Abilities (Mobile)

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Event Perk Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1100001.png Phraeganoth's Bane +15% 0 Increases damage to Phraeganoth by 15%.
Icon Ability 1100001.png Phraeganoth's Bane +20% 0 Increases damage to Phraeganoth by 20%.
Icon Ability 1100001.png Phraeganoth's Bane +25% 0 Increases damage to Phraeganoth by 25%.
Icon Ability 1100001.png Hypnos's Bane +30% 0 Increases damage to Hypnos by 30%.
Icon Ability 1100001.png Hypnos's Bane +35% 0 Increases damage to Hypnos by 35%.
Icon Ability 1110001.png Arcane Tomes +25% 0 Increases Arcane Tomes intake for clearing quests by 25%.
Icon Ability 1110001.png Arcane Tomes +50% 0 Increases Arcane Tomes intake for clearing quests by 50%.
Icon Ability 1110001.png Arcane Tomes +75% 0 Increases Arcane Tomes intake for clearing quests by 75%.
Icon Ability 1110001.png Papier-mâché +25% 0 Increases papier-mâché intake for clearing quests by 25%.
Icon Ability 1110001.png Papier-mâché +50% 0 Increases papier-mâché intake for clearing quests by 50%.
Icon Ability 1110001.png Papier-mâché +75% 0 Increases papier-mâché intake for clearing quests by 75%.
Icon Ability 1110001.png Motivational Logs +25% 0 Increases motivational log intake for clearing quests by 25%.
Icon Ability 1110001.png Motivational Logs +35% 0 Increases motivational log intake for clearing quests by 35%.
Icon Ability 1110001.png Motivational Logs +50% 0 Increases motivational log intake for clearing quests by 50%.
Icon Ability 1110001.png Windwhistle Grass +60% 0 Increases windwhistle grass intake for clearing quests by 60%.
Icon Ability 1110001.png Windwhistle Grass +35% 0 Increases windwhistle grass intake for clearing quests by 35%.
Icon Ability 1110001.png Glam Shells +25% 0 Increases glam shell intake for clearing quests by 25%.
Icon Ability 1110001.png Glam Shells +35% 0 Increases glam shell intake for clearing quests by 35%.
Icon Ability 1110001.png Glam Shells +50% 0 Increases glam shell intake for clearing quests by 50%.
Icon Ability 1110001.png Snack-o'-Lanterns +25% 0 Increases Snack-o'-Lantern intake for clearing quests by 25%.
Icon Ability 1110001.png Snack-o'-Lanterns +50% 0 Increases Snack-o'-Lantern intake for clearing quests by 50%.
Icon Ability 1110001.png Windwhistle Grass +25% 0 Increases windwhistle grass intake for clearing quests by 25%.
Icon Ability 1110001.png Windwhistle Grass +50% 0 Increases windwhistle grass intake for clearing quests by 50%.
Icon Ability 1110001.png Windwhistle Grass +75% 0 Increases wind whistle grass intake for clearing quests by 75%.
Icon Ability 1110001.png Astral Ornament +25% 0 Increases Astral Ornaments intake for clearing quests by 25%.
Icon Ability 1110001.png Astral Ornament +50% 0 Increases Astral Ornaments intake for clearing quests by 50%.
Icon Ability 1110001.png Astral Ornament +75% 0 Increases Astral Ornaments intake for clearing quests by 75%.
Icon Ability 1110001.png Tent Canvas +25% 0 Increases tent canvas intake for clearing quests by 25%.
Icon Ability 1110001.png Tent Canvas +50% 0 Increases tent canvas intake for clearing quests by 50%.
Icon Ability 1110001.png Tent Canvas +75% 0 Increases tent canvas intake for clearing quests by 75%.
Icon Ability 1120001.png Tricker Treats +25% 0 Increases Tricker Treat intake for clearing quests by 25%.
Icon Ability 1120001.png Tricker Treats +50% 0 Increases Tricker Treat intake for clearing quests by 50%.
Icon Ability 1120001.png Tricker Treats +100% 0 Increases Tricker Treat intake for clearing quests by 100%.
Icon Ability 1120002.png Divine Gales +125% 0 Increases divine gale intake for clearing quests by 125%.
Icon Ability 1120002.png Divine Gales +35% 0 Increases divine gale intake for clearing quests by 35%.
Icon Ability 1120002.png Divine Gales +25% 0 Increases divine gale intake for clearing quests by 25%.
Icon Ability 1120002.png Divine Gales +50% 0 Increases divine gale intake for clearing quests by 50%.
Icon Ability 1120002.png Divine Gales +100% 0 Increases divine gale intake for clearing quests by 100%.
Icon Ability 1120002.png Divine Gales +150% 0 Increases divine gale intake for clearing quests by 150%.
Icon Ability 1120003.png Holiday Cheer +25% 0 Increases Holiday Cheer intake for clearing quests by 25%.
Icon Ability 1120003.png Holiday Cheer +50% 0 Increases Holiday Cheer intake for clearing quests by 50%.
Icon Ability 1120003.png Holiday Cheer +100% 0 Increases Holiday Cheer intake for clearing quests by 100%.
Icon Ability 1120003.png Holiday Cheer +150% 0 Increases Holiday Cheer intake for clearing quests by 150%.
Icon Ability 1120004.png Renown +25% 0 Increases renown intake for clearing quests by 25%.
Icon Ability 1120004.png Renown +50% 0 Increases renown intake for clearing quests by 50%.
Icon Ability 1120004.png Renown +100% 0 Increases renown intake for clearing quests by 100%.
Icon Ability 1120004.png Renown +150% 0 Increases renown intake for clearing quests by 150%.
Icon Ability 1120005.png Forbidden Knowledge +25% 0 Increases forbidden knowledge intake for clearing quests by 25%.
Icon Ability 1120005.png Forbidden Knowledge +50% 0 Increases forbidden knowledge intake for clearing quests by 50%.
Icon Ability 1120005.png Forbidden Knowledge +100% 0 Increases forbidden knowledge intake for clearing quests by 100%.
Icon Ability 1120005.png Forbidden Knowledge +150% 0 Increases forbidden knowledge intake for clearing quests by 150%.
Icon Ability 1120006.png Eggsploration Points +25% 0 Increases eggsploration point intake for clearing quests by 25%.
Icon Ability 1120006.png Eggsploration Points +50% 0 Increases eggsploration point intake for clearing quests by 50%.
Icon Ability 1120006.png Eggsploration Points +100% 0 Increases eggsploration point intake for clearing quests by 100%.
Icon Ability 1120006.png Eggsploration Points +150% 0 Increases eggsploration point intake for clearing quests by 150%.
Icon Ability 1120007.png Valor +10% 0 Increases valor intake for clearing quests by 10%.
Icon Ability 1120007.png Valor +15% 0 Increases valor intake for clearing quests by 15%.
Icon Ability 1120007.png Valor +20% 0 Increases valor intake for clearing quests by 20%.
Icon Ability 1120007.png Valor +30% 0 Increases valor intake for clearing quests by 30%.
Icon Ability 1120007.png Valor +40% 0 Increases valor intake for clearing quests by 40%.
Icon Ability 1120007.png Valor +45% 0 Increases valor intake for clearing quests by 45%.
Icon Ability 1120007.png Valor +60% 0 Increases valor intake for clearing quests by 60%.
Icon Ability 1120008.png Mettle +25% 0 Increases mettle intake for clearing quests by 25%.
Icon Ability 1120008.png Mettle +35% 0 Increases mettle intake for clearing quests by 35%.
Icon Ability 1120008.png Mettle +50% 0 Increases mettle intake for clearing quests by 50%.
Icon Ability 1120008.png Mettle +75% 0 Increases mettle intake for clearing quests by 75%.
Icon Ability 1120008.png Mettle +100% 0 Increases mettle intake for clearing quests by 100%.
Icon Ability 1120008.png Mettle +125% 0 Increases mettle intake for clearing quests by 125%.
Icon Ability 1120008.png Mettle +150% 0 Increases mettle intake for clearing quests by 150%.
Icon Ability 1120009.png Hype +25% 0 Increases hype intake for clearing quests by 25%.
Icon Ability 1120009.png Hype +35% 0 Increases hype intake for clearing quests by 35%.
Icon Ability 1120009.png Hype +50% 0 Increases hype intake for clearing quests by 50%.
Icon Ability 1120009.png Hype +75% 0 Increases hype intake for clearing quests by 75%.
Icon Ability 1120009.png Hype +100% 0 Increases hype intake for clearing quests by 100%.
Icon Ability 1120009.png Hype +125% 0 Increases hype intake for clearing quests by 125%.
Icon Ability 1120009.png Hype +150% 0 Increases hype intake for clearing quests by 150%.

Affliction Resistance Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1030001.png Poison Res +15% 10 Reduces susceptibility to poison by 15%.
Icon Ability 1030001.png Poison Res +20% 20 Reduces susceptibility to poison by 20%.
Icon Ability 1030001.png Poison Res +25% 40 Reduces susceptibility to poison by 25%.
Icon Ability 1030001.png Poison Res +50% 60 Reduces susceptibility to poison by 50%.
Icon Ability 1030001.png Poison Res +100% 100 Reduces susceptibility to poison by 100%.
Icon Ability 1030022.png Sacred Shield I 80 Reduces susceptibility to poison and curses by 50%.
Icon Ability 1030022.png Sacred Shield II 100 Reduces susceptibility to poison and curses by 100%.
Icon Ability 1030002.png Burn Res +15% 10 Reduces susceptibility to burning by 15%.
Icon Ability 1030002.png Burn Res +20% 20 Reduces susceptibility to burning by 20%.
Icon Ability 1030002.png Burn Res +25% 40 Reduces susceptibility to burning by 25%.
Icon Ability 1030002.png Burn Res +50% 60 Reduces susceptibility to burning by 50%.
Icon Ability 1030002.png Burn Res +100% 100 Reduces susceptibility to burning by 100%.
Icon Ability 1030003.png Freeze Res +15% 10 Reduces susceptibility to freezing by 15%.
Icon Ability 1030003.png Freeze Res +20% 20 Reduces susceptibility to freezing by 20%.
Icon Ability 1030003.png Freeze Res +25% 40 Reduces susceptibility to freezing by 25%.
Icon Ability 1030003.png Freeze Res +50% 60 Reduces susceptibility to freezing by 50%.
Icon Ability 1030003.png Freeze Res +100% 100 Reduces susceptibility to freezing by 100%.
Icon Ability 1030016.png Relentless Spirit I 70 Reduces susceptibility to freeze and bog by 50%.
Icon Ability 1030016.png Relentless Spirit II 100 Reduces susceptibility to freeze and bog by 100%.
Icon Ability 1030004.png (Shadow) Paralysis Res +50% 100 If the user is attuned to Shadow: reduces susceptibility to paralysis by 50%.
Icon Ability 1030004.png (Shadow) Paralysis Res +75% 100 If the user is attuned to Shadow: reduces susceptibility to paralysis by 75%.
Icon Ability 1030004.png (Shadow) Paralysis Res +65% 100 If the user is attuned to Shadow: reduces susceptibility to paralysis by 65%.
Icon Ability 1030004.png Paralysis Res +15% 10 Reduces susceptibility to paralysis by 15%.
Icon Ability 1030004.png Paralysis Res +20% 20 Reduces susceptibility to paralysis by 20%.
Icon Ability 1030004.png Paralysis Res +25% 40 Reduces susceptibility to paralysis by 25%.
Icon Ability 1030004.png Paralysis Res +50% 60 Reduces susceptibility to paralysis by 50%.
Icon Ability 1030004.png Paralysis Res +100% 100 Reduces susceptibility to paralysis by 100%.
Icon Ability 1030004.png (Shadow) Paralysis Res +25% 80 If the user is attuned to Shadow: reduces susceptibility to paralysis by 25%.
Icon Ability 1030004.png (Shadow) Paralysis Res +40% 100 If the user is attuned to Shadow: reduces susceptibility to paralysis by 40%.
Icon Ability 1030019.png Perpetual Protection I 80 Reduces susceptibility to blindness and paralysis by 50%.
Icon Ability 1030019.png Perpetual Protection II 100 Reduces susceptibility to blindness and paralysis by 100%.
Icon Ability 1030005.png Blindness Res +15% 10 Reduces susceptibility to blindness by 15%.
Icon Ability 1030005.png Blindness Res +20% 20 Reduces susceptibility to blindness by 20%.
Icon Ability 1030005.png Blindness Res +25% 40 Reduces susceptibility to blindness by 25%.
Icon Ability 1030005.png Blindness Res +50% 60 Reduces susceptibility to blindness by 50%.
Icon Ability 1030005.png Blindness Res +100% 100 Reduces susceptibility to blindness by 100%.
Icon Ability 1030006.png Stun Res +15% 10 Reduces susceptibility to stun by 15%.
Icon Ability 1030006.png Stun Res +20% 20 Reduces susceptibility to stun by 20%.
Icon Ability 1030006.png Stun Res +25% 40 Reduces susceptibility to stun by 25%.
Icon Ability 1030006.png Stun Res +50% 60 Reduces susceptibility to stun by 50%.
Icon Ability 1030006.png Stun Res +100% 100 Reduces susceptibility to stun by 100%.
Icon Ability 1030011.png Woodland Blessing I 70 Reduces susceptibility to stun and sleep by 50%.
Icon Ability 1030011.png Woodland Blessing II 100 Reduces susceptibility to stun and sleep by 100%.
Icon Ability 1030017.png Flamewyrm's Defiance I 70 Reduces susceptibility to stun by 50%. When Mym is hit by an attack that would have stunned her, the skill gauge for the Dragon Claw skill fills by 25%. After activating, this gauge-filling effect will not activate again for 15 seconds.
Icon Ability 1030017.png Flamewyrm's Defiance II 100 Reduces susceptibility to stun by 100%. When Mym is hit by an attack that would have stunned her, the skill gauge for the Dragon Claw skill fills by 50%. After activating, this gauge-filling effect will not activate again for 15 seconds.
Icon Ability 1030007.png Curse Res +55% 65 Reduces susceptibility to curses by 55%.
Icon Ability 1030007.png (Light) Curse Res +35% 45 If the user is attuned to Light: reduces susceptibility to curses by 35%.
Icon Ability 1030007.png Curse Res +15% 10 Reduces susceptibility to curses by 15%.
Icon Ability 1030007.png Curse Res +20% 20 Reduces susceptibility to curses by 20%.
Icon Ability 1030007.png Curse Res +25% 40 Reduces susceptibility to curses by 25%.
Icon Ability 1030007.png Curse Res +50% 60 Reduces susceptibility to curses by 50%.
Icon Ability 1030007.png Curse Res +100% 100 Reduces susceptibility to curses by 100%.
Icon Ability 1030007.png Curse Res +60% 70 Reduces susceptibility to curses by 60%.
Icon Ability 1030007.png (Light) Curse Res +25% 40 If the user is attuned to Light: reduces susceptibility to curses by 25%.
Icon Ability 1030007.png (Light) Curse Res +40% 50 If the user is attuned to Light: reduces susceptibility to curses by 40%.
Icon Ability 1030009.png Bog Res +55% 65 Reduces susceptibility to bog by 55%.
Icon Ability 1030009.png Bog Res +60% 70 Reduces susceptibility to bog by 60%.
Icon Ability 1030009.png (Wind) Bog Res +35% 45 If the user is attuned to Wind: reduces susceptibility to bog by 35%.
Icon Ability 1030009.png (Wind) Bog Res +25% 40 If the user is attuned to Wind: reduces susceptibility to bog by 25%.
Icon Ability 1030009.png (Wind) Bog Res +40% 50 If the user is attuned to Wind: reduces susceptibility to bog by 40%.
Icon Ability 1030009.png Bog Res +15% 10 Reduces susceptibility to bog by 15%.
Icon Ability 1030009.png Bog Res +20% 20 Reduces susceptibility to bog by 20%.
Icon Ability 1030009.png Bog Res +25% 40 Reduces susceptibility to bog by 25%.
Icon Ability 1030009.png Bog Res +50% 60 Reduces susceptibility to bog by 50%.
Icon Ability 1030009.png Bog Res +75% 80 Reduces susceptibility to bog by 75%.
Icon Ability 1030009.png Bog Res +100% 100 Reduces susceptibility to bog by 100%.
Icon Ability 1030009.png Bog Res +40% 50 Reduces susceptibility to bog by 40%.
Icon Ability 1030010.png Sleep Res +15% 10 Reduces susceptibility to sleep by 15%.
Icon Ability 1030010.png Sleep Res +20% 20 Reduces susceptibility to sleep by 20%.
Icon Ability 1030010.png Sleep Res +25% 40 Reduces susceptibility to sleep by 25%.
Icon Ability 1030010.png Sleep Res +50% 60 Reduces susceptibility to sleep by 50%.
Icon Ability 1030010.png Sleep Res +75% 80 Reduces susceptibility to sleep by 75%.
Icon Ability 1030010.png Sleep Res +100% 100 Reduces susceptibility to sleep by 100%.
Icon Ability 1030010.png Sleep Res +40% 50 Reduces susceptibility to sleep by 40%.

