.png (Flame) Astral's Bane +60% 40 If the user is attuned to Flame: increases damage to wind-attuned astrals by 60%.
Icon Ability 1100001.png (Water) Astral's Bane +60% 40 If the user is attuned to Water: increases damage to flame-attuned astrals by 60%.
Icon Ability 1100001.png (Wind) Astral's Bane +60% 40 If the user is attuned to Wind: increases damage to water-attuned astrals by 60%.
Icon Ability 1100001.png (Light) Astral's Bane +60% 40 If the user is attuned to Light: increases damage to shadow-attuned astrals by 60%.
Icon Ability 1100001.png (Shadow) Astral's Bane +60% 40 If the user is attuned to Shadow: increases damage to light-attuned astrals by 60%.
Icon Ability 1100001.png (Water) Volcanic Chimera's Bane +20% 40 If the user is attuned to Water: increases damage to the Volcanic Chimera by 20%.
Icon Ability 1100001.png (Water) Volcanic Chimera's Bane +30% 60 If the user is attuned to Water: increases damage to the Volcanic Chimera by 30%.
Icon Ability 1100001.png (Flame) Fatalis's Bane +15% 100 If the user is attuned to Flame: increases damage to Fatalis by 15%.
Icon Ability 1100001.png Monster's Bane +30% 100 Increases damage to Rathalos, Dreadking Rathalos, and Fatalis by 30%.
Icon Ability 1100001.png (Light) Ebon Chimera's Bane +20% 40 If the user is attuned to Light: increases damage to the Ebon Chimera by 20%.
Icon Ability 1100001.png (Light) Ebon Chimera's Bane +30% 60 If the user is attuned to Light: increases damage to the Ebon Chimera by 30%.
Icon Ability 1100001.png (Flame) Tempest Chimera's Bane +20% 40 If the user is attuned to Flame: increases damage to the Tempest Chimera by 20%.
Icon Ability 1100001.png (Flame) Tempest Chimera's Bane +30% 60 If the user is attuned to Flame: increases damage to the Tempest Chimera by 30%.
Icon Ability 1100001.png (Wind) Tidal Chimera's Bane +20% 40 If the user is attuned to Wind: increases damage to the Tidal Chimera by 20%.
Icon Ability 1100001.png (Wind) Tidal Chimera's Bane +30% 60 If the user is attuned to Wind: increases damage to the Tidal Chimera by 30%.
Icon Ability 1130001.png Bleeding Punisher +5% 60 Increases damage to bleeding enemies by 5%.
Icon Ability 1130001.png Bleeding Punisher +8% 80 Increases damage to bleeding enemies by 8%.

Defense Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010030.png Defensive Stance II 60 The user's strength is lowered by 10% during quests, but their defense is increased by 20%.
Icon Ability 1020001.png (Flame) HP +10% 20 If the user is attuned to Flame: increases HP by 10%.
Icon Ability 1020001.png (Flame) HP +15% 30 If the user is attuned to Flame: increases HP by 15%.
Icon Ability 1020001.png (Flame) HP +20% 40 If the user is attuned to Flame: increases HP by 20%.
Icon Ability 1020001.png (Flame) HP +30% 60 If the user is attuned to Flame: increases HP by 30%.
Icon Ability 1020001.png (Flame) HP +40% 70 If the user is attuned to Flame: increases HP by 40%.
Icon Ability 1020001.png (Flame) HP +45% 80 If the user is attuned to Flame: increases HP by 45%.
Icon Ability 1020001.png (Flame) HP +60% 100 If the user is attuned to Flame: increases HP by 60%.
Icon Ability 1020001.png (Water) HP +10% 20 If the user is attuned to Water: increases HP by 10%.
Icon Ability 1020001.png (Water) HP +15% 30 If the user is attuned to Water: increases HP by 15%.
Icon Ability 1020001.png (Water) HP +20% 40 If the user is attuned to Water: increases HP by 20%.
Icon Ability 1020001.png (Water) HP +30% 60 If the user is attuned to Water: increases HP by 30%.
Icon Ability 1020001.png (Water) HP +40% 70 If the user is attuned to Water: increases HP by 40%.
Icon Ability 1020001.png (Water) HP +45% 80 If the user is attuned to Water: increases HP by 45%.
Icon Ability 1020001.png (Water) HP +60% 100 If the user is attuned to Water: increases HP by 60%.
Icon Ability 1020001.png (Wind) HP +10% 20 If the user is attuned to Wind: increases HP by 10%.
Icon Ability 1020001.png (Wind) HP +15% 30 If the user is attuned to Wind: increases HP by 15%.
Icon Ability 1020001.png (Wind) HP +20% 40 If the user is attuned to Wind: increases HP by 20%.
Icon Ability 1020001.png (Wind) HP +30% 60 If the user is attuned to Wind: increases HP by 30%.
Icon Ability 1020001.png (Wind) HP +40% 70 If the user is attuned to Wind: increases HP by 40%.
Icon Ability 1020001.png (Wind) HP +45% 80 If the user is attuned to Wind: increases HP by 45%.
