Abilities (Mobile)
Contents
Event Perk Abilities[edit | edit source]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Phraeganoth's Bane +15% | 0 | Increases damage to Phraeganoth by 15%. | ||||
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Phraeganoth's Bane +20% | 0 | Increases damage to Phraeganoth by 20%. | ||||
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Phraeganoth's Bane +25% | 0 | Increases damage to Phraeganoth by 25%. | ||||
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Hypnos's Bane +30% | 0 | Increases damage to Hypnos by 30%. | ||||
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Hypnos's Bane +35% | 0 | Increases damage to Hypnos by 35%. | ||||
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Snack-o'-Lanterns +25% | 0 | Increases Snack-o'-Lantern intake for clearing quests by 25%. | ||||
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Snack-o'-Lanterns +50% | 0 | Increases Snack-o'-Lantern intake for clearing quests by 50%. | ||||
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Windwhistle Grass +25% | 0 | Increases windwhistle grass intake for clearing quests by 25%. | ||||
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Windwhistle Grass +50% | 0 | Increases windwhistle grass intake for clearing quests by 50%. | ||||
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Windwhistle Grass +75% | 0 | Increases wind whistle grass intake for clearing quests by 75%. | ||||
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Astral Ornament +25% | 0 | Increases Astral Ornaments intake for clearing quests by 25%. | ||||
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Astral Ornament +50% | 0 | Increases Astral Ornaments intake for clearing quests by 50%. | ||||
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Astral Ornament +75% | 0 | Increases Astral Ornaments intake for clearing quests by 75%. | ||||
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Tent Canvas +25% | 0 | Increases tent canvas intake for clearing quests by 25%. | ||||
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Tent Canvas +50% | 0 | Increases tent canvas intake for clearing quests by 50%. | ||||
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Tent Canvas +75% | 0 | Increases tent canvas intake for clearing quests by 75%. | ||||
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Papier-Mâché +25% | 0 | Increases papier-mâché intake for clearing quests by 25%. | ||||
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Papier-Mâché +50% | 0 | Increases papier-mâché intake for clearing quests by 50%. | ||||
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Papier-Mâché +75% | 0 | Increases papier-mâché intake for clearing quests by 75%. | ||||
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Motivational Logs +25% | 0 | Increases motivational log intake for clearing quests by 25%. | ||||
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Motivational Logs +35% | 0 | Increases motivational log intake for clearing quests by 35%. | ||||
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Motivational Logs +50% | 0 | Increases motivational log intake for clearing quests by 50%. | ||||
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Windwhistle Grass +60% | 0 | Increases windwhistle grass intake for clearing quests by 60%. | ||||
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Windwhistle Grass +35% | 0 | Increases windwhistle grass intake for clearing quests by 35%. | ||||
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Arcane Tomes +25% | 0 | Increases arcane tome intake for clearing quests by 25%. | ||||
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Arcane Tomes +50% | 0 | Increases arcane tome intake for clearing quests by 50%. | ||||
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Arcane Tomes +75% | 0 | Increases arcane tome intake for clearing quests by 75%. | ||||
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Glam Shells +25% | 0 | Increases glam shell intake for clearing quests by 25%. | ||||
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Glam Shells +35% | 0 | Increases glam shell intake for clearing quests by 35%. | ||||
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Glam Shells +50% | 0 | Increases glam shell intake for clearing quests by 50%. | ||||
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Snack-o'-Lanterns +35% | 0 | Increases Snack-o'-Lantern intake for clearing quests by 35%. | ||||
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Arcane Tomes +35% | 0 | Increases arcane tome intake for clearing quests by 35%. | ||||
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Arcane Tomes +60% | 0 | Increases arcane tome intake for clearing quests by 60%. | ||||
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Tricker Treats +25% | 0 | Increases Tricker Treat intake for clearing quests by 25%. | ||||
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Tricker Treats +50% | 0 | Increases Tricker Treat intake for clearing quests by 50%. | ||||
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Tricker Treats +100% | 0 | Increases Tricker Treat intake for clearing quests by 100%. | ||||
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Tricker Treats +35% | 0 | Increases Tricker Treat intake for clearing quests by 35%. | ||||
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Tricker Treats +75% | 0 | Increases Tricker Treat intake for clearing quests by 75%. | ||||
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Divine Gales +25% | 0 | Increases divine gale intake for clearing quests by 25%. | ||||
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Divine Gales +50% | 0 | Increases divine gale intake for clearing quests by 50%. | ||||
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Divine Gales +100% | 0 | Increases divine gale intake for clearing quests by 100%. | ||||
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Divine Gales +150% | 0 | Increases divine gale intake for clearing quests by 150%. | ||||
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Divine Gales +125% | 0 | Increases divine gale intake for clearing quests by 125%. | ||||
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Divine Gales +35% | 0 | Increases divine gale intake for clearing quests by 35%. | ||||
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Holiday Cheer +25% | 0 | Increases Holiday Cheer intake for clearing quests by 25%. | ||||
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Holiday Cheer +50% | 0 | Increases Holiday Cheer intake for clearing quests by 50%. | ||||
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Holiday Cheer +100% | 0 | Increases Holiday Cheer intake for clearing quests by 100%. | ||||
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Holiday Cheer +150% | 0 | Increases Holiday Cheer intake for clearing quests by 150%. | ||||
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Renown +25% | 0 | Increases renown intake for clearing quests by 25%. | ||||
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Renown +50% | 0 | Increases renown intake for clearing quests by 50%. | ||||
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Renown +100% | 0 | Increases renown intake for clearing quests by 100%. | ||||
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Renown +150% | 0 | Increases renown intake for clearing quests by 150%. | ||||
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Forbidden Knowledge +25% | 0 | Increases forbidden knowledge intake for clearing quests by 25%. | ||||
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Forbidden Knowledge +50% | 0 | Increases forbidden knowledge intake for clearing quests by 50%. | ||||
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Forbidden Knowledge +100% | 0 | Increases forbidden knowledge intake for clearing quests by 100%. | ||||
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Forbidden Knowledge +150% | 0 | Increases forbidden knowledge intake for clearing quests by 150%. | ||||
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Forbidden Knowledge +35% | 0 | Increases forbidden knowledge intake for clearing quests by 35%. | ||||
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Forbidden Knowledge +125% | 0 | Increases forbidden knowledge intake for clearing quests by 125%. | ||||
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Forbidden Knowledge +75% | 0 | Increases forbidden knowledge intake for clearing quests by 75%. | ||||
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Eggsploration Points +25% | 0 | Increases eggsploration point intake for clearing quests by 25%. | ||||
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Eggsploration Points +50% | 0 | Increases eggsploration point intake for clearing quests by 50%. | ||||
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Eggsploration Points +100% | 0 | Increases eggsploration point intake for clearing quests by 100%. | ||||
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Eggsploration Points +150% | 0 | Increases eggsploration point intake for clearing quests by 150%. | ||||
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Valor +10% | 0 | Increases valor intake for clearing quests by 10%. | ||||
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Valor +15% | 0 | Increases valor intake for clearing quests by 15%. | ||||
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Valor +20% | 0 | Increases valor intake for clearing quests by 20%. | ||||
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Valor +30% | 0 | Increases valor intake for clearing quests by 30%. | ||||
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Valor +40% | 0 | Increases valor intake for clearing quests by 40%. | ||||
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Valor +45% | 0 | Increases valor intake for clearing quests by 45%. | ||||
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Valor +60% | 0 | Increases valor intake for clearing quests by 60%. | ||||
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Mettle +25% | 0 | Increases mettle intake for clearing quests by 25%. | ||||
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Mettle +35% | 0 | Increases mettle intake for clearing quests by 35%. | ||||
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Mettle +50% | 0 | Increases mettle intake for clearing quests by 50%. | ||||
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Mettle +75% | 0 | Increases mettle intake for clearing quests by 75%. | ||||
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Mettle +100% | 0 | Increases mettle intake for clearing quests by 100%. | ||||
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Mettle +125% | 0 | Increases mettle intake for clearing quests by 125%. | ||||
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Mettle +150% | 0 | Increases mettle intake for clearing quests by 150%. | ||||
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Hype +25% | 0 | Increases hype intake for clearing quests by 25%. | ||||
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Hype +35% | 0 | Increases hype intake for clearing quests by 35%. | ||||
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Hype +50% | 0 | Increases hype intake for clearing quests by 50%. | ||||
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Hype +75% | 0 | Increases hype intake for clearing quests by 75%. | ||||
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Hype +100% | 0 | Increases hype intake for clearing quests by 100%. | ||||
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Hype +125% | 0 | Increases hype intake for clearing quests by 125%. | ||||
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Hype +150% | 0 | Increases hype intake for clearing quests by 150%. |
Affliction Resistance Abilities[edit | edit source]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Poison Res +15% | 10 | Reduces susceptibility to poison by 15%. | ||||
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Poison Res +20% | 20 | Reduces susceptibility to poison by 20%. | ||||
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Poison Res +25% | 40 | Reduces susceptibility to poison by 25%. | ||||
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Poison Res +50% | 60 | Reduces susceptibility to poison by 50%. | ||||
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Poison Res +100% | 100 | Reduces susceptibility to poison by 100%. | ||||
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Sacred Shield I | 80 | Reduces susceptibility to poison and curses by 50%. | ||||
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Sacred Shield II | 100 | Reduces susceptibility to poison and curses by 100%. | ||||
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Burn Res +15% | 10 | Reduces susceptibility to burning by 15%. | ||||
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Burn Res +20% | 20 | Reduces susceptibility to burning by 20%. | ||||
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Burn Res +25% | 40 | Reduces susceptibility to burning by 25%. | ||||
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Burn Res +50% | 60 | Reduces susceptibility to burning by 50%. | ||||
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Burn Res +100% | 100 | Reduces susceptibility to burning by 100%. | ||||
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Heaven's Shield I | 80 | Reduces susceptibility to burning and stun by 50%. | ||||
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Heaven's Shield II | 100 | Reduces susceptibility to burning and stun by 100%. | ||||
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Freeze Res +15% | 10 | Reduces susceptibility to freezing by 15%. | ||||
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Freeze Res +20% | 20 | Reduces susceptibility to freezing by 20%. | ||||
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Freeze Res +25% | 40 | Reduces susceptibility to freezing by 25%. | ||||
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Freeze Res +50% | 60 | Reduces susceptibility to freezing by 50%. | ||||
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Freeze Res +75% | 80 | Reduces susceptibility to freezing by 75%. | ||||
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Freeze Res +100% | 100 | Reduces susceptibility to freezing by 100%. | ||||
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Freeze Res +40% | 50 | Reduces susceptibility to freezing by 40%. | ||||
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Relentless Spirit I | 70 | Reduces susceptibility to freeze and bog by 50%. | ||||
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Relentless Spirit II | 100 | Reduces susceptibility to freeze and bog by 100%. | ||||
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Paralysis Res +15% | 10 | Reduces susceptibility to paralysis by 15%. | ||||
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Paralysis Res +20% | 20 | Reduces susceptibility to paralysis by 20%. | ||||
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Paralysis Res +25% | 40 | Reduces susceptibility to paralysis by 25%. | ||||
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Paralysis Res +50% | 60 | Reduces susceptibility to paralysis by 50%. | ||||
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Paralysis Res +100% | 100 | Reduces susceptibility to paralysis by 100%. | ||||
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(Shadow) Paralysis Res +25% | 80 | If the user is attuned to Shadow: reduces susceptibility to paralysis by 25%. | ||||
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(Shadow) Paralysis Res +40% | 100 | If the user is attuned to Shadow: reduces susceptibility to paralysis by 40%. | ||||
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(Shadow) Paralysis Res +50% | 100 | If the user is attuned to Shadow: reduces susceptibility to paralysis by 50%. | ||||
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(Shadow) Paralysis Res +75% | 100 | If the user is attuned to Shadow: reduces susceptibility to paralysis by 75%. | ||||
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(Shadow) Paralysis Res +65% | 100 | If the user is attuned to Shadow: reduces susceptibility to paralysis by 65%. | ||||
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Perpetual Protection I | 80 | Reduces susceptibility to blindness and paralysis by 50%. | ||||
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Perpetual Protection II | 100 | Reduces susceptibility to blindness and paralysis by 100%. | ||||
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Blindness Res +15% | 10 | Reduces susceptibility to blindness by 15%. | ||||
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Blindness Res +20% | 20 | Reduces susceptibility to blindness by 20%. | ||||
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Blindness Res +25% | 40 | Reduces susceptibility to blindness by 25%. | ||||
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Blindness Res +50% | 60 | Reduces susceptibility to blindness by 50%. | ||||
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Blindness Res +100% | 100 | Reduces susceptibility to blindness by 100%. | ||||
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Stun Res +15% | 10 | Reduces susceptibility to stun by 15%. | ||||
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Stun Res +20% | 20 | Reduces susceptibility to stun by 20%. | ||||
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Stun Res +25% | 40 | Reduces susceptibility to stun by 25%. | ||||
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Stun Res +50% | 60 | Reduces susceptibility to stun by 50%. | ||||
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Stun Res +100% | 100 | Reduces susceptibility to stun by 100%. | ||||