Affliction Rate Boosting Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1020002.png Flurry Freezer I 40 When the combo count is 15 or higher, grants a 6-second buff that gives standard attacks a 10% chance of inflicting freeze for 3-6 seconds.

Elemental Resistance Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1080001.png Flame Res +4% 30 Reduces flame damage taken by 4%.
Icon Ability 1080001.png Flame Res +3% 20 Reduces flame damage taken by 3%.
Icon Ability 1080001.png Flame Res +5% 40 Reduces flame damage taken by 5%.
Icon Ability 1080001.png Flame Res +8% 60 Reduces flame damage taken by 8%.
Icon Ability 1080001.png Flame Res +10% 80 Reduces flame damage taken by 10%.
Icon Ability 1080002.png Water Res +4% 30 Reduces water damage taken by 4%.
Icon Ability 1080002.png Water Res +3% 20 Reduces water damage taken by 3%.
Icon Ability 1080002.png Water Res +5% 40 Reduces water damage taken by 5%.
Icon Ability 1080002.png Water Res +8% 60 Reduces water damage taken by 8%.
Icon Ability 1080003.png Wind Res +4% 30 Reduces wind damage taken by 4%.
Icon Ability 1080003.png Wind Res +3% 20 Reduces wind damage taken by 3%.
Icon Ability 1080003.png Wind Res +5% 40 Reduces wind damage taken by 5%.
Icon Ability 1080003.png Wind Res +8% 60 Reduces wind damage taken by 8%.
Icon Ability 1080003.png Wind Res +10% 80 Reduces wind damage taken by 10%.
Icon Ability 1080004.png Light Res +4% 30 Reduces light damage taken by 4%.
Icon Ability 1080004.png Light Res +3% 20 Reduces light damage taken by 3%.
Icon Ability 1080004.png Light Res +5% 40 Reduces light damage taken by 5%.
Icon Ability 1080004.png Light Res +8% 60 Reduces light damage taken by 8%.
Icon Ability 1080004.png Light Res +10% 80 Reduces light damage taken by 10%.
Icon Ability 1080004.png Light Res +13% 100 Reduces light damage taken by 13%.
Icon Ability 1080005.png Shadow Res +4% 30 Reduces shadow damage taken by 4%.
Icon Ability 1080005.png Shadow Res +3% 20 Reduces shadow damage taken by 3%.
Icon Ability 1080005.png Shadow Res +5% 40 Reduces shadow damage taken by 5%.
Icon Ability 1080005.png Shadow Res +8% 60 Reduces shadow damage taken by 8%.
Icon Ability 1080005.png Shadow Res +10% 80 Reduces shadow damage taken by 10%.

Class Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1060001.png Thaumian's Bane +10% 20 Increases damage to thaumians by 10%.
Icon Ability 1060001.png (Flame) Thaumian's Bane +10% 20 If the user is attuned to Flame: increases damage to thaumians by 10%.
Icon Ability 1060001.png (Flame) Thaumian's Bane +15% 40 If the user is attuned to Flame: increases damage to thaumians by 15%.
Icon Ability 1060001.png (Water) Thaumian's Bane +10% 20 If the user is attuned to Water: increases damage to thaumians by 10%.
Icon Ability 1060001.png (Water) Thaumian's Bane +15% 40 If the user is attuned to Water: increases damage to thaumians by 15%.
Icon Ability 1060001.png (Wind) Thaumian's Bane +10% 20 If the user is attuned to Wind: increases damage to thaumians by 10%.
Icon Ability 1060001.png (Wind) Thaumian's Bane +15% 40 If the user is attuned to Wind: increases damage to thaumians by 15%.
Icon Ability 1060001.png (Light) Thaumian's Bane +10% 20 If the user is attuned to Wind: increases damage to thaumians by 10%.
Icon Ability 1060001.png (Light) Thaumian's Bane +15% 40 If the user is attuned to Light: increases damage to thaumians by 15%.
Icon Ability 1060001.png (Shadow) Thaumian's Bane +10% 20 If the user is attuned to Shadow: increases damage to thaumians by 10%.
Icon Ability 1060001.png (Shadow) Thaumian's Bane +15% 40 If the user is attuned to Shadow: increases damage to thaumians by 15%.
Icon Ability 1060001.png Thaumian's Bane +20% 60 Increases damage to thaumians by 20%.
Icon Ability 1060001.png Thaumian's Bane +25% 80 Increases damage to thaumians by 25%.
Icon Ability 1060002.png Physian's Bane +10% 20 Increases damage to physians by 10%.
Icon Ability 1060002.png (Flame) Physian's Bane +10% 20 If the user is attuned to Flame: increases damage to physians by 10%.
Icon Ability 1060002.png (Flame) Physian's Bane +15% 40 If the user is attuned to Flame: increases damage to physians by 15%.
Icon Ability 1060002.png (Light) Physian's Bane +10% 20 If the user is attuned to Light: increases damage to physians by 10%.
Icon Ability 1060002.png (Light) Physian's Bane +15% 40 If the user is attuned to Light: increases damage to physians by 15%.
Icon Ability 1060002.png (Water) Physian's Bane +10% 20 If the user is attuned to Water: increases damage to physians by 10%.
Icon Ability 1060002.png (Water) Physian's Bane +15% 40 If the user is attuned to Water: increases damage to physians by 15%.
Icon Ability 1060002.png (Wind) Physian's Bane +10% 20 If the user is attuned to Wind: increases damage to physians by 10%.
Icon Ability 1060002.png (Wind) Physian's Bane +15% 40 If the user is attuned to Wind: increases damage to physians by 15%.
Icon Ability 1060002.png (Shadow) Physian's Bane +10% 20 If the user is attuned to Shadow: increases damage to physians by 10%.
Icon Ability 1060002.png (Shadow) Physian's Bane +15% 40 If the user is attuned to Shadow: increases damage to physians by 15%.
Icon Ability 1060002.png Physian's Bane +20% 60 Increases damage to physians by 20%.
Icon Ability 1060002.png Physian's Bane +25% 80 Increases damage to physians by 25%.
Icon Ability 1060002.png Physian's Bane +30% 100 Increases damage to physians by 30%.
Icon Ability 1060003.png Demihuman's Bane +20% 60 Increases damage to demihumans by 20%.
Icon Ability 1060003.png Demihuman's Bane +25% 80 Increases damage to demihumans by 25%.
Icon Ability 1060004.png (Wind) Therion's Bane +15% 40 If the user is attuned to Wind: increases damage to therions by 15%.
Icon Ability 1060004.png Therion's Bane +20% 60 Increases damage to therions by 20%.
Icon Ability 1060004.png Therion's Bane +25% 80 Increases damage to therions by 25%.
Icon Ability 1060005.png Undead's Bane +10% 20 Increases damage to undead by 10%.
Icon Ability 1060005.png (Light) Undead's Bane +10% 20 If the user is attuned to Light: increases damage to undead by 10%.
Icon Ability 1060005.png (Light) Undead's Bane +15% 40 If the user is attuned to Light: increases damage to undead by 15%.
Icon Ability 1060005.png (Water) Undead's Bane +10% 20 If the user is attuned to Water: increases damage to undead by 10%.
Icon Ability 1060005.png (Water) Undead's Bane +15% 40 If the user is attuned to Water: increases damage to undead by 15%.
Icon Ability 1060005.png (Wind) Undead's Bane +10% 20 If the user is attuned to Wind: increases damage to undead by 10%.
Icon Ability 1060005.png (Wind) Undead's Bane +15% 40 If the user is attuned to Wind: increases damage to undead by 15%.
Icon Ability 1060005.png (Shadow) Undead's Bane +10% 20 If the user is attuned to Shadow: increases damage to undead by 10%.
Icon Ability 1060005.png (Shadow) Undead's Bane +15% 40 If the user is attuned to Shadow: increases damage to undead by 15%.
Icon Ability 1060005.png (Flame) Undead's Bane +10% 20 If the user is attuned to Flame: increases damage to undead by 10%.
Icon Ability 1060005.png (Flame) Undead's Bane +15% 40 If the user is attuned to Flame: increases damage to undead by 15%.
Icon Ability 1060006.png Demon's Bane +20% 60 Increases damage to demons by 20%.
Icon Ability 1060006.png Demon's Bane +25% 80 Increases damage to demons by 25%.
Icon Ability 1050005.png Undead Res +15% 60 Decreases damage from undead by 15%.
Icon Ability 1050005.png Undead Res +20% 80 Decreases damage from undead by 20%.