Icon Ability 1020001.png (Wind) HP +60% 100 If the user is attuned to Wind: increases HP by 60%.
Icon Ability 1020001.png (Light) HP +10% 20 If the user is attuned to Light: increases HP by 10%.
Icon Ability 1020001.png (Light) HP +15% 30 If the user is attuned to Light: increases HP by 15%.
Icon Ability 1020001.png (Light) HP +20% 40 If the user is attuned to Light: increases HP by 20%.
Icon Ability 1020001.png (Light) HP +30% 60 If the user is attuned to Light: increases HP by 30%.
Icon Ability 1020001.png (Light) HP +40% 70 If the user is attuned to Light: increases HP by 40%.
Icon Ability 1020001.png (Light) HP +45% 80 If the user is attuned to Light: increases HP by 45%.
Icon Ability 1020001.png (Light) HP +60% 100 If the user is attuned to Light: increases HP by 60%.
Icon Ability 1020001.png (Shadow) HP +10% 20 If the user is attuned to Shadow: increases HP by 10%.
Icon Ability 1020001.png (Shadow) HP +15% 30 If the user is attuned to Shadow: increases HP by 15%.
Icon Ability 1020001.png (Shadow) HP +20% 40 If the user is attuned to Shadow: increases HP by 20%.
Icon Ability 1020001.png (Shadow) HP +30% 60 If the user is attuned to Shadow: increases HP by 30%.
Icon Ability 1020001.png (Shadow) HP +40% 70 If the user is attuned to Shadow: increases HP by 40%.
Icon Ability 1020001.png (Shadow) HP +45% 80 If the user is attuned to Shadow: increases HP by 45%.
Icon Ability 1020001.png (Shadow) HP +60% 100 If the user is attuned to Shadow: increases HP by 60%.
Icon Ability 1020001.png HP +4% 20 Increases HP by 4%.
Icon Ability 1020001.png HP +6% 30 Increases HP by 6%.
Icon Ability 1020001.png HP +8% 40 Increases HP by 8%.
Icon Ability 1020003.png (Water) HP 70% = Defense +3% 20 If the user is attuned to Water: increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png (Water) HP 70% = Defense +5% 40 If the user is attuned to Water: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png (Water) Full HP = Defense +15% 40 If the user is attuned to Water: increases defense by 15% when HP is full.
Icon Ability 1020003.png (Water) Full HP = Defense +20% 60 If the user is attuned to Water: increases defense by 20% when HP is full.
Icon Ability 1020003.png Full HP = Defense +18% 50 Increases defense by 18% when HP is full.
Icon Ability 1020003.png HP 70% = Defense +3% 20 Increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png HP 70% = Defense +5% 40 Increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png HP 70% = Defense +8% 60 Increases defense by 8% when HP is 70% or above.
Icon Ability 1020003.png HP 70% = Defense +10% 80 Increases defense by 10% when HP is 70% or above.
Icon Ability 1020003.png HP 70% = Defense +13% 100 Increases defense by 13% when HP is 70% or above.
Icon Ability 1020003.png Last Defense +30% 20 Buffs defense by 30% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020003.png Last Defense +40% 40 Buffs defense by 40% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020003.png Last Defense +50% 60 Buffs defense by 50% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020003.png Last Defense +60% 80 Buffs defense by 60% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020003.png Full HP = Defense +13% 20 Increases defense by 13% when HP is full.
Icon Ability 1020003.png Full HP = Defense +15% 40 Increases defense by 15% when HP is full.
Icon Ability 1020003.png Full HP = Defense +20% 60 Increases defense by 20% when HP is full.
Icon Ability 1020003.png (Flame) Full HP = Defense +15% 40 If the user is attuned to Flame: increases defense by 15% when HP is full.
Icon Ability 1020003.png (Flame) Full HP = Defense +20% 60 If the user is attuned to Flame: increases defense by 20% when HP is full.
Icon Ability 1020003.png (Wind) HP 70% = Defense +3% 20 If the user is attuned to Wind: increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png (Wind) HP 70% = Defense +5% 40 If the user is attuned to Wind: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png Primed Defense +10% 80 Increases the defense of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020003.png Primed Defense +15% 100 Increases the defense of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020003.png HP 50% = Defense +4% 40 Increases defense by 4% when HP is 50% or above.
Icon Ability 1020003.png (Shadow) HP 50% = Defense +4% 40 If the user is attuned to Shadow: increases defense by 4% when HP is 50% or above.
Icon Ability 1020003.png (Shadow) HP 50% = Defense +7% 60 If the user is attuned to Shadow: increases defense by 7% when HP is 50% or above.
Icon Ability 1020003.png Primed Defense +8% 60 Increases the defense of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020003.png (Shadow) HP 70% = Defense +3% 20 If the user is attuned to Shadow: increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png (Shadow) HP 70% = Defense +5% 40 If the user is attuned to Shadow: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png (Light) HP 50% = Defense +4% 40 If the user is attuned to Light: increases defense by 4% when HP is 50% or above.