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Woodland Blessing I | 70 | Reduces susceptibility to stun and sleep by 50%. | ||||
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Woodland Blessing II | 100 | Reduces susceptibility to stun and sleep by 100%. | ||||
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Flamewyrm's Defiance I | 70 | Reduces susceptibility to stun by 50%. When Mym is hit by an attack that would have stunned her, the skill gauge for the Dragon Claw skill fills by 25%. After activating, this gauge-filling effect will not activate again for 15 seconds. | ||||
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Flamewyrm's Defiance II | 100 | Reduces susceptibility to stun by 100%. When Mym is hit by an attack that would have stunned her, the skill gauge for the Dragon Claw skill fills by 50%. After activating, this gauge-filling effect will not activate again for 15 seconds. | ||||
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Curse Res +15% | 10 | Reduces susceptibility to curses by 15%. | ||||
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Curse Res +20% | 20 | Reduces susceptibility to curses by 20%. | ||||
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Curse Res +25% | 40 | Reduces susceptibility to curses by 25%. | ||||
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Curse Res +50% | 60 | Reduces susceptibility to curses by 50%. | ||||
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Curse Res +100% | 100 | Reduces susceptibility to curses by 100%. | ||||
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Curse Res +60% | 70 | Reduces susceptibility to curses by 60%. | ||||
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(Light) Curse Res +25% | 40 | If the user is attuned to Light: reduces susceptibility to curses by 25%. | ||||
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(Light) Curse Res +40% | 50 | If the user is attuned to Light: reduces susceptibility to curses by 40%. | ||||
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Curse Res +55% | 65 | Reduces susceptibility to curses by 55%. | ||||
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(Light) Curse Res +35% | 45 | If the user is attuned to Light: reduces susceptibility to curses by 35%. | ||||
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Bog Res +15% | 10 | Reduces susceptibility to bog by 15%. | ||||
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Bog Res +20% | 20 | Reduces susceptibility to bog by 20%. | ||||
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Bog Res +25% | 40 | Reduces susceptibility to bog by 25%. | ||||
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Bog Res +50% | 60 | Reduces susceptibility to bog by 50%. | ||||
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Bog Res +75% | 80 | Reduces susceptibility to bog by 75%. | ||||
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Bog Res +100% | 100 | Reduces susceptibility to bog by 100%. | ||||
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Bog Res +40% | 50 | Reduces susceptibility to bog by 40%. | ||||
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Bog Res +55% | 65 | Reduces susceptibility to bog by 55%. | ||||
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Bog Res +60% | 70 | Reduces susceptibility to bog by 60%. | ||||
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(Wind) Bog Res +35% | 45 | If the user is attuned to Wind: reduces susceptibility to bog by 35%. | ||||
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(Wind) Bog Res +25% | 40 | If the user is attuned to Wind: reduces susceptibility to bog by 25%. | ||||
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(Wind) Bog Res +40% | 50 | If the user is attuned to Wind: reduces susceptibility to bog by 40%. | ||||
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Sleep Res +15% | 10 | Reduces susceptibility to sleep by 15%. | ||||
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Sleep Res +20% | 20 | Reduces susceptibility to sleep by 20%. | ||||
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Sleep Res +25% | 40 | Reduces susceptibility to sleep by 25%. | ||||
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Sleep Res +50% | 60 | Reduces susceptibility to sleep by 50%. | ||||
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Sleep Res +75% | 80 | Reduces susceptibility to sleep by 75%. | ||||
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Sleep Res +100% | 100 | Reduces susceptibility to sleep by 100%. | ||||
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Sleep Res +40% | 50 | Reduces susceptibility to sleep by 40%. |
Affliction Rate Boosting Abilities[edit | edit source]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Flurry Freezer I | 40 | When the combo count is 15 or higher, grants a 6-second buff that gives standard attacks a 10% chance of inflicting freeze for 3-6 seconds. |
Elemental Resistance Abilities[edit | edit source]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Flame Res +3% | 20 | Reduces flame damage taken by 3%. | ||||
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Flame Res +5% | 40 | Reduces flame damage taken by 5%. | ||||
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Flame Res +8% | 60 | Reduces flame damage taken by 8%. | ||||
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Flame Res +10% | 80 | Reduces flame damage taken by 10%. | ||||
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Flame Res +4% | 30 | Reduces flame damage taken by 4%. | ||||
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Water Res +3% | 20 | Reduces water damage taken by 3%. | ||||
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Water Res +5% | 40 | Reduces water damage taken by 5%. | ||||
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Water Res +8% | 60 | Reduces water damage taken by 8%. | ||||
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Water Res +4% | 30 | Reduces water damage taken by 4%. | ||||
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Wind Res +3% | 20 | Reduces wind damage taken by 3%. | ||||
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Wind Res +5% | 40 | Reduces wind damage taken by 5%. | ||||
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Wind Res +8% | 60 | Reduces wind damage taken by 8%. | ||||
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Wind Res +10% | 80 | Reduces wind damage taken by 10%. | ||||
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Wind Res +4% | 30 | Reduces wind damage taken by 4%. | ||||
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Light Res +3% | 20 | Reduces light damage taken by 3%. | ||||
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Light Res +5% | 40 | Reduces light damage taken by 5%. | ||||
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Light Res +8% | 60 | Reduces light damage taken by 8%. | ||||
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Light Res +10% | 80 | Reduces light damage taken by 10%. | ||||
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Light Res +13% | 100 | Reduces light damage taken by 13%. | ||||
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Light Res +4% | 30 | Reduces light damage taken by 4%. | ||||
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Shadow Res +3% | 20 | Reduces shadow damage taken by 3%. | ||||
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Shadow Res +5% | 40 | Reduces shadow damage taken by 5%. | ||||
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Shadow Res +8% | 60 | Reduces shadow damage taken by 8%. | ||||
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Shadow Res +10% | 80 | Reduces shadow damage taken by 10%. | ||||
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Shadow Res +4% | 30 | Reduces shadow damage taken by 4%. |
Class Abilities[edit | edit source]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Thaumian's Bane +20% | 60 | Increases damage to thaumians by 20%. | ||||
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Thaumian's Bane +25% | 80 | Increases damage to thaumians by 25%. | ||||
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(Light) Thaumian's Bane +10% | 20 | If the user is attuned to Wind: increases damage to thaumians by 10%. | ||||
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(Light) Thaumian's Bane +15% | 40 | If the user is attuned to Light: increases damage to thaumians by 15%. | ||||
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(Shadow) Thaumian's Bane +10% | 20 | If the user is attuned to Shadow: increases damage to thaumians by 10%. | ||||
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(Shadow) Thaumian's Bane +15% | 40 | If the user is attuned to Shadow: increases damage to thaumians by 15%. | ||||
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Thaumian's Bane +10% | 20 | Increases damage to thaumians by 10%. | ||||
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(Flame) Thaumian's Bane +10% | 20 | If the user is attuned to Flame: increases damage to thaumians by 10%. | ||||
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(Flame) Thaumian's Bane +15% | 40 | If the user is attuned to Flame: increases damage to thaumians by 15%. | ||||
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(Water) Thaumian's Bane +10% | 20 | If the user is attuned to Water: increases damage to thaumians by 10%. | ||||
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(Water) Thaumian's Bane +15% | 40 | If the user is attuned to Water: increases damage to thaumians by 15%. | ||||
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(Wind) Thaumian's Bane +10% | 20 | If the user is attuned to Wind: increases damage to thaumians by 10%. | ||||
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(Wind) Thaumian's Bane +15% | 40 | If the user is attuned to Wind: increases damage to thaumians by 15%. | ||||
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(Water) Physian's Bane +10% | 20 | If the user is attuned to Water: increases damage to physians by 10%. | ||||
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(Water) Physian's Bane +15% | 40 | If the user is attuned to Water: increases damage to physians by 15%. | ||||
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Physian's Bane +20% | 60 | Increases damage to physians by 20%. | ||||
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Physian's Bane +25% | 80 | Increases damage to physians by 25%. | ||||
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Physian's Bane +30% | 100 | Increases damage to physians by 30%. | ||||
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(Wind) Physian's Bane +10% | 20 | If the user is attuned to Wind: increases damage to physians by 10%. | ||||
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(Wind) Physian's Bane +15% | 40 | If the user is attuned to Wind: increases damage to physians by 15%. | ||||
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(Shadow) Physian's Bane +10% | 20 | If the user is attuned to Shadow: increases damage to physians by 10%. | ||||
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(Shadow) Physian's Bane +15% | 40 | If the user is attuned to Shadow: increases damage to physians by 15%. | ||||
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Physian's Bane +10% | 20 | Increases damage to physians by 10%. | ||||
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(Flame) Physian's Bane +10% | 20 | If the user is attuned to Flame: increases damage to physians by 10%. | ||||
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(Flame) Physian's Bane +15% | 40 | If the user is attuned to Flame: increases damage to physians by 15%. | ||||
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(Light) Physian's Bane +10% | 20 | If the user is attuned to Light: increases damage to physians by 10%. | ||||
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(Light) Physian's Bane +15% | 40 | If the user is attuned to Light: increases damage to physians by 15%. | ||||
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Demihuman's Bane +20% | 60 | Increases damage to demihumans by 20%. | ||||
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Demihuman's Bane +25% | 80 | Increases damage to demihumans by 25%. | ||||
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Therion's Bane +15% | 40 | Increases damage to therions by 15%. | ||||
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Therion's Bane +20% | 60 | Increases damage to therions by 20%. | ||||
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Therion's Bane +25% | 80 | Increases damage to therions by 25%. | ||||
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(Wind) Therion's Bane +15% | 40 | If the user is attuned to Wind: increases damage to therions by 15%. | ||||
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(Water) Undead's Bane +10% | 20 | If the user is attuned to Water: increases damage to undead by 10%. | ||||
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(Water) Undead's Bane +15% | 40 | If the user is attuned to Water: increases damage to undead by 15%. | ||||
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(Wind) Undead's Bane +10% | 20 | If the user is attuned to Wind: increases damage to undead by 10%. | ||||
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(Wind) Undead's Bane +15% | 40 | If the user is attuned to Wind: increases damage to undead by 15%. | ||||
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(Shadow) Undead's Bane +10% | 20 | If the user is attuned to Shadow: increases damage to undead by 10%. | ||||
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(Shadow) Undead's Bane +15% | 40 | If the user is attuned to Shadow: increases damage to undead by 15%. | ||||
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(Flame) Undead's Bane +10% | 20 | If the user is attuned to Flame: increases damage to undead by 10%. | ||||
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(Flame) Undead's Bane +15% | 40 | If the user is attuned to Flame: increases damage to undead by 15%. | ||||
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Undead's Bane +10% | 20 | Increases damage to undead by 10%. | ||||
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(Light) Undead's Bane +10% | 20 | If the user is attuned to Light: increases damage to undead by 10%. | ||||
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(Light) Undead's Bane +15% | 40 | If the user is attuned to Light: increases damage to undead by 15%. | ||||
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Demon's Bane +20% | 60 | Increases damage to demons by 20%. | ||||
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Demon's Bane +25% | 80 | Increases damage to demons by 25%. | ||||
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Undead Res +20% | 80 | Decreases damage from undead by 20%. | ||||
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Undead Res +15% | 60 | Decreases damage from undead by 15%. |
Attack Abilities[edit | edit source]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Force Strike +10% | 20 | Increases force strike damage by 10%. | ||||
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Force Strike +20% | 40 | Increases force strike damage by 20%. | ||||
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Force Strike +30% | 60 | Increases force strike damage by 30%. | ||||
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Force Strike +40% | 80 | Increases force strike damage by 40%. | ||||
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Force Strike +50% | 100 | Increases force strike damage by 50%. | ||||
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Skill Damage +5% | 10 | Increases attack skill damage by 5%. | ||||
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Skill Damage +10% | 20 | Increases attack skill damage by 10%. | ||||
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Skill Damage +15% | 40 | Increases attack skill damage by 15%. | ||||
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Skill Damage +20% | 60 | Increases attack skill damage by 20%. | ||||
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Skill Damage +25% | 80 | Increases attack skill damage by 25%. | ||||
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Skill Damage +30% | 100 | Increases attack skill damage by 30%. | ||||
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(Lance) Skill Damage +30% | 60 | If the user wields a Lance: increases attack skill damage by 30%. | ||||
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(Lance) Skill Damage +35% | 80 | If the user wields a Lance: increases attack skill damage by 35%. | ||||
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(Bow) Skill Damage +30% | 60 | If the user wields a Bow: increases attack skill damage by 30%. | ||||
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(Bow) Skill Damage +35% | 80 | If the user wields a Bow: increases attack skill damage by 35%. | ||||
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(Lance) Skill Damage +40% | 100 | If the user wields a Lance: increases attack skill damage by 40%. | ||||
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(Sword) Skill Damage +40% | 100 | If the user wields a Sword: increases attack skill damage by 40%. | ||||
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(Bow) Skill Damage +40% | 100 | If the user wields a Bow: increases attack skill damage by 40%. | ||||
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Full HP = Skill Damage +25% | 40 | Increases attack skill damage by 25% when HP is full. | ||||
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Full HP = Skill Damage +30% | 60 | Increases attack skill damage by 30% when HP is full. | ||||