Attack Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010001.png Force Strike +10% 20 Increases force strike damage by 10%.
Icon Ability 1010001.png Force Strike +20% 40 Increases force strike damage by 20%.
Icon Ability 1010001.png Force Strike +30% 60 Increases force strike damage by 30%.
Icon Ability 1010001.png Force Strike +40% 80 Increases force strike damage by 40%.
Icon Ability 1010001.png Force Strike +50% 100 Increases force strike damage by 50%.
Icon Ability 1010002.png (Flame) Skill Damage +50% 60 If the user is attuned to Flame: increases attack skill damage by 50%.
Icon Ability 1010002.png (Shadow) Skill Damage +50% 60 If the user is attuned to Shadow: increases attack skill damage by 50%.
Icon Ability 1010002.png (Sword) Skill Damage +30% 60 If the user wields a Sword: increases attack skill damage by 30%.
Icon Ability 1010002.png (Sword) Skill Damage +35% 80 If the user wields a Sword: increases attack skill damage by 35%.
Icon Ability 1010002.png (Bow) Skill Damage +30% 60 If the user wields a Bow: increases attack skill damage by 30%.
Icon Ability 1010002.png (Bow) Skill Damage +35% 80 If the user wields a Bow: increases attack skill damage by 35%.
Icon Ability 1010002.png (Lance) Skill Damage +40% 100 If the user wields a Lance: increases attack skill damage by 40%.
Icon Ability 1010002.png (Sword) Skill Damage +40% 100 If the user wields a Sword: increases attack skill damage by 40%.
Icon Ability 1010002.png (Bow) Skill Damage +40% 100 If the user wields a Bow: increases attack skill damage by 40%.
Icon Ability 1010002.png (Flame) Skill Damage +70% 60 If the user is attuned to Flame: increases attack skill damage by 70%.
Icon Ability 1010002.png (Flame) Skill Damage +90% 70 If the user is attuned to Flame: increases attack skill damage by 90%.
Icon Ability 1010002.png (Shadow) Skill Damage +70% 60 If the user is attuned to Shadow: increases attack skill damage by 70%.
Icon Ability 1010002.png (Shadow) Skill Damage +90% 70 If the user is attuned to Shadow: increases attack skill damage by 90%.
Icon Ability 1010002.png (Axe) Skill Damage +30% 60 If the user wields an Axe: increases attack skill damage by 30%.
Icon Ability 1010002.png (Axe) Skill Damage +35% 80 If the user wields an Axe: increases attack skill damage by 35%.
Icon Ability 1010002.png (Axe) Skill Damage +40% 100 If the user wields an Axe: increases attack skill damage by 40%.
Icon Ability 1010002.png (Water) Skill Damage +70% 60 If the user is attuned to Water: increases attack skill damage by 70%.
Icon Ability 1010002.png (Water) Skill Damage +90% 70 If the user is attuned to Water: increases attack skill damage by 90%.
Icon Ability 1010002.png (Dagger) Skill Damage +30% 60 If the user wields a Dagger: increases attack skill damage by 30%.
Icon Ability 1010002.png (Dagger) Skill Damage +35% 80 If the user wields a Dagger: increases attack skill damage by 35%.
Icon Ability 1010002.png (Dagger) Skill Damage +40% 100 If the user wields a Dagger: increases attack skill damage by 40%.
Icon Ability 1010002.png (Wind) Skill Damage +70% 60 If the user is attuned to Wind: increases attack skill damage by 70%.
Icon Ability 1010002.png (Wind) Skill Damage +90% 70 If the user is attuned to Wind: increases attack skill damage by 90%.
Icon Ability 1010002.png Skill Damage +5% 10 Increases attack skill damage by 5%.
Icon Ability 1010002.png Skill Damage +10% 20 Increases attack skill damage by 10%.
Icon Ability 1010002.png Skill Damage +15% 40 Increases attack skill damage by 15%.
Icon Ability 1010002.png Skill Damage +20% 60 Increases attack skill damage by 20%.
Icon Ability 1010002.png Skill Damage +25% 80 Increases attack skill damage by 25%.
Icon Ability 1010002.png Skill Damage +30% 100 Increases attack skill damage by 30%.
Icon Ability 1010002.png (Lance) Skill Damage +30% 60 If the user wields a Lance: increases attack skill damage by 30%.
Icon Ability 1010002.png (Lance) Skill Damage +35% 80 If the user wields a Lance: increases attack skill damage by 35%.
Icon Ability 1010002.png Full HP = Skill Damage +25% 40 Increases attack skill damage by 25% when HP is full.
Icon Ability 1010002.png Full HP = Skill Damage +30% 60 Increases attack skill damage by 30% when HP is full.
Icon Ability 1010002.png Full HP = Skill Damage +35% 80 Increases attack skill damage by 35% when HP is full.
Icon Ability 1010002.png Full HP = Skill Damage +40% 100 Increases attack skill damage by 40% when HP is full.
Icon Ability 1010002.png Striker's Skill +6% 60 Increases skill damage by 6% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1010002.png Striker's Skill +8% 80 Increases skill damage by 8% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1010002.png HP 70% = Skill Damage +20% 40 Increases attack skill damage by 20% when HP is 70% or above.
Icon Ability 1010002.png HP 70% = Skill Damage +25% 60 Increases attack skill damage by 25% when HP is 70% or above.
Icon Ability 1010002.png HP 70% = Skill Damage +30% 80 Increases attack skill damage by 30% when HP is 70% or above.
Icon Ability 1010002.png HP 70% = Skill Damage +35% 100 Increases attack skill damage by 35% when HP is 70% or above.
Icon Ability 1010009.png (Wind) Broken Punisher +25% 50 If the user is attuned to Wind: increases damage to enemies in break state by 25%.
Icon Ability 1010009.png (Water) Broken Punisher +10% 20 If the user is attuned to Water: increases damage to enemies in break state by 10%.
Icon Ability 1010009.png (Water) Broken Punisher +15% 40 If the user is attuned to Water: increases damage to enemies in break state by 15%.
Icon Ability 1010009.png Broken Punisher +10% 20 Increases damage to enemies in break state by 10%.
Icon Ability 1010009.png Broken Punisher +15% 40 Increases damage to enemies in break state by 15%.
Icon Ability 1010009.png Broken Punisher +20% 60 Increases damage to enemies in break state by 20%.
Icon Ability 1010009.png Broken Punisher +25% 80 Increases damage to enemies in break state by 25%.
Icon Ability 1010009.png Broken Punisher +30% 100 Increases damage to enemies in break state by 30%.
Icon Ability 1010009.png (Wind) Broken Punisher +15% 20 If the user is attuned to Wind: increases damage to enemies in break state by 15%.
Icon Ability 1010009.png (Wind) Broken Punisher +20% 40 If the user is attuned to Wind: increases damage to enemies in break state by 20%.
Icon Ability 1010010.png (Water) Overdrive Punisher +40% 5 If the user is attuned to Water: increases damage to enemies in overdrive state by 40%.
Icon Ability 1010010.png (Water) Overdrive Punisher +60% 15 If the user is attuned to Water: increases damage to enemies in overdrive state by 60%.
Icon Ability 1010010.png Overdrive Punisher +4% 30 Increases damage to enemies in overdrive state by 4%.
Icon Ability 1010010.png (Light) Overdrive Punisher +20% 5 If the user is attuned to Light: increases damage to enemies in overdrive state by 20%.
Icon Ability 1010010.png (Light) Overdrive Punisher +25% 15 If the user is attuned to Light: increases damage to enemies in overdrive state by 25%.
Icon Ability 1010010.png Overdrive Punisher +3% 20 Increases damage to enemies in overdrive state by 3%.
Icon Ability 1010010.png Overdrive Punisher +5% 40 Increases damage to enemies in overdrive state by 5%.
Icon Ability 1010010.png Overdrive Punisher +8% 60 Increases damage to enemies in overdrive state by 8%.
Icon Ability 1010010.png Overdrive Punisher +10% 80 Increases damage to enemies in overdrive state by 10%.
Icon Ability 1010010.png Overdrive Punisher +13% 100 Increases damage to enemies in overdrive state by 13%.
Icon Ability 1010013.png Sylvan Strength I 70 Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 25-hit combo.
Icon Ability 1010013.png Sylvan Strength II 100 Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 20-hit combo.
Icon Ability 1010014.png Flamewyrm's Nature I 70 Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her strength will increase by 15% for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
Icon Ability 1010014.png Flamewyrm's Nature II 100 Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, her strength will increase by 15% for the remainder of the quest, and the skill Flames of Passion will be powered up for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
Icon Ability 1020002.png Dragon Damage +6% 40 Adds 6% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png Dragon Damage +10% 60 Adds 10% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png (Water) Slayer's Strength +3% 40 If the user is attuned to Water: increases strength by 3% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png (Shadow) HP 30% = Strength +35% 35 If the user is attuned to Shadow: increases strength by 35% when HP is 30% or above.
Icon Ability 1020002.png (Shadow) HP 30% = Strength +50% 50 If the user is attuned to Shadow: increases strength by 50% when HP is 30% or above.
Icon Ability 1020002.png (Water) Slayer's Strength +4% 60 If the user is attuned to Water: increases strength by 4% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png (Water) HP 70% = Strength +5% 40 If the user is attuned to Water: increases strength by 5% when HP is 70% or above.
Icon Ability 1020002.png (Wind) Strength +35% 65 If the user is attuned to Wind: increases strength by 35%.
Icon Ability 1020002.png (Wind) Strength +50% 85 If the user is attuned to Wind: increases strength by 50%.
Icon Ability 1020002.png HP Below 50% = Strength +15% 80 Increases strength by 15% when HP is 50% or below.
Icon Ability 1020002.png Dragon Damage +14% 70 Adds 14% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png Blindness = Team Strength +8% 60 Buffs the entire team's strength by 8% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Blindness = Team Strength +10% 80 Buffs the entire team's strength by 10% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Dragon Damage +18% 80 Adds 18% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png HP 70% = Strength +6% 50 Increases strength by 6% when HP is 70% or above.
Icon Ability 1020002.png Paralysis = User Strength +10% 60 Buffs the user's strength by 10% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Paralysis = User Strength +15% 80 Buffs the user's strength by 15% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png (Flame) Full HP = Strength +8% 40 If the user is attuned to Flame: increases strength by 8% when HP is full.
Icon Ability 1020002.png Sleep = Team Strength +10% 60 Buffs the entire team's strength by 10% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Sleep = Team Strength +15% 80 Buffs the entire team's strength by 15% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Primed Strength +8% 80 Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

Primed Abilities will only work for your units in coop (they will not grant a buff to other players). Primed Abilities will not trigger if the skill is available before the cooldown period has completed.

Icon Ability 1020002.png Primed Strength +10% 100 Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

Primed Abilities will only work for your units in coop (they will not grant a buff to other players). Primed Abilities will not trigger if the skill is available before the cooldown period has completed.