Icon Ability 1020003.png (Light) HP 50% = Defense +7% 60 If the user is attuned to Light: increases defense by 7% when HP is 50% or above.
Icon Ability 1020003.png (Light) HP 70% = Defense +5% 40 If the user is attuned to Light: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png (Light) HP 70% = Defense +8% 60 If the user is attuned to Light: increases defense by 8% when HP is 70% or above.
Icon Ability 1020003.png (Shadow) HP 70% = Defense +8% 60 If the user is attuned to Shadow: increases defense by 8% when HP is 70% or above.
Icon Ability 1020003.png (Flame) HP 70% = Defense +3% 20 If the user is attuned to Flame: increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png (Flame) HP 70% = Defense +5% 40 If the user is attuned to Flame: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png Last Defense +100% 120 Buffs defense by 100% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020003.png HP 70% = Defense +15% 120 Increases defense by 15% when HP is 70% or above.
Icon Ability 1020003.png (Light) HP 70% = Defense +3% 20 If the user is attuned to Light: increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png (Light) HP 70% = Defense +5% 40 If the user is attuned to Light: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png Enhanced Last Defense I 120 Increases defense by 70% for 15 seconds and increases defense by 10% for the remainder of the quest when the user's HP drops to 30% (once per quest).
Icon Ability 1020003.png Defense +30% 0 Increases defense by 30%.
Icon Ability 1020003.png (Flame) Svalinn 80 If the user is attuned to Flame: increases defense by 20% after using Iðunn's Apple. This increase will persist until the user uses Megingjörð.
Icon Ability 1020022.png Shield Prep I 40 Grants the user a one-use shield that nullifies damage less than 10% of their maximum HP at the start of quests. This does not stack with any other shields.
Icon Ability 1020022.png Shield Prep II 60 Grants the user a one-use shield that nullifies damage less than 20% of their maximum HP at the start of quests. This does not stack with any other shields.
Icon Ability 1020022.png Moonlit Howl I 35 If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 50% of their maximum HP, and increases their strength by 20%. These effects do not stack, and are lost upon taking damage.
Icon Ability 1020022.png Moonlit Howl II 50 If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 60% of their maximum HP, and increases their strength by 30%. These effects do not stack, and are lost upon taking damage.
Icon Ability 1020022.png Defense Reduced = User Shield I 80 Grants the user a one-use shield that nullifies damage less than 15% of the user's maximum HP upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. This does not stack with any other shields.
Icon Ability 1020022.png Defense Reduced = User Shield II 100 Grants the user a one-use shield that nullifies damage less than 20% of the user's maximum HP upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. This does not stack with any other shields.
Icon Ability 1020022.png Love's Shield II 60 Using Love & Acclaim grants the user a one-use shield that nullifies damage less than 10% of the user's maximum HP. This does not stack with any other shields.
Icon Ability 1020022.png Love's Shield III 80 Using Love & Acclaim grants the user a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields.
Icon Ability 1030012.png (Wind) Affliction Guard I 60 If the user is attuned to Wind: resists afflictions once per quest.
Icon Ability 1030012.png (Wind) Affliction Guard III 100 If the user is attuned to Wind: resists afflictions up to three times per quest.
Icon Ability 1030012.png (Shadow) Affliction Guard I 60 If the user is attuned to Shadow: resists afflictions once per quest.
Icon Ability 1030012.png (Shadow) Affliction Guard III 100 If the user is attuned to Shadow: resists afflictions up to three times per quest.
Icon Ability 1030012.png (Flame) Affliction Guard II 80 If the user is attuned to Flame: resists afflictions up to two times per quest.
Icon Ability 1030012.png (Light) Affliction Guard II 80 If the user is attuned to Light: resists afflictions up to two times per quest.
Icon Ability 1030012.png (Wind) Affliction Guard II 80 If the user is attuned to Wind: resists afflictions up to two times per quest.
Icon Ability 1030012.png (Shadow) Affliction Guard II 80 If the user is attuned to Shadow: resists afflictions up to two times per quest.
Icon Ability 1030012.png (Flame) Affliction Guard III 100 If the user is attuned to Flame: resists afflictions up to three times per quest.
Icon Ability 1030012.png (Light) Affliction Guard III 100 If the user is attuned to Light: resists afflictions up to three times per quest.
Icon Ability 1030012.png (Light) Affliction Guard I 60 If the user is attuned to Light: resists afflictions once per quest.
Icon Ability 1030012.png (Water) Affliction Guard I 60 If the user is attuned to Water: resists afflictions once per quest.
Icon Ability 1030012.png (Water) Affliction Guard II 80 If the user is attuned to Water: resists afflictions up to two times per quest.
Icon Ability 1030012.png (Water) Affliction Guard III 100 If the user is attuned to Water: resists afflictions up to three times per quest.
Icon Ability 1030012.png (Flame) Affliction Guard I 60 If the user is attuned to Flame: resists afflictions once per quest.
Icon Ability 1030013.png (Flame) Dull Res 50 If the user is attuned to Flame: completely prevents dulling.
Icon Ability 1030013.png (Water) Dull Res 50 If the user is attuned to Water: completely prevents dulling.