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Full HP = Skill Damage +35% | 80 | Increases attack skill damage by 35% when HP is full. | ||||
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Full HP = Skill Damage +40% | 100 | Increases attack skill damage by 40% when HP is full. | ||||
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Striker's Skill +6% | 60 | Increases skill damage by 6% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Skill +8% | 80 | Increases skill damage by 8% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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HP 70% = Skill Damage +20% | 40 | Increases attack skill damage by 20% when HP is 70% or above. | ||||
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HP 70% = Skill Damage +25% | 60 | Increases attack skill damage by 25% when HP is 70% or above. | ||||
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HP 70% = Skill Damage +30% | 80 | Increases attack skill damage by 30% when HP is 70% or above. | ||||
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HP 70% = Skill Damage +35% | 100 | Increases attack skill damage by 35% when HP is 70% or above. | ||||
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(Sword) Skill Damage +30% | 60 | If the user wields a Sword: increases attack skill damage by 30%. | ||||
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(Sword) Skill Damage +35% | 80 | If the user wields a Sword: increases attack skill damage by 35%. | ||||
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(Flame) Skill Damage +70% | 60 | If the user is attuned to Flame: increases attack skill damage by 70%. | ||||
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(Flame) Skill Damage +90% | 70 | If the user is attuned to Flame: increases attack skill damage by 90%. | ||||
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(Shadow) Skill Damage +70% | 60 | If the user is attuned to Shadow: increases attack skill damage by 70%. | ||||
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(Shadow) Skill Damage +90% | 70 | If the user is attuned to Shadow: increases attack skill damage by 90%. | ||||
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(Axe) Skill Damage +30% | 60 | If the user wields an Axe: increases attack skill damage by 30%. | ||||
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(Axe) Skill Damage +35% | 80 | If the user wields an Axe: increases attack skill damage by 35%. | ||||
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(Axe) Skill Damage +40% | 100 | If the user wields an Axe: increases attack skill damage by 40%. | ||||
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(Water) Skill Damage +70% | 60 | If the user is attuned to Water: increases attack skill damage by 70%. | ||||
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(Water) Skill Damage +90% | 70 | If the user is attuned to Water: increases attack skill damage by 90%. | ||||
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(Dagger) Skill Damage +30% | 60 | If the user wields a Dagger: increases attack skill damage by 30%. | ||||
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(Dagger) Skill Damage +35% | 80 | If the user wields a Dagger: increases attack skill damage by 35%. | ||||
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(Dagger) Skill Damage +40% | 100 | If the user wields a Dagger: increases attack skill damage by 40%. | ||||
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(Wind) Skill Damage +70% | 60 | If the user is attuned to Wind: increases attack skill damage by 70%. | ||||
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(Wind) Skill Damage +90% | 70 | If the user is attuned to Wind: increases attack skill damage by 90%. | ||||
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(Wand) Skill Damage +30% | 60 | If the user wields a Wand: increases attack skill damage by 30%. | ||||
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(Wand) Skill Damage +35% | 80 | If the user wields a Wand: increases attack skill damage by 35%. | ||||
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(Wand) Skill Damage +40% | 100 | If the user wields a Wand: increases attack skill damage by 40%. | ||||
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(Flame) Skill Damage +50% | 60 | If the user is attuned to Flame: increases attack skill damage by 50%. | ||||
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(Shadow) Skill Damage +50% | 60 | If the user is attuned to Shadow: increases attack skill damage by 50%. | ||||
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Broken Punisher +10% | 20 | Increases damage to enemies in break state by 10%. | ||||
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Broken Punisher +15% | 40 | Increases damage to enemies in break state by 15%. | ||||
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Broken Punisher +20% | 60 | Increases damage to enemies in break state by 20%. | ||||
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Broken Punisher +25% | 80 | Increases damage to enemies in break state by 25%. | ||||
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Broken Punisher +30% | 100 | Increases damage to enemies in break state by 30%. | ||||
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(Wind) Broken Punisher +15% | 20 | If the user is attuned to Wind: increases damage to enemies in break state by 15%. | ||||
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(Wind) Broken Punisher +20% | 40 | If the user is attuned to Wind: increases damage to enemies in break state by 20%. | ||||
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(Wind) Broken Punisher +25% | 50 | If the user is attuned to Wind: increases damage to enemies in break state by 25%. | ||||
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(Water) Broken Punisher +10% | 20 | If the user is attuned to Water: increases damage to enemies in break state by 10%. | ||||
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(Water) Broken Punisher +15% | 40 | If the user is attuned to Water: increases damage to enemies in break state by 15%. | ||||
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Overdrive Punisher +3% | 20 | Increases damage to enemies in overdrive state by 3%. | ||||
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Overdrive Punisher +5% | 40 | Increases damage to enemies in overdrive state by 5%. | ||||
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Overdrive Punisher +8% | 60 | Increases damage to enemies in overdrive state by 8%. | ||||
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Overdrive Punisher +10% | 80 | Increases damage to enemies in overdrive state by 10%. | ||||
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Overdrive Punisher +13% | 100 | Increases damage to enemies in overdrive state by 13%. | ||||
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(Water) Overdrive Punisher +40% | 5 | If the user is attuned to Water: increases damage to enemies in overdrive state by 40%. | ||||
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(Water) Overdrive Punisher +60% | 15 | If the user is attuned to Water: increases damage to enemies in overdrive state by 60%. | ||||
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Overdrive Punisher +4% | 30 | Increases damage to enemies in overdrive state by 4%. | ||||
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(Light) Overdrive Punisher +20% | 5 | If the user is attuned to Light: increases damage to enemies in overdrive state by 20%. | ||||
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(Light) Overdrive Punisher +25% | 15 | If the user is attuned to Light: increases damage to enemies in overdrive state by 25%. | ||||
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Sylvan Strength I | 70 | Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 25-hit combo. | ||||
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Sylvan Strength II | 100 | Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 20-hit combo. | ||||
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Flamewyrm's Nature I | 70 | Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her strength will increase by 15% for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%. | ||||
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Flamewyrm's Nature II | 100 | Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, her strength will increase by 15% for the remainder of the quest, and the skill Flames of Passion will be powered up for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%. | ||||
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Obsessive Love I | 80 | When the "Obsession" effect is active, increases strength by 20%, and decreases defense by 20%. | ||||
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Obsessive Love II | 100 | When the "Obsession" effect is active, increases strength by 30%, and decreases defense by 20%. | ||||
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Chicken at Heart I | 60 | Increases strength by 15% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%. | ||||
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Chicken at Heart II | 80 | Increases strength by 20% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%. | ||||
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(Wind) Strength +35% | 65 | If the user is attuned to Wind: increases strength by 35%. | ||||
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Dragon's Claws I | 60 | Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 4% in total. On second shapeshift strength is increased by 10% in total. On third shapeshift strength is increased by 20% in total. | ||||
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Dragon's Claws II | 80 | Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 5% in total. On second shapeshift strength is increased by 13% in total. On third shapeshift strength is increased by 25% in total. | ||||
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Dragon's Claws III | 100 | Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 6% in total. On second shapeshift strength is increased by 15% in total. On third shapeshift strength is increased by 30% in total. | ||||
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(Wind) Strength +50% | 85 | If the user is attuned to Wind: increases strength by 50%. | ||||
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(Flame) Strength +10% | 20 | If the user is attuned to Flame: increases strength by 10%. | ||||
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(Flame) Strength +15% | 30 | If the user is attuned to Flame: increases strength by 15%. | ||||
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(Flame) Strength +20% | 40 | If the user is attuned to Flame: increases strength by 20%. | ||||
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(Flame) Strength +30% | 60 | If the user is attuned to Flame: increases strength by 30%. | ||||
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(Flame) Strength +40% | 70 | If the user is attuned to Flame: increases strength by 40%. | ||||
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(Flame) Strength +45% | 80 | If the user is attuned to Flame: increases strength by 45%. | ||||
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(Flame) Strength +60% | 100 | If the user is attuned to Flame: increases strength by 60%. | ||||
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(Water) Strength +10% | 20 | If the user is attuned to Water: increases strength by 10%. | ||||
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(Water) Strength +15% | 30 | If the user is attuned to Water: increases strength by 15%. | ||||
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(Water) Strength +20% | 40 | If the user is attuned to Water: increases strength by 20%. | ||||
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(Water) Strength +30% | 60 | If the user is attuned to Water: increases strength by 30%. | ||||
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(Water) Strength +40% | 70 | If the user is attuned to Water: increases strength by 40%. | ||||
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(Water) Strength +45% | 80 | If the user is attuned to Water: increases strength by 45%. | ||||
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(Water) Strength +60% | 100 | If the user is attuned to Water: increases strength by 60%. | ||||
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(Wind) Strength +10% | 20 | If the user is attuned to Wind: increases strength by 10%. | ||||
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(Wind) Strength +15% | 30 | If the user is attuned to Wind: increases strength by 15%. | ||||
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(Wind) Strength +20% | 40 | If the user is attuned to Wind: increases strength by 20%. | ||||
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(Wind) Strength +30% | 60 | If the user is attuned to Wind: increases strength by 30%. | ||||
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(Wind) Strength +40% | 70 | If the user is attuned to Wind: increases strength by 40%. | ||||
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(Wind) Strength +45% | 80 | If the user is attuned to Wind: increases strength by 45%. | ||||
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(Wind) Strength +60% | 100 | If the user is attuned to Wind: increases strength by 60%. | ||||
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(Light) Strength +10% | 20 | If the user is attuned to Light: increases strength by 10%. | ||||
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(Light) Strength +15% | 30 | If the user is attuned to Light: increases strength by 15%. | ||||
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(Light) Strength +20% | 40 | If the user is attuned to Light: increases strength by 20%. | ||||
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(Light) Strength +30% | 60 | If the user is attuned to Light: increases strength by 30%. | ||||
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(Light) Strength +40% | 70 | If the user is attuned to Light: increases strength by 40%. | ||||
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(Light) Strength +45% | 80 | If the user is attuned to Light: increases strength by 45%. | ||||
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(Light) Strength +60% | 100 | If the user is attuned to Light: increases strength by 60%. | ||||
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(Shadow) Strength +10% | 20 | If the user is attuned to Shadow: increases strength by 10%. | ||||
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(Shadow) Strength +15% | 30 | If the user is attuned to Shadow: increases strength by 15%. | ||||
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(Shadow) Strength +20% | 40 | If the user is attuned to Shadow: increases strength by 20%. | ||||
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(Shadow) Strength +30% | 60 | If the user is attuned to Shadow: increases strength by 30%. | ||||
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(Shadow) Strength +40% | 70 | If the user is attuned to Shadow: increases strength by 40%. | ||||
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(Shadow) Strength +45% | 80 | If the user is attuned to Shadow: increases strength by 45%. | ||||
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(Shadow) Strength +60% | 100 | If the user is attuned to Shadow: increases strength by 60%. | ||||
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HP Below 50% = Strength +15% | 80 | Increases strength by 15% when HP is 50% or below. | ||||
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Dragon Damage +14% | 70 | Adds 14% to the modifier applied to damage when in dragon form. | ||||
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Blindness = Team Strength +8% | 60 | Buffs the entire team's strength by 8% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds. | ||||
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Blindness = Team Strength +10% | 80 | Buffs the entire team's strength by 10% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds. | ||||
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HP 70% = Strength +3% | 20 | Increases strength by 3% when HP is 70% or above. | ||||
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HP 70% = Strength +5% | 40 | Increases strength by 5% when HP is 70% or above. | ||||
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HP 70% = Strength +8% | 60 | Increases strength by 8% when HP is 70% or above. | ||||
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HP 70% = Strength +10% | 80 | Increases strength by 10% when HP is 70% or above. | ||||
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HP 70% = Strength +13% | 100 | Increases strength by 13% when HP is 70% or above. | ||||
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Full HP = Strength +5% | 20 | Increases strength by 5% when HP is full. | ||||
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Full HP = Strength +8% | 40 | Increases strength by 8% when HP is full. | ||||
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Full HP = Strength +10% | 60 | Increases strength by 10% when HP is full. | ||||
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Full HP = Strength +13% | 80 | Increases strength by 13% when HP is full. | ||||
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Full HP = Strength +15% | 100 | Increases strength by 15% when HP is full. | ||||
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Flurry Strength +10% | 40 | Increases strength by 10% when the combo count is 15 or higher. | ||||