Icon Ability 1020002.png (Flame) Strength & Critical Damage I 70 If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage.
Icon Ability 1020002.png (Flame) Strength & Critical Damage II 100 If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage.
Icon Ability 1020002.png (Wind) Slayer's Strength +3% 40 If the user is attuned to Wind: increases strength by 3% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png (Wind) Slayer's Strength +4% 60 If the user is attuned to Wind: increases strength by 4% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Bog = Team Strength +8% 80 Buffs the entire team's strength by 8% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Bog = Team Strength +10% 100 Buffs the entire team's strength by 10% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds.
Icon Ability 1020002.png Dragon Damage +8% 50 Adds 8% to the modifier applied to damage when in dragon form.
Icon Ability 1020002.png (Flame) Strength +35% 65 If the user is attuned to Flame: increases strength by 35%.
Icon Ability 1020002.png (Flame) Strength +50% 85 If the user is attuned to Flame: increases strength by 50%.
Icon Ability 1020002.png Primed Strength +5% 60 Increases the strength of the adventurer you are currently controlling by 5% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
Icon Ability 1020002.png (Light) HP 50% = Strength +7% 40 If the user is attuned to Light: increases strength by 7% when HP is 50% or above.
Icon Ability 1020002.png (Light) HP 70% = Strength +5% 40 If the user is attuned to Light: increases strength by 5% when HP is 70% or above.
Icon Ability 1020002.png (Light) HP 70% = Strength +8% 60 If the user is attuned to Light: increases strength by 8% when HP is 70% or above.
Icon Ability 1020002.png Resilient Offense +8% 80 Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
Icon Ability 1020002.png Resilient Offense +10% 100 Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest).
Icon Ability 1020002.png (Shadow) Strength & Dragon's Might I 70 If the user is attuned to Shadow: increases strength by 45%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
Icon Ability 1020002.png (Shadow) Strength & Dragon's Might II 100 If the user is attuned to Shadow: increases strength by 55%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
Icon Ability 1020002.png Dragon's Claws I 60 Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 4% in total. On second shapeshift strength is increased by 10% in total. On third shapeshift strength is increased by 20% in total.
Icon Ability 1020002.png Dragon's Claws II 80 Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 5% in total. On second shapeshift strength is increased by 13% in total. On third shapeshift strength is increased by 25% in total.
Icon Ability 1020002.png Dragon's Claws III 100 Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 6% in total. On second shapeshift strength is increased by 15% in total. On third shapeshift strength is increased by 30% in total.
Icon Ability 1020002.png (Flame) Strength +10% 20 If the user is attuned to Flame: increases strength by 10%.
Icon Ability 1020002.png (Flame) Strength +15% 30 If the user is attuned to Flame: increases strength by 15%.
Icon Ability 1020002.png (Flame) Strength +20% 40 If the user is attuned to Flame: increases strength by 20%.
Icon Ability 1020002.png (Flame) Strength +30% 60 If the user is attuned to Flame: increases strength by 30%.
Icon Ability 1020002.png (Flame) Strength +40% 70 If the user is attuned to Flame: increases strength by 40%.
Icon Ability 1020002.png (Flame) Strength +45% 80 If the user is attuned to Flame: increases strength by 45%.
Icon Ability 1020002.png (Flame) Strength +60% 100 If the user is attuned to Flame: increases strength by 60%.
Icon Ability 1020002.png (Water) Strength +10% 20 If the user is attuned to Water: increases strength by 10%.
Icon Ability 1020002.png (Water) Strength +15% 30 If the user is attuned to Water: increases strength by 15%.
Icon Ability 1020002.png (Water) Strength +20% 40 If the user is attuned to Water: increases strength by 20%.
Icon Ability 1020002.png (Water) Strength +30% 60 If the user is attuned to Water: increases strength by 30%.
Icon Ability 1020002.png (Water) Strength +40% 70 If the user is attuned to Water: increases strength by 40%.
Icon Ability 1020002.png (Water) Strength +45% 80 If the user is attuned to Water: increases strength by 45%.
Icon Ability 1020002.png (Water) Strength +60% 100 If the user is attuned to Water: increases strength by 60%.
Icon Ability 1020002.png (Wind) Strength +10% 20 If the user is attuned to Wind: increases strength by 10%.
Icon Ability 1020002.png (Wind) Strength +15% 30 If the user is attuned to Wind: increases strength by 15%.
Icon Ability 1020002.png (Wind) Strength +20% 40 If the user is attuned to Wind: increases strength by 20%.
Icon Ability 1020002.png (Wind) Strength +30% 60 If the user is attuned to Wind: increases strength by 30%.
Icon Ability 1020002.png (Wind) Strength +40% 70 If the user is attuned to Wind: increases strength by 40%.
Icon Ability 1020002.png (Wind) Strength +45% 80 If the user is attuned to Wind: increases strength by 45%.
Icon Ability 1020002.png (Wind) Strength +60% 100 If the user is attuned to Wind: increases strength by 60%.
Icon Ability 1020002.png (Light) Strength +10% 20 If the user is attuned to Light: increases strength by 10%.
Icon Ability 1020002.png (Light) Strength +15% 30 If the user is attuned to Light: increases strength by 15%.
Icon Ability 1020002.png (Light) Strength +20% 40 If the user is attuned to Light: increases strength by 20%.
Icon Ability 1020002.png (Light) Strength +30% 60 If the user is attuned to Light: increases strength by 30%.
Icon Ability 1020002.png (Light) Strength +40% 70 If the user is attuned to Light: increases strength by 40%.
Icon Ability 1020002.png (Light) Strength +45% 80 If the user is attuned to Light: increases strength by 45%.
Icon Ability 1020002.png (Light) Strength +60% 100 If the user is attuned to Light: increases strength by 60%.
Icon Ability 1020002.png (Shadow) Strength +10% 20 If the user is attuned to Shadow: increases strength by 10%.
Icon Ability 1020002.png (Shadow) Strength +15% 30 If the user is attuned to Shadow: increases strength by 15%.
Icon Ability 1020002.png (Shadow) Strength +20% 40 If the user is attuned to Shadow: increases strength by 20%.
Icon Ability 1020002.png (Shadow) Strength +30% 60 If the user is attuned to Shadow: increases strength by 30%.
Icon Ability 1020002.png (Shadow) Strength +40% 70 If the user is attuned to Shadow: increases strength by 40%.
Icon Ability 1020002.png (Shadow) Strength +45% 80 If the user is attuned to Shadow: increases strength by 45%.
Icon Ability 1020002.png (Shadow) Strength +60% 100 If the user is attuned to Shadow: increases strength by 60%.
Icon Ability 1020002.png HP 70% = Strength +3% 20 Increases strength by 3% when HP is 70% or above.
Icon Ability 1020002.png HP 70% = Strength +5% 40 Increases strength by 5% when HP is 70% or above.
Icon Ability 1020002.png HP 70% = Strength +8% 60 Increases strength by 8% when HP is 70% or above.
Icon Ability 1020002.png HP 70% = Strength +10% 80 Increases strength by 10% when HP is 70% or above.
Icon Ability 1020002.png HP 70% = Strength +13% 100 Increases strength by 13% when HP is 70% or above.
Icon Ability 1020002.png Full HP = Strength +5% 20 Increases strength by 5% when HP is full.
Icon Ability 1020002.png Full HP = Strength +8% 40 Increases strength by 8% when HP is full.
Icon Ability 1020002.png Full HP = Strength +10% 60 Increases strength by 10% when HP is full.
Icon Ability 1020002.png Full HP = Strength +13% 80 Increases strength by 13% when HP is full.
Icon Ability 1020002.png Full HP = Strength +15% 100 Increases strength by 15% when HP is full.
Icon Ability 1020002.png Flurry Strength +10% 40 Increases strength by 10% when the combo count is 15 or higher.
Icon Ability 1020002.png Flurry Strength +13% 60 Increases strength by 13% when the combo count is 15 or higher.
Icon Ability 1020002.png Flurry Strength +15% 80 Increases strength by 15% when the combo count is 15 or higher.
Icon Ability 1020002.png Flurry Strength +20% 100 Increases strength by 20% when the combo count is 15 or higher.
Icon Ability 1020002.png Strength Doublebuff +3% 20 Increases strength by 3% for 15 seconds each time a defense up buff is received.
Icon Ability 1020002.png Strength Doublebuff +5% 40 Increases strength by 5% for 15 seconds each time a defense up buff is received.
Icon Ability 1020002.png Strength Doublebuff +8% 60 Increases strength by 8% for 15 seconds each time a defense up buff is received.
Icon Ability 1020002.png Strength Doublebuff +10% 80 Increases strength by 10% for 15 seconds each time a defense up buff is received.
Icon Ability 1020002.png Strength Doublebuff +13% 100 Increases strength by 13% for 15 seconds each time a defense up buff is received.
Icon Ability 1020002.png Striker's Strength +3% 40 Increases strength by 3% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1020002.png Striker's Strength +4% 60 Increases strength by 4% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1020002.png Striker's Strength +5% 80 Increases strength by 5% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1020002.png Striker's Strength +6% 100 Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1020002.png Slayer's Strength +2% 20 Increases strength by 2% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Slayer's Strength +3% 40 Increases strength by 3% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Slayer's Strength +4% 60 Increases strength by 4% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Slayer's Strength +5% 80 Increases strength by 5% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Slayer's Strength +6% 100 Increases strength by 6% for every five enemies defeated (up to five times per quest).
Icon Ability 1020002.png Last Offense +20% 40 Buffs strength by 20% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020002.png Last Offense +30% 60 Buffs strength by 30% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020002.png Last Offense +40% 80 Buffs strength by 40% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020002.png Last Offense +50% 100 Buffs strength by 50% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020002.png Energized: Strength +15% 80 Increases strength by 15% for 15 seconds each time the user is energized.
Icon Ability 1020002.png Energized: Strength +20% 100 Increases strength by 20% for 15 seconds each time the user is energized.
Icon Ability 1020002.png (Wind) Strength & Critical Damage I 70 If the user is attuned to Wind: increases strength by 30% and adds 50% to the modifier applied to critical damage.
Icon Ability 1020002.png (Wind) Strength & Critical Damage II 100 If the user is attuned to Wind: increases strength by 45% and adds 55% to the modifier applied to critical damage.
Icon Ability 1020006.png HP & Strength +20% 50 Increases strength and HP by 20%.
Icon Ability 1020006.png HP & Strength +30% 60 Increases strength and HP by 30%.
Icon Ability 1020006.png (Flame) HP & Strength +5% 20 If the user is attuned to Flame: increases strength and HP by 5%.
Icon Ability 1020006.png (Flame) HP & Strength +8% 30 If the user is attuned to Flame: increases strength and HP by 8%.
Icon Ability 1020006.png (Flame) HP & Strength +10% 50 If the user is attuned to Flame: increases strength and HP by 10%.
Icon Ability 1020006.png (Flame) HP & Strength +15% 60 If the user is attuned to Flame: increases strength and HP by 15%.
Icon Ability 1020006.png (Flame) HP & Strength +20% 70 If the user is attuned to Flame: increases strength and HP by 20%.
Icon Ability 1020006.png (Flame) HP & Strength +30% 100 If the user is attuned to Flame: increases strength and HP by 30%.
Icon Ability 1020006.png (Water) HP & Strength +5% 20 If the user is attuned to Water: increases strength and HP by 5%.
Icon Ability 1020006.png (Water) HP & Strength +8% 30 If the user is attuned to Water: increases strength and HP by 8%.
Icon Ability 1020006.png (Water) HP & Strength +10% 50 If the user is attuned to Water: increases strength and HP by 10%.
Icon Ability 1020006.png (Water) HP & Strength +15% 60 If the user is attuned to Water: increases strength and HP by 15%.
Icon Ability 1020006.png (Water) HP & Strength +20% 70 If the user is attuned to Water: increases strength and HP by 20%.
Icon Ability 1020006.png (Water) HP & Strength +30% 100 If the user is attuned to Water: increases strength and HP by 30%.
Icon Ability 1020006.png (Wind) HP & Strength +5% 20 If the user is attuned to Wind: increases strength and HP by 5%.
Icon Ability 1020006.png (Wind) HP & Strength +8% 30 If the user is attuned to Wind: increases strength and HP by 8%.
Icon Ability 1020006.png (Wind) HP & Strength +10% 50 If the user is attuned to Wind: increases strength and HP by 10%.
Icon Ability 1020006.png (Wind) HP & Strength +15% 60 If the user is attuned to Wind: increases strength and HP by 15%.
Icon Ability 1020006.png (Wind) HP & Strength +20% 70 If the user is attuned to Wind: increases strength and HP by 20%.
Icon Ability 1020006.png (Wind) HP & Strength +30% 100 If the user is attuned to Wind: increases strength and HP by 30%.
Icon Ability 1020006.png (Light) HP & Strength +5% 20 If the user is attuned to Light: increases strength and HP by 5%.
Icon Ability 1020006.png (Light) HP & Strength +8% 30 If the user is attuned to Light: increases strength and HP by 8%.
Icon Ability 1020006.png (Light) HP & Strength +10% 50 If the user is attuned to Light: increases strength and HP by 10%.
Icon Ability 1020006.png (Light) HP & Strength +15% 60 If the user is attuned to Light: increases strength and HP by 15%.
Icon Ability 1020006.png (Light) HP & Strength +20% 70 If the user is attuned to Light: increases strength and HP by 20%.
Icon Ability 1020006.png (Light) HP & Strength +30% 100 If the user is attuned to Light: increases strength and HP by 30%.
Icon Ability 1020006.png (Shadow) HP & Strength +5% 20 If the user is attuned to Shadow: increases strength and HP by 5%.
Icon Ability 1020006.png (Shadow) HP & Strength +8% 30 If the user is attuned to Shadow: increases strength and HP by 8%.
Icon Ability 1020006.png (Shadow) HP & Strength +10% 50 If the user is attuned to Shadow: increases strength and HP by 10%.
Icon Ability 1020006.png (Shadow) HP & Strength +15% 60 If the user is attuned to Shadow: increases strength and HP by 15%.
Icon Ability 1020006.png (Shadow) HP & Strength +20% 70 If the user is attuned to Shadow: increases strength and HP by 20%.
Icon Ability 1020006.png (Shadow) HP & Strength +30% 100 If the user is attuned to Shadow: increases strength and HP by 30%.
Icon Ability 1020011.png 25 Hits = Critical Damage 10% 80 Adds 10% to the modifier applied to critical damage for 20 seconds for every 25-hit combo.
Icon Ability 1020011.png 20 Hits = Critical Damage 10% 100 Adds 10% to the modifier applied to critical damage for 20 seconds for every 20-hit combo.
Icon Ability 1020011.png Barrage Obliteration +5% 60 Adds 5% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest).
Icon Ability 1020011.png Barrage Obliteration +6% 80 Adds 6% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest).
Icon Ability 1020011.png Full HP = Critical Damage +15% 40 Adds 15% to the modifier applied to critical damage when HP is full.
Icon Ability 1020011.png Full HP = Critical Damage +17% 50 Adds 17% to the modifier applied to critical damage when HP is full.
Icon Ability 1020011.png Full HP = Critical Damage +22% 60 Adds 22% to the modifier applied to critical damage when HP is full.
Icon Ability 1020011.png HP 70% = Critical Damage +17% 70 Adds 17% to the modifier applied to critical damage when HP is 70% or above.
Icon Ability 1020011.png HP 70% = Critical Damage +22% 80 Adds 22% to the modifier applied to critical damage when HP is 70% or above.
Icon Ability 1020011.png (Wind) Critical Damage +10% 40 If the user is attuned to Wind: adds 10% to the modifier applied to critical damage.
Icon Ability 1020011.png (Wind) Critical Damage +13% 60 If the user is attuned to Wind: adds 13% to the modifier applied to critical damage.
Icon Ability 1020011.png (Wind) Critical Damage +15% 80 If the user is attuned to Wind: adds 15% to the modifier applied to critical damage.
Icon Ability 1020011.png (Shadow) Critical Damage +20% 20 If the user is attuned to Shadow: adds 20% to the modifier applied to critical damage.
Icon Ability 1020011.png (Shadow) Critical Damage +40% 30 If the user is attuned to Shadow: adds 40% to the modifier applied to critical damage.
Icon Ability 1020011.png Critical Damage +8% 20 Adds 8% to the modifier applied to critical damage.
Icon Ability 1020011.png Critical Damage +10% 40 Adds 10% to the modifier applied to critical damage.
Icon Ability 1020011.png Critical Damage +13% 60 Adds 13% to the modifier applied to critical damage.
Icon Ability 1020011.png Critical Damage +15% 80 Adds 15% to the modifier applied to critical damage.
Icon Ability 1020011.png Critical Damage +20% 100 Adds 20% to the modifier applied to critical damage.
Icon Ability 1020011.png (Light) Critical Damage +50% 40 If the user is attuned to Light: adds 50% to the modifier applied to critical damage.
Icon Ability 1020011.png (Light) Critical Damage +70% 60 If the user is attuned to Light: adds 70% to the modifier applied to critical damage.
Icon Ability 1020011.png HP 70% = Critical Damage +15% 60 Adds 15% to the modifier applied to critical damage when HP is 70% or above.
Icon Ability 1020023.png (Flame) Strength & Wind Res I 70 If the user is attuned to Flame: increases strength by 35% and adds 15% to wind resistance.
Icon Ability 1020023.png (Flame) Strength & Wind Res II 100 If the user is attuned to Flame: increases strength by 50% and adds 15% to wind resistance.
Icon Ability 1020023.png (Light) Strength & Shadow Res I 70 If the user is attuned to Light: increases strength by 35% and adds 15% to shadow resistance.
Icon Ability 1020023.png (Light) Strength & Shadow Res II 100 If the user is attuned to Light: increases strength by 50% and adds 15% to shadow resistance.
Icon Ability 1020024.png Electrically Charged I 80 Increases strength by 20% when electrified.
Icon Ability 1020024.png Electrically Charged II 100 Increases strength by 25% when electrified.
Icon Ability 1020025.png Last Burst I 70 Buffs strength by 40% for 10 seconds when HP drops to 30% (once per quest).
Icon Ability 1020025.png Last Burst II 100 Buffs strength by 50% for 10 seconds when HP drops to 30% (once per quest).
Icon Ability 1020027.png Last Bravery I 70 Increases the entire team's strength by 20% and defense by 30% for 15 seconds when the user's HP drops to 30% (once per quest).
Icon Ability 1020027.png Last Bravery II 100 Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (once per quest).
Icon Ability 1020028.png Last Destruction I 70 Increases the damage of the next attack skill used by each team member by 30% when the user's HP drops to 30% (once per quest).
Icon Ability 1020028.png Last Destruction II 100 Increases the damage of the next attack skill used by each team member by 40% when the user's HP drops to 30% (once per quest).
Icon Ability 1020029.png Energy = Strength & Critical Rate II 80 Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%.
Icon Ability 1020029.png Energy = Strength & Critical Rate III 100 Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +20% and critical rate +8%.
Icon Ability 1020029.png Dragonyule Blessing I 70 If the user is attuned to Water: increases strength by 30% and critical rate by 15%.
Icon Ability 1020029.png Dragonyule Blessing II 100 If the user is attuned to Water: increases strength by 45% and critical rate by 20%.
Icon Ability 1020030.png HP Below 30 = Strength & Attack Rate II 80 Increases strength by 15% and attack rate by 10% when HP is 30% or below.
Icon Ability 1020030.png HP Below 30 = Strength & Attack Rate III 100 Increases strength by 20% and attack rate by 10% when HP is 30% or below.
Icon Ability 1070001.png (Wind) Poisoned Punisher +15% 5 If the user is attuned to Wind: increases damage to poisoned enemies by 15%.
Icon Ability 1070001.png (Wind) Poisoned Punisher +20% 15 If the user is attuned to Wind: increases damage to poisoned enemies by 20%.
Icon Ability 1070001.png Poisoned Punisher +20% 60 Increases damage to poisoned enemies by 20%.
Icon Ability 1070001.png Poisoned Punisher +25% 80 Increases damage to poisoned enemies by 25%.
Icon Ability 1070002.png Burning Punisher +25% 80 Increases damage to burning enemies by 25%.
Icon Ability 1070002.png Burning Punisher +30% 90 Increases damage to burning enemies by 30%.
Icon Ability 1070002.png (Flame) Burning Punisher +15% 5 If the user is attuned to Flame: increases damage to burning enemies by 15%.
Icon Ability 1070002.png (Flame) Burning Punisher +20% 15 If the user is attuned to Flame: increases damage to burning enemies by 20%.
Icon Ability 1070004.png Paralyzed Punisher +20% 60 Increases damage to paralyzed enemies by 20%.
Icon Ability 1070004.png Paralyzed Punisher +25% 80 Increases damage to paralyzed enemies by 25%.
Icon Ability 1070004.png Paralyzed Punisher +30% 100 Increases damage to paralyzed enemies by 30%.
Icon Ability 1070005.png (Shadow) Blinded Punisher +10% 20 If the user is attuned to Shadow: increases damage to blinded enemies by 10%.
Icon Ability 1070005.png (Shadow) Blinded Punisher +15% 40 If the user is attuned to Shadow: increases damage to blinded enemies by 15%.
Icon Ability 1070005.png (Flame) Blinded Punisher +10% 20 If the user is attuned to Flame: increases damage to blinded enemies by 10%.
Icon Ability 1070005.png (Flame) Blinded Punisher +15% 40 If the user is attuned to Flame: increases damage to blinded enemies by 15%.
Icon Ability 1070005.png (Wind) Blinded Punisher +10% 20 If the user is attuned to Wind: increases damage to blinded enemies by 10%.
Icon Ability 1070005.png (Wind) Blinded Punisher +15% 40 If the user is attuned to Wind: increases damage to blinded enemies by 15%.
Icon Ability 1070005.png Blinded Punisher +10% 20 Increases damage to blinded enemies by 10%.
Icon Ability 1070005.png Blinded Punisher +20% 60 Increases damage to blinded enemies by 20%.
Icon Ability 1070005.png Blinded Punisher +25% 80 Increases damage to blinded enemies by 25%.
Icon Ability 1070005.png Blinded Punisher +30% 100 Increases damage to blinded enemies by 30%.
Icon Ability 1070006.png (Light) Stunned Punisher +15% 40 If the user is attuned to Light: increases damage to stunned enemies by 15%.
Icon Ability 1070006.png Stunned Punisher +20% 60 Increases damage to stunned enemies by 20%.
Icon Ability 1070006.png Stunned Punisher +25% 80 Increases damage to stunned enemies by 25%.
Icon Ability 1070006.png Stunned Punisher +30% 100 Increases damage to stunned enemies by 30%.
Icon Ability 1070010.png Sleeping Punisher +20% 60 Increases damage to sleeping enemies by 20%.
Icon Ability 1100001.png (Flame) High Midgardsormr's Bane +20% 100 If the user is attuned to Flame: increases damage to High Midgardsormr by 20%.
Icon Ability 1100001.png (Water) High Brunhilda's Bane +20% 100 If the user is attuned to Water: increases damage to High Brunhilda by 20%.
Icon Ability 1100001.png (Wind) High Mercury's Bane +30% 100 If the user is attuned to Wind: increases damage to High Mercury by 30%.
Icon Ability 1100001.png (Shadow) High Jupiter's Bane +30% 100 If the user is attuned to Shadow: increases damage to High Jupiter by 30%.
Icon Ability 1100001.png (Light) High Zodiark's Bane +30% 100 If the user is attuned to Light: increases damage to High Zodiark by 30%.
Icon Ability 1100001.png (Flame) High Midgardsormr's Bane +30% 100 If the user is attuned to Flame: increases damage to High Midgardsormr by 30%.
Icon Ability 1100001.png (Water) High Brunhilda's Bane +30% 100 If the user is attuned to Water: increases damage to High Brunhilda by 30%.
Icon Ability 1100001.png (Wind) High Mercury's Bane +30% (Alt) 100 If the user is attuned to Wind: increases damage to High Mercury by 30%.
Icon Ability 1100001.png (Light) High Zodiark's Bane +30% (Alt) 100 If the user is attuned to Light: increases damage to High Zodiark by 30%.
Icon Ability 1100001.png (Shadow) High Jupiter's Bane +30% (Alt) 100 If the user is attuned to Shadow: increases damage to High Jupiter by 30%.
Icon Ability 1130001.png Bleeding Punisher +5% 60 Increases damage to bleeding enemies by 5%.
Icon Ability 1130001.png Bleeding Punisher +8% 80 Increases damage to bleeding enemies by 8%.