Icon Ability 1030013.png (Shadow) Dull Res 50 If the user is attuned to Shadow: completely prevents dulling.
Icon Ability 1030013.png (Light) Dull Res 50 If the user is attuned to Light: completely prevents dulling.
Icon Ability 1030014.png (Flame) Dragon Delay Res 50 If the user is attuned to Flame: completely prevents dragon delaying.
Icon Ability 1030014.png (Shadow) Dragon Delay Res 50 If the user is attuned to Shadow: completely prevents dragon delaying.
Icon Ability 1030015.png (Water) Scorching Air Res 50 If the user is attuned to Water: completely nullifies damage from scorching air.
Icon Ability 1030020.png (Flame) Petrify Res 50 If the user is attuned to Flame: completely prevents petrification.
Icon Ability 1030020.png (Light) Petrify Res 50 If the user is attuned to Light: completely prevents petrification.
Icon Ability 1030021.png (Light) Enervation Res 50 If the user is attuned to Light: completely prevents enervation.
Icon Ability 1030024.png (Water) Frenzy Res 50 If the user is attuned to Water: ignores the effects of frenzy when attacking and taking damage from enemies.
Icon Ability 1030024.png (Light) Frenzy Res 50 If the user is attuned to Light: ignores the effects of frenzy when attacking and taking damage from enemies.
Icon Ability 1030024.png (Flame) Frenzy Res 50 If the user is attuned to Flame: ignores the effects of frenzy when attacking and taking damage from enemies.
Icon Ability 1030024.png (Wind) Frenzy Res 50 If the user is attuned to Wind: ignores the effects of frenzy when attacking and taking damage from enemies.
Icon Ability 1030025.png (Flame) Dragon Delay & Soul Eater Res 50 If the user is attuned to Flame: completely prevents dragon delaying, and completely negates soul eater.
Icon Ability 1030034.png (Water) Petrify & Soul Eater Res 50 If the user is attuned to Water: completely prevents petrification, and completely negates soul eater.
Icon Ability 1030036.png (Wind) Whirlpool & Soul Eater Res 50 If the user is attuned to Wind: ignores the effects of Whirlpool, and completely negates Soul Eater.
Icon Ability 1070011.png (Wind) Copy Punisher 50 If the user is attuned to Wind: increases damage to copies created by Propagation by 2000%.
Icon Ability 1070011.png (Light) Copy Punisher 50 If the user is attuned to Light: increases damage to copies created by Propagation by 2000%.
Icon Ability 1100002.png Midgardsormr Res +15% 30 Reduces damage taken from Midgardsormr by 15%.
Icon Ability 1100002.png Midgardsormr Res +20% 60 Reduces damage taken from Midgardsormr by 20%.
Icon Ability 1100002.png Midgardsormr Res +25% 100 Reduces damage taken from Midgardsormr by 25%.
Icon Ability 1100002.png High Midgardsormr Res +20% 100 Reduces damage taken from High Midgardsormr by 20%.
Icon Ability 1100002.png High Midgardsormr Res +25% 100 Reduces damage taken from High Midgardsormr by 25%.
Icon Ability 1100002.png Mercury Res +15% 30 Reduces damage taken from Mercury by 15%.
Icon Ability 1100002.png Mercury Res +20% 60 Reduces damage taken from Mercury by 20%.
Icon Ability 1100002.png High Mercury Res +20% 100 Reduces damage taken from High Mercury by 20%.
Icon Ability 1100002.png High Mercury Res +25% 100 Reduces damage taken from High Mercury by 25%.
Icon Ability 1100002.png Brunhilda Res +15% 30 Reduces damage taken from Brunhilda by 15%.
Icon Ability 1100002.png Brunhilda Res +20% 60 Reduces damage taken from Brunhilda by 20%.
Icon Ability 1100002.png High Brunhilda Res +20% 60 Reduces damage taken from High Brunhilda by 20%.
Icon Ability 1100002.png High Brunhilda Res +25% 100 Reduces damage taken from High Brunhilda by 25%.
Icon Ability 1100002.png Jupiter Res +15% 30 Reduces damage taken from Jupiter by 15%.
Icon Ability 1100002.png Jupiter Res +20% 60 Reduces damage taken from Jupiter by 20%.
Icon Ability 1100002.png High Jupiter Res +20% 100 Reduces damage taken from High Jupiter by 20%.
Icon Ability 1100002.png High Jupiter Res +25% 100 Reduces damage taken from High Jupiter by 25%.
Icon Ability 1100002.png Zodiark Res +15% 30 Reduces damage taken from Zodiark by 15%.
Icon Ability 1100002.png Zodiark Res +20% 60 Reduces damage taken from Zodiark by 20%.
Icon Ability 1100002.png High Zodiark Res +20% 100 Reduces damage taken from High Zodiark by 20%.
Icon Ability 1100002.png High Zodiark Res +25% 100 Reduces damage taken from High Zodiark by 25%.
Icon Ability 1100002.png Midgardsormr Res +18% 50 Reduces damage taken from Midgardsormr by 18%.