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Flurry Strength +13% | 60 | Increases strength by 13% when the combo count is 15 or higher. | ||||
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Flurry Strength +15% | 80 | Increases strength by 15% when the combo count is 15 or higher. | ||||
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Flurry Strength +20% | 100 | Increases strength by 20% when the combo count is 15 or higher. | ||||
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Strength Doublebuff +3% | 20 | Increases strength by 3% for 15 seconds each time a defense up buff is received. | ||||
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Strength Doublebuff +5% | 40 | Increases strength by 5% for 15 seconds each time a defense up buff is received. | ||||
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Strength Doublebuff +8% | 60 | Increases strength by 8% for 15 seconds each time a defense up buff is received. | ||||
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Strength Doublebuff +10% | 80 | Increases strength by 10% for 15 seconds each time a defense up buff is received. | ||||
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Strength Doublebuff +13% | 100 | Increases strength by 13% for 15 seconds each time a defense up buff is received. | ||||
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Striker's Strength +3% | 40 | Increases strength by 3% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Strength +4% | 60 | Increases strength by 4% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Strength +5% | 80 | Increases strength by 5% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Strength +6% | 100 | Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Slayer's Strength +2% | 20 | Increases strength by 2% for every five enemies defeated (up to five times per quest). | ||||
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Slayer's Strength +3% | 40 | Increases strength by 3% for every five enemies defeated (up to five times per quest). | ||||
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Slayer's Strength +4% | 60 | Increases strength by 4% for every five enemies defeated (up to five times per quest). | ||||
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Slayer's Strength +5% | 80 | Increases strength by 5% for every five enemies defeated (up to five times per quest). | ||||
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Slayer's Strength +6% | 100 | Increases strength by 6% for every five enemies defeated (up to five times per quest). | ||||
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Last Offense +20% | 40 | Buffs strength by 20% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Offense +30% | 60 | Buffs strength by 30% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Offense +40% | 80 | Buffs strength by 40% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Offense +50% | 100 | Buffs strength by 50% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Energized: Strength +15% | 80 | Increases strength by 15% for 15 seconds each time the user is energized. | ||||
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Energized: Strength +20% | 100 | Increases strength by 20% for 15 seconds each time the user is energized. | ||||
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Dragon Damage +18% | 80 | Adds 18% to the modifier applied to damage when in dragon form. | ||||
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HP 70% = Strength +6% | 50 | Increases strength by 6% when HP is 70% or above. | ||||
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Paralysis = User Strength +10% | 60 | Buffs the user's strength by 10% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. | ||||
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Paralysis = User Strength +15% | 80 | Buffs the user's strength by 15% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. | ||||
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(Flame) HP 70% = Strength +5% | 40 | If the user is attuned to Flame: increases strength by 5% when HP is 70% or above. | ||||
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(Flame) Full HP = Strength +8% | 40 | If the user is attuned to Flame: increases strength by 8% when HP is full. | ||||
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Sleep = Team Strength +10% | 60 | Buffs the entire team's strength by 10% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds. | ||||
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Sleep = Team Strength +15% | 80 | Buffs the entire team's strength by 15% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds. | ||||
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(Water) Slayer's Strength +3% | 40 | If the user is attuned to Water: increases strength by 3% for every five enemies defeated (up to five times per quest). | ||||
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Primed Strength +8% | 80 | Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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Primed Strength +10% | 100 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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(Wind) Strength & Critical Damage I | 70 | If the user is attuned to Wind: increases strength by 30% and adds 50% to the modifier applied to critical damage. | ||||
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(Wind) Strength & Critical Damage II | 100 | If the user is attuned to Wind: increases strength by 45% and adds 55% to the modifier applied to critical damage. | ||||
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(Flame) Strength & Critical Damage I | 70 | If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage. | ||||
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(Flame) Strength & Critical Damage II | 100 | If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage. | ||||
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(Wind) Slayer's Strength +3% | 40 | If the user is attuned to Wind: increases strength by 3% for every five enemies defeated (up to five times per quest). | ||||
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(Wind) Slayer's Strength +4% | 60 | If the user is attuned to Wind: increases strength by 4% for every five enemies defeated (up to five times per quest). | ||||
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Bog = Team Strength +8% | 80 | Buffs the entire team's strength by 8% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds. | ||||
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Bog = Team Strength +10% | 100 | Buffs the entire team's strength by 10% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds. | ||||
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Dragon Damage +8% | 50 | Adds 8% to the modifier applied to damage when in dragon form. | ||||
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(Flame) Strength +35% | 65 | If the user is attuned to Flame: increases strength by 35%. | ||||
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(Flame) Strength +50% | 85 | If the user is attuned to Flame: increases strength by 50%. | ||||
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(Shadow) HP 30% = Strength +35% | 35 | If the user is attuned to Shadow: increases strength by 35% when HP is 30% or above. | ||||
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Primed Strength +5% | 60 | Increases the strength of the adventurer you are currently controlling by 5% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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(Light) HP 50% = Strength +7% | 40 | If the user is attuned to Light: increases strength by 7% when HP is 50% or above. | ||||
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(Light) HP 70% = Strength +5% | 40 | If the user is attuned to Light: increases strength by 5% when HP is 70% or above. | ||||
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(Light) HP 70% = Strength +8% | 60 | If the user is attuned to Light: increases strength by 8% when HP is 70% or above. | ||||
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(Shadow) HP 30% = Strength +50% | 50 | If the user is attuned to Shadow: increases strength by 50% when HP is 30% or above. | ||||
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Resilient Offense +8% | 80 | Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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Resilient Offense +10% | 100 | Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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(Shadow) Strength & Dragon's Might I | 70 | If the user is attuned to Shadow: increases strength by 45%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest. | ||||
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(Shadow) Strength & Dragon's Might II | 100 | If the user is attuned to Shadow: increases strength by 55%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest. | ||||
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Draconic Dream I | 80 | Increases defense while shapeshifted by 80%. When the "Dream Boost" effect is active, adds 15% to the modifier applied to damage when in dragon form. | ||||
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Draconic Dream II | 100 | Increases defense while shapeshifted by 100%. When the "Dream Boost" effect is active, adds 20% to the modifier applied to damage when in dragon form. | ||||
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(Wind) Primed Strength +10% | 10 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are wind-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Wind) Primed Strength +15% | 15 | Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are wind-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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Resilient Offense +5% | 40 | Increases strength by 5% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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Resilient Offense +8% | 60 | Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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Resilient Offense +10% | 80 | Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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(Flame) Primed Strength +10% | 10 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are flame-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Flame) Primed Strength +15% | 15 | Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are flame-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Flame) Slayer's Strength +3% | 40 | If the user is attuned to Flame: increases strength by 3% for every five enemies defeated (up to five times per quest). | ||||
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(Flame) Slayer's Strength +4% | 60 | If the user is attuned to Flame: increases strength by 4% for every five enemies defeated (up to five times per quest). | ||||
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(Flame) HP 70% = Strength +8% | 60 | If the user is attuned to Flame: increases strength by 8% when HP is 70% or above. | ||||
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(Water) Primed Strength +10% | 10 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are water-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Water) Primed Strength +15% | 15 | Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are water-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Water) Strength +35% | 65 | If the user is attuned to Water: increases strength by 35%. | ||||
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(Water) Slayer's Strength +4% | 60 | If the user is attuned to Water: increases strength by 4% for every five enemies defeated (up to five times per quest). | ||||
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Dragon Damage +6% | 40 | Adds 6% to the modifier applied to damage when in dragon form. | ||||
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(Water) HP 70% = Strength +5% | 40 | If the user is attuned to Water: increases strength by 5% when HP is 70% or above. | ||||
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Dragon Damage +10% | 60 | Adds 10% to the modifier applied to damage when in dragon form. | ||||
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(Flame) HP & Strength +5% | 20 | If the user is attuned to Flame: increases strength and HP by 5%. | ||||
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(Flame) HP & Strength +8% | 30 | If the user is attuned to Flame: increases strength and HP by 8%. | ||||
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(Flame) HP & Strength +10% | 50 | If the user is attuned to Flame: increases strength and HP by 10%. | ||||
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(Flame) HP & Strength +15% | 60 | If the user is attuned to Flame: increases strength and HP by 15%. | ||||
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(Flame) HP & Strength +20% | 70 | If the user is attuned to Flame: increases strength and HP by 20%. | ||||
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(Flame) HP & Strength +30% | 100 | If the user is attuned to Flame: increases strength and HP by 30%. | ||||
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(Water) HP & Strength +5% | 20 | If the user is attuned to Water: increases strength and HP by 5%. | ||||
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(Water) HP & Strength +8% | 30 | If the user is attuned to Water: increases strength and HP by 8%. | ||||
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(Water) HP & Strength +10% | 50 | If the user is attuned to Water: increases strength and HP by 10%. | ||||
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(Water) HP & Strength +15% | 60 | If the user is attuned to Water: increases strength and HP by 15%. | ||||
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(Water) HP & Strength +20% | 70 | If the user is attuned to Water: increases strength and HP by 20%. | ||||
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(Water) HP & Strength +30% | 100 | If the user is attuned to Water: increases strength and HP by 30%. | ||||
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(Wind) HP & Strength +5% | 20 | If the user is attuned to Wind: increases strength and HP by 5%. | ||||
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(Wind) HP & Strength +8% | 30 | If the user is attuned to Wind: increases strength and HP by 8%. | ||||
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(Wind) HP & Strength +10% | 50 | If the user is attuned to Wind: increases strength and HP by 10%. | ||||
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(Wind) HP & Strength +15% | 60 | If the user is attuned to Wind: increases strength and HP by 15%. | ||||
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(Wind) HP & Strength +20% | 70 | If the user is attuned to Wind: increases strength and HP by 20%. | ||||
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(Wind) HP & Strength +30% | 100 | If the user is attuned to Wind: increases strength and HP by 30%. | ||||
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(Light) HP & Strength +5% | 20 | If the user is attuned to Light: increases strength and HP by 5%. | ||||
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(Light) HP & Strength +8% | 30 | If the user is attuned to Light: increases strength and HP by 8%. | ||||
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(Light) HP & Strength +10% | 50 | If the user is attuned to Light: increases strength and HP by 10%. | ||||
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(Light) HP & Strength +15% | 60 | If the user is attuned to Light: increases strength and HP by 15%. | ||||
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(Light) HP & Strength +20% | 70 | If the user is attuned to Light: increases strength and HP by 20%. | ||||
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(Light) HP & Strength +30% | 100 | If the user is attuned to Light: increases strength and HP by 30%. | ||||
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(Shadow) HP & Strength +5% | 20 | If the user is attuned to Shadow: increases strength and HP by 5%. | ||||
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(Shadow) HP & Strength +8% | 30 | If the user is attuned to Shadow: increases strength and HP by 8%. | ||||
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(Shadow) HP & Strength +10% | 50 | If the user is attuned to Shadow: increases strength and HP by 10%. | ||||
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(Shadow) HP & Strength +15% | 60 | If the user is attuned to Shadow: increases strength and HP by 15%. | ||||
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(Shadow) HP & Strength +20% | 70 | If the user is attuned to Shadow: increases strength and HP by 20%. | ||||
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(Shadow) HP & Strength +30% | 100 | If the user is attuned to Shadow: increases strength and HP by 30%. | ||||
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HP & Strength +20% | 50 | Increases strength and HP by 20%. | ||||
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HP & Strength +30% | 60 | Increases strength and HP by 30%. | ||||
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Critical Damage +8% | 20 | Adds 8% to the modifier applied to critical damage. | ||||
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Critical Damage +10% | 40 | Adds 10% to the modifier applied to critical damage. | ||||
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Critical Damage +13% | 60 | Adds 13% to the modifier applied to critical damage. | ||||
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Critical Damage +15% | 80 | Adds 15% to the modifier applied to critical damage. | ||||