Defense Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1020001.png HP +4% (Ability) 20 Increases HP by 4%.
Icon Ability 1020001.png HP +6% (Ability) 30 Increases HP by 6%.
Icon Ability 1020001.png HP +8% (Ability) 40 Increases HP by 8%.
Icon Ability 1020001.png (Flame) HP +10% 20 If the user is attuned to Flame: increases HP by 10%.
Icon Ability 1020001.png (Flame) HP +15% 30 If the user is attuned to Flame: increases HP by 15%.
Icon Ability 1020001.png (Flame) HP +20% 40 If the user is attuned to Flame: increases HP by 20%.
Icon Ability 1020001.png (Flame) HP +30% 60 If the user is attuned to Flame: increases HP by 30%.
Icon Ability 1020001.png (Flame) HP +40% 70 If the user is attuned to Flame: increases HP by 40%.
Icon Ability 1020001.png (Flame) HP +45% 80 If the user is attuned to Flame: increases HP by 45%.
Icon Ability 1020001.png (Flame) HP +60% 100 If the user is attuned to Flame: increases HP by 60%.
Icon Ability 1020001.png (Water) HP +10% 20 If the user is attuned to Water: increases HP by 10%.
Icon Ability 1020001.png (Water) HP +15% 30 If the user is attuned to Water: increases HP by 15%.
Icon Ability 1020001.png (Water) HP +20% 40 If the user is attuned to Water: increases HP by 20%.
Icon Ability 1020001.png (Water) HP +30% 60 If the user is attuned to Water: increases HP by 30%.
Icon Ability 1020001.png (Water) HP +40% 70 If the user is attuned to Water: increases HP by 40%.
Icon Ability 1020001.png (Water) HP +45% 80 If the user is attuned to Water: increases HP by 45%.
Icon Ability 1020001.png (Water) HP +60% 100 If the user is attuned to Water: increases HP by 60%.
Icon Ability 1020001.png (Wind) HP +10% 20 If the user is attuned to Wind: increases HP by 10%.
Icon Ability 1020001.png (Wind) HP +15% 30 If the user is attuned to Wind: increases HP by 15%.
Icon Ability 1020001.png (Wind) HP +20% 40 If the user is attuned to Wind: increases HP by 20%.
Icon Ability 1020001.png (Wind) HP +30% 60 If the user is attuned to Wind: increases HP by 30%.
Icon Ability 1020001.png (Wind) HP +40% 70 If the user is attuned to Wind: increases HP by 40%.
Icon Ability 1020001.png (Wind) HP +45% 80 If the user is attuned to Wind: increases HP by 45%.
Icon Ability 1020001.png (Wind) HP +60% 100 If the user is attuned to Wind: increases HP by 60%.
Icon Ability 1020001.png (Light) HP +10% 20 If the user is attuned to Light: increases HP by 10%.
Icon Ability 1020001.png (Light) HP +15% 30 If the user is attuned to Light: increases HP by 15%.
Icon Ability 1020001.png (Light) HP +20% 40 If the user is attuned to Light: increases HP by 20%.
Icon Ability 1020001.png (Light) HP +30% 60 If the user is attuned to Light: increases HP by 30%.
Icon Ability 1020001.png (Light) HP +40% 70 If the user is attuned to Light: increases HP by 40%.
Icon Ability 1020001.png (Light) HP +45% 80 If the user is attuned to Light: increases HP by 45%.
Icon Ability 1020001.png (Light) HP +60% 100 If the user is attuned to Light: increases HP by 60%.
Icon Ability 1020001.png (Shadow) HP +10% 20 If the user is attuned to Shadow: increases HP by 10%.
Icon Ability 1020001.png (Shadow) HP +15% 30 If the user is attuned to Shadow: increases HP by 15%.
Icon Ability 1020001.png (Shadow) HP +20% 40 If the user is attuned to Shadow: increases HP by 20%.
Icon Ability 1020001.png (Shadow) HP +30% 60 If the user is attuned to Shadow: increases HP by 30%.
Icon Ability 1020001.png (Shadow) HP +40% 70 If the user is attuned to Shadow: increases HP by 40%.
Icon Ability 1020001.png (Shadow) HP +45% 80 If the user is attuned to Shadow: increases HP by 45%.
Icon Ability 1020001.png (Shadow) HP +60% 100 If the user is attuned to Shadow: increases HP by 60%.
Icon Ability 1020003.png (Flame) HP 70% = Defense +3% 20 If the user is attuned to Flame: increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png (Flame) HP 70% = Defense +5% 40 If the user is attuned to Flame: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png (Light) HP 70% = Defense +3% 20 If the user is attuned to Light: increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png (Light) HP 70% = Defense +5% 40 If the user is attuned to Light: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png (Water) HP 70% = Defense +3% 20 If the user is attuned to Water: increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png (Water) HP 70% = Defense +5% 40 If the user is attuned to Water: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png (Water) Full HP = Defense +15% 40 If the user is attuned to Water: increases defense by 15% when HP is full.
Icon Ability 1020003.png (Water) Full HP = Defense +20% 60 If the user is attuned to Water: increases defense by 20% when HP is full.
Icon Ability 1020003.png Full HP = Defense +18% 50 Increases defense by 18% when HP is full.
Icon Ability 1020003.png (Flame) Full HP = Defense +15% 40 If the user is attuned to Flame: increases defense by 15% when HP is full.
Icon Ability 1020003.png (Flame) Full HP = Defense +20% 60 If the user is attuned to Flame: increases defense by 20% when HP is full.
Icon Ability 1020003.png (Wind) HP 70% = Defense +3% 20 If the user is attuned to Wind: increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png (Wind) HP 70% = Defense +5% 40 If the user is attuned to Wind: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png Primed Defense +10% 80 Increases the defense of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