Icon Ability 1100002.png Mercury Res +18% 50 Reduces damage taken from Mercury by 18%.
Icon Ability 1100002.png Brunhilda Res +18% 50 Reduces damage taken from Brunhilda by 18%.
Icon Ability 1100002.png Jupiter Res +18% 50 Reduces damage taken from Jupiter by 18%.
Icon Ability 1100002.png Zodiark Res +18% 50 Reduces damage taken from Zodiark by 18%.
Icon Ability 1100002.png High Midgardsormr Res +23% 100 Reduces damage taken from High Midgardsormr by 23%.
Icon Ability 1100002.png High Mercury Res +23% 100 Reduces damage taken from High Mercury by 23%.
Icon Ability 1100002.png High Brunhilda Res +23% 100 Reduces damage taken from High Brunhilda by 23%.
Icon Ability 1100002.png High Jupiter Res +23% 100 Reduces damage taken from High Jupiter by 23%.
Icon Ability 1100002.png High Zodiark Res +23% 100 Reduces damage taken from High Zodiark by 23%.
Icon Ability 1140001.png (Light) Fury Penetrator 50 If the user is attuned to Light: ignores the effects of fury when attacking enemies.
Icon Ability 1140001.png (Wind) Fury Penetrator 50 If the user is attuned to Wind: ignores the effects of fury when attacking enemies.
Icon Ability 1140001.png (Shadow) Fury Penetrator 50 If the user is attuned to Shadow: ignores the effects of fury when attacking enemies.
Icon Ability 1140002.png (Water) Skill Resistance Penetrator 50 If the user is attuned to Water: completely negates skill resistance.
Icon Ability 1140002.png (Wind) Skill Resistance Penetrator 50 If the user is attuned to Wind: completely negates skill resistance.
Icon Ability 1140003.png (Shadow) Divinity Penetrator 50 If the user is attuned to Shadow: ignores the effects of divine protection when attacking enemies.
Icon Ability 1140004.png (Flame) Spectral Shield Penetrator 50 If the user is attuned to Flame: ignores the effects of spectral shield when attacking enemies.
Icon Ability 1140004.png (Water) Spectral Shield Penetrator 50 If the user is attuned to Water: ignores the effects of spectral shield when attacking enemies.
Icon Ability 1140004.png (Wind) Spectral Shield Penetrator 50 If the user is attuned to Wind: ignores the effects of spectral shield when attacking enemies.
Icon Ability 1140005.png (Water) Skill Resistance & Fury Penetrator 50 If the user is attuned to Water: completely negates skill resistance, and ignores the effects of fury when attacking enemies.

Recovery Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010011.png Healing Doublebuff I 40 Grants an HP regen buff healing you for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received.
Icon Ability 1010011.png Healing Doublebuff II 60 Grants an HP regen buff healing you for 2% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received.
Icon Ability 1010011.png Healing Doublebuff III 80 Grants an HP regen buff healing you for 3% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received.
Icon Ability 1010011.png Healing Doublebuff IV 100 Grants an HP regen buff healing you for 4% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received.
Icon Ability 1010011.png Last Recovery I 40 Grants an HP regen buff healing you for 8% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest).
Icon Ability 1010011.png Last Recovery II 60 Grants an HP regen buff healing you for 10% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest).
Icon Ability 1010011.png Last Recovery III 80 Grants an HP regen buff healing you for 12% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest).
Icon Ability 1010011.png Last Recovery IV 100 Grants an HP regen buff healing you for 14% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest).
Icon Ability 1010011.png Last Recovery V 100 Grants an HP regen buff healing you for 14% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (three times per quest). After activating, this buff will not activate again for 15 seconds.
Icon Ability 1010011.png Healing Doublebuff (Team) 60 Grants an HP regen buff to the entire team healing for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received.
Icon Ability 1010011.png Primed Recovery 80 Grants the adventurer you are currently controlling an HP regen buff, healing you for 5% Max HP every 3.9 seconds for 20 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 25 seconds.
Icon Ability 1010023.png The Faceless God I 80 When shapeshifting, Lathna will transform into Nyarlathotep regardless of what dragon she is equipped with. Grants an HP regen buff healing for 12% Max HP every 3.9 seconds for 20 seconds each time she shapeshifts.
Icon Ability 1010023.png The Faceless God II 100 When shapeshifting, Lathna will transform into Nyarlathotep regardless of what dragon she is equipped with. Grants an HP regen buff healing for 14% Max HP every 3.9 seconds for 20 seconds each time she shapeshifts.
Icon Ability 1010023.png The Faceless God III 120 When shapeshifting, Lathna will transform into Nyarlathotep regardless of what dragon she is equipped with. Grants an HP regen buff healing for 14% Max HP every 3.9 seconds for 20 seconds each time she shapeshifts. Also increases damage to poisoned enemies by 15% when not shapeshifted. When shapeshifted, increases damage to poisoned enemies by 215% instead, and both her regular attacks and skill in dragon form are stronger.
Icon Ability 1010038.png Mournful Heart I 80 Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike dispels one buff from an enemy, and restores 10% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP.