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Critical Damage +20% | 100 | Adds 20% to the modifier applied to critical damage. | ||||
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(Light) Critical Damage +50% | 40 | If the user is attuned to Light: adds 50% to the modifier applied to critical damage. | ||||
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(Light) Critical Damage +70% | 60 | If the user is attuned to Light: adds 70% to the modifier applied to critical damage. | ||||
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HP 70% = Critical Damage +15% | 60 | Adds 15% to the modifier applied to critical damage when HP is 70% or above. | ||||
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Barrage Obliteration +5% | 60 | Adds 5% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest). | ||||
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Barrage Obliteration +6% | 80 | Adds 6% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest). | ||||
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Full HP = Critical Damage +15% | 40 | Adds 15% to the modifier applied to critical damage when HP is full. | ||||
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Full HP = Critical Damage +17% | 50 | Adds 17% to the modifier applied to critical damage when HP is full. | ||||
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Full HP = Critical Damage +22% | 60 | Adds 22% to the modifier applied to critical damage when HP is full. | ||||
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HP 70% = Critical Damage +17% | 70 | Adds 17% to the modifier applied to critical damage when HP is 70% or above. | ||||
![]() |
HP 70% = Critical Damage +22% | 80 | Adds 22% to the modifier applied to critical damage when HP is 70% or above. | ||||
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(Wind) Critical Damage +10% | 40 | If the user is attuned to Wind: adds 10% to the modifier applied to critical damage. | ||||
![]() |
(Wind) Critical Damage +13% | 60 | If the user is attuned to Wind: adds 13% to the modifier applied to critical damage. | ||||
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(Wind) Critical Damage +15% | 80 | If the user is attuned to Wind: adds 15% to the modifier applied to critical damage. | ||||
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(Shadow) Critical Damage +20% | 20 | If the user is attuned to Shadow: adds 20% to the modifier applied to critical damage. | ||||
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(Shadow) Critical Damage +40% | 30 | If the user is attuned to Shadow: adds 40% to the modifier applied to critical damage. | ||||
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25 Hits = Critical Damage +10% | 80 | Adds 10% to the modifier applied to critical damage for 20 seconds for every 25-hit combo. | ||||
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20 Hits = Critical Damage +10% | 100 | Adds 10% to the modifier applied to critical damage for 20 seconds for every 20-hit combo. | ||||
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(Flame) Strength & Wind Res I | 70 | If the user is attuned to Flame: increases strength by 35% and adds 15% to wind resistance. | ||||
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(Flame) Strength & Wind Res II | 100 | If the user is attuned to Flame: increases strength by 50% and adds 15% to wind resistance. | ||||
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(Light) Strength & Shadow Res I | 70 | If the user is attuned to Light: increases strength by 35% and adds 15% to shadow resistance. | ||||
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(Light) Strength & Shadow Res II | 100 | If the user is attuned to Light: increases strength by 50% and adds 15% to shadow resistance. | ||||
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Electrically Charged I | 80 | Increases strength by 20% when electrified. | ||||
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Electrically Charged II | 100 | Increases strength by 25% when electrified. | ||||
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Last Burst I | 70 | Buffs strength by 40% for 10 seconds when HP drops to 30% (once per quest). | ||||
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Last Burst II | 100 | Buffs strength by 50% for 10 seconds when HP drops to 30% (once per quest). | ||||
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Last Bravery I | 70 | Increases the entire team's strength by 20% and defense by 30% for 15 seconds when the user's HP drops to 30% (once per quest). | ||||
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Last Bravery II | 100 | Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (once per quest). | ||||
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Last Destruction I | 70 | Increases the damage of the next attack skill used by each team member by 30% when the user's HP drops to 30% (once per quest). | ||||
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Last Destruction II | 100 | Increases the damage of the next attack skill used by each team member by 40% when the user's HP drops to 30% (once per quest). | ||||
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Energy = Strength & Critical Rate II | 80 | Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%. | ||||
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Energy = Strength & Critical Rate III | 100 | Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +20% and critical rate +8%. | ||||
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Dragonyule Blessing I | 70 | If the user is attuned to Water: increases strength by 30% and critical rate by 15%. | ||||
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Dragonyule Blessing II | 100 | If the user is attuned to Water: increases strength by 45% and critical rate by 20%. | ||||
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HP Below 30% = Strength & Attack Rate II | 80 | Increases strength by 15% and attack rate by 10% when HP is 30% or below. | ||||
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HP Below 30% = Strength & Attack Rate III | 100 | Increases strength by 20% and attack rate by 10% when HP is 30% or below. | ||||
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Poisoned Punisher +20% | 60 | Increases damage to poisoned enemies by 20%. | ||||
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Poisoned Punisher +25% | 80 | Increases damage to poisoned enemies by 25%. | ||||
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(Wind) Poisoned Punisher +15% | 5 | If the user is attuned to Wind: increases damage to poisoned enemies by 15%. | ||||
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(Wind) Poisoned Punisher +20% | 15 | If the user is attuned to Wind: increases damage to poisoned enemies by 20%. | ||||
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Burning Punisher +30% | 90 | Increases damage to burning enemies by 30%. | ||||
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Burning Punisher +25% | 80 | Increases damage to burning enemies by 25%. | ||||
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(Flame) Burning Punisher +15% | 5 | If the user is attuned to Flame: increases damage to burning enemies by 15%. | ||||
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(Flame) Burning Punisher +20% | 15 | If the user is attuned to Flame: increases damage to burning enemies by 20%. | ||||
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Paralyzed Punisher +20% | 60 | Increases damage to paralyzed enemies by 20%. | ||||
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Paralyzed Punisher +25% | 80 | Increases damage to paralyzed enemies by 25%. | ||||
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Paralyzed Punisher +30% | 100 | Increases damage to paralyzed enemies by 30%. | ||||
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Blinded Punisher +10% | 20 | Increases damage to blinded enemies by 10%. | ||||
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Blinded Punisher +20% | 60 | Increases damage to blinded enemies by 20%. | ||||
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Blinded Punisher +25% | 80 | Increases damage to blinded enemies by 25%. | ||||
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Blinded Punisher +30% | 100 | Increases damage to blinded enemies by 30%. | ||||
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(Flame) Blinded Punisher +10% | 20 | If the user is attuned to Flame: increases damage to blinded enemies by 10%. | ||||
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(Flame) Blinded Punisher +15% | 40 | If the user is attuned to Flame: increases damage to blinded enemies by 15%. | ||||
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(Wind) Blinded Punisher +10% | 20 | If the user is attuned to Wind: increases damage to blinded enemies by 10%. | ||||
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(Wind) Blinded Punisher +15% | 40 | If the user is attuned to Wind: increases damage to blinded enemies by 15%. | ||||
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(Shadow) Blinded Punisher +10% | 20 | If the user is attuned to Shadow: increases damage to blinded enemies by 10%. | ||||
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(Shadow) Blinded Punisher +15% | 40 | If the user is attuned to Shadow: increases damage to blinded enemies by 15%. | ||||
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Stunned Punisher +20% | 60 | Increases damage to stunned enemies by 20%. | ||||
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Stunned Punisher +25% | 80 | Increases damage to stunned enemies by 25%. | ||||
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Stunned Punisher +30% | 100 | Increases damage to stunned enemies by 30%. | ||||
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(Light) Stunned Punisher +15% | 40 | If the user is attuned to Light: increases damage to stunned enemies by 15%. | ||||
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Sleeping Punisher +20% | 60 | Increases damage to sleeping enemies by 20%. | ||||
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(Water) High Brunhilda's Bane +20% | 100 | If the user is attuned to Water: increases damage to High Brunhilda by 20%. | ||||
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(Flame) High Midgardsormr's Bane +20% | 100 | If the user is attuned to Flame: increases damage to High Midgardsormr by 20%. | ||||
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(Wind) High Mercury's Bane +30% | 100 | If the user is attuned to Wind: increases damage to High Mercury by 30%. | ||||
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(Shadow) High Jupiter's Bane +30% | 100 | If the user is attuned to Shadow: increases damage to High Jupiter by 30%. | ||||
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(Light) High Zodiark's Bane +30% | 100 | If the user is attuned to Light: increases damage to High Zodiark by 30%. | ||||
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Wily Machine's Bane +40% | 0 | Increases damage to Wily Machine 2 by 40%. | ||||
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Wily Machine's Bane +50% | 0 | Increases damage to Wily Machine 2 by 50%. | ||||
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Wily Machine's Bane +60% | 0 | Increases damage to Wily Machine 2 by 60%. | ||||
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Brainwashed Brunhilda's Bane +40% | 0 | Increases damage to Brainwashed Brunhilda by 40%. | ||||
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Brainwashed Brunhilda's Bane +50% | 0 | Increases damage to Brainwashed Brunhilda by 50%. | ||||
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Brainwashed Brunhilda's Bane +60% | 0 | Increases damage to Brainwashed Brunhilda by 60%. | ||||
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Brainwashed Mercury's Bane +40% | 0 | Increases damage to Brainwashed Mercury by 40%. | ||||
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Brainwashed Mercury's Bane +50% | 0 | Increases damage to Brainwashed Mercury by 50%. | ||||
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Brainwashed Mercury's Bane +60% | 0 | Increases damage to Brainwashed Mercury by 60%. | ||||
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Brainwashed Jupiter's Bane +40% | 0 | Increases damage to Brainwashed Jupiter by 40%. | ||||
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Brainwashed Jupiter's Bane +50% | 0 | Increases damage to Brainwashed Jupiter by 50%. | ||||
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Brainwashed Jupiter's Bane +60% | 0 | Increases damage to Brainwashed Jupiter by 60%. | ||||
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Brainwashed Zodiark's Bane +40% | 0 | Increases damage to Brainwashed Zodiark by 40%. | ||||
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Brainwashed Zodiark's Bane +50% | 0 | Increases damage to Brainwashed Zodiark by 50%. | ||||
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Brainwashed Zodiark's Bane +60% | 0 | Increases damage to Brainwashed Zodiark by 60%. | ||||
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(Flame) High Midgardsormr's Bane +30% | 100 | If the user is attuned to Flame: increases damage to High Midgardsormr by 30%. | ||||
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(Water) High Brunhilda's Bane +30% | 100 | If the user is attuned to Water: increases damage to High Brunhilda by 30%. | ||||
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(Wind) High Mercury's Bane +30% | 100 | If the user is attuned to Wind: increases damage to High Mercury by 30%. | ||||
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(Light) High Zodiark's Bane +30% | 100 | If the user is attuned to Light: increases damage to High Zodiark by 30%. | ||||
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(Shadow) High Jupiter's Bane +30% | 100 | If the user is attuned to Shadow: increases damage to High Jupiter by 30%. | ||||
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(Water) Volcanic Chimera's Bane +20% | 40 | If the user is attuned to Water: increases damage to the Volcanic Chimera by 20%. | ||||
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(Water) Volcanic Chimera's Bane +30% | 60 | If the user is attuned to Water: increases damage to the Volcanic Chimera by 30%. | ||||
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Bleeding Punisher +5% | 60 | Increases damage to bleeding enemies by 5%. | ||||
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Bleeding Punisher +8% | 80 | Increases damage to bleeding enemies by 8%. |
Defense Abilities[edit | edit source]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|---|---|
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(Flame) HP +10% | 20 | If the user is attuned to Flame: increases HP by 10%. | ||||
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(Flame) HP +15% | 30 | If the user is attuned to Flame: increases HP by 15%. | ||||
![]() |
(Flame) HP +20% | 40 | If the user is attuned to Flame: increases HP by 20%. | ||||
![]() |
(Flame) HP +30% | 60 | If the user is attuned to Flame: increases HP by 30%. | ||||
![]() |
(Flame) HP +40% | 70 | If the user is attuned to Flame: increases HP by 40%. | ||||
![]() |
(Flame) HP +45% | 80 | If the user is attuned to Flame: increases HP by 45%. | ||||
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(Flame) HP +60% | 100 | If the user is attuned to Flame: increases HP by 60%. | ||||
![]() |
(Water) HP +10% | 20 | If the user is attuned to Water: increases HP by 10%. | ||||
![]() |
(Water) HP +15% | 30 | If the user is attuned to Water: increases HP by 15%. | ||||
![]() |
(Water) HP +20% | 40 | If the user is attuned to Water: increases HP by 20%. | ||||
![]() |
(Water) HP +30% | 60 | If the user is attuned to Water: increases HP by 30%. | ||||
![]() |
(Water) HP +40% | 70 | If the user is attuned to Water: increases HP by 40%. | ||||
![]() |
(Water) HP +45% | 80 | If the user is attuned to Water: increases HP by 45%. | ||||
![]() |
(Water) HP +60% | 100 | If the user is attuned to Water: increases HP by 60%. | ||||
![]() |
(Wind) HP +10% | 20 | If the user is attuned to Wind: increases HP by 10%. | ||||
![]() |
(Wind) HP +15% | 30 | If the user is attuned to Wind: increases HP by 15%. | ||||
![]() |
(Wind) HP +20% | 40 | If the user is attuned to Wind: increases HP by 20%. | ||||
![]() |
(Wind) HP +30% | 60 | If the user is attuned to Wind: increases HP by 30%. | ||||
![]() |
(Wind) HP +40% | 70 | If the user is attuned to Wind: increases HP by 40%. | ||||
![]() |
(Wind) HP +45% | 80 | If the user is attuned to Wind: increases HP by 45%. | ||||
![]() |
(Wind) HP +60% | 100 | If the user is attuned to Wind: increases HP by 60%. | ||||
![]() |
(Light) HP +10% | 20 | If the user is attuned to Light: increases HP by 10%. | ||||
![]() |
(Light) HP +15% | 30 | If the user is attuned to Light: increases HP by 15%. | ||||
![]() |
(Light) HP +20% | 40 | If the user is attuned to Light: increases HP by 20%. | ||||
![]() |
(Light) HP +30% | 60 | If the user is attuned to Light: increases HP by 30%. | ||||
![]() |
(Light) HP +40% | 70 | If the user is attuned to Light: increases HP by 40%. | ||||
![]() |
(Light) HP +45% | 80 | If the user is attuned to Light: increases HP by 45%. | ||||
![]() |
(Light) HP +60% | 100 | If the user is attuned to Light: increases HP by 60%. | ||||
![]() |
(Shadow) HP +10% | 20 | If the user is attuned to Shadow: increases HP by 10%. | ||||
![]() |
(Shadow) HP +15% | 30 | If the user is attuned to Shadow: increases HP by 15%. | ||||
![]() |
(Shadow) HP +20% | 40 | If the user is attuned to Shadow: increases HP by 20%. | ||||
![]() |
(Shadow) HP +30% | 60 | If the user is attuned to Shadow: increases HP by 30%. | ||||
![]() |