Primed Abilities will only work for your units in coop (they will not grant a buff to other players). Primed Abilities will not trigger if the skill is available before the cooldown period has completed.

Icon Ability 1020003.png Primed Defense +15% 100 Increases the defense of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

Primed Abilities will only work for your units in coop (they will not grant a buff to other players). Primed Abilities will not trigger if the skill is available before the cooldown period has completed.

Icon Ability 1020003.png HP 50% = Defense +4% 40 Increases defense by 4% when HP is 50% or above.
Icon Ability 1020003.png (Shadow) HP 50% = Defense +4% 40 If the user is attuned to Shadow: increases defense by 4% when HP is 50% or above.
Icon Ability 1020003.png (Shadow) HP 50% = Defense +7% 60 If the user is attuned to Shadow: increases defense by 7% when HP is 50% or above.
Icon Ability 1020003.png Primed Defense +8% 60 Increases the defense of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

Primed Abilities will only work for your units in coop (they will not grant a buff to other players). Primed Abilities will not trigger if the skill is available before the cooldown period has completed.

Icon Ability 1020003.png (Shadow) HP 70% = Defense +3% 20 If the user is attuned to Shadow: increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png (Shadow) HP 70% = Defense +5% 40 If the user is attuned to Shadow: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png (Light) HP 50% = Defense +4% 40 If the user is attuned to Light: increases defense by 4% when HP is 50% or above.
Icon Ability 1020003.png (Light) HP 50% = Defense +7% 60 If the user is attuned to Light: increases defense by 7% when HP is 50% or above.
Icon Ability 1020003.png (Light) HP 70% = Defense +5% (Alt) 40 If the user is attuned to Light: increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png (Light) HP 70% = Defense +8% 60 If the user is attuned to Light: increases defense by 8% when HP is 70% or above.
Icon Ability 1020003.png (Shadow) HP 70% = Defense +8% 60 If the user is attuned to Shadow: increases defense by 8% when HP is 70% or above.
Icon Ability 1020003.png HP 70% = Defense +3% 20 Increases defense by 3% when HP is 70% or above.
Icon Ability 1020003.png HP 70% = Defense +5% 40 Increases defense by 5% when HP is 70% or above.
Icon Ability 1020003.png HP 70% = Defense +8% 60 Increases defense by 8% when HP is 70% or above.
Icon Ability 1020003.png HP 70% = Defense +10% 80 Increases defense by 10% when HP is 70% or above.
Icon Ability 1020003.png HP 70% = Defense +13% 100 Increases defense by 13% when HP is 70% or above.
Icon Ability 1020003.png Last Defense +30% 20 Buffs defense by 30% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020003.png Last Defense +40% 40 Buffs defense by 40% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020003.png Last Defense +50% 60 Buffs defense by 50% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020003.png Last Defense +60% 80 Buffs defense by 60% for 15 seconds when HP drops to 30% (once per quest).
Icon Ability 1020003.png Full HP = Defense +13% 20 Increases defense by 13% when HP is full.
Icon Ability 1020003.png Full HP = Defense +15% 40 Increases defense by 15% when HP is full.
Icon Ability 1020003.png Full HP = Defense +20% 60 Increases defense by 20% when HP is full.
Icon Ability 1020022.png Shield Prep I 40 Grants the user a one-use shield that nullifies damage less than 10% of their maximum HP at the start of quests. This does not stack with any other shields.
Icon Ability 1020022.png Shield Prep II 60 Grants the user a one-use shield that nullifies damage less than 20% of their maximum HP at the start of quests. This does not stack with any other shields.
Icon Ability 1030012.png (Flame) Affliction Guard I 60 If the user is attuned to Flame: resists afflictions once per quest.
Icon Ability 1030012.png (Light) Affliction Guard I 60 If the user is attuned to Light: resists afflictions once per quest.
Icon Ability 1030012.png (Shadow) Affliction Guard I 60 If the user is attuned to Shadow: resists afflictions once per quest.
Icon Ability 1030012.png (Shadow) Affliction Guard III 100 If the user is attuned to Shadow: resists afflictions up to three times per quest.
Icon Ability 1030012.png (Flame) Affliction Guard II 80 If the user is attuned to Flame: resists afflictions up to two times per quest.
Icon Ability 1030012.png (Light) Affliction Guard II 80 If the user is attuned to Light: resists afflictions up to two times per quest.
Icon Ability 1030012.png (Shadow) Affliction Guard II 80 If the user is attuned to Shadow: resists afflictions up to two times per quest.
Icon Ability 1030012.png (Flame) Affliction Guard III 100 If the user is attuned to Flame: resists afflictions up to three times per quest.
Icon Ability 1030012.png (Light) Affliction Guard III 100 If the user is attuned to Light: resists afflictions up to three times per quest.
Icon Ability 1030012.png (Water) Affliction Guard I 60 If the user is attuned to Water: resists afflictions once per quest.
Icon Ability 1030012.png (Water) Affliction Guard II 80 If the user is attuned to Water: resists afflictions up to two times per quest.
Icon Ability 1030012.png (Water) Affliction Guard III 100 If the user is attuned to Water: resists afflictions up to three times per quest.
Icon Ability 1030013.png (Flame) Dull Res 50 If the user is attuned to Flame: completely prevents dulling.
Icon Ability 1030013.png (Water) Dull Res 50 If the user is attuned to Water: completely prevents dulling.
Icon Ability 1030013.png (Shadow) Dull Res 50 If the user is attuned to Shadow: completely prevents dulling.
Icon Ability 1030013.png (Light) Dull Res 50 If the user is attuned to Light: completely prevents dulling.
Icon Ability 1030014.png (Flame) Dragon Delay Res 50 If the user is attuned to Flame: completely prevents dragon delaying.
Icon Ability 1030014.png (Shadow) Dragon Delay Res 50 If the user is attuned to Shadow: completely prevents dragon delaying.
Icon Ability 1030015.png (Water) Scorching Air Res 50 If the user is attuned to Water: completely nullifies damage from scorching air.
Icon Ability 1030018.png (Wind) Whirlpool Res 50 If the user is attuned to Wind: ignores the effects of Whirlpool.
Icon Ability 1030020.png (Flame) Petrify Res 50 If the user is attuned to Flame: completely prevents petrification.
Icon Ability 1030020.png (Water) Petrify Res 50 If the user is attuned to Water: completely prevents petrification.
Icon Ability 1030021.png (Light) Enervation Res 50 If the user is attuned to Light: completely prevents enervation.
Icon Ability 1070011.png (Wind) Copy Punisher 50 If the user is attuned to Wind: increases damage to copies created by Propagation by 20x.
Icon Ability 1070011.png (Light) Copy Punisher 50 If the user is attuned to Light: increases damage to copies created by Propagation.
Icon Ability 1100002.png Midgardsormr Res +18% 50 Reduces damage taken from Midgardsormr by 18%.
Icon Ability 1100002.png Mercury Res +18% 50 Reduces damage taken from Mercury by 18%.
Icon Ability 1100002.png Brunhilda Res +18% 50 Reduces damage taken from Brunhilda by 18%.
Icon Ability 1100002.png Jupiter Res +18% 50 Reduces damage taken from Jupiter by 18%.
Icon Ability 1100002.png Zodiark Res +18% 50 Reduces damage taken from Zodiark by 18%.
Icon Ability 1100002.png High Midgardsormr Res +23% 100 Reduces damage taken from High Midgardsormr by 23%.
Icon Ability 1100002.png High Mercury Res +23% 100 Reduces damage taken from High Mercury by 23%.
Icon Ability 1100002.png High Brunhilda Res +23% 100 Reduces damage taken from High Brunhilda by 23%.
Icon Ability 1100002.png High Jupiter Res +23% 100 Reduces damage taken from High Jupiter by 23%.
Icon Ability 1100002.png High Zodiark Res +23% 100 Reduces damage taken from High Zodiark by 23%.
Icon Ability 1100002.png Midgardsormr Res +15% 30 Reduces damage taken from Midgardsormr by 15%.
Icon Ability 1100002.png Midgardsormr Res +20% 60 Reduces damage taken from Midgardsormr by 20%.
Icon Ability 1100002.png Midgardsormr Res +25% 100 Reduces damage taken from Midgardsormr by 25%.
Icon Ability 1100002.png High Midgardsormr Res +20% 100 Reduces damage taken from High Midgardsormr by 20%.
Icon Ability 1100002.png High Midgardsormr Res +25% 100 Reduces damage taken from High Midgardsormr by 25%.
Icon Ability 1100002.png Mercury Res +15% 30 Reduces damage taken from Mercury by 15%.
Icon Ability 1100002.png Mercury Res +20% 60 Reduces damage taken from Mercury by 20%.
Icon Ability 1100002.png High Mercury Res +20% 100 Reduces damage taken from High Mercury by 20%.
Icon Ability 1100002.png High Mercury Res +25% 100 Reduces damage taken from High Mercury by 25%.
Icon Ability 1100002.png Brunhilda Res +15% 30 Reduces damage taken from Brunhilda by 15%.
Icon Ability 1100002.png Brunhilda Res +20% 60 Reduces damage taken from Brunhilda by 20%.
Icon Ability 1100002.png High Brunhilda Res +20% 60 Reduces damage taken from High Brunhilda by 20%.
Icon Ability 1100002.png High Brunhilda Res +25% 100 Reduces damage taken from High Brunhilda by 25%.
Icon Ability 1100002.png Jupiter Res +15% 30 Reduces damage taken from Jupiter by 15%.
Icon Ability 1100002.png Jupiter Res +20% 60 Reduces damage taken from Jupiter by 20%.
Icon Ability 1100002.png High Jupiter Res +20% 100 Reduces damage taken from High Jupiter by 20%.
Icon Ability 1100002.png High Jupiter Res +25% 100 Reduces damage taken from High Jupiter by 25%.
Icon Ability 1100002.png Zodiark Res +15% 30 Reduces damage taken from Zodiark by 15%.
Icon Ability 1100002.png Zodiark Res +20% 60 Reduces damage taken from Zodiark by 20%.
Icon Ability 1100002.png High Zodiark Res +20% 100 Reduces damage taken from High Zodiark by 20%.
Icon Ability 1100002.png High Zodiark Res +25% 100 Reduces damage taken from High Zodiark by 25%.
Icon Ability 1140001.png (Light) Fury Penetrator 50 If the user is attuned to Light: ignores the effects of fury when attacking enemies.
Icon Ability 1140001.png (Wind) Fury Penetrator 50 If the user is attuned to Wind: ignores the effects of fury when attacking enemies.
Icon Ability 1140001.png (Shadow) Fury Penetrator 50 If the user is attuned to Shadow: ignores the effects of fury when attacking enemies.
Icon Ability 1140002.png (Water) Skill Resistance Penetrator 50 If the user is attuned to Water: completely negates skill resistance.
Icon Ability 1140002.png (Wind) Skill Resistance Penetrator 50 If the user is attuned to Wind: completely negates skill resistance.
Icon Ability 1140003.png (Shadow) Divinity Penetrator 50 If the user is attuned to Shadow: ignores the effects of divine protection when attacking enemies.