Icon Ability 1010038.png Mournful Heart II 100 Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike dispels one buff from an enemy, and restores 10% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP.
Icon Ability 1020009.png (Wind) HP 70% = Healing +8% 40 If the user is attuned to Wind: increases the potency of recovery skills by 8% when HP is 70% or above.
Icon Ability 1020009.png Recovery Potency +2% 10 Increases the potency of recovery skills by 2%.
Icon Ability 1020009.png Recovery Potency +3% 20 Increases the potency of recovery skills by 3%.
Icon Ability 1020009.png Recovery Potency +5% 40 Increases the potency of recovery skills by 5%.
Icon Ability 1020009.png Recovery Potency +8% 60 Increases the potency of recovery skills by 8%.
Icon Ability 1020009.png Recovery Potency +10% 80 Increases the potency of recovery skills by 10%.
Icon Ability 1020009.png Recovery Potency +13% 100 Increases the potency of recovery skills by 13%.
Icon Ability 1020009.png Recovery Potency +15% 120 Increases the potency of recovery skills by 15%.
Icon Ability 1020009.png Full HP = Healing +10% 40 Increases the potency of recovery skills by 10% when HP is full.
Icon Ability 1020009.png Full HP = Healing +13% 60 Increases the potency of recovery skills by 13% when HP is full.
Icon Ability 1020009.png Full HP = Healing +15% 80 Increases the potency of recovery skills by 15% when HP is full.
Icon Ability 1020009.png Full HP = Healing +20% 100 Increases the potency of recovery skills by 20% when HP is full.
Icon Ability 1020009.png HP 70% = Healing +10% 60 Increases the potency of recovery skills by 10% when HP is 70% or above.
Icon Ability 1020009.png HP 70% = Healing +13% 80 Increases the potency of recovery skills by 13% when HP is 70% or above.
Icon Ability 1020009.png HP 70% = Healing +15% 100 Increases the potency of recovery skills by 15% when HP is 70% or above.
Icon Ability 1020009.png (Wind) Recovery Potency +5% 40 If the user is attuned to Wind: increases the potency of recovery skills by 5%.
Icon Ability 1020009.png HP 50% = Healing +7% 40 Increases the potency of recovery skills by 7% when HP is 50% or above.
Icon Ability 1020009.png (Shadow) HP 50% = Healing +7% 40 If the user is attuned to Shadow: increases the potency of recovery skills by 7% when HP is 50% or above.
Icon Ability 1020009.png (Shadow) HP 50% = Healing +12% 60 If the user is attuned to Shadow: increases the potency of recovery skills by 12% when HP is 50% or above.
Icon Ability 1020009.png (Light) HP 50% = Healing +7% 40 If the user is attuned to Light: increases the potency of recovery skills by 7% when HP is 50% or above.
Icon Ability 1020009.png (Light) HP 50% = Healing +12% 60 If the user is attuned to Light: increases the potency of recovery skills by 12% when HP is 50% or above.
Icon Ability 1020009.png (Light) Recovery Potency +5% 40 If the user is attuned to Light: increases the potency of recovery skills by 5%.
Icon Ability 1020009.png (Light) Recovery Potency +8% 60 If the user is attuned to Light: increases the potency of recovery skills by 8%.
Icon Ability 1020009.png (Shadow) Recovery Potency +5% 40 If the user is attuned to Shadow: increases the potency of recovery skills by 5%.
Icon Ability 1020009.png (Shadow) Recovery Potency +8% 60 If the user is attuned to Shadow: increases the potency of recovery skills by 8%.
Icon Ability 1020009.png (Light) Recovery Potency +5% 40 If the user is attuned to Light: increases the potency of recovery skills by 5%.

Support Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010003.png Dragon Time +5% 40 Extends shapeshift time by 5%.
Icon Ability 1010003.png Dragon Time +8% 50 Extends shapeshift time by 8%.
Icon Ability 1010003.png Dragon Time +10% 60 Extends shapeshift time by 10%.
Icon Ability 1010003.png Dragon Time +15% 80 Extends shapeshift time by 15%.
Icon Ability 1010003.png Dragon Time +20% 100 Extends shapeshift time by 20%.
Icon Ability 1010003.png Exhilaration 30 If the user is attuned to Light: increases shapeshift time for the entire team by 3 seconds. The team's shapeshift time can only be increased by a maximum of 5 seconds through this ability.
Icon Ability 1010003.png Dragon Time +25% 120 Extends shapeshift time by 25%.
Icon Ability 1010006.png Buff Time +10% 20 Increases duration of buff skills by 10%.
Icon Ability 1010006.png Buff Time +15% 40 Increases duration of buff skills by 15%.
Icon Ability 1010006.png Buff Time +20% 60 Increases duration of buff skills by 20%.
Icon Ability 1010006.png Buff Time +25% 80 Increases duration of buff skills by 25%.
Icon Ability 1010006.png Buff Time +30% 100 Increases duration of buff skills by 30%.
Icon Ability 1010006.png (Shadow) Buff Time +15% 20 If the user is attuned to Shadow: increases duration of buff skills by 15%.