(Shadow) HP +40% | 70 | If the user is attuned to Shadow: increases HP by 40%. | ||||
![]() |
(Shadow) HP +45% | 80 | If the user is attuned to Shadow: increases HP by 45%. | ||||
![]() |
(Shadow) HP +60% | 100 | If the user is attuned to Shadow: increases HP by 60%. | ||||
![]() |
HP +4% | 20 | Increases HP by 4%. | ||||
![]() |
HP +6% | 30 | Increases HP by 6%. | ||||
![]() |
HP +8% | 40 | Increases HP by 8%. | ||||
![]() |
(Water) HP 70% = Defense +3% | 20 | If the user is attuned to Water: increases defense by 3% when HP is 70% or above. | ||||
![]() |
(Water) HP 70% = Defense +5% | 40 | If the user is attuned to Water: increases defense by 5% when HP is 70% or above. | ||||
![]() |
(Water) Full HP = Defense +15% | 40 | If the user is attuned to Water: increases defense by 15% when HP is full. | ||||
![]() |
(Water) Full HP = Defense +20% | 60 | If the user is attuned to Water: increases defense by 20% when HP is full. | ||||
![]() |
Full HP = Defense +18% | 50 | Increases defense by 18% when HP is full. | ||||
![]() |
HP 70% = Defense +3% | 20 | Increases defense by 3% when HP is 70% or above. | ||||
![]() |
HP 70% = Defense +5% | 40 | Increases defense by 5% when HP is 70% or above. | ||||
![]() |
HP 70% = Defense +8% | 60 | Increases defense by 8% when HP is 70% or above. | ||||
![]() |
HP 70% = Defense +10% | 80 | Increases defense by 10% when HP is 70% or above. | ||||
![]() |
HP 70% = Defense +13% | 100 | Increases defense by 13% when HP is 70% or above. | ||||
![]() |
Last Defense +30% | 20 | Buffs defense by 30% for 15 seconds when HP drops to 30% (once per quest). | ||||
![]() |
Last Defense +40% | 40 | Buffs defense by 40% for 15 seconds when HP drops to 30% (once per quest). | ||||
![]() |
Last Defense +50% | 60 | Buffs defense by 50% for 15 seconds when HP drops to 30% (once per quest). | ||||
![]() |
Last Defense +60% | 80 | Buffs defense by 60% for 15 seconds when HP drops to 30% (once per quest). | ||||
![]() |
Full HP = Defense +13% | 20 | Increases defense by 13% when HP is full. | ||||
![]() |
Full HP = Defense +15% | 40 | Increases defense by 15% when HP is full. | ||||
![]() |
Full HP = Defense +20% | 60 | Increases defense by 20% when HP is full. | ||||
![]() |
(Flame) Full HP = Defense +15% | 40 | If the user is attuned to Flame: increases defense by 15% when HP is full. | ||||
![]() |
(Flame) Full HP = Defense +20% | 60 | If the user is attuned to Flame: increases defense by 20% when HP is full. | ||||
![]() |
(Wind) HP 70% = Defense +3% | 20 | If the user is attuned to Wind: increases defense by 3% when HP is 70% or above. | ||||
![]() |
(Wind) HP 70% = Defense +5% | 40 | If the user is attuned to Wind: increases defense by 5% when HP is 70% or above. | ||||
![]() |
Primed Defense +10% | 80 | Increases the defense of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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Primed Defense +15% | 100 | Increases the defense of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
![]() |
HP 50% = Defense +4% | 40 | Increases defense by 4% when HP is 50% or above. | ||||
![]() |
(Shadow) HP 50% = Defense +4% | 40 | If the user is attuned to Shadow: increases defense by 4% when HP is 50% or above. | ||||
![]() |
(Shadow) HP 50% = Defense +7% | 60 | If the user is attuned to Shadow: increases defense by 7% when HP is 50% or above. | ||||
![]() |
Primed Defense +8% | 60 | Increases the defense of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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(Shadow) HP 70% = Defense +3% | 20 | If the user is attuned to Shadow: increases defense by 3% when HP is 70% or above. | ||||
![]() |
(Shadow) HP 70% = Defense +5% | 40 | If the user is attuned to Shadow: increases defense by 5% when HP is 70% or above. | ||||
![]() |
(Light) HP 50% = Defense +4% | 40 | If the user is attuned to Light: increases defense by 4% when HP is 50% or above. | ||||
![]() |
(Light) HP 50% = Defense +7% | 60 | If the user is attuned to Light: increases defense by 7% when HP is 50% or above. | ||||
![]() |
(Light) HP 70% = Defense +5% | 40 | If the user is attuned to Light: increases defense by 5% when HP is 70% or above. | ||||
![]() |
(Light) HP 70% = Defense +8% | 60 | If the user is attuned to Light: increases defense by 8% when HP is 70% or above. | ||||
![]() |
(Shadow) HP 70% = Defense +8% | 60 | If the user is attuned to Shadow: increases defense by 8% when HP is 70% or above. | ||||
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(Flame) HP 70% = Defense +3% | 20 | If the user is attuned to Flame: increases defense by 3% when HP is 70% or above. | ||||
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(Flame) HP 70% = Defense +5% | 40 | If the user is attuned to Flame: increases defense by 5% when HP is 70% or above. | ||||
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(Light) HP 70% = Defense +3% | 20 | If the user is attuned to Light: increases defense by 3% when HP is 70% or above. | ||||
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(Light) HP 70% = Defense +5% | 40 | If the user is attuned to Light: increases defense by 5% when HP is 70% or above. | ||||
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Shield Prep I | 40 | Grants the user a one-use shield that nullifies damage less than 10% of their maximum HP at the start of quests. This does not stack with any other shields. | ||||
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Shield Prep II | 60 | Grants the user a one-use shield that nullifies damage less than 20% of their maximum HP at the start of quests. This does not stack with any other shields. | ||||
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Moonlit Howl I | 35 | If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 50% of their maximum HP, and increases their strength by 20%. These effects do not stack, and are lost upon taking damage. | ||||
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Moonlit Howl II | 50 | If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 60% of their maximum HP, and increases their strength by 30%. These effects do not stack, and are lost upon taking damage. | ||||
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(Shadow) Affliction Guard I | 60 | If the user is attuned to Shadow: resists afflictions once per quest. | ||||
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(Shadow) Affliction Guard III | 100 | If the user is attuned to Shadow: resists afflictions up to three times per quest. | ||||
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(Flame) Affliction Guard II | 80 | If the user is attuned to Flame: resists afflictions up to two times per quest. | ||||
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(Light) Affliction Guard II | 80 | If the user is attuned to Light: resists afflictions up to two times per quest. | ||||
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(Shadow) Affliction Guard II | 80 | If the user is attuned to Shadow: resists afflictions up to two times per quest. | ||||
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(Flame) Affliction Guard III | 100 | If the user is attuned to Flame: resists afflictions up to three times per quest. | ||||
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(Light) Affliction Guard III | 100 | If the user is attuned to Light: resists afflictions up to three times per quest. | ||||
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(Light) Affliction Guard I | 60 | If the user is attuned to Light: resists afflictions once per quest. | ||||
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(Water) Affliction Guard I | 60 | If the user is attuned to Water: resists afflictions once per quest. | ||||
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(Water) Affliction Guard II | 80 | If the user is attuned to Water: resists afflictions up to two times per quest. | ||||
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(Water) Affliction Guard III | 100 | If the user is attuned to Water: resists afflictions up to three times per quest. | ||||
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(Flame) Affliction Guard I | 60 | If the user is attuned to Flame: resists afflictions once per quest. | ||||
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(Flame) Dull Res | 50 | If the user is attuned to Flame: completely prevents dulling. | ||||
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(Water) Dull Res | 50 | If the user is attuned to Water: completely prevents dulling. | ||||
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(Shadow) Dull Res | 50 | If the user is attuned to Shadow: completely prevents dulling. | ||||
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(Light) Dull Res | 50 | If the user is attuned to Light: completely prevents dulling. | ||||
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(Flame) Dragon Delay Res | 50 | If the user is attuned to Flame: completely prevents dragon delaying. | ||||
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(Shadow) Dragon Delay Res | 50 | If the user is attuned to Shadow: completely prevents dragon delaying. | ||||
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(Water) Scorching Air Res | 50 | If the user is attuned to Water: completely nullifies damage from scorching air. | ||||
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(Wind) Whirlpool Res | 50 | If the user is attuned to Wind: ignores the effects of Whirlpool. | ||||
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(Flame) Petrify Res | 50 | If the user is attuned to Flame: completely prevents petrification. | ||||
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(Water) Petrify Res | 50 | If the user is attuned to Water: completely prevents petrification. | ||||
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(Light) Enervation Res | 50 | If the user is attuned to Light: completely prevents enervation. | ||||
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(Water) Frenzy Res | 50 | If the user is attuned to Water: ignores the effects of frenzy when attacking and taking damage from enemies. | ||||
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(Flame) Dragon Delay & Soul Eater Res | 50 | If the user is attuned to Flame: completely prevents dragon delaying, and completely negates soul eater. | ||||
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(Wind) Copy Punisher | 50 | If the user is attuned to Wind: increases damage to copies created by Propagation by 20x. | ||||
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(Light) Copy Punisher | 50 | If the user is attuned to Light: increases damage to copies created by Propagation. | ||||
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Midgardsormr Res +15% | 30 | Reduces damage taken from Midgardsormr by 15%. | ||||
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Midgardsormr Res +20% | 60 | Reduces damage taken from Midgardsormr by 20%. | ||||
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Midgardsormr Res +25% | 100 | Reduces damage taken from Midgardsormr by 25%. | ||||
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High Midgardsormr Res +20% | 100 | Reduces damage taken from High Midgardsormr by 20%. | ||||
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High Midgardsormr Res +25% | 100 | Reduces damage taken from High Midgardsormr by 25%. | ||||
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Mercury Res +15% | 30 | Reduces damage taken from Mercury by 15%. | ||||
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Mercury Res +20% | 60 | Reduces damage taken from Mercury by 20%. | ||||
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High Mercury Res +20% | 100 | Reduces damage taken from High Mercury by 20%. | ||||
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High Mercury Res +25% | 100 | Reduces damage taken from High Mercury by 25%. | ||||
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Brunhilda Res +15% | 30 | Reduces damage taken from Brunhilda by 15%. | ||||
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Brunhilda Res +20% | 60 | Reduces damage taken from Brunhilda by 20%. | ||||
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High Brunhilda Res +20% | 60 | Reduces damage taken from High Brunhilda by 20%. | ||||
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High Brunhilda Res +25% | 100 | Reduces damage taken from High Brunhilda by 25%. | ||||
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Jupiter Res +15% | 30 | Reduces damage taken from Jupiter by 15%. | ||||
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Jupiter Res +20% | 60 | Reduces damage taken from Jupiter by 20%. | ||||
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High Jupiter Res +20% | 100 | Reduces damage taken from High Jupiter by 20%. | ||||
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High Jupiter Res +25% | 100 | Reduces damage taken from High Jupiter by 25%. | ||||
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Zodiark Res +15% | 30 | Reduces damage taken from Zodiark by 15%. | ||||
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Zodiark Res +20% | 60 | Reduces damage taken from Zodiark by 20%. | ||||
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High Zodiark Res +20% | 100 | Reduces damage taken from High Zodiark by 20%. | ||||
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High Zodiark Res +25% | 100 | Reduces damage taken from High Zodiark by 25%. | ||||
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Midgardsormr Res +18% | 50 | Reduces damage taken from Midgardsormr by 18%. | ||||
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Mercury Res +18% | 50 | Reduces damage taken from Mercury by 18%. | ||||
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Brunhilda Res +18% | 50 | Reduces damage taken from Brunhilda by 18%. | ||||
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Jupiter Res +18% | 50 | Reduces damage taken from Jupiter by 18%. | ||||
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Zodiark Res +18% | 50 | Reduces damage taken from Zodiark by 18%. | ||||
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High Midgardsormr Res +23% | 100 | Reduces damage taken from High Midgardsormr by 23%. | ||||
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High Mercury Res +23% | 100 | Reduces damage taken from High Mercury by 23%. | ||||
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High Brunhilda Res +23% | 100 | Reduces damage taken from High Brunhilda by 23%. | ||||
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High Jupiter Res +23% | 100 | Reduces damage taken from High Jupiter by 23%. | ||||
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High Zodiark Res +23% | 100 | Reduces damage taken from High Zodiark by 23%. | ||||
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(Light) Fury Penetrator | 50 | If the user is attuned to Light: ignores the effects of fury when attacking enemies. | ||||
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(Wind) Fury Penetrator | 50 | If the user is attuned to Wind: ignores the effects of fury when attacking enemies. | ||||
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(Shadow) Fury Penetrator | 50 | If the user is attuned to Shadow: ignores the effects of fury when attacking enemies. | ||||
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(Water) Skill Resistance Penetrator | 50 | If the user is attuned to Water: completely negates skill resistance. | ||||
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(Wind) Skill Resistance Penetrator | 50 | If the user is attuned to Wind: completely negates skill resistance. | ||||
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(Shadow) Divinity Penetrator | 50 | If the user is attuned to Shadow: ignores the effects of divine protection when attacking enemies. | ||||
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(Flame) Spectral Shield Penetrator | 50 | If the user is attuned to Flame: ignores the effects of spectral shield when attacking enemies. | ||||
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(Water) Skill Resistance & Fury Penetrator | 50 | If the user is attuned to Water: completely negates skill resistance, and ignores the effects of fury when attacking enemies. |
Recovery Abilities[edit | edit source]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|---|---|
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Healing Doublebuff I | 40 | Grants an HP regen buff healing you for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | ||||
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Healing Doublebuff II | 60 | Grants an HP regen buff healing you for 2% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | ||||
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Healing Doublebuff III | 80 | Grants an HP regen buff healing you for 3% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | ||||
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Healing Doublebuff IV | 100 | Grants an HP regen buff healing you for 4% Max HP every 3.9 seconds for for 20 seconds each time a defense up buff is received. | ||||
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Last Recovery I | 40 | Grants an HP regen buff healing you for 8% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | ||||
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Last Recovery II | 60 | Grants an HP regen buff healing you for 10% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | ||||
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Last Recovery III | 80 | Grants an HP regen buff healing you for 12% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | ||||
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Last Recovery IV | 100 | Grants an HP regen buff healing you for 14% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | ||||