Recovery Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010011.png Healing Doublebuff (Team) 60 Grants an HP regen buff to the entire team healing for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received.
Icon Ability 1010011.png Healing Doublebuff I 40 Grants an HP regen buff healing you for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received.
Icon Ability 1010011.png Healing Doublebuff II 60 Grants an HP regen buff healing you for 2% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received.
Icon Ability 1010011.png Healing Doublebuff III 80 Grants an HP regen buff healing you for 3% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received.
Icon Ability 1010011.png Healing Doublebuff IV 100 Grants an HP regen buff healing you for 4% Max HP every 3.9 seconds for for 20 seconds each time a defense up buff is received.
Icon Ability 1010011.png Last Recovery I 40 Grants an HP regen buff healing you for 8% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest).
Icon Ability 1010011.png Last Recovery II 60 Grants an HP regen buff healing you for 10% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest).
Icon Ability 1010011.png Last Recovery III 80 Grants an HP regen buff healing you for 12% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest).
Icon Ability 1010011.png Last Recovery IV 100 Grants an HP regen buff healing you for 14% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest).
Icon Ability 1020009.png (Light) Recovery Potency +5% 40 If the user is attuned to Light: increases the potency of recovery skills by 5%.
Icon Ability 1020009.png (Wind) HP 70% = Healing +8% 40 If the user is attuned to Wind: increases the potency of recovery skills by 8% when HP is 70% or above.
Icon Ability 1020009.png (Wind) Recovery Potency +5% 40 If the user is attuned to Wind: increases the potency of recovery skills by 5%.
Icon Ability 1020009.png HP 50% = Healing +7% 40 Increases the potency of recovery skills by 7% when HP is 50% or above.
Icon Ability 1020009.png (Shadow) HP 50% = Healing +7% 40 If the user is attuned to Shadow: increases the potency of recovery skills by 7% when HP is 50% or above.
Icon Ability 1020009.png (Shadow) HP 50% = Healing +12% 60 If the user is attuned to Shadow: increases the potency of recovery skills by 12% when HP is 50% or above.
Icon Ability 1020009.png (Light) HP 50% = Healing +7% 40 If the user is attuned to Light: increases the potency of recovery skills by 7% when HP is 50% or above.
Icon Ability 1020009.png (Light) HP 50% = Healing +12% 60 If the user is attuned to Light: increases the potency of recovery skills by 12% when HP is 50% or above.
Icon Ability 1020009.png (Light) Recovery Potency +5% (Alt) 40 If the user is attuned to Light: increases the potency of recovery skills by 5%.
Icon Ability 1020009.png (Light) Recovery Potency +8% 60 If the user is attuned to Light: increases the potency of recovery skills by 8%.
Icon Ability 1020009.png (Shadow) Recovery Potency +5% 40 If the user is attuned to Shadow: increases the potency of recovery skills by 5%.
Icon Ability 1020009.png (Shadow) Recovery Potency +8% 60 If the user is attuned to Shadow: increases the potency of recovery skills by 8%.
Icon Ability 1020009.png Recovery Potency +2% 10 Increases the potency of recovery skills by 2%.
Icon Ability 1020009.png Recovery Potency +3% 20 Increases the potency of recovery skills by 3%.
Icon Ability 1020009.png Recovery Potency +5% 40 Increases the potency of recovery skills by 5%.
Icon Ability 1020009.png Recovery Potency +8% 60 Increases the potency of recovery skills by 8%.
Icon Ability 1020009.png Recovery Potency +10% 80 Increases the potency of recovery skills by 10%.
Icon Ability 1020009.png Recovery Potency +13% 100 Increases the potency of recovery skills by 13%.
Icon Ability 1020009.png Full HP = Healing +10% 40 Increases the potency of recovery skills by 10% when HP is full.
Icon Ability 1020009.png Full HP = Healing +13% 60 Increases the potency of recovery skills by 13% when HP is full.
Icon Ability 1020009.png Full HP = Healing +15% 80 Increases the potency of recovery skills by 15% when HP is full.
Icon Ability 1020009.png Full HP = Healing +20% 100 Increases the potency of recovery skills by 20% when HP is full.
Icon Ability 1020009.png HP 70% = Healing +10% 60 Increases the potency of recovery skills by 10% when HP is 70% or above.
Icon Ability 1020009.png HP 70% = Healing +13% 80 Increases the potency of recovery skills by 13% when HP is 70% or above.
Icon Ability 1020009.png HP 70% = Healing +15% 100 Increases the potency of recovery skills by 15% when HP is 70% or above.

Support Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010003.png Exhilaration 30 If the user is attuned to Light: increases shapeshift time for the entire team by 3 seconds. The team's shapeshift time can only be increased by a maximum of 5 seconds through this ability.
Icon Ability 1010003.png Dragon Time +5% 40 Extends shapeshift time by 5%.
Icon Ability 1010003.png Dragon Time +8% 50 Extends shapeshift time by 8%.
Icon Ability 1010003.png Dragon Time +10% 60 Extends shapeshift time by 10%.
Icon Ability 1010003.png Dragon Time +15% 80 Extends shapeshift time by 15%.
Icon Ability 1010003.png Dragon Time +20% 100 Extends shapeshift time by 20%.
Icon Ability 1010006.png (Shadow) Buff Time +25% 50 If the user is attuned to Shadow: increases duration of buff skills by 25%.
Icon Ability 1010006.png Buff Time +10% 20 Increases duration of buff skills by 10%.
Icon Ability 1010006.png Buff Time +15% 40 Increases duration of buff skills by 15%.
Icon Ability 1010006.png Buff Time +20% 60 Increases duration of buff skills by 20%.
Icon Ability 1010006.png Buff Time +25% 80 Increases duration of buff skills by 25%.
Icon Ability 1010006.png Buff Time +30% 100 Increases duration of buff skills by 30%.
Icon Ability 1010006.png (Shadow) Buff Time +15% 20 If the user is attuned to Shadow: increases duration of buff skills by 15%.
Icon Ability 1010006.png (Shadow) Buff Time +20% 40 If the user is attuned to Shadow: increases duration of buff skills by 20%.
Icon Ability 1010007.png (Flame) Skill Prep +50% 50 If the user is attuned to Flame: fills 50% of skill gauges at the start of quests.
Icon Ability 1010007.png (Flame) Skill Prep +25% 40 If the user is attuned to Flame: fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png (Light) Skill Prep +25% 40 If the user is attuned to Light: fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png (Light) Skill Prep +50% 60 If the user is attuned to Light: fills 50% of skill gauges at the start of quests.
Icon Ability 1010007.png (Wind) Skill Prep +25% 40 If the user is attuned to Wind: fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png (Wind) Skill Prep +50% 60 If the user is attuned to Wind: fills 50% of skill gauges at the start of quests.
Icon Ability 1010007.png Force Charge I 20 Fills 25% of skill gauges when the user's force strikes connect (once per quest).
Icon Ability 1010007.png Force Charge II 40 Fills 25% of skill gauges when the user's force strikes connect (up to twice per quest).
Icon Ability 1010007.png Force Charge III 60 Fills 25% of skill gauges when the user's force strikes connect (up to three times per quest).
Icon Ability 1010007.png (Water) Skill Prep +25% 40 If the user is attuned to Water: fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png (Water) Skill Prep +50% 60 If the user is attuned to Water: fills 50% of skill gauges at the start of quests.
Icon Ability 1010007.png (Shadow) Skill Prep +25% 40 If the user is attuned to Shadow: fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +25% 40 Fills 25% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +50% 60 Fills 50% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +75% 80 Fills 75% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +100% 100 Fills 100% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +8% 5 Fills 8% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +10% 10 Fills 10% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +15% 20 Fills 15% of skill gauges at the start of quests.
Icon Ability 1010007.png Skill Prep +20% 30 Fills 20% of skill gauges at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +9% 30 Fills 9% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +8% (Alt) 60 Fills 8% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +10% (Alt) 80 Fills 10% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +5% 10 Fills 5% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +8% 20 Fills 8% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +10% 40 Fills 10% of the dragon gauge at the start of quests.
Icon Ability 1010008.png Shapeshift Prep +13% 60 Fills 13% of the dragon gauge at the start of quests.
Icon Ability 1010012.png Energy Prep I 60 Increases the user's energy level by one stage at the start of quests.
Icon Ability 1010012.png Energy Prep V 80 Energizes the user at the start of quests.
Icon Ability 1010012.png Energy Prep III 70 Increases the user's energy level by three stages at the start of quests.
Icon Ability 1010012.png Striker's Energy III 100 Increases energy level by three stages for every three enemies defeated with force strikes.
Icon Ability 1010012.png Extra Energy II 80 Grants a 50% chance that a user's energy level will increase by an additional stage upon being increased.
Icon Ability 1010012.png Extra Energy III 100 Grants an 80% chance that a user's energy level will increase by an additional stage upon being increased.
Icon Ability 1010012.png 40 Hits = Energy Level Up (Wyrmprint) 60 Increases the user's energy level by one stage for every 40-hit combo.
Icon Ability 1010012.png 35 Hits = Energy Level Up (Wyrmprint) 70 Increases the user's energy level by one stage for every 35-hit combo.
Icon Ability 1010012.png 30 Hits = Energy Level Up (Wyrmprint) 80 Increases the user's energy level by one stage for every 30-hit combo.
Icon Ability 1010012.png Extra Energy I 60 Grants a 40% chance that a user's energy level will increase by an additional stage upon being increased.
Icon Ability 1010012.png Energy Doublebuff 60 Increases energy level by one stage each time a defense up buff is received.
Icon Ability 1010012.png Striker's Energy I 80 Increases energy level by one stage for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1010012.png Striker's Energy II 100 Increases energy level by two stages for every three enemies defeated with force strikes (up to five times per quest).
Icon Ability 1010012.png 35 Hits = Energy Level Up 70 Increases the user's energy level by one stage for every 35-hit combo.
Icon Ability 1010012.png 30 Hits = Energy Level Up 100 Increases the user's energy level by one stage for every 30-hit combo.
Icon Ability 1010012.png 40 Hits = Energy Level Up 60 Increases the user's energy level by one stage for every 40-hit combo.
Icon Ability 1010015.png Magical Modification I 80 Using Ancient Ray grants the user the "Altered Strike" effect. When this effect is active, the user's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use.
Icon Ability 1010015.png Magical Modification II 100 Using Ancient Ray grants the user the "Altered Strike" effect. When this effect is active, the user's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use.
Icon Ability 1010021.png Cursed Blood 60 When in dragon form, increases critical rate by 30% but reduces defense by 30%.
Icon Ability 1020002.png Flurry Debilitator +15% 80 Increases the chances of inflicting debuffs by 15% when the combo count is 15 or higher.
Icon Ability 1020002.png Flurry Debilitator +20% 100 Increases the chances of inflicting debuffs by 20% when the combo count is 15 or higher.
Icon Ability 1020004.png (Flame) Skill Haste +8% 80 If the user is attuned to Flame: increases skill gauge fill rate by 8%.
Icon Ability 1020004.png (Shadow) Skill Haste +4% 80 If the user is attuned to shadow: increases skill gauge fill rate by 4%.
Icon Ability 1020004.png (Shadow) Skill Haste +5% 85 If the user is attuned to shadow: increases skill gauge fill rate by 5%.
Icon Ability 1020004.png (Flame) Skill Haste +4% 50 If the user is attuned to Flame: increases skill gauge fill rate by 4%.
Icon Ability 1020004.png HP 70% = Skill Haste 6% 60 Increases skill gauge fill rate by 6% when HP is 70% or above.
Icon Ability 1020004.png HP 70% = Skill Haste 8% 80 Increases skill gauge fill rate by 8% when HP is 70% or above.
Icon Ability 1020004.png Striking Haste +10% 70 Increases skill gauge fill rate by 10% when the user's force strikes connect.
Icon Ability 1020004.png (Water) Skill Haste +4% 50 If the user is attuned to Water: increases skill gauge fill rate by 4%.
Icon Ability 1020004.png (Water) Skill Haste +5% 55 If the user is attuned to Water: increases skill gauge fill rate by 5%.
Icon Ability 1020004.png (Shadow) Skill Haste +6% 90 If the user is attuned to shadow: increases skill gauge fill rate by 6%.
Icon Ability 1020004.png (Water) Skill Haste +6% 60 If the user is attuned to Water: increases skill gauge fill rate by 6%.
Icon Ability 1020004.png (Flame) Skill Haste +10% 100 If the user is attuned to Flame: Increases skill gauge fill rate by 10%.
Icon Ability 1020004.png Striking Haste +12% 75 Increases skill gauge fill rate by 12% when the user's force strikes connect.
Icon Ability 1020004.png United Haste I 60 Increases skill gauge fill rate by 2%, 6%, or 8% total relative to the number of active (living) team members. [Does not count the unit with United Haste]
Icon Ability 1020004.png (Water) Skill Haste +7% 70 If the user is attuned to Water: increases skill gauge fill rate by 7%.
Icon Ability 1020004.png (Water) Skill Haste +9% 80 If the user is attuned to Water: increases skill gauge fill rate by 9%.
Icon Ability 1020004.png (Wind) Skill Haste +25% 50 If the user is attuned to Wind: increases skill gauge fill rate by 25%.
Icon Ability 1020004.png (Wind) Skill Haste +35% 70 If the user is attuned to Wind: increases skill gauge fill rate by 35%.
Icon Ability 1020004.png (Light) Skill Haste +7% 70 If the user is attuned to Light: increases skill gauge fill rate by 7%.
Icon Ability 1020004.png Striking Haste +12% (Lea) 100 Increases skill gauge fill rate by 12% when the user's force strikes connect.
Icon Ability 1020004.png Paralysis = Skill Haste +8% 80 Increases skill gauge fill rate by 8% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020004.png Paralysis = Skill Haste +10% 100 Increases skill gauge fill rate by 10% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
Icon Ability 1020004.png United Haste I (Alt) 60 Increases skill gauge fill rate by 2%, 6%, or 8% total relative to the number of active (living) team members. [Does not count the unit with United Haste]
Icon Ability 1020004.png (Shadow) HP 70% = Skill Haste +5% 40 If the user is attuned to Shadow: increases skill gauge fill rate by 5% when HP is 70% or above.
Icon Ability 1020004.png Skill Haste +3% 30 Increases skill gauge fill rate by 3%.
Icon Ability 1020004.png Skill Haste +4% 50 Increases skill gauge fill rate by 4%.
Icon Ability 1020004.png Skill Haste +5% 60 Increases skill gauge fill rate by 5%.
Icon Ability 1020004.png Skill Haste +6% 80 Increases skill gauge fill rate by 6%.
Icon Ability 1020004.png Skill Haste +8% 100 Increases skill gauge fill rate by 8%.
Icon Ability 1020004.png (Light) Skill Haste +4% 30 If the user is attuned to Light: increases skill gauge fill rate by 4%.
Icon Ability 1020004.png (Light) Skill Haste +5% 50 If the user is attuned to Light: increases skill gauge fill rate by 5%.
Icon Ability 1020004.png (Light) Skill Haste +6% 60 If the user is attuned to Light: increases skill gauge fill rate by 6%.
Icon Ability 1020004.png Striking Haste +6% 60 Increases skill gauge fill rate by 6% when the user's force strikes connect.
Icon Ability 1020004.png Striking Haste +8% 65 Increases skill gauge fill rate by 8% when the user's force strikes connect.
Icon Ability 1020010.png (Axe) Critical Rate +14% 100 If the user wields an Axe: increases critical rate by 14%.
Icon Ability 1020010.png (Water) Flurry Devastation +12% 70 If the user is attuned to Water: increases critical rate by 12% when the combo count is 15 or higher.
Icon Ability 1020010.png (Flame) HP 70% = Critical Rate +5% 40 If the user is attuned to Flame: increases critical rate by 5% when HP is 70% or above.
Icon Ability 1020010.png Barrage Devastation +3% 60 Increases critical rate by 3% for every 30-hit combo (up to three times per quest).
Icon Ability 1020010.png (Flame) Flurry Devastation +8% 40 If the user is attuned to Flame: increases critical rate by 8% when the combo count is 15 or higher.
Icon Ability 1020010.png (Flame) Flurry Devastation +10% 60 If the user is attuned to Flame: increases critical rate by 10% when the combo count is 15 or higher.
Icon Ability 1020010.png (Flame) Flurry Devastation +12% 70 If the user is attuned to Flame: increases critical rate by 12% when the combo count is 15 or higher.
Icon Ability 1020010.png Primed Devastation +5% 60 Increases the critical rate of the adventurer you are currently controlling by 5% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