Icon Ability 1010006.png (Shadow) Buff Time +20% 40 If the user is attuned to Shadow: increases duration of buff skills by 20%.
Icon Ability 1010006.png (Shadow) Buff Time +25% 50 If the user is attuned to Shadow: increases duration of buff skills by 25%.
Icon Ability 1010006.png (Light) Buff Time +15% 20 If the user is attuned to Light: increases duration of buff skills by 15%.
Icon Ability 1010006.png (Light) Buff Time +20% 40 If the user is attuned to Light: increases duration of buff skills by 20%.
Icon Ability 1010006.png (Light) Buff Time +25% 50 If the user is attuned to Light: increases duration of buff skills by 25%.
Icon Ability 1010006.png (Wind) Buff Time +15% 20 If the user is attuned to Wind: increases duration of buff skills by 15%.
Icon Ability 1010006.png (Wind) Buff Time +20% 40 If the user is attuned to Wind: increases duration of buff skills by 20%.
Icon Ability 1010006.png (Wind) Buff Time +25% 50 If the user is attuned to Wind: increases duration of buff skills by 25%.
Icon Ability 1010006.png Frenzied Dance 60 Increases the duration of Dance of Rhapsody by 20% while Dragon Dance is in effect, and by 40% while Tiger Dance is in effect.
Icon Ability 1010006.png Buff Time +35% 120 Increases duration of buff skills by 35%.
Icon Ability 1010007.png Skill Prep +25% 40 Fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +50% 60 Fills 50% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +75% 80 Fills 75% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +100% 100 Fills 100% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +8% 5 Fills 8% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +10% 10 Fills 10% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +15% 20 Fills 15% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +20% 30 Fills 20% of skill gauges at the start of quests.
Icon Ability 1010007.png (Flame) Skill Prep +50% 50 If the user is attuned to Flame: fills 50% of skill gauges at the start of quests.
Icon Ability 1010007.png Force Charge I 20 Fills 25% of skill gauges when the user's force strikes connect (once per quest).
Icon Ability 1010007.png Force Charge II 40 Fills 25% of skill gauges when the user's force strikes connect (up to twice per quest).
Icon Ability 1010007.png Force Charge III 60 Fills 25% of skill gauges when the user's force strikes connect (up to three times per quest).
Icon Ability 1010007.png (Water) Skill Prep +25% 40 If the user is attuned to Water: fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png (Water) Skill Prep +50% 60 If the user is attuned to Water: fills 50% of skill gauges at the start of quests.
Icon Ability 1010007.png (Shadow) Skill Prep +25% 40 If the user is attuned to Shadow: fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png (Flame) Skill Prep +25% 40 If the user is attuned to Flame: fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png (Light) Skill Prep +25% 40 If the user is attuned to Light: fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png (Light) Skill Prep +50% 60 If the user is attuned to Light: fills 50% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +100% & Skill Charge 120 Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%.
Icon Ability 1010007.png (Wind) Skill Prep +25% 40 If the user is attuned to Wind: fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png (Wind) Skill Prep +50% 60 If the user is attuned to Wind: fills 50% of skill gauges at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +5% 10 Fills 5% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +8% 20 Fills 8% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +10% 40 Fills 10% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +13% 60 Fills 13% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +9% 30 Fills 9% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +8% 60 Fills 8% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +10% 80 Fills 10% of the dragon gauge at the start of quests.
Icon Ability 1010011.png Emergency Repairs I 60 Removes all buffs and debuffs on the user, grants them an HP regen buff, healing 20% Max HP every 1.5 seconds for 5 seconds, but renders them unable to move or attack for 5 seconds when HP drops to 30% (once per quest).
Icon Ability 1010011.png Emergency Repairs II 80 Removes all buffs and debuffs on the user, grants them an HP regen buff, healing 25% Max HP every 1.5 seconds for 5 seconds, but renders them unable to move or attack for 5 seconds when HP drops to 30% (once per quest).
Icon Ability 1010012.png Energy Prep III 70 Increases the user's energy level by three stages at the start of quests.
Icon Ability 1010012.png Energy Doublebuff I 60 Increases energy level by one stage each time a defense up buff is received.
Icon Ability 1010012.png Striker's Energy I 80 Increases energy level by one stage for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1010012.png Striker's Energy II 100 Increases energy level by two stages for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1010012.png Striker's Energy III 100 Increases energy level by three stages for every three enemies defeated with force strikes.
Icon Ability 1010012.png Extra Energy II 80 Grants a 50% chance that a user's energy level will increase by an additional stage upon being increased.
Icon Ability 1010012.png Extra Energy III 100 Grants an 80% chance that a user's energy level will increase by an additional stage upon being increased.
Icon Ability 1010012.png Energy Prep I 60 Increases the user's energy level by one stage at the start of quests.
Icon Ability 1010012.png 35 Hits = Energy Level Up 70 Increases the user's energy level by one stage for every 35-hit combo.
Icon Ability 1010012.png 30 Hits = Energy Level Up 100 Increases the user's energy level by one stage for every 30-hit combo.