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Healing Doublebuff (Team) | 60 | Grants an HP regen buff to the entire team healing for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | ||||
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The Faceless God I | 80 | When shapeshifting, Lathna will transform into Nyarlathotep regardless of what dragon she is equipped with. Grants an HP regen buff healing for 12% Max HP every 3.9 seconds for 20 seconds each time she shapeshifts. | ||||
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The Faceless God II | 100 | When shapeshifting, Lathna will transform into Nyarlathotep regardless of what dragon she is equipped with. Grants an HP regen buff healing for 14% Max HP every 3.9 seconds for 20 seconds each time she shapeshifts. | ||||
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(Wind) HP 70% = Healing +8% | 40 | If the user is attuned to Wind: increases the potency of recovery skills by 8% when HP is 70% or above. | ||||
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Recovery Potency +2% | 10 | Increases the potency of recovery skills by 2%. | ||||
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Recovery Potency +3% | 20 | Increases the potency of recovery skills by 3%. | ||||
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Recovery Potency +5% | 40 | Increases the potency of recovery skills by 5%. | ||||
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Recovery Potency +8% | 60 | Increases the potency of recovery skills by 8%. | ||||
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Recovery Potency +10% | 80 | Increases the potency of recovery skills by 10%. | ||||
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Recovery Potency +13% | 100 | Increases the potency of recovery skills by 13%. | ||||
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Full HP = Healing +10% | 40 | Increases the potency of recovery skills by 10% when HP is full. | ||||
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Full HP = Healing +13% | 60 | Increases the potency of recovery skills by 13% when HP is full. | ||||
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Full HP = Healing +15% | 80 | Increases the potency of recovery skills by 15% when HP is full. | ||||
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Full HP = Healing +20% | 100 | Increases the potency of recovery skills by 20% when HP is full. | ||||
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HP 70% = Healing +10% | 60 | Increases the potency of recovery skills by 10% when HP is 70% or above. | ||||
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HP 70% = Healing +13% | 80 | Increases the potency of recovery skills by 13% when HP is 70% or above. | ||||
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HP 70% = Healing +15% | 100 | Increases the potency of recovery skills by 15% when HP is 70% or above. | ||||
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(Wind) Recovery Potency +5% | 40 | If the user is attuned to Wind: increases the potency of recovery skills by 5%. | ||||
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HP 50% = Healing +7% | 40 | Increases the potency of recovery skills by 7% when HP is 50% or above. | ||||
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(Shadow) HP 50% = Healing +7% | 40 | If the user is attuned to Shadow: increases the potency of recovery skills by 7% when HP is 50% or above. | ||||
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(Shadow) HP 50% = Healing +12% | 60 | If the user is attuned to Shadow: increases the potency of recovery skills by 12% when HP is 50% or above. | ||||
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(Light) HP 50% = Healing +7% | 40 | If the user is attuned to Light: increases the potency of recovery skills by 7% when HP is 50% or above. | ||||
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(Light) HP 50% = Healing +12% | 60 | If the user is attuned to Light: increases the potency of recovery skills by 12% when HP is 50% or above. | ||||
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(Light) Recovery Potency +5% | 40 | If the user is attuned to Light: increases the potency of recovery skills by 5%. | ||||
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(Light) Recovery Potency +8% | 60 | If the user is attuned to Light: increases the potency of recovery skills by 8%. | ||||
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(Shadow) Recovery Potency +5% | 40 | If the user is attuned to Shadow: increases the potency of recovery skills by 5%. | ||||
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(Shadow) Recovery Potency +8% | 60 | If the user is attuned to Shadow: increases the potency of recovery skills by 8%. | ||||
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(Light) Recovery Potency +5% | 40 | If the user is attuned to Light: increases the potency of recovery skills by 5%. |
Support Abilities[edit | edit source]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|---|---|
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Dragon Time +5% | 40 | Extends shapeshift time by 5%. | ||||
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Dragon Time +8% | 50 | Extends shapeshift time by 8%. | ||||
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Dragon Time +10% | 60 | Extends shapeshift time by 10%. | ||||
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Dragon Time +15% | 80 | Extends shapeshift time by 15%. | ||||
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Dragon Time +20% | 100 | Extends shapeshift time by 20%. | ||||
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Exhilaration | 30 | If the user is attuned to Light: increases shapeshift time for the entire team by 3 seconds. The team's shapeshift time can only be increased by a maximum of 5 seconds through this ability. | ||||
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Buff Time +10% | 20 | Increases duration of buff skills by 10%. | ||||
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Buff Time +15% | 40 | Increases duration of buff skills by 15%. | ||||
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Buff Time +20% | 60 | Increases duration of buff skills by 20%. | ||||
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Buff Time +25% | 80 | Increases duration of buff skills by 25%. | ||||
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Buff Time +30% | 100 | Increases duration of buff skills by 30%. | ||||
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(Shadow) Buff Time +15% | 20 | If the user is attuned to Shadow: increases duration of buff skills by 15%. | ||||
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(Shadow) Buff Time +20% | 40 | If the user is attuned to Shadow: increases duration of buff skills by 20%. | ||||
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(Shadow) Buff Time +25% | 50 | If the user is attuned to Shadow: increases duration of buff skills by 25%. | ||||
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Skill Prep +25% | 40 | Fills 25% of skill gauges at the start of quests. | ||||
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Skill Prep +50% | 60 | Fills 50% of skill gauges at the start of quests. | ||||
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Skill Prep +75% | 80 | Fills 75% of skill gauges at the start of quests. | ||||
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Skill Prep +100% | 100 | Fills 100% of skill gauges at the start of quests. | ||||
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Skill Prep +8% | 5 | Fills 8% of skill gauges at the start of quests. | ||||
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Skill Prep +10% | 10 | Fills 10% of skill gauges at the start of quests. | ||||
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Skill Prep +15% | 20 | Fills 15% of skill gauges at the start of quests. | ||||
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Skill Prep +20% | 30 | Fills 20% of skill gauges at the start of quests. | ||||
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(Flame) Skill Prep +50% | 50 | If the user is attuned to Flame: fills 50% of skill gauges at the start of quests. | ||||
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Force Charge I | 20 | Fills 25% of skill gauges when the user's force strikes connect (once per quest). | ||||
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Force Charge II | 40 | Fills 25% of skill gauges when the user's force strikes connect (up to twice per quest). | ||||
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Force Charge III | 60 | Fills 25% of skill gauges when the user's force strikes connect (up to three times per quest). | ||||
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(Water) Skill Prep +25% | 40 | If the user is attuned to Water: fills 25% of skill gauges at the start of quests. | ||||
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(Water) Skill Prep +50% | 60 | If the user is attuned to Water: fills 50% of skill gauges at the start of quests. | ||||
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(Shadow) Skill Prep +25% | 40 | If the user is attuned to Shadow: fills 25% of skill gauges at the start of quests. | ||||
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(Flame) Skill Prep +25% | 40 | If the user is attuned to Flame: fills 25% of skill gauges at the start of quests. | ||||
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(Light) Skill Prep +25% | 40 | If the user is attuned to Light: fills 25% of skill gauges at the start of quests. | ||||
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(Light) Skill Prep +50% | 60 | If the user is attuned to Light: fills 50% of skill gauges at the start of quests. | ||||
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(Wind) Skill Prep +25% | 40 | If the user is attuned to Wind: fills 25% of skill gauges at the start of quests. | ||||
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(Wind) Skill Prep +50% | 60 | If the user is attuned to Wind: fills 50% of skill gauges at the start of quests. | ||||
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Shapeshift Prep +5% | 10 | Fills 5% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +8% | 20 | Fills 8% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +10% | 40 | Fills 10% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +13% | 60 | Fills 13% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +9% | 30 | Fills 9% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +8% | 60 | Fills 8% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +10% | 80 | Fills 10% of the dragon gauge at the start of quests. | ||||
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Energy Prep III | 70 | Increases the user's energy level by three stages at the start of quests. | ||||
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Energy Doublebuff | 60 | Increases energy level by one stage each time a defense up buff is received. | ||||
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Striker's Energy I | 80 | Increases energy level by one stage for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Energy II | 100 | Increases energy level by two stages for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Energy III | 100 | Increases energy level by three stages for every three enemies defeated with force strikes. | ||||
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Extra Energy II | 80 | Grants a 50% chance that a user's energy level will increase by an additional stage upon being increased. | ||||
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Extra Energy III | 100 | Grants an 80% chance that a user's energy level will increase by an additional stage upon being increased. | ||||
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Energy Prep I | 60 | Increases the user's energy level by one stage at the start of quests. | ||||
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35 Hits = Energy Level Up | 70 | Increases the user's energy level by one stage for every 35-hit combo. | ||||
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30 Hits = Energy Level Up | 100 | Increases the user's energy level by one stage for every 30-hit combo. | ||||
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40 Hits = Energy Level Up | 60 | Increases the user's energy level by one stage for every 40-hit combo. | ||||
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40 Hits = Energy Level Up | 60 | Increases the user's energy level by one stage for every 40-hit combo. | ||||
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35 Hits = Energy Level Up | 70 | Increases the user's energy level by one stage for every 35-hit combo. | ||||
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30 Hits = Energy Level Up | 80 | Increases the user's energy level by one stage for every 30-hit combo. | ||||
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Extra Energy I | 60 | Grants a 40% chance that a user's energy level will increase by an additional stage upon being increased. | ||||
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Energy Prep V | 80 | Energizes the user at the start of quests. | ||||
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Magical Modification I | 80 | Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use. | ||||
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Magical Modification II | 100 | Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use. | ||||
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Cursed Blood | 60 | When in dragon form, increases critical rate by 30% but reduces defense by 30%. | ||||
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Divine Oath I | 80 | Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occurs: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. | ||||
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Divine Oath II | 100 | Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. | ||||
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Flurry Debilitator +15% | 80 | Increases the chances of inflicting debuffs by 15% when the combo count is 15 or higher. | ||||
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Flurry Debilitator +20% | 100 | Increases the chances of inflicting debuffs by 20% when the combo count is 15 or higher. | ||||
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Skill Haste +3% | 30 | Increases skill gauge fill rate by 3%. | ||||
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Skill Haste +4% | 50 | Increases skill gauge fill rate by 4%. | ||||
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Skill Haste +5% | 60 | Increases skill gauge fill rate by 5%. | ||||
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Skill Haste +6% | 80 | Increases skill gauge fill rate by 6%. | ||||
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Skill Haste +8% | 100 | Increases skill gauge fill rate by 8%. | ||||
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(Light) Skill Haste +4% | 30 | If the user is attuned to Light: increases skill gauge fill rate by 4%. | ||||
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(Light) Skill Haste +5% | 50 | If the user is attuned to Light: increases skill gauge fill rate by 5%. | ||||
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(Light) Skill Haste +6% | 60 | If the user is attuned to Light: increases skill gauge fill rate by 6%. | ||||
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Striking Haste +10% | 70 | Increases skill gauge fill rate by 10% when the user's force strikes connect. | ||||
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(Water) Skill Haste +4% | 50 | If the user is attuned to Water: increases skill gauge fill rate by 4%. | ||||
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(Water) Skill Haste +5% | 55 | If the user is attuned to Water: increases skill gauge fill rate by 5%. | ||||
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(Shadow) Skill Haste +6% | 90 | If the user is attuned to shadow: increases skill gauge fill rate by 6%. | ||||
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(Water) Skill Haste +6% | 60 | If the user is attuned to Water: increases skill gauge fill rate by 6%. | ||||
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(Flame) Skill Haste +10% | 100 | If the user is attuned to Flame: Increases skill gauge fill rate by 10%. | ||||
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Striking Haste +12% | 75 | Increases skill gauge fill rate by 12% when the user's force strikes connect. | ||||
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(Flame) Skill Haste +8% | 80 | If the user is attuned to Flame: increases skill gauge fill rate by 8%. | ||||
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Striking Haste +6% | 60 | Increases skill gauge fill rate by 6% when the user's force strikes connect. | ||||
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Striking Haste +8% | 65 | Increases skill gauge fill rate by 8% when the user's force strikes connect. | ||||
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United Haste I | 60 | Increases skill gauge fill rate by 2%, 6%, or 8% total relative to the number of active (living) team members. [Does not count the unit with United Haste] | ||||
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(Water) Skill Haste +7% | 70 | If the user is attuned to Water: increases skill gauge fill rate by 7%. | ||||
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(Water) Skill Haste +9% | 80 | If the user is attuned to Water: increases skill gauge fill rate by 9%. | ||||
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(Shadow) Skill Haste +4% | 80 | If the user is attuned to shadow: increases skill gauge fill rate by 4%. | ||||