Primed Abilities will only work for your units in coop (they will not grant a buff to other players). Primed Abilities will not trigger if the skill is available before the cooldown period has completed.

Icon Ability 1020010.png Primed Devastation +6% 80 Increases the critical rate of the adventurer you are currently controlling by 6% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

Primed Abilities will only work for your units in coop (they will not grant a buff to other players). Primed Abilities will not trigger if the skill is available before the cooldown period has completed.

Icon Ability 1020010.png Critical Rate +2% 10 Increases critical rate by 2%.
Icon Ability 1020010.png Critical Rate +3% 20 Increases critical rate by 3%.
Icon Ability 1020010.png Critical Rate +4% 40 Increases critical rate by 4%.
Icon Ability 1020010.png Critical Rate +5% 60 Increases critical rate by 5%.
Icon Ability 1020010.png Critical Rate +6% 80 Increases critical rate by 6%.
Icon Ability 1020010.png Critical Rate +8% 100 Increases critical rate by 8%.
Icon Ability 1020010.png (Light) Critical Rate +5% 40 If the user is attuned to Light: increases critical rate by 5%.
Icon Ability 1020010.png (Light) Critical Rate +6% 40 If the user is attuned to Light: increases critical rate by 6%.
Icon Ability 1020010.png (Light) Critical Rate +8% 80 If the user is attuned to Light: increases critical rate by 8%.
Icon Ability 1020010.png (Axe) Critical Rate +10% 80 If the user wields an Axe: increases critical rate by 10%.
Icon Ability 1020010.png (Axe) Critical Rate +12% 100 If the user wields an Axe: increases critical rate by 12%.
Icon Ability 1020010.png HP 70% = Critical Rate +5% 40 Increases critical rate by 5% when HP is 70% or above.
Icon Ability 1020010.png HP 70% = Critical Rate +6% 60 Increases critical rate by 6% when HP is 70% or above.
Icon Ability 1020010.png HP 70% = Critical Rate +8% 80 Increases critical rate by 8% when HP is 70% or above.
Icon Ability 1020010.png HP 70% = Critical Rate +10% 100 Increases critical rate by 10% when HP is 70% or above.
Icon Ability 1020010.png Full HP = Critical Rate +6% 40 Increases critical rate by 6% when HP is full.
Icon Ability 1020010.png Full HP = Critical Rate +8% 60 Increases critical rate by 8% when HP is full.
Icon Ability 1020010.png Flurry Devastation +5% 40 Increases critical rate by 5% when the combo count is 15 or higher.
Icon Ability 1020010.png Flurry Devastation +8% 60 Increases critical rate by 8% when the combo count is 15 or higher.
Icon Ability 1020010.png Flurry Devastation +10% 80 Increases critical rate by 10% when the combo count is 15 or higher.
Icon Ability 1020010.png Flurry Devastation +13% 100 Increases critical rate by 13% when the combo count is 15 or higher.
Icon Ability 1020010.png (Water) Flurry Devastation +8% 40 If the user is attuned to Water: increases critical rate by 8% when the combo count is 15 or higher.
Icon Ability 1020010.png (Water) Flurry Devastation +10% 60 If the user is attuned to Water: increases critical rate by 10% when the combo count is 15 or higher.
Icon Ability 1020013.png Gauge Inhibitor +15% 20 Slows the rate the mode gauge increases by 15%.
Icon Ability 1020013.png Gauge Inhibitor +20% 40 Slows the rate the mode gauge increases by 20%.
Icon Ability 1020013.png Gauge Inhibitor +25% 60 Slows the rate the mode gauge increases by 25%.
Icon Ability 1020013.png Gauge Inhibitor +30% 80 Slows the rate the mode gauge increases by 30%.
Icon Ability 1020013.png Gauge Accelerator +20% 40 Speeds the rate the mode gauge decreases by 20%.
Icon Ability 1020013.png Gauge Accelerator +25% 60 Speeds the rate the mode gauge decreases by 25%.
Icon Ability 1020013.png Gauge Accelerator +30% 80 Speeds the rate the mode gauge decreases by 30%.
Icon Ability 1020013.png Gauge Accelerator +35% 100 Speeds the rate the mode gauge decreases by 35%.
Icon Ability 1020022.png (Shadow) Last Bulwark I 35 If the user is attuned to Shadow: grants the user a one-use shield that nullifies damage less than 50% of their maximum HP when HP drops to 30%. This does not stack with any other shields.
Icon Ability 1020022.png (Shadow) Last Bulwark II 50 If the user is attuned to Shadow: grants the user a one-use shield that nullifies damage less than 60% of their maximum HP when HP drops to 30%. This does not stack with any other shields.
Icon Ability 1020022.png Shield Prep III 70 Grants the user a one-use shield that nullifies damage less than 30% of their maximum HP at the start of quests. This does not stack with any other shields.
Icon Ability 1020026.png Last Boost I 70 Fills 50% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons.
Icon Ability 1020026.png Last Boost II 100 Fills 100% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons.
Icon Ability 1020031.png Dragonlight's Resolve I 80 Reduces dragon gauge depletion over time by 20%, and increases attack rate when shapeshifted by 10%.
Icon Ability 1020031.png Dragonlight's Resolve II 100 Reduces dragon gauge depletion over time by 30%, and increases attack rate when shapeshifted by 10%.
Icon Ability 1040001.png Flurry Poison Edge +50% 80 Increases chances of inflicting poison by 50% when the combo count is 15 or higher.
Icon Ability 1040001.png Flurry Poison Edge +60% 100 Increases chances of inflicting poison by 60% when the combo count is 15 or higher.
Icon Ability 1040001.png Full HP = Poison +40% 60 Increases the chances of inflicting poison by 40% when HP is full.
Icon Ability 1040001.png Full HP = Poison +50% 80 Increases the chances of inflicting poison by 50% when HP is full.
Icon Ability 1040002.png Full HP = Burn +30% 50 Increases the chances of inflicting burn by 30% when HP is full.
Icon Ability 1040002.png Full HP = Burn +40% 60 Increases the chances of inflicting burn by 40% when HP is full.
Icon Ability 1040005.png Full HP = Blindness +50% 80 Increases the chances of inflicting blindness by 50% when HP is full.
Icon Ability 1040005.png Full HP = Blindness +60% 100 Increases the chances of inflicting blindness by 60% when HP is full.
Icon Ability 1040006.png Full HP = Stun +50% 70 Increases the chances of inflicting stun by 50% when HP is full.
Icon Ability 1040006.png Full HP = Stun +60% 100 Increases the chances of inflicting stun by 60% when HP is full.
Icon Ability 1040009.png Full HP = Bog +30% 50 Increases the chances of inflicting bog by 30% when HP is full.
Icon Ability 1040009.png Full HP = Bog +40% 60 Increases the chances of inflicting bog by 40% when HP is full.
Icon Ability 1040011.png Striking Strength Debilitator I 80 Grants the user's force strikes a 50% chance to reduce enemy strength by 3% for 10 seconds.
Icon Ability 1040011.png Striking Strength Debilitator II 100 Grants the user's force strikes a 70% chance to reduce enemy strength by 3% for 10 seconds.

Other Abilities[edit | edit source]

Icon Name Might Value Description Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010003.png Loving Heart 100 Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied.
Icon Ability 1010003.png Adventurer EXP +100% 0 Increases adventurer EXP intake for clearing quests by 100%.
Icon Ability 1010003.png Adventurer EXP +150% 0 Increases adventurer EXP intake for clearing quests by 150%.
Icon Ability 1010003.png Rupies +25% 0 Increases rupie intake for clearing quests by 25%.
Icon Ability 1010003.png Rupies +50% 0 Increases rupie intake for clearing quests by 50%.
Icon Ability 1010003.png Player EXP +10% 60 Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied.
Icon Ability 1010003.png Player EXP +15% 80 Increases player EXP intake for clearing quests by 15%. This ability does not stack with other similar abilities; the highest value will be applied.
Icon Ability 1010003.png Happy Dragonyule! 100 Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied.
Icon Ability 1010003.png Mana +25% 0 Increases Mana intake for clearing quests by 25%.
Icon Ability 1010003.png Mana +50% 0 Increases Mana intake for clearing quests by 50%.
Icon Ability 1010008.png Draconic Charge I 80 Fills 25% of the user's dragon gauge when their HP drops to 30% (once per quest).
Icon Ability 1010008.png Draconic Charge II 100 Fills 50% of the user's dragon gauge when their HP drops to 30% (once per quest).
Icon Ability 1010013.png Experience's Boon I 80 Grants the user an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect.

The user's defense is increased by 5% for 1 completely filled gauge and 10% if both gauges are completely filled.
Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 15% for 1 completely filled gauge and 50% if both gauges are completely filled.

Icon Ability 1010013.png Experience's Boon II 100 Grants the user an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect.

The user's defense is increased by 8% for 1 completely filled gauge and 15% if both gauges are completely filled.
Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 20% for 1 completely filled gauge and 80% if both gauges are completely filled.

Icon Ability 1010020.png Poisonous Cage I 80 The user's strength is lowered by 70% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 47% (52%) shadow damage, throw three knives in front of the user dealing 9% (10%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 270% damage every 2.9 seconds for 24 seconds - with 110% base chance.

Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use.

Icon Ability 1010020.png Poisonous Cage II 100 The user's strength is lowered by 60% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 52% (57%) shadow damage, throw three knives in front of the user dealing 10% (11%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 300% damage every 2.9 seconds for 24 seconds - with 120% base chance.

Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use.