Icon Ability 1010012.png 40 Hits = Energy Level Up 60 Increases the user's energy level by one stage for every 40-hit combo.
Icon Ability 1010012.png 40 Hits = Energy Level Up 60 Increases the user's energy level by one stage for every 40-hit combo.
Icon Ability 1010012.png 35 Hits = Energy Level Up 70 Increases the user's energy level by one stage for every 35-hit combo.
Icon Ability 1010012.png 30 Hits = Energy Level Up 80 Increases the user's energy level by one stage for every 30-hit combo.
Icon Ability 1010012.png Extra Energy I 60 Grants a 40% chance that a user's energy level will increase by an additional stage upon being increased.
Icon Ability 1010012.png Energy Prep V 80 Energizes the user at the start of quests.
Icon Ability 1010015.png Magical Modification I 80 Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use.
Icon Ability 1010015.png Magical Modification II 100 Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use.
Icon Ability 1010021.png Cursed Blood 60 When in dragon form, increases critical rate by 30% but reduces defense by 30%.
Icon Ability 1010026.png Divine Oath I 80 Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.
Icon Ability 1010026.png Divine Oath II 100 Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.
Icon Ability 1010028.png Flash of Genius 120 Increases the chances of inflicting debuffs by 20% when the combo count is 15 or higher, and increases the user's critical rate by 20% for seven seconds every time two hits of Howling Meteor connect with an enemy.
Icon Ability 1010029.png Flame Blades' Protection 120 Fills 100% of skill gauges at the start of quests, and increases defense by 20% while Crystalline Blades Buffed is in effect.
Icon Ability 1010031.png World's Dream I 80 Grants the user's force strikes the ability to dispel one enemy buff when the combo count is 20 or higher.
Icon Ability 1010031.png World's Dream II 100 Grants the user's force strikes the ability to dispel one enemy buff when the combo count is 15 or higher.
Icon Ability 1010032.png Connecting Call I 80 Increases Luca's critical rate by 3% for every buff with a different icon applied to him (up to 21%). In addition, applies one of the following buffs to Luca every time one of his attacks is a critical hit: Sylvan Secret Arts, Human Wisdom, and Rokkan Expertise. Each of these buffs increase Luca's critical rate by 3% for 20 seconds. Only one instance of each buff can be active at the same time. After activating, this ability will not activate again for three seconds.
Icon Ability 1010032.png Connecting Call II 100 Increases Luca's critical rate by 4% for every buff with a different icon applied to him (up to 28%). In addition, applies one of the following buffs to Luca every time one of his attacks is a critical hit: Sylvan Secret Arts, Human Wisdom, and Rokkan Expertise. Each of these buffs increase Luca's critical rate by 3% for 20 seconds. Only one instance of each buff can be active at the same time. After activating, this ability will not activate again for three seconds.
Icon Ability 1010034.png Magical Reduction 120 Fills 100% of skill gauges at the start of quests. Using Elder Cure grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack, and will be consumed on use.
Icon Ability 1010036.png Skill Haste & Combo Time 120 Increases skill gauge fill rate by 8%, and extends the window between hitting an enemy and the combo counter resetting by two seconds.
Icon Ability 1010042.png Aid of the Ljósálfar I 80 Grants the entire team a "Life Shield" with an HP value equal to 10% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 20% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack:

- Increases strength by 5%
- Increases attack rate by 10%
- Increases defense by 15%
- Adds 5% to shadow resistance
- Increases movement speed by 5%.

The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed.

Icon Ability 1010042.png Aid of the Ljósálfar II 100 Grants the entire team a "Life Shield" with an HP value equal to 20% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 40% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack:

- Increases strength by 10%
- Increases attack rate by 10%
- Increases defense by 20%
- Adds 5% to shadow resistance
- Increases movement speed by 5%

The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed.

Icon Ability 1010046.png Supreme Last Devastation I 70 Increases critical rate by 75% for 10 seconds when HP drops to 30% (once per quest).
Icon Ability 1010046.png Supreme Last Devastation II 100 Increases critical rate by 100% for 10 seconds when HP drops to 30% (once per quest).
Icon Ability 1020002.png Flurry Debilitator +15% 80 Increases the chances of inflicting debuffs by 15% when the combo count is 15 or higher.
Icon Ability 1020002.png Flurry Debilitator +20% 100 Increases the chances of inflicting debuffs by 20% when the combo count is 15 or higher.
Icon Ability 1020004.png Skill Haste +3% 30 Increases skill gauge fill rate by 3%.
Icon Ability 1020004.png Skill Haste +4% 50 Increases skill gauge fill rate by 4%.
Icon Ability 1020004.png Skill Haste +5% 60 Increases skill gauge fill rate by 5%.
Icon Ability 1020004.png Skill Haste +6% 80 Increases skill gauge fill rate by 6%.
Icon Ability 1020004.png Skill Haste +8% 100 Increases skill gauge fill rate by 8%.
Icon Ability 1020004.png (Light) Skill Haste +4% 30 If the user is attuned to Light: increases skill gauge fill rate by 4%.