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(Wind) Skill Haste +25% | 50 | If the user is attuned to Wind: increases skill gauge fill rate by 25%. | ||||
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(Wind) Skill Haste +35% | 70 | If the user is attuned to Wind: increases skill gauge fill rate by 35%. | ||||
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(Shadow) Skill Haste +5% | 85 | If the user is attuned to shadow: increases skill gauge fill rate by 5%. | ||||
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(Light) Skill Haste +7% | 70 | If the user is attuned to Light: increases skill gauge fill rate by 7%. | ||||
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Striking Haste +12% | 100 | Increases skill gauge fill rate by 12% when the user's force strikes connect. | ||||
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Paralysis = Skill Haste +8% | 80 | Increases skill gauge fill rate by 8% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. | ||||
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Paralysis = Skill Haste +10% | 100 | Increases skill gauge fill rate by 10% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. | ||||
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(Water) Skill Haste +25% | 50 | If the user is attuned to Water: increases skill gauge fill rate by 25%. | ||||
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(Water) Skill Haste +35% | 70 | If the user is attuned to Water: increases skill gauge fill rate by 35%. | ||||
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United Haste I | 60 | Increases skill gauge fill rate by 2%, 6%, or 8% total relative to the number of active (living) team members. [Does not count the unit with United Haste] | ||||
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(Shadow) HP 70% = Skill Haste +5% | 40 | If the user is attuned to Shadow: increases skill gauge fill rate by 5% when HP is 70% or above. | ||||
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(Flame) Skill Haste +4% | 40 | If the user is attuned to Flame: increases skill gauge fill rate by 4%. | ||||
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(Flame) Skill Haste +4% | 50 | If the user is attuned to Flame: increases skill gauge fill rate by 4%. | ||||
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HP 70% = Skill Haste +6% | 60 | Increases skill gauge fill rate by 6% when HP is 70% or above. | ||||
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HP 70% = Skill Haste +8% | 80 | Increases skill gauge fill rate by 8% when HP is 70% or above. | ||||
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Critical Rate +2% | 10 | Increases critical rate by 2%. | ||||
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Critical Rate +3% | 20 | Increases critical rate by 3%. | ||||
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Critical Rate +4% | 40 | Increases critical rate by 4%. | ||||
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Critical Rate +5% | 60 | Increases critical rate by 5%. | ||||
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Critical Rate +6% | 80 | Increases critical rate by 6%. | ||||
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Critical Rate +8% | 100 | Increases critical rate by 8%. | ||||
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(Light) Critical Rate +5% | 40 | If the user is attuned to Light: increases critical rate by 5%. | ||||
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(Light) Critical Rate +6% | 40 | If the user is attuned to Light: increases critical rate by 6%. | ||||
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(Light) Critical Rate +8% | 80 | If the user is attuned to Light: increases critical rate by 8%. | ||||
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(Axe) Critical Rate +10% | 80 | If the user wields an Axe: increases critical rate by 10%. | ||||
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(Axe) Critical Rate +12% | 100 | If the user wields an Axe: increases critical rate by 12%. | ||||
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(Axe) Critical Rate +14% | 100 | If the user wields an Axe: increases critical rate by 14%. | ||||
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(Water) Flurry Devastation +12% | 70 | If the user is attuned to Water: increases critical rate by 12% when the combo count is 15 or higher. | ||||
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HP 70% = Critical Rate +5% | 40 | Increases critical rate by 5% when HP is 70% or above. | ||||
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HP 70% = Critical Rate +6% | 60 | Increases critical rate by 6% when HP is 70% or above. | ||||
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HP 70% = Critical Rate +8% | 80 | Increases critical rate by 8% when HP is 70% or above. | ||||
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HP 70% = Critical Rate +10% | 100 | Increases critical rate by 10% when HP is 70% or above. | ||||
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Full HP = Critical Rate +5% | 20 | Increases critical rate by 5% when HP is full. | ||||
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Full HP = Critical Rate +6% | 40 | Increases critical rate by 6% when HP is full. | ||||
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Full HP = Critical Rate +8% | 60 | Increases critical rate by 8% when HP is full. | ||||
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(Flame) HP 70% = Critical Rate +5% | 40 | If the user is attuned to Flame: increases critical rate by 5% when HP is 70% or above. | ||||
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Barrage Devastation +3% | 60 | Increases critical rate by 3% for every 30-hit combo (up to three times per quest). | ||||
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(Flame) Flurry Devastation +8% | 40 | If the user is attuned to Flame: increases critical rate by 8% when the combo count is 15 or higher. | ||||
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(Flame) Flurry Devastation +10% | 60 | If the user is attuned to Flame: increases critical rate by 10% when the combo count is 15 or higher. | ||||
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(Flame) Flurry Devastation +12% | 70 | If the user is attuned to Flame: increases critical rate by 12% when the combo count is 15 or higher. | ||||
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Flurry Devastation +5% | 40 | Increases critical rate by 5% when the combo count is 15 or higher. | ||||
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Flurry Devastation +8% | 60 | Increases critical rate by 8% when the combo count is 15 or higher. | ||||
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Flurry Devastation +10% | 80 | Increases critical rate by 10% when the combo count is 15 or higher. | ||||
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Flurry Devastation +13% | 100 | Increases critical rate by 13% when the combo count is 15 or higher. | ||||
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(Water) Flurry Devastation +8% | 40 | If the user is attuned to Water: increases critical rate by 8% when the combo count is 15 or higher. | ||||
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(Water) Flurry Devastation +10% | 60 | If the user is attuned to Water: increases critical rate by 10% when the combo count is 15 or higher. | ||||
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Primed Devastation +5% | 60 | Increases the critical rate of the adventurer you are currently controlling by 5% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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Primed Devastation +6% | 80 | Increases the critical rate of the adventurer you are currently controlling by 6% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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(Bow) Critical Rate +10% | 80 | If the user wields a Bow: increases critical rate by 10%. | ||||
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(Bow) Critical Rate +12% | 90 | If the user wields a Bow: increases critical rate by 12%. | ||||
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(Bow) Critical Rate +14% | 100 | If the user wields a Bow: increases critical rate by 14%. | ||||
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(Shadow) Flurry Devastation +8% | 40 | If the user is attuned to Shadow: increases critical rate by 8% when the combo count is 15 or higher. | ||||
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(Shadow) Flurry Devastation +10% | 60 | If the user is attuned to Shadow: increases critical rate by 10% when the combo count is 15 or higher. | ||||
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(Shadow) Flurry Devastation +12% | 70 | If the user is attuned to Shadow: increases critical rate by 12% when the combo count is 15 or higher. | ||||
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Gauge Inhibitor +15% | 20 | Slows the rate the mode gauge increases by 15%. | ||||
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Gauge Inhibitor +20% | 40 | Slows the rate the mode gauge increases by 20%. | ||||
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Gauge Inhibitor +25% | 60 | Slows the rate the mode gauge increases by 25%. | ||||
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Gauge Inhibitor +30% | 80 | Slows the rate the mode gauge increases by 30%. | ||||
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Gauge Accelerator +20% | 40 | Speeds the rate the mode gauge decreases by 20%. | ||||
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Gauge Accelerator +25% | 60 | Speeds the rate the mode gauge decreases by 25%. | ||||
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Gauge Accelerator +30% | 80 | Speeds the rate the mode gauge decreases by 30%. | ||||
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Gauge Accelerator +35% | 100 | Speeds the rate the mode gauge decreases by 35%. | ||||
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Shield Prep III | 70 | Grants the user a one-use shield that nullifies damage less than 30% of their maximum HP at the start of quests. This does not stack with any other shields. | ||||
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Last Boost I | 70 | Fills 50% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons. | ||||
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Last Boost II | 100 | Fills 100% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons. | ||||
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Dragonlight's Resolve I | 80 | Reduces dragon gauge depletion over time by 20%, and increases attack rate when shapeshifted by 10%. | ||||
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Dragonlight's Resolve II | 100 | Reduces dragon gauge depletion over time by 30%, and increases attack rate when shapeshifted by 10%. | ||||
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Full HP = Poison +40% | 60 | Increases the chances of inflicting poison by 40% when HP is full. | ||||
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Full HP = Poison +50% | 80 | Increases the chances of inflicting poison by 50% when HP is full. | ||||
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Flurry Poison Edge +50% | 80 | Increases chances of inflicting poison by 50% when the combo count is 15 or higher. | ||||
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Flurry Poison Edge +60% | 100 | Increases chances of inflicting poison by 60% when the combo count is 15 or higher. | ||||
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Full HP = Burn +30% | 50 | Increases the chances of inflicting burn by 30% when HP is full. | ||||
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Full HP = Burn +40% | 60 | Increases the chances of inflicting burn by 40% when HP is full. | ||||
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Full HP = Blindness +50% | 80 | Increases the chances of inflicting blindness by 50% when HP is full. | ||||
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Full HP = Blindness +60% | 100 | Increases the chances of inflicting blindness by 60% when HP is full. | ||||
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Full HP = Stun +50% | 70 | Increases the chances of inflicting stun by 50% when HP is full. | ||||
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Full HP = Stun +60% | 100 | Increases the chances of inflicting stun by 60% when HP is full. | ||||
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Full HP = Bog +30% | 50 | Increases the chances of inflicting bog by 30% when HP is full. | ||||
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Full HP = Bog +40% | 60 | Increases the chances of inflicting bog by 40% when HP is full. | ||||
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Striking Strength Debilitator II | 100 | Grants the user's force strikes a 70% chance to reduce enemy strength by 3% for 10 seconds. | ||||
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Striking Strength Debilitator I | 80 | Grants the user's force strikes a 50% chance to reduce enemy strength by 3% for 10 seconds. |
Other Abilities[edit | edit source]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Player EXP +10% | 60 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | ||||
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Player EXP +15% | 80 | Increases player EXP intake for clearing quests by 15%. This ability does not stack with other similar abilities; the highest value will be applied. | ||||
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Happy Dragonyule! | 100 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | ||||
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Mana +25% | 0 | Increases Mana intake for clearing quests by 25%. | ||||
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Mana +50% | 0 | Increases Mana intake for clearing quests by 50%. | ||||
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Rupies +25% | 0 | Increases rupie intake for clearing quests by 25%. | ||||
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Rupies +50% | 0 | Increases rupie intake for clearing quests by 50%. | ||||
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Loving Heart | 100 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | ||||
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Adventurer EXP +100% | 0 | Increases adventurer EXP intake for clearing quests by 100%. | ||||
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Adventurer EXP +150% | 0 | Increases adventurer EXP intake for clearing quests by 150%. | ||||
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A Song That Envelops the World | 100 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | ||||
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Draconic Charge I | 80 | Fills 25% of the user's dragon gauge when their HP drops to 30% (once per quest). | ||||
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Draconic Charge II | 100 | Fills 50% of the user's dragon gauge when their HP drops to 30% (once per quest). | ||||
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Experience's Boon I | 80 | Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect. Ranzal's defense is increased by 5% for 1 completely filled gauge and 10% if both gauges are completely filled. Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 15% for 1 completely filled gauge and 50% if both gauges are completely filled. |
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Experience's Boon II | 100 | Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect. Ranzal's defense is increased by 8% for 1 completely filled gauge and 15% if both gauges are completely filled. Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 20% for 1 completely filled gauge and 80% if both gauges are completely filled. |
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Poisonous Cage I | 80 | The user's strength is lowered by 70% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 47% (52%) shadow damage, throw three knives in front of the user dealing 9% (10%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 270% damage every 2.9 seconds for 24 seconds - with 110% base chance. Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use. |
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Poisonous Cage II | 100 | The user's strength is lowered by 60% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 52% (57%) shadow damage, throw three knives in front of the user dealing 10% (11%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 300% damage every 2.9 seconds for 24 seconds - with 120% base chance. Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use. |
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Flamewyrm's Sweet Nature I | 80 | Reduces susceptibility to burning by 100%. When shapeshifting, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her attack rate while shapeshifted will increase by 10%. | ||||
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Flamewyrm's Sweet Nature II | 100 | Reduces susceptibility to burning by 100%. When shapeshifting, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her attack rate while shapeshifted will increase by 15%. | ||||
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L.S. Reactor I | 130 | Boosts damage dealt to boss enemies in "Mega Man: Chaos Protocol" quests by 25%. When shapeshifting, Mega Man will jump onto Rush regardless of what dragon he is equipped with. | ||||
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L.S. Reactor II | 200 | Boosts damage dealt to boss enemies in "Mega Man: Chaos Protocol" quests by 30%. When shapeshifting, Mega Man will jump onto Rush regardless of what dragon he is equipped with